| 1 | // Noise1234 |
| 2 | // Author: Stefan Gustavson (stegu@itn.liu.se) |
| 3 | // |
| 4 | // This library is public domain software, released by the author |
| 5 | // into the public domain in February 2011. You may do anything |
| 6 | // you like with it. You may even remove all attributions, |
| 7 | // but of course I'd appreciate it if you kept my name somewhere. |
| 8 | // |
| 9 | // This library is distributed in the hope that it will be useful, |
| 10 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 11 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| 12 | // General Public License for more details. |
| 13 | |
| 14 | /** \file |
| 15 | \brief Implements the Noise1234 class for producing Perlin noise. |
| 16 | \author Stefan Gustavson (stegu@itn.liu.se) |
| 17 | */ |
| 18 | |
| 19 | /* |
| 20 | * This implementation is "Improved Noise" as presented by |
| 21 | * Ken Perlin at Siggraph 2002. The 3D function is a direct port |
| 22 | * of his Java reference code available on www.noisemachine.com |
| 23 | * (although I cleaned it up and made the code more readable), |
| 24 | * but the 1D, 2D and 4D cases were implemented from scratch |
| 25 | * by me. |
| 26 | * |
| 27 | * This is a highly reusable class. It has no dependencies |
| 28 | * on any other file, apart from its own header file. |
| 29 | */ |
| 30 | |
| 31 | |
| 32 | #include "noise1234.h" |
| 33 | |
| 34 | // This is the new and improved, C(2) continuous interpolant |
| 35 | #define FADE(t) ( t * t * t * ( t * ( t * 6 - 15 ) + 10 ) ) |
| 36 | |
| 37 | #define FASTFLOOR(x) ( ((x)>0) ? ((int)x) : ((int)x-1 ) ) |
| 38 | #define LERP(t, a, b) ((a) + (t)*((b)-(a))) |
| 39 | |
| 40 | |
| 41 | //--------------------------------------------------------------------- |
| 42 | // Static data |
| 43 | |
| 44 | /* |
| 45 | * Permutation table. This is just a random jumble of all numbers 0-255, |
| 46 | * repeated twice to avoid wrapping the index at 255 for each lookup. |
| 47 | * This needs to be exactly the same for all instances on all platforms, |
| 48 | * so it's easiest to just keep it as static explicit data. |
| 49 | * This also removes the need for any initialisation of this class. |
| 50 | * |
| 51 | * Note that making this an int[] instead of a char[] might make the |
| 52 | * code run faster on platforms with a high penalty for unaligned single |
| 53 | * byte addressing. Intel x86 is generally single-byte-friendly, but |
| 54 | * some other CPUs are faster with 4-aligned reads. |
| 55 | * However, a char[] is smaller, which avoids cache trashing, and that |
| 56 | * is probably the most important aspect on most architectures. |
| 57 | * This array is accessed a *lot* by the noise functions. |
| 58 | * A vector-valued noise over 3D accesses it 96 times, and a |
| 59 | * float-valued 4D noise 64 times. We want this to fit in the cache! |
| 60 | */ |
| 61 | unsigned char Noise1234::perm[] = {151,160,137,91,90,15, |
| 62 | 131,13,201,95,96,53,194,233,7,225,140,36,103,30,69,142,8,99,37,240,21,10,23, |
| 63 | 190, 6,148,247,120,234,75,0,26,197,62,94,252,219,203,117,35,11,32,57,177,33, |
| 64 | 88,237,149,56,87,174,20,125,136,171,168, 68,175,74,165,71,134,139,48,27,166, |
| 65 | 77,146,158,231,83,111,229,122,60,211,133,230,220,105,92,41,55,46,245,40,244, |
| 66 | 102,143,54, 65,25,63,161, 1,216,80,73,209,76,132,187,208, 89,18,169,200,196, |
| 67 | 135,130,116,188,159,86,164,100,109,198,173,186, 3,64,52,217,226,250,124,123, |
| 68 | 5,202,38,147,118,126,255,82,85,212,207,206,59,227,47,16,58,17,182,189,28,42, |
| 69 | 223,183,170,213,119,248,152, 2,44,154,163, 70,221,153,101,155,167, 43,172,9, |
| 70 | 129,22,39,253, 19,98,108,110,79,113,224,232,178,185, 112,104,218,246,97,228, |
| 71 | 251,34,242,193,238,210,144,12,191,179,162,241, 81,51,145,235,249,14,239,107, |
| 72 | 49,192,214, 31,181,199,106,157,184, 84,204,176,115,121,50,45,127, 4,150,254, |
| 73 | 138,236,205,93,222,114,67,29,24,72,243,141,128,195,78,66,215,61,156,180, |
| 74 | 151,160,137,91,90,15, |
| 75 | 131,13,201,95,96,53,194,233,7,225,140,36,103,30,69,142,8,99,37,240,21,10,23, |
| 76 | 190, 6,148,247,120,234,75,0,26,197,62,94,252,219,203,117,35,11,32,57,177,33, |
| 77 | 88,237,149,56,87,174,20,125,136,171,168, 68,175,74,165,71,134,139,48,27,166, |
| 78 | 77,146,158,231,83,111,229,122,60,211,133,230,220,105,92,41,55,46,245,40,244, |
| 79 | 102,143,54, 65,25,63,161, 1,216,80,73,209,76,132,187,208, 89,18,169,200,196, |
| 80 | 135,130,116,188,159,86,164,100,109,198,173,186, 3,64,52,217,226,250,124,123, |
| 81 | 5,202,38,147,118,126,255,82,85,212,207,206,59,227,47,16,58,17,182,189,28,42, |
| 82 | 223,183,170,213,119,248,152, 2,44,154,163, 70,221,153,101,155,167, 43,172,9, |
| 83 | 129,22,39,253, 19,98,108,110,79,113,224,232,178,185, 112,104,218,246,97,228, |
| 84 | 251,34,242,193,238,210,144,12,191,179,162,241, 81,51,145,235,249,14,239,107, |
| 85 | 49,192,214, 31,181,199,106,157,184, 84,204,176,115,121,50,45,127, 4,150,254, |
| 86 | 138,236,205,93,222,114,67,29,24,72,243,141,128,195,78,66,215,61,156,180 |
| 87 | }; |
| 88 | |
| 89 | //--------------------------------------------------------------------- |
| 90 | |
| 91 | /* |
| 92 | * Helper functions to compute gradients-dot-residualvectors (1D to 4D) |
| 93 | * Note that these generate gradients of more than unit length. To make |
| 94 | * a close match with the value range of classic Perlin noise, the final |
| 95 | * noise values need to be rescaled. To match the RenderMan noise in a |
| 96 | * statistical sense, the approximate scaling values (empirically |
| 97 | * determined from test renderings) are: |
| 98 | * 1D noise needs rescaling with 0.188 |
| 99 | * 2D noise needs rescaling with 0.507 |
| 100 | * 3D noise needs rescaling with 0.936 |
| 101 | * 4D noise needs rescaling with 0.87 |
| 102 | * Note that these noise functions are the most practical and useful |
