1 | /** |
2 | * Copyright (c) 2006-2023 LOVE Development Team |
3 | * |
4 | * This software is provided 'as-is', without any express or implied |
5 | * warranty. In no event will the authors be held liable for any damages |
6 | * arising from the use of this software. |
7 | * |
8 | * Permission is granted to anyone to use this software for any purpose, |
9 | * including commercial applications, and to alter it and redistribute it |
10 | * freely, subject to the following restrictions: |
11 | * |
12 | * 1. The origin of this software must not be misrepresented; you must not |
13 | * claim that you wrote the original software. If you use this software |
14 | * in a product, an acknowledgment in the product documentation would be |
15 | * appreciated but is not required. |
16 | * 2. Altered source versions must be plainly marked as such, and must not be |
17 | * misrepresented as being the original software. |
18 | * 3. This notice may not be removed or altered from any source distribution. |
19 | **/ |
20 | |
21 | #include "Canvas.h" |
22 | #include "graphics/Graphics.h" |
23 | #include "Graphics.h" |
24 | |
25 | #include <algorithm> // For min/max |
26 | |
27 | namespace love |
28 | { |
29 | namespace graphics |
30 | { |
31 | namespace opengl |
32 | { |
33 | |
34 | static GLenum createFBO(GLuint &framebuffer, TextureType texType, PixelFormat format, GLuint texture, int layers, int nb_mips) |
35 | { |
36 | // get currently bound fbo to reset to it later |
37 | GLuint current_fbo = gl.getFramebuffer(OpenGL::FRAMEBUFFER_ALL); |
38 | |
39 | glGenFramebuffers(1, &framebuffer); |
40 | gl.bindFramebuffer(OpenGL::FRAMEBUFFER_ALL, framebuffer); |
41 | |
42 | if (texture != 0) |
43 | { |
44 | if (isPixelFormatDepthStencil(format) && (GLAD_ES_VERSION_3_0 || !GLAD_ES_VERSION_2_0)) |
45 | { |
46 | // glDrawBuffers is an ext in GL2. glDrawBuffer doesn't exist in ES3. |
47 | GLenum none = GL_NONE; |
48 | if (GLAD_ES_VERSION_3_0) |
49 | glDrawBuffers(1, &none); |
50 | else |
51 | glDrawBuffer(GL_NONE); |
52 | glReadBuffer(GL_NONE); |
53 | } |
54 | |
55 | bool unusedSRGB = false; |
56 | OpenGL::TextureFormat fmt = OpenGL::convertPixelFormat(format, false, unusedSRGB); |
57 | |
58 | int faces = texType == TEXTURE_CUBE ? 6 : 1; |
59 | |
60 | // Make sure all faces and layers of the texture are initialized to |
61 | // transparent black. This is unfortunately probably pretty slow for |
62 | // 2D-array and 3D textures with a lot of layers... |
63 | // Iterate backwards to make sure mip/layer/face 0 is bound at the end. |
64 | for (int mip = nb_mips - 1; mip >= 0; mip--) |
65 | { |
66 | int nlayers = layers; |
67 | if (texType == TEXTURE_VOLUME) |
68 | nlayers = std::max(layers >> mip, 1); |
69 | |
70 | for (int layer = nlayers - 1; layer >= 0; layer--) |
71 | { |
72 | for (int face = faces - 1; face >= 0; face--) |
73 | { |
74 | for (GLenum attachment : fmt.framebufferAttachments) |
75 | { |
76 | if (attachment == GL_NONE) |
77 | continue; |
78 | |
79 | gl.framebufferTexture(attachment, texType, texture, mip, layer, face); |
80 | } |
81 | |
82 | if (isPixelFormatDepthStencil(format)) |
83 | { |
84 | bool hadDepthWrites = gl.hasDepthWrites(); |
85 | if (!hadDepthWrites) // glDepthMask also affects glClear. |
86 | gl.setDepthWrites(true); |
87 | |
88 | gl.clearDepth(1.0); |
89 | glClearStencil(0); |
90 | glClear(GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); |
91 | |
92 | if (!hadDepthWrites) |
93 | gl.setDepthWrites(hadDepthWrites); |
94 | } |
95 | else |
96 | { |
97 | glClearColor(0.0f, 0.0f, 0.0f, 0.0f); |
98 | glClear(GL_COLOR_BUFFER_BIT); |
99 | } |
100 | } |
101 | } |
102 | } |
103 | } |
104 | |
105 | GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); |
106 | |
107 | gl.bindFramebuffer(OpenGL::FRAