| 1 | /** | 
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| 2 | * Copyright (c) 2006-2023 LOVE Development Team | 
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| 3 | * | 
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| 4 | * This software is provided 'as-is', without any express or implied | 
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| 5 | * warranty.  In no event will the authors be held liable for any damages | 
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| 6 | * arising from the use of this software. | 
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| 7 | * | 
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| 8 | * Permission is granted to anyone to use this software for any purpose, | 
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| 9 | * including commercial applications, and to alter it and redistribute it | 
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| 10 | * freely, subject to the following restrictions: | 
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| 11 | * | 
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| 12 | * 1. The origin of this software must not be misrepresented; you must not | 
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| 13 | *    claim that you wrote the original software. If you use this software | 
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| 14 | *    in a product, an acknowledgment in the product documentation would be | 
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| 15 | *    appreciated but is not required. | 
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| 16 | * 2. Altered source versions must be plainly marked as such, and must not be | 
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| 17 | *    misrepresented as being the original software. | 
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| 18 | * 3. This notice may not be removed or altered from any source distribution. | 
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| 19 | **/ | 
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| 20 |  | 
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| 21 | #ifndef LOVE_FILESYSTEM_FILESYSTEM_H | 
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| 22 | #define LOVE_FILESYSTEM_FILESYSTEM_H | 
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| 23 |  | 
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| 24 | // LOVE | 
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| 25 | #include "common/config.h" | 
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| 26 | #include "common/Module.h" | 
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| 27 | #include "common/int.h" | 
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| 28 | #include "common/StringMap.h" | 
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| 29 | #include "FileData.h" | 
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| 30 | #include "File.h" | 
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| 31 |  | 
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| 32 | // C++ | 
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| 33 | #include <string> | 
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| 34 | #include <vector> | 
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| 35 |  | 
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| 36 | // In Windows, we would like to use "LOVE" as the | 
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| 37 | // application folder, but in Linux, we like .love. | 
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| 38 | #define LOVE_APPDATA_PREFIX "" | 
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| 39 | #ifdef LOVE_WINDOWS | 
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| 40 | #	define LOVE_APPDATA_FOLDER "LOVE" | 
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| 41 | #	define LOVE_PATH_SEPARATOR "/" | 
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| 42 | #	define LOVE_MAX_PATH _MAX_PATH | 
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| 43 | #else | 
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| 44 | #	if defined(LOVE_MACOSX) || defined(LOVE_IOS) | 
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| 45 | #		define LOVE_APPDATA_FOLDER "LOVE" | 
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| 46 | #	elif defined(LOVE_LINUX) | 
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| 47 | #		define LOVE_APPDATA_FOLDER "love" | 
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| 48 | #	else | 
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| 49 | #		define LOVE_APPDATA_PREFIX "." | 
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| 50 | #		define LOVE_APPDATA_FOLDER "love" | 
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| 51 | #	endif | 
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| 52 | #	define LOVE_PATH_SEPARATOR "/" | 
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| 53 | #	define LOVE_MAX_PATH MAXPATHLEN | 
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| 54 | #endif | 
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| 55 |  | 
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| 56 | namespace love | 
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| 57 | { | 
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| 58 | namespace filesystem | 
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| 59 | { | 
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| 60 |  | 
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| 61 | class Filesystem : public Module | 
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| 62 | { | 
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| 63 | public: | 
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| 64 |  | 
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| 65 | enum FileType | 
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| 66 | { | 
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| 67 | FILETYPE_FILE, | 
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| 68 | FILETYPE_DIRECTORY, | 
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| 69 | FILETYPE_SYMLINK, | 
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| 70 | FILETYPE_OTHER, | 
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| 71 | FILETYPE_MAX_ENUM | 
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| 72 | }; | 
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| 73 |  | 
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| 74 | struct Info | 
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| 75 | { | 
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| 76 | // Numbers will be -1 if they cannot be determined. | 
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| 77 | int64 size; | 
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| 78 | int64 modtime; | 
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| 79 | FileType type; | 
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| 80 | }; | 
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| 81 |  | 
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| 82 | static love::Type type; | 
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| 83 |  | 
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| 84 | Filesystem(); | 
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| 85 | virtual ~Filesystem(); | 
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| 86 |  | 
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| 87 | // Implements Module. | 
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| 88 | virtual ModuleType getModuleType() const { return M_FILESYSTEM; } | 
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| 89 |  | 
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| 90 | virtual void init(const char *arg0) = 0; | 
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| 91 |  | 
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| 92 | virtual void setFused(bool fused) = 0; | 
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| 93 | virtual bool isFused() const = 0; | 
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| 94 |  | 
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| 95 | /** | 
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| 96 | * This sets up the save directory. If the | 
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| 97 | * it is already set up, nothing happens. | 
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| 98 | * @return True on success, false otherwise. | 
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| 99 | **/ | 
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| 100 | virtual bool setupWriteDirectory() = 0; | 
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| 101 |  | 
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| 102 | /** | 
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| 103 | * This sets the save location on Android. | 
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| 104 | * False for internal, true for external | 
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| 105 | * @param external Bool for whether | 
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| 106 | * Android should use external file storage. | 
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| 107 | **/ | 
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| 108 | virtual void setAndroidSaveExternal(bool useExternal = false); | 
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| 109 |  | 
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| 110 | /** | 
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| 111 | * Gets whether the Android save is external. | 
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| 112 | * Returns a bool. | 
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| 113 | **/ | 
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| 114 | virtual bool isAndroidSaveExternal() const; | 
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| 115 |  | 
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| 116 | /** | 
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| 117 | * Sets the name of the save folder. | 
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| 118 | * @param ident The name of the game. Will be used to | 
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| 119 | * to create the folder in the LOVE data folder. | 
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| 120 | **/ | 
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| 121 | virtual bool setIdentity(const char *ident, bool appendToPath = false) = 0; | 
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| 122 | virtual const char *getIdentity() const = 0; | 
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| 123 |  | 
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| 124 | /** | 
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| 125 | * Sets the path to the game source. | 
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| 126 | * This can only be set once. | 
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| 127 | * @param source Path to a directory or a .love-file. | 
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| 128 | **/ | 
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| 129 | virtual bool setSource(const char *source) = 0; | 
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| 130 |  | 
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| 131 | /** | 
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| 132 | * Gets the path to the game source. | 
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| 133 | * Returns a 0-length string if the source has not been set. | 
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| 134 | **/ | 
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| 135 | virtual const char *getSource() const = 0; | 
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| 136 |  | 
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| 137 | virtual bool mount(const char *archive, const char *mountpoint, bool appendToPath = false) = 0; | 
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| 138 | virtual bool mount(Data *data, const char *archivename, const char *mountpoint, bool appendToPath = false) = 0; | 
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| 139 | virtual bool unmount(const char *archive) = 0; | 
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| 140 | virtual bool unmount(Data *data) = 0; | 
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| 141 |  | 
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| 142 | /** | 
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| 143 | * Creates a new file. | 
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| 144 | **/ | 
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| 145 | virtual File *newFile(const char *filename) const = 0; | 
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| 146 |  | 
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| 147 | /** | 
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| 148 | * Creates a new FileData object. Data will be copied. | 
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| 149 | * @param data Pointer to the data. | 
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| 150 | * @param size The size of the data. | 
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| 151 | * @param filename The full filename used to file type identification. | 
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| 152 | **/ | 
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| 153 | virtual FileData *newFileData(const void *data, size_t size, const char *filename) const; | 
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| 154 |  | 
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| 155 | /** | 
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| 156 | * Gets the current working directory. | 
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| 157 | **/ | 
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| 158 | virtual const char *getWorkingDirectory() = 0; | 
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| 159 |  | 
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| 160 | /** | 
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| 161 | * Gets the user home directory. | 
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| 162 | **/ | 
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| 163 | virtual std::string getUserDirectory() = 0; | 
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| 164 |  | 
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| 165 | /** | 
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| 166 | * Gets the APPDATA directory. On Windows, this is the folder | 
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| 167 | * in the %APPDATA% enviroment variable. On Linux, this is the | 
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| 168 | * user home folder. | 
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| 169 | **/ | 
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| 170 | virtual std::string getAppdataDirectory() = 0; | 
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| 171 |  | 
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| 172 | /** | 
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| 173 | * Gets the full path of the save folder. | 
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| 174 | **/ | 
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| 175 | virtual const char *getSaveDirectory() = 0; | 
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| 176 |  | 
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| 177 | /** | 
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| 178 | * Gets the full path to the directory containing the game source. | 
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| 179 | * For example if the game source is C:\Games\mygame.love, this will return | 
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| 180 | * C:\Games. | 
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| 181 | **/ | 
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| 182 | virtual std::string getSourceBaseDirectory() const = 0; | 
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| 183 |  | 
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| 184 | /** | 
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| 185 | * Gets the real directory path containing the file. | 
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| 186 | **/ | 
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| 187 | virtual std::string getRealDirectory(const char *filename) const = 0; | 
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| 188 |  | 
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| 189 | /** | 
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| 190 | * Gets information about the item at the specified filepath. Returns false | 
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| 191 | * if nothing exists at the path. | 
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| 192 | **/ | 
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| 193 | virtual bool getInfo(const char *filepath, Info &info) const = 0; | 
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| 194 |  | 
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| 195 | /** | 
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| 196 | * Creates a directory. Write dir must be set. | 
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| 197 | * @param dir The directory to create. | 
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| 198 | **/ | 
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| 199 | virtual bool createDirectory(const char *dir) = 0; | 
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| 200 |  | 
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| 201 | /** | 
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| 202 | * Removes a file (or directory). | 
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| 203 | * @param file The file or directory to remove. | 
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| 204 | **/ | 
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| 205 | virtual bool remove(const char *file) = 0; | 
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| 206 |  | 
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| 207 | /** | 
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| 208 | * Reads data from a file. | 
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| 209 | * @param filename The name of the file to read from. | 
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| 210 | * @param size The size in bytes of the data to read. | 
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| 211 | **/ | 
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| 212 | virtual FileData *read(const char *filename, int64 size = File::ALL) const = 0; | 
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| 213 |  | 
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| 214 | /** | 
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| 215 | * Write data to a file. | 
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| 216 | * @param filename The name of the file to write to. | 
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| 217 | * @param data The data to write. | 
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| 218 | * @param size The size in bytes of the data to write. | 
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| 219 | **/ | 
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| 220 | virtual void write(const char *filename, const void *data, int64 size) const = 0; | 
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| 221 |  | 
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| 222 | /** | 
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| 223 | * Append data to a file, creating it if it doesn't exist. | 
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| 224 | * @param filename The name of the file to write to. | 
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| 225 | * @param data The data to append. | 
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| 226 | * @param size The size in bytes of the data to append. | 
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| 227 | **/ | 
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| 228 | virtual void append(const char *filename, const void *data, int64 size) const = 0; | 
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| 229 |  | 
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| 230 | /** | 
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| 231 | * This "native" method returns a table of all | 
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| 232 | * files in a given directory. | 
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| 233 | **/ | 
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| 234 | virtual void getDirectoryItems(const char *dir, std::vector<std::string> &items) = 0; | 
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| 235 |  | 
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| 236 | /** | 
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| 237 | * Enable or disable symbolic link support in love.filesystem. | 
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| 238 | **/ | 
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| 239 | virtual void setSymlinksEnabled(bool enable) = 0; | 
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| 240 |  | 
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| 241 | /** | 
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| 242 | * Gets whether symbolic link support is enabled. | 
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| 243 | **/ | 
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| 244 | virtual bool areSymlinksEnabled() const = 0; | 
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| 245 |  | 
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| 246 | // Require path accessors | 
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| 247 | // Not const because it's R/W | 
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| 248 | virtual std::vector<std::string> &getRequirePath() = 0; | 
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| 249 | virtual std::vector<std::string> &getCRequirePath() = 0; | 
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| 250 |  | 
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| 251 | /** | 
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| 252 | * Allows a full (OS-dependent) path to be used with Filesystem::mount. | 
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| 253 | **/ | 
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| 254 | virtual void allowMountingForPath(const std::string &path) = 0; | 
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| 255 |  | 
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| 256 | /** | 
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| 257 | * Gets whether the given full (OS-dependent) path is a directory. | 
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| 258 | **/ | 
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| 259 | virtual bool isRealDirectory(const std::string &path) const; | 
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| 260 |  | 
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| 261 | /** | 
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| 262 | * Gets the full platform-dependent path to the executable. | 
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| 263 | **/ | 
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| 264 | virtual std::string getExecutablePath() const; | 
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| 265 |  | 
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| 266 | static bool getConstant(const char *in, FileType &out); | 
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| 267 | static bool getConstant(FileType in, const char *&out); | 
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| 268 | static std::vector<std::string> getConstants(FileType); | 
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| 269 |  | 
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| 270 | private: | 
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| 271 |  | 
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| 272 | // Should we save external or internal for Android | 
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| 273 | bool useExternal; | 
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| 274 |  | 
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| 275 | static StringMap<FileType, FILETYPE_MAX_ENUM>::Entry fileTypeEntries[]; | 
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| 276 | static StringMap<FileType, FILETYPE_MAX_ENUM> fileTypes; | 
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| 277 |  | 
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| 278 | }; // Filesystem | 
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| 279 |  | 
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| 280 | } // filesystem | 
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| 281 | } // love | 
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| 282 |  | 
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| 283 | #endif // LOVE_FILESYSTEM_FILESYSTEM_H | 
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| 284 |  | 
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