| 103 | * signed version of Perlin noise. To return values according to the |
| 104 | * RenderMan specification from the SL noise() and pnoise() functions, |
| 105 | * the noise values need to be scaled and offset to [0,1], like this: |
| 106 | * float SLnoise = (Noise1234::noise(x,y,z) + 1.0) * 0.5; |
| 107 | */ |
| 108 | |
| 109 | float Noise1234::grad( int hash, float x ) { |
| 110 | int h = hash & 15; |
| 111 | float grad = 1.0 + (h & 7); // Gradient value 1.0, 2.0, ..., 8.0 |
| 112 | if (h&8) grad = -grad; // and a random sign for the gradient |
| 113 | return ( grad * x ); // Multiply the gradient with the distance |
| 114 | } |
| 115 | |
| 116 | float Noise1234::grad( int hash, float x, float y ) { |
| 117 | int h = hash & 7; // Convert low 3 bits of hash code |
| 118 | float u = h<4 ? x : y; // into 8 simple gradient directions, |
| 119 | float v = h<4 ? y : x; // and compute the dot product with (x,y). |
| 120 | return ((h&1)? -u : u) + ((h&2)? -2.0*v : 2.0*v); |
| 121 | } |
| 122 | |
| 123 | float Noise1234::grad( int hash, float x, float y , float z ) { |
| 124 | int h = hash & 15; // Convert low 4 bits of hash code into 12 simple |
| 125 | float u = h<8 ? x : y; // gradient directions, and compute dot product. |
| 126 | float v = h<4 ? y : h==12||h==14 ? x : z; // Fix repeats at h = 12 to 15 |
| 127 | return ((h&1)? -u : u) + ((h&2)? -v : v); |
| 128 | } |
| 129 | |
| 130 | float Noise1234::grad( int hash, float x, float y, float z, float t ) { |
| 131 | int h = hash & 31; // Convert low 5 bits of hash code into 32 simple |
| 132 | float u = h<24 ? x : y; // gradient directions, and compute dot product. |
| 133 | float v = h<16 ? y : z; |
| 134 | float w = h<8 ? z : t; |
| 135 | return ((h&1)? -u : u) + ((h&2)? -v : v) + ((h&4)? -w : w); |
| 136 | } |
| 137 | |
| 138 | //--------------------------------------------------------------------- |
| 139 | /** 1D float Perlin noise, SL "noise()" |
| 140 | */ |
| 141 | float Noise1234::noise( float x ) |
| 142 | { |
| 143 | int ix0, ix1; |
| 144 | float fx0, fx1; |
| 145 | float s, n0, n1; |
| 146 | |
| 147 | ix0 = FASTFLOOR( x ); // Integer part of x |
| 148 | fx0 = x - ix0; // Fractional part of x |
| 149 | fx1 = fx0 - 1.0f; |
| 150 | ix1 = ( ix0+1 ) & 0xff; |
| 151 | ix0 = ix0 & 0xff; // Wrap to 0..255 |
| 152 | |
| 153 | s = FADE( fx0 ); |
| 154 | |
| 155 | n0 = grad( perm[ ix0 ], fx0 ); |
| 156 | n1 = grad( perm[ ix1 ], fx1 ); |
| 157 | return 0.188f * ( LERP( s, n0, n1 ) ); |
| 158 | } |
| 159 | |
| 160 | //--------------------------------------------------------------------- |
| 161 | /** 1D float Perlin periodic noise, SL "pnoise()" |
| 162 | */ |
| 163 | float Noise1234::pnoise( float x, int px ) |
| 164 | { |
| 165 | int ix0, ix1; |
| 166 | float fx0, fx1; |
| 167 | float s, n0, n1; |
| 168 | |
| 169 | ix0 = FASTFLOOR( x ); // Integer part of x |
| 170 | fx0 = x - ix0; // Fractional part of x |
