1/**
2 * Copyright (c) 2006-2023 LOVE Development Team
3 *
4 * This software is provided 'as-is', without any express or implied
5 * warranty. In no event will the authors be held liable for any damages
6 * arising from the use of this software.
7 *
8 * Permission is granted to anyone to use this software for any purpose,
9 * including commercial applications, and to alter it and redistribute it
10 * freely, subject to the following restrictions:
11 *
12 * 1. The origin of this software must not be misrepresented; you must not
13 * claim that you wrote the original software. If you use this software
14 * in a product, an acknowledgment in the product documentation would be
15 * appreciated but is not required.
16 * 2. Altered source versions must be plainly marked as such, and must not be
17 * misrepresented as being the original software.
18 * 3. This notice may not be removed or altered from any source distribution.
19 **/
20
21#ifndef LOVE_GRAPHICS_QUAD_H
22#define LOVE_GRAPHICS_QUAD_H
23
24// LOVE
25#include "common/Object.h"
26#include "common/math.h"
27#include "common/Vector.h"
28
29namespace love
30{
31namespace graphics
32{
33
34class Quad : public Object
35{
36public:
37
38 static love::Type type;
39
40 struct Viewport
41 {
42 double x, y;
43 double w, h;
44 };
45
46 Quad(const Viewport &v, double sw, double sh);
47 virtual ~Quad();
48
49 void refresh(const Viewport &v, double sw, double sh);
50 void setViewport(const Viewport &v);
51 Viewport getViewport() const;
52
53 double getTextureWidth() const;
54 double getTextureHeight() const;
55
56 const Vector2 *getVertexPositions() const { return vertexPositions; }
57 const Vector2 *getVertexTexCoords() const { return vertexTexCoords; }
58
59 void setLayer(int layer);
60 int getLayer() const;
61
62private:
63
64 Vector2 vertexPositions[4];
65 Vector2 vertexTexCoords[4];
66
67 int arrayLayer;
68
69 Viewport viewport;
70 double sw;
71 double sh;
72
73}; // Quad
74
75} // graphics
76} // love
77
78#endif // LOVE_GRAPHICS_QUAD_H
79