| 1 | #ifndef UNIXTCP_H |
| 2 | #define UNIXTCP_H |
| 3 | /*=========================================================================*\ |
| 4 | * UNIX TCP object |
| 5 | * LuaSocket toolkit |
| 6 | * |
| 7 | * The unixtcp.h module is basicly a glue that puts together modules buffer.h, |
| 8 | * timeout.h socket.h and inet.h to provide the LuaSocket UNIX TCP (AF_UNIX, |
| 9 | * SOCK_STREAM) support. |
| 10 | * |
| 11 | * Three classes are defined: master, client and server. The master class is |
| 12 | * a newly created unixtcp object, that has not been bound or connected. Server |
| 13 | * objects are unixtcp objects bound to some local address. Client objects are |
| 14 | * unixtcp objects either connected to some address or returned by the accept |
| 15 | * method of a server object. |
| 16 | \*=========================================================================*/ |
| 17 | #include "unix.h" |
| 18 | |
| 19 | int unixtcp_open(lua_State *L); |
| 20 | |
| 21 | #endif /* UNIXTCP_H */ |
| 22 | |