| 171 | fx1 = fx0 - 1.0f; |
| 172 | ix1 = (( ix0 + 1 ) % px) & 0xff; // Wrap to 0..px-1 *and* wrap to 0..255 |
| 173 | ix0 = ( ix0 % px ) & 0xff; // (because px might be greater than 256) |
| 174 | |
| 175 | s = FADE( fx0 ); |
| 176 | |
| 177 | n0 = grad( perm[ ix0 ], fx0 ); |
| 178 | n1 = grad( perm[ ix1 ], fx1 ); |
| 179 | return 0.188f * ( LERP( s, n0, n1 ) ); |
| 180 | } |
| 181 | |
| 182 | |
| 183 | //--------------------------------------------------------------------- |
| 184 | /** 2D float Perlin noise. |
| 185 | */ |
| 186 | float Noise1234::noise( float x, float y ) |
| 187 | { |
| 188 | int ix0, iy0, ix1, iy1; |
| 189 | float fx0, fy0, fx1, fy1; |
| 190 | float s, t, nx0, nx1, n0, n1; |
| 191 | |
| 192 | ix0 = FASTFLOOR( x ); // Integer part of x |
| 193 | iy0 = FASTFLOOR( y ); // Integer part of y |
| 194 | fx0 = x - ix0; // Fractional part of x |
| 195 | fy0 = y - iy0; // Fractional part of y |
| 196 | fx1 = fx0 - 1.0f; |
| 197 | fy1 = fy0 - 1.0f; |
| 198 | ix1 = (ix0 + 1) & 0xff; // Wrap to 0..255 |
| 199 | iy1 = (iy0 + 1) & 0xff; |
| 200 | ix0 = ix0 & 0xff; |
| 201 | iy0 = iy0 & 0xff; |
| 202 | |
| 203 | t = FADE( fy0 ); |
| 204 | s = FADE( fx0 ); |
| 205 | |
| 206 | nx0 = grad(perm[ix0 + perm[iy0]], fx0, fy0); |
| 207 | nx1 = grad(perm[ix0 + perm[iy1]], fx0, fy1); |
| 208 | n0 = LERP( t, nx0, nx1 ); |
| 209 | |
| 210 | nx0 = grad(perm[ix1 + perm[iy0]], fx1, fy0); |
| 211 | nx1 = grad(perm[ix1 + perm[iy1]], fx1, fy1); |
| 212 | n1 = LERP(t, nx0, nx1); |
| 213 | |
| 214 | return 0.507f * ( LERP( s, n0, n1 ) ); |
| 215 | } |
| 216 | |
| 217 | //--------------------------------------------------------------------- |
| 218 | /** 2D float Perlin periodic noise. |
| 219 | */ |
| 220 | float Noise1234::pnoise( float x, float y, int px, int py ) |
| 221 | { |
| 222 | int ix0, iy0, ix1, iy1; |
| 223 | float fx0, fy0, fx1, fy1; |
| 224 | float s, t, nx0, nx1, n0, n1; |
| 225 | |
| 226 | ix0 = FASTFLOOR( x ); // Integer part of x |
| 227 | iy0 = FASTFLOOR( y ); // Integer part of y |
| 228 | fx0 = x - ix0; // Fractional part of x |
| 229 | fy0 = y - iy0; // Fractional part of y |
| 230 | fx1 = fx0 - 1.0f; |
| 231 | fy1 = fy0 - 1.0f; |
| 232 | ix1 = (( ix0 + 1 ) % px) & 0xff; // Wrap to 0..px-1 and wrap to 0..255 |
| 233 | iy1 = (( iy0 + 1 ) % py) & 0xff; // Wrap to 0..py-1 and wrap to 0..255 |
| 234 | ix0 = ( ix0 % px ) & 0xff; |
| 235 | iy0 = ( iy0 % py ) & 0xff; |
| 236 | |
| 237 | t = FADE( fy0 ); |
| 238 | s = FADE( fx0 ); |
| 239 | |
| 240 | nx0 = grad(perm[ix0 + perm[iy0]], fx0, fy0); |
| 241 | nx1 = grad(perm[ix0 + perm[iy1]], fx0, fy1); |
| 242 | n0 = LERP( t, nx0, nx1 ); |
| 243 | |
| 244 | nx0 = grad(perm[ix1 + perm[iy0]], fx1, fy0); |
| 245 | nx1 = grad(perm[ix1 + perm[iy1]], fx1, fy1); |
| 246 | n1 = LERP(t, nx0, nx1); |
| 247 | |
| 248 | return 0.507f * ( LERP( s, n0, n1 ) ); |
| 249 | } |
| 250 | |
| 251 | |
| 252 | //--------------------------------------------------------------------- |
