1#ifndef UNIXTCP_H
2#define UNIXTCP_H
3/*=========================================================================*\
4* UNIX TCP object
5* LuaSocket toolkit
6*
7* The unixtcp.h module is basicly a glue that puts together modules buffer.h,
8* timeout.h socket.h and inet.h to provide the LuaSocket UNIX TCP (AF_UNIX,
9* SOCK_STREAM) support.
10*
11* Three classes are defined: master, client and server. The master class is
12* a newly created unixtcp object, that has not been bound or connected. Server
13* objects are unixtcp objects bound to some local address. Client objects are
14* unixtcp objects either connected to some address or returned by the accept
15* method of a server object.
16\*=========================================================================*/
17#include "unix.h"
18
19int unixtcp_open(lua_State *L);
20
21#endif /* UNIXTCP_H */
22