1 | /** |
2 | * Copyright (c) 2006-2023 LOVE Development Team |
3 | * |
4 | * This software is provided 'as-is', without any express or implied |
5 | * warranty. In no event will the authors be held liable for any damages |
6 | * arising from the use of this software. |
7 | * |
8 | * Permission is granted to anyone to use this software for any purpose, |
9 | * including commercial applications, and to alter it and redistribute it |
10 | * freely, subject to the following restrictions: |
11 | * |
12 | * 1. The origin of this software must not be misrepresented; you must not |
13 | * claim that you wrote the original software. If you use this software |
14 | * in a product, an acknowledgment in the product documentation would be |
15 | * appreciated but is not required. |
16 | * 2. Altered source versions must be plainly marked as such, and must not be |
17 | * misrepresented as being the original software. |
18 | * 3. This notice may not be removed or altered from any source distribution. |
19 | **/ |
20 | |
21 | #ifndef LOVE_FILESYSTEM_FILESYSTEM_H |
22 | #define LOVE_FILESYSTEM_FILESYSTEM_H |
23 | |
24 | // LOVE |
25 | #include "common/config.h" |
26 | #include "common/Module.h" |
27 | #include "common/int.h" |
28 | #include "common/StringMap.h" |
29 | #include "FileData.h" |
30 | #include "File.h" |
31 | |
32 | // C++ |
33 | #include <string> |
34 | #include <vector> |
35 | |
36 | // In Windows, we would like to use "LOVE" as the |
37 | // application folder, but in Linux, we like .love. |
38 | #define LOVE_APPDATA_PREFIX "" |
39 | #ifdef LOVE_WINDOWS |
40 | # define LOVE_APPDATA_FOLDER "LOVE" |
41 | # define LOVE_PATH_SEPARATOR "/" |
42 | # define LOVE_MAX_PATH _MAX_PATH |
43 | #else |
44 | # if defined(LOVE_MACOSX) || defined(LOVE_IOS) |
45 | # define LOVE_APPDATA_FOLDER "LOVE" |
46 | # elif defined(LOVE_LINUX) |
47 | # define LOVE_APPDATA_FOLDER "love" |
48 | # else |
49 | # define LOVE_APPDATA_PREFIX "." |
50 | # define LOVE_APPDATA_FOLDER "love" |
51 | # endif |
52 | # define LOVE_PATH_SEPARATOR "/" |
53 | # define LOVE_MAX_PATH MAXPATHLEN |
54 | #endif |
55 | |
56 | namespace love |
57 | { |
58 | namespace filesystem |
59 | { |
60 | |
61 | class Filesystem : public Module |
62 | { |
63 | public: |
64 | |
65 | enum FileType |
66 | { |
67 | FILETYPE_FILE, |
68 | FILETYPE_DIRECTORY, |
69 | FILETYPE_SYMLINK, |
70 | FILETYPE_OTHER, |
71 | FILETYPE_MAX_ENUM |
72 | }; |
73 | |
74 | struct Info |
75 | { |
76 | // Numbers will be -1 if they cannot be determined. |
77 | int64 size; |
78 | int64 modtime; |
79 | FileType type; |
80 | }; |
81 | |
82 | static love::Type type; |
83 | |
84 | Filesystem(); |
85 | virtual ~Filesystem(); |
86 | |
87 | // Implements Module. |
88 | virtual ModuleType getModuleType() const { return M_FILESYSTEM; } |
89 | |
90 | virtual void init(const char *arg0) = 0; |
91 | |
92 | virtual void setFused(bool fused) = 0; |
93 | virtual bool isFused() const = 0; |
94 | |
95 | /** |
96 | * This sets up the save directory. If the |
97 | * it is already set up, nothing happens. |
98 | * @return True on success, false otherwise. |
99 | **/ |
100 | virtual bool setupWriteDirectory() = 0; |
101 | |
102 | /** |
103 | * This sets the save location on Android. |
104 | * False for internal, true for external |
105 | * @param external Bool for whether |
106 | * Android should use external file storage. |
107 | **/ |
108 | virtual void setAndroidSaveExternal(bool useExternal = false); |
109 | |
110 | /** |
111 | * Gets whether the Android save is external. |
112 | * Returns a bool. |
113 | **/ |
114 | virtual bool isAndroidSaveExternal() const; |
115 | |
116 | /** |
117 | * Sets the name of the save folder. |
118 | * @param ident The name of the game. Will be used to |
119 | * to create the folder in the LOVE data folder. |
120 | **/ |
121 | virtual bool setIdentity(const char *ident, bool appendToPath = false) = 0; |
122 | virtual const char *getIdentity() const = 0; |
123 | |
124 | /** |
125 | * Sets the path to the game source. |
126 | * This can only be set once. |
127 | * @param source Path to a directory or a .love-file. |
128 | **/ |
129 | virtual bool setSource(const char *source) = 0; |
130 | |
131 | /** |
132 | * Gets the path to the game source. |
133 | * Returns a 0-length string if the source has not been set. |
134 | **/ |
135 | virtual const char *getSource() const = 0; |
136 | |
137 | virtual bool mount(const char *archive, const char *mountpoint, bool appendToPath = false) = 0; |
138 | virtual bool mount(Data *data, const char *archivename, const char *mountpoint, bool appendToPath = false) = 0; |
139 | virtual bool unmount(const char *archive) = 0; |
140 | virtual bool unmount(Data *data) = 0; |
141 | |
142 | /** |
143 | * Creates a new file. |
144 | **/ |
145 | virtual File *newFile(const char *filename) const = 0; |
146 | |