| 253 | /** 3D float Perlin noise. |
| 254 | */ |
| 255 | float Noise1234::noise( float x, float y, float z ) |
| 256 | { |
| 257 | int ix0, iy0, ix1, iy1, iz0, iz1; |
| 258 | float fx0, fy0, fz0, fx1, fy1, fz1; |
| 259 | float s, t, r; |
| 260 | float nxy0, nxy1, nx0, nx1, n0, n1; |
| 261 | |
| 262 | ix0 = FASTFLOOR( x ); // Integer part of x |
| 263 | iy0 = FASTFLOOR( y ); // Integer part of y |
| 264 | iz0 = FASTFLOOR( z ); // Integer part of z |
| 265 | fx0 = x - ix0; // Fractional part of x |
| 266 | fy0 = y - iy0; // Fractional part of y |
| 267 | fz0 = z - iz0; // Fractional part of z |
| 268 | fx1 = fx0 - 1.0f; |
| 269 | fy1 = fy0 - 1.0f; |
| 270 | fz1 = fz0 - 1.0f; |
| 271 | ix1 = ( ix0 + 1 ) & 0xff; // Wrap to 0..255 |
| 272 | iy1 = ( iy0 + 1 ) & 0xff; |
| 273 | iz1 = ( iz0 + 1 ) & 0xff; |
| 274 | ix0 = ix0 & 0xff; |
| 275 | iy0 = iy0 & 0xff; |
| 276 | iz0 = iz0 & 0xff; |
| 277 | |
| 278 | r = FADE( fz0 ); |
| 279 | t = FADE( fy0 ); |
| 280 | s = FADE( fx0 ); |
| 281 | |
| 282 | nxy0 = grad(perm[ix0 + perm[iy0 + perm[iz0]]], fx0, fy0, fz0); |
| 283 | nxy1 = grad(perm[ix0 + perm[iy0 + perm[iz1]]], fx0, fy0, fz1); |
| 284 | nx0 = LERP( r, nxy0, nxy1 ); |
| 285 | |
| 286 | nxy0 = grad(perm[ix0 + perm[iy1 + perm[iz0]]], fx0, fy1, fz0); |
| 287 | nxy1 = grad(perm[ix0 + perm[iy1 + perm[iz1]]], fx0, fy1, fz1); |
| 288 | nx1 = LERP( r, nxy0, nxy1 ); |
| 289 | |
| 290 | n0 = LERP( t, nx0, nx1 ); |
| 291 | |
| 292 | nxy0 = grad(perm[ix1 + perm[iy0 + perm[iz0]]], fx1, fy0, fz0); |
| 293 | nxy1 = grad(perm[ix1 + perm[iy0 + perm[iz1]]], fx1, fy0, fz1); |
| 294 | nx0 = LERP( r, nxy0, nxy1 ); |
| 295 | |
| 296 | nxy0 = grad(perm[ix1 + perm[iy1 + perm[iz0]]], fx1, fy1, fz0); |
| 297 | nxy1 = grad(perm[ix1 + perm[iy1 + perm[iz1]]], fx1, fy1, fz1); |
| 298 | nx1 = LERP( r, nxy0, nxy1 ); |
| 299 | |
| 300 | n1 = LERP( t, nx0, nx1 ); |
| 301 | |
| 302 | return 0.936f * ( LERP( s, n0, n1 ) ); |
| 303 | } |
| 304 | |
| 305 | //--------------------------------------------------------------------- |
| 306 | /** 3D float Perlin periodic noise. |
| 307 | */ |
| 308 | float Noise1234::pnoise( float x, float y, float z, int px, int py, int pz ) |
| 309 | { |
| 310 | int ix0, iy0, ix1, iy1, iz0, iz1; |
| 311 | float fx0, fy0, fz0, fx1, fy1, fz1; |
| 312 | float s, t, r; |
| 313 | float nxy0, nxy1, nx0, nx1, n0, n1; |
| 314 | |
| 315 | ix0 = FASTFLOOR( x ); // Integer part of x |
| 316 | iy0 = FASTFLOOR( y ); // Integer part of y |
| 317 | iz0 = FASTFLOOR( z ); // Integer part of z |
| 318 | fx0 = x - ix0; // Fractional part of x |
| 319 | fy0 = y - iy0; // Fractional part of y |
| 320 | fz0 = z - iz0; // Fractional part of z |
| 321 | fx1 = fx0 - 1.0f; |
| 322 | fy1 = fy0 - 1.0f; |
| 323 | fz1 = fz0 - 1.0f; |
| 324 | ix1 = (( ix0 + 1 ) % px ) & 0xff; // Wrap to 0..px-1 and wrap to 0..255 |
| 325 | iy1 = (( iy0 + 1 ) % py ) & 0xff; // Wrap to 0..py-1 and wrap to 0..255 |
