| 1 | /** |
| 2 | * Copyright (c) 2006-2023 LOVE Development Team |
| 3 | * |
| 4 | * This software is provided 'as-is', without any express or implied |
| 5 | * warranty. In no event will the authors be held liable for any damages |
| 6 | * arising from the use of this software. |
| 7 | * |
| 8 | * Permission is granted to anyone to use this software for any purpose, |
| 9 | * including commercial applications, and to alter it and redistribute it |
| 10 | * freely, subject to the following restrictions: |
| 11 | * |
| 12 | * 1. The origin of this software must not be misrepresented; you must not |
| 13 | * claim that you wrote the original software. If you use this software |
| 14 | * in a product, an acknowledgment in the product documentation would be |
| 15 | * appreciated but is not required. |
| 16 | * 2. Altered source versions must be plainly marked as such, and must not be |
| 17 | * misrepresented as being the original software. |
| 18 | * 3. This notice may not be removed or altered from any source distribution. |
| 19 | **/ |
| 20 | |
| 21 | #ifndef LOVE_GRAPHICS_QUAD_H |
| 22 | #define LOVE_GRAPHICS_QUAD_H |
| 23 | |
| 24 | // LOVE |
| 25 | #include "common/Object.h" |
| 26 | #include "common/math.h" |
| 27 | #include "common/Vector.h" |
| 28 | |
| 29 | namespace love |
| 30 | { |
| 31 | namespace graphics |
| 32 | { |
| 33 | |
| 34 | class Quad : public Object |
| 35 | { |
| 36 | public: |
| 37 | |
| 38 | static love::Type type; |
| 39 | |
| 40 | struct Viewport |
| 41 | { |
| 42 | double x, y; |
| 43 | double w, h; |
| 44 | }; |
| 45 | |
| 46 | Quad(const Viewport &v, double sw, double sh); |
| 47 | virtual ~Quad(); |
| 48 | |
| 49 | void refresh(const Viewport &v, double sw, double sh); |
| 50 | void setViewport(const Viewport &v); |
| 51 | Viewport getViewport() const; |
| 52 | |
| 53 | double getTextureWidth() const; |
| 54 | double getTextureHeight() const; |
| 55 | |
| 56 | const Vector2 *getVertexPositions() const { return vertexPositions; } |
| 57 | const Vector2 *getVertexTexCoords() const { return vertexTexCoords; } |
| 58 | |
| 59 | void setLayer(int layer); |
| 60 | int getLayer() const; |
| 61 | |
| 62 | private: |
| 63 | |
| 64 | Vector2 vertexPositions[4]; |
| 65 | Vector2 vertexTexCoords[4]; |
| 66 | |
| 67 | int arrayLayer; |
| 68 | |
| 69 | Viewport viewport; |
| 70 | double sw; |
| 71 | double sh; |
| 72 | |
| 73 | }; // Quad |
| 74 | |
| 75 | } // graphics |
| 76 | } // love |
| 77 | |
| 78 | #endif // LOVE_GRAPHICS_QUAD_H |
| 79 | |