| 1 | #ifndef UNIXTCP_H | 
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| 2 | #define UNIXTCP_H | 
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| 3 | /*=========================================================================*\ | 
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| 4 | * UNIX TCP object | 
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| 5 | * LuaSocket toolkit | 
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| 6 | * | 
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| 7 | * The unixtcp.h module is basicly a glue that puts together modules buffer.h, | 
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| 8 | * timeout.h socket.h and inet.h to provide the LuaSocket UNIX TCP (AF_UNIX, | 
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| 9 | * SOCK_STREAM) support. | 
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| 10 | * | 
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| 11 | * Three classes are defined: master, client and server. The master class is | 
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| 12 | * a newly created unixtcp object, that has not been bound or connected. Server | 
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| 13 | * objects are unixtcp objects bound to some local address. Client objects are | 
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| 14 | * unixtcp objects either connected to some address or returned by the accept | 
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| 15 | * method of a server object. | 
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| 16 | \*=========================================================================*/ | 
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| 17 | #include "unix.h" | 
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| 18 |  | 
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| 19 | int unixtcp_open(lua_State *L); | 
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| 20 |  | 
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| 21 | #endif /* UNIXTCP_H */ | 
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| 22 |  | 
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