| 326 | iz1 = (( iz0 + 1 ) % pz ) & 0xff; // Wrap to 0..pz-1 and wrap to 0..255 |
| 327 | ix0 = ( ix0 % px ) & 0xff; |
| 328 | iy0 = ( iy0 % py ) & 0xff; |
| 329 | iz0 = ( iz0 % pz ) & 0xff; |
| 330 | |
| 331 | r = FADE( fz0 ); |
| 332 | t = FADE( fy0 ); |
| 333 | s = FADE( fx0 ); |
| 334 | |
| 335 | nxy0 = grad(perm[ix0 + perm[iy0 + perm[iz0]]], fx0, fy0, fz0); |
| 336 | nxy1 = grad(perm[ix0 + perm[iy0 + perm[iz1]]], fx0, fy0, fz1); |
| 337 | nx0 = LERP( r, nxy0, nxy1 ); |
| 338 | |
| 339 | nxy0 = grad(perm[ix0 + perm[iy1 + perm[iz0]]], fx0, fy1, fz0); |
| 340 | nxy1 = grad(perm[ix0 + perm[iy1 + perm[iz1]]], fx0, fy1, fz1); |
| 341 | nx1 = LERP( r, nxy0, nxy1 ); |
| 342 | |
| 343 | n0 = LERP( t, nx0, nx1 ); |
| 344 | |
| 345 | nxy0 = grad(perm[ix1 + perm[iy0 + perm[iz0]]], fx1, fy0, fz0); |
| 346 | nxy1 = grad(perm[ix1 + perm[iy0 + perm[iz1]]], fx1, fy0, fz1); |
| 347 | nx0 = LERP( r, nxy0, nxy1 ); |
| 348 | |
| 349 | nxy0 = grad(perm[ix1 + perm[iy1 + perm[iz0]]], fx1, fy1, fz0); |
| 350 | nxy1 = grad(perm[ix1 + perm[iy1 + perm[iz1]]], fx1, fy1, fz1); |
| 351 | nx1 = LERP( r, nxy0, nxy1 ); |
| 352 | |
| 353 | n1 = LERP( t, nx0, nx1 ); |
| 354 | |
| 355 | return 0.936f * ( LERP( s, n0, n1 ) ); |
| 356 | } |
| 357 | |
| 358 | |
| 359 | //--------------------------------------------------------------------- |
| 360 | /** 4D float Perlin noise. |
| 361 | */ |
| 362 | |
| 363 | float Noise1234::noise( float x, float y, float z, float w ) |
| 364 | { |
| 365 | int ix0, iy0, iz0, iw0, ix1, iy1, iz1, iw1; |
| 366 | float fx0, fy0, fz0, fw0, fx1, fy1, fz1, fw1; |
| 367 | float s, t, r, q; |
| 368 | float nxyz0, nxyz1, nxy0, nxy1, nx0, nx1, n0, n1; |
| 369 | |
| 370 | ix0 = FASTFLOOR( x ); // Integer part of x |
| 371 | iy0 = FASTFLOOR( y ); // Integer part of y |
| 372 | iz0 = FASTFLOOR( z ); // Integer part of y |
| 373 | iw0 = FASTFLOOR( w ); // Integer part of w |
| 374 | fx0 = x - ix0; // Fractional part of x |
| 375 | fy0 = y - iy0; // Fractional part of y |
| 376 | fz0 = z - iz0; // Fractional part of z |
| 377 | fw0 = w - iw0; // Fractional part of w |
| 378 | fx1 = fx0 - 1.0f; |
| 379 | fy1 = fy0 - 1.0f; |
| 380 | fz1 = fz0 - 1.0f; |
| 381 | fw1 = fw0 - 1.0f; |
| 382 | ix1 = ( ix0 + 1 ) & 0xff; // Wrap to 0..255 |
| 383 | iy1 = ( iy0 + 1 ) & 0xff; |
| 384 | iz1 = ( iz0 + 1 ) & 0xff; |
| 385 | iw1 = ( iw0 + 1 ) & 0xff; |
| 386 | ix0 = ix0 & 0xff; |
| 387 | iy0 = iy0 & 0xff; |
| 388 | iz0 = iz0 & 0xff; |
| 389 | iw0 = iw0 & 0xff; |
| 390 | |
| 391 | q = FADE( fw0 ); |
| 392 | r = FADE( fz0 ); |
| 393 | t = FADE( fy0 ); |
| 394 | s = FADE( fx0 ); |
| 395 | |
| 396 | nxyz0 = grad(perm[ix0 + perm[iy0 + perm[iz0 + perm[iw0]]]], fx0, fy0, fz0, fw0); |
| 397 | nxyz1 = grad(perm[ix0 + perm[iy0 + perm[iz0 + perm[iw1]]]], fx0, fy0, fz0, fw1); |
| 398 | nxy0 = LERP( q, nxyz0, nxyz1 ); |
| 399 | |
| 400 | nxyz0 = grad(perm[ix0 + perm[iy0 + perm[iz1 + perm[iw0]]]], fx0, fy0, fz1, fw0); |
| 401 | nxyz1 = grad(perm[ix0 + perm[iy0 + perm[iz1 + perm[iw1]]]], fx0, fy0, fz1, fw1); |
| 402 | nxy1 = LERP( q, nxyz0, nxyz1 ); |
| 403 | |
| 404 | nx0 = LERP ( r, nxy0, nxy1 ); |
| 405 | |
| 406 | nxyz0 = grad(perm[ix0 + perm[iy1 + perm[iz0 + perm[iw0]]]], fx0, fy1, fz0, fw0); |
| 407 | nxyz1 = grad(perm[ix0 + perm[iy1 + perm[iz0 + perm[iw1]]]], fx0, fy1, fz0, fw1); |
| 408 | nxy0 = LERP( q, nxyz0, nxyz1 ); |
| 409 | |
| 410 | nxyz0 = grad(perm[ix0 + perm[iy1 + perm[iz1 + perm[iw0]]]], fx0, fy1, fz1, fw0); |
| 411 | nxyz1 = grad(perm[ix0 + perm[iy1 + perm[iz1 + perm[iw1]]]], fx0, fy1, fz1, fw1); |
| 412 | nxy1 = LERP( q, nxyz0, nxyz1 ); |
| 413 | |
| 414 | nx1 = LERP ( r, nxy0, nxy1 ); |
| 415 | |
| 416 | n0 = LERP( t, nx0, nx1 ); |
| 417 | |
| 418 | nxyz0 = grad(perm[ix1 + perm[iy0 + perm[iz0 + perm[iw0]]]], fx1, fy0, fz0, fw0); |
| 419 | nxyz1 = grad(perm[ix1 + perm[iy0 + perm[iz0 + perm[iw1]]]], fx1, fy0, fz0, fw1); |
| 420 | nxy0 = LERP( q, nxyz0, nxyz1 ); |
| 421 | |
| 422 | nxyz0 = grad(perm[ix1 + perm[iy0 + perm[iz1 + perm[iw0]]]], fx1, fy0, fz1, fw0); |
| 423 | nxyz1 = grad(perm[ix1 + perm[iy0 + perm[iz1 + perm[iw1]]]], fx1, fy0, fz1, fw1); |
| 424 | nxy1 = LERP( q, nxyz0, nxyz1 ); |
| 425 | |
| 426 | nx0 = LERP ( r, nxy0, nxy1 ); |
| 427 | |
| 428 | nxyz0 = grad(perm[ix1 + perm[iy1 + perm[iz0 + perm[iw0]]]], fx1, fy1, fz0, fw0); |
| 429 | nxyz1 = grad(perm[ix1 + perm[iy1 + perm[iz0 + perm[iw1]]]], fx1, fy1, fz0, fw1); |
| 430 | nxy0 = LERP( q, nxyz0, nxyz1 ); |
| 431 | |
| 432 | nxyz0 = grad(perm[ix1 + perm[iy1 + perm[iz1 + perm[iw0]]]], fx1, fy1, fz1, fw0); |
| 433 | nxyz1 = grad(perm[ix1 + perm[iy1 + perm[iz1 + perm[iw1]]]], fx1, fy1, fz1, fw1); |
| 434 | nxy1 = LERP( q, nxyz0, nxyz1 ); |
| 435 | |
| 436 | nx1 = LERP ( r, nxy0, nxy1 ); |
| 437 | |
| 438 | n1 = LERP( t, nx0, nx1 ); |
| 439 | |
| 440 | return 0.87f * ( LERP( s, n0, n1 ) ); |
| 441 | } |
| 442 | |
| 443 | //--------------------------------------------------------------------- |
| 444 | /** 4D float Perlin periodic noise. |
| 445 | */ |
| 446 | |
| 447 | float Noise1234::pnoise( float x, float y, float z, float w, |
| 448 | int px, int py, int pz, int pw ) |
| 449 | { |
| 450 | int ix0, iy0, iz0, iw0, ix1, iy1, iz1, iw1; |
| 451 | float fx0, fy0, fz0, fw0, fx1, fy1, fz1, fw1; |
| 452 | float s, t, r, q; |
| 453 | float nxyz0, nxyz1, nxy0, nxy1, nx0, nx1, n0, n1; |
| 454 | |
| 455 | ix0 = FASTFLOOR( x ); // Integer part of x |
| 456 | iy0 = FASTFLOOR( y ); // Integer part of y |
| 457 | iz0 = FASTFLOOR( z ); // Integer part of y |
| 458 | iw0 = FASTFLOOR( w ); // Integer part of w |
| 459 | fx0 = x - ix0; // Fractional part of x |
| 460 | fy0 = y - iy0; // Fractional part of y |
| 461 | fz0 = z - iz0; // Fractional part of z |
| 462 | fw0 = w - iw0; // Fractional part of w |
| 463 | fx1 = fx0 - 1.0f; |
| 464 | fy1 = fy0 - 1.0f; |
| 465 | fz1 = fz0 - 1.0f; |
| 466 | fw1 = fw0 - 1.0f; |
| 467 | ix1 = (( ix0 + 1 ) % px ) & 0xff; // Wrap to 0..px-1 and wrap to 0..255 |
| 468 | iy1 = (( iy0 + 1 ) % py ) & 0xff; // Wrap to 0..py-1 and wrap to 0..255 |
| 469 | iz1 = (( iz0 + 1 ) % pz ) & 0xff; // Wrap to 0..pz-1 and wrap to 0..255 |
| 470 | iw1 = (( iw0 + 1 ) % pw ) & 0xff; // Wrap to 0..pw-1 and wrap to 0..255 |
| 471 | ix0 = ( ix0 % px ) & 0xff; |
| 472 | iy0 = ( iy0 % py ) & 0xff; |
| 473 | iz0 = ( iz0 % pz ) & 0xff; |
| 474 | iw0 = ( iw0 % pw ) & 0xff; |
| 475 | |
| 476 | q = FADE( fw0 ); |
| 477 | r = FADE( fz0 ); |
| 478 | t = FADE( fy0 ); |
| 479 | s = FADE( fx0 ); |
| 480 | |
| 481 | nxyz0 = grad(perm[ix0 + perm[iy0 + perm[iz0 + perm[iw0]]]], fx0, fy0, fz0, fw0); |
| 482 | nxyz1 = grad(perm[ix0 + perm[iy0 + perm[iz0 + perm[iw1]]]], fx0, fy0, fz0, fw1); |
| 483 | nxy0 = LERP( q, nxyz0, nxyz1 ); |
| 484 | |
| 485 | nxyz0 = grad(perm[ix0 + perm[iy0 + perm[iz1 + perm[iw0]]]], fx0, fy0, fz1, fw0); |
| 486 | nxyz1 = grad(perm[ix0 + perm[iy0 + perm[iz1 + perm[iw1]]]], fx0, fy0, fz1, fw1); |
| 487 | nxy1 = LERP( q, nxyz0, nxyz1 ); |
| 488 | |
| 489 | nx0 = LERP ( r, nxy0, nxy1 ); |
| 490 | |
| 491 | nxyz0 = grad(perm[ix0 + perm[iy1 + perm[iz0 + perm[iw0]]]], fx0, fy1, fz0, fw0); |
| 492 | nxyz1 = grad(perm[ix0 + perm[iy1 + perm[iz0 + perm[iw1]]]], fx0, fy1, fz0, fw1); |
| 493 | nxy0 = LERP( q, nxyz0, nxyz1 ); |
| 494 | |
| 495 | nxyz0 = grad(perm[ix0 + perm[iy1 + perm[iz1 + perm[iw0]]]], fx0, fy1, fz1, fw0); |
| 496 | nxyz1 = grad(perm[ix0 + perm[iy1 + perm[iz1 + perm[iw1]]]], fx0, fy1, fz1, fw1); |
| 497 | nxy1 = LERP( q, nxyz0, nxyz1 ); |
| 498 | |
| 499 | nx1 = LERP ( r, nxy0, nxy1 ); |
| 500 | |
| 501 | n0 = LERP( t, nx0, nx1 ); |
| 502 | |
| 503 | nxyz0 = grad(perm[ix1 + perm[iy0 + perm[iz0 + perm[iw0]]]], fx1, fy0, fz0, fw0); |
| 504 | nxyz1 = grad(perm[ix1 + perm[iy0 + perm[iz0 + perm[iw1]]]], fx1, fy0, fz0, fw1); |
| 505 | nxy0 = LERP( q, nxyz0, nxyz1 ); |
| 506 | |
| 507 | nxyz0 = grad(perm[ix1 + perm[iy0 + perm[iz1 + perm[iw0]]]], fx1, fy0, fz1, fw0); |
| 508 | nxyz1 = grad(perm[ix1 + perm[iy0 + perm[iz1 + perm[iw1]]]], fx1, fy0, fz1, fw1); |
| 509 | nxy1 = LERP( q, nxyz0, nxyz1 ); |
| 510 | |
| 511 | nx0 = LERP ( r, nxy0, nxy1 ); |
| 512 | |
| 513 | nxyz0 = grad(perm[ix1 + perm[iy1 + perm[iz0 + perm[iw0]]]], fx1, fy1, fz0, fw0); |
| 514 | nxyz1 = grad(perm[ix1 + perm[iy1 + perm[iz0 + perm[iw1]]]], fx1, fy1, fz0, fw1); |
| 515 | nxy0 = LERP( q, nxyz0, nxyz1 ); |
| 516 | |
| 517 | nxyz0 = grad(perm[ix1 + perm[iy1 + perm[iz1 + perm[iw0]]]], fx1, fy1, fz1, fw0); |
| 518 | nxyz1 = grad(perm[ix1 + perm[iy1 + perm[iz1 + perm[iw1]]]], fx1, fy1, fz1, fw1); |
| 519 | nxy1 = LERP( q, nxyz0, nxyz1 ); |
| 520 | |
| 521 | nx1 = LERP ( r, nxy0, nxy1 ); |
| 522 | |
| 523 | n1 = LERP( t, nx0, nx1 ); |
| 524 | |
| 525 | return 0.87f * ( LERP( s, n0, n1 ) ); |
| 526 | } |
| 527 | |
| 528 | //--------------------------------------------------------------------- |
| 529 | |