1/*
2 * Windows Runtime (WinRT) support routines for PhysicsFS.
3 *
4 * Please see the file LICENSE.txt in the source's root directory.
5 *
6 * This file originally written by Martin "T-Bone" Ahrnbom, but was mostly
7 * merged into physfs_platform_windows.c by Ryan C. Gordon (so please harass
8 * Ryan about bugs and not Martin).
9 */
10
11/* (There used to be instructions on how to make a WinRT project, but at
12 this point, either CMake will do it for you or you should just drop
13 PhysicsFS's sources into your existing project. --ryan.) */
14
15#define __PHYSICSFS_INTERNAL__
16#include "physfs_platforms.h"
17
18#ifdef PHYSFS_PLATFORM_WINRT
19
20#if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_WARNINGS)
21#define _CRT_SECURE_NO_WARNINGS 1
22#endif
23#include <windows.h>
24
25#include "physfs_internal.h"
26
27const void *__PHYSFS_winrtCalcBaseDir(void)
28{
29 return Windows::ApplicationModel::Package::Current->InstalledLocation->Path->Data();
30} /* __PHYSFS_winrtCalcBaseDir */
31
32const void *__PHYSFS_winrtCalcPrefDir(void)
33{
34 return Windows::Storage::ApplicationData::Current->LocalFolder->Path->Data();
35} /* __PHYSFS_winrtCalcBaseDir */
36
37
38#endif /* PHYSFS_PLATFORM_WINRT */
39
40/* end of physfs_platform_winrt.cpp ... */
41
42