147 | /** |
148 | * Creates a new FileData object. Data will be copied. |
149 | * @param data Pointer to the data. |
150 | * @param size The size of the data. |
151 | * @param filename The full filename used to file type identification. |
152 | **/ |
153 | virtual FileData *newFileData(const void *data, size_t size, const char *filename) const; |
154 | |
155 | /** |
156 | * Gets the current working directory. |
157 | **/ |
158 | virtual const char *getWorkingDirectory() = 0; |
159 | |
160 | /** |
161 | * Gets the user home directory. |
162 | **/ |
163 | virtual std::string getUserDirectory() = 0; |
164 | |
165 | /** |
166 | * Gets the APPDATA directory. On Windows, this is the folder |
167 | * in the %APPDATA% enviroment variable. On Linux, this is the |
168 | * user home folder. |
169 | **/ |
170 | virtual std::string getAppdataDirectory() = 0; |
171 | |
172 | /** |
173 | * Gets the full path of the save folder. |
174 | **/ |
175 | virtual const char *getSaveDirectory() = 0; |
176 | |
177 | /** |
178 | * Gets the full path to the directory containing the game source. |
179 | * For example if the game source is C:\Games\mygame.love, this will return |
180 | * C:\Games. |
181 | **/ |
182 | virtual std::string getSourceBaseDirectory() const = 0; |
183 | |
184 | /** |
185 | * Gets the real directory path containing the file. |
186 | **/ |
187 | virtual std::string getRealDirectory(const char *filename) const = 0; |
188 | |
189 | /** |
190 | * Gets information about the item at the specified filepath. Returns false |
191 | * if nothing exists at the path. |
192 | **/ |
193 | virtual bool getInfo(const char *filepath, Info &info) const = 0; |
194 | |
195 | /** |
196 | * Creates a directory. Write dir must be set. |
197 | * @param dir The directory to create. |
198 | **/ |
199 | virtual bool createDirectory(const char *dir) = 0; |
200 | |
201 | /** |
202 | * Removes a file (or directory). |
203 | * @param file The file or directory to remove. |
204 | **/ |
205 | virtual bool remove(const char *file) = 0; |
206 | |
207 | /** |
208 | * Reads data from a file. |
209 | * @param filename The name of the file to read from. |
210 | * @param size The size in bytes of the data to read. |
211 | **/ |
212 | virtual FileData *read(const char *filename, int64 size = File::ALL) const = 0; |
213 | |
214 | /** |
215 | * Write data to a file. |
216 | * @param filename The name of the file to write to. |
217 | * @param data The data to write. |
218 | * @param size The size in bytes of the data to write. |
219 | **/ |
220 | virtual void write(const char *filename, const void *data, int64 size) const = 0; |
221 | |
222 | /** |
223 | * Append data to a file, creating it if it doesn't exist. |
224 | * @param filename The name of the file to write to. |
225 | * @param data The data to append. |
226 | * @param size The size in bytes of the data to append. |
227 | **/ |
228 | virtual void append(const char *filename, const void *data, int64 size) const = 0; |
229 | |
230 | /** |
231 | * This "native" method returns a table of all |
232 | * files in a given directory. |
233 | **/ |
234 | virtual void getDirectoryItems(const char *dir, std::vector<std::string> &items) = 0; |
235 | |
236 | /** |
237 | * Enable or disable symbolic link support in love.filesystem. |
238 | **/ |
239 | virtual void setSymlinksEnabled(bool enable) = 0; |
240 | |
241 | /** |
242 | * Gets whether symbolic link support is enabled. |
243 | **/ |
244 | virtual bool areSymlinksEnabled() const = 0; |
245 | |
246 | // Require path accessors |
247 | // Not const because it's R/W |
248 | virtual std::vector<std::string> &getRequirePath() = 0; |
249 | virtual std::vector<std::string> &getCRequirePath() = 0; |
250 | |
251 | /** |
252 | * Allows a full (OS-dependent) path to be used with Filesystem::mount. |
253 | **/ |
254 | virtual void allowMountingForPath(const std::string &path) = 0; |
255 | |
256 | /** |
257 | * Gets whether the given full (OS-dependent) path is a directory. |
258 | **/ |
259 | virtual bool isRealDirectory(const std::string &path) const; |
260 | |
261 | /** |
262 | * Gets the full platform-dependent path to the executable. |
263 | **/ |
264 | virtual std::string getExecutablePath() const; |
265 | |
266 | static bool getConstant(const char *in, FileType &out); |
267 | static bool getConstant(FileType in, const char *&out); |
268 | static std::vector<std::string> getConstants(FileType); |
269 | |
270 | private: |
271 | |
272 | // Should we save external or internal for Android |
273 | bool useExternal; |
274 | |
275 | static StringMap<FileType, FILETYPE_MAX_ENUM>::Entry fileTypeEntries[]; |
276 | static StringMap<FileType, FILETYPE_MAX_ENUM> fileTypes; |
277 | |
278 | }; // Filesystem |
279 | |
280 | } // filesystem |
281 | } // love |
282 | |
283 | #endif // LOVE_FILESYSTEM_FILESYSTEM_H |
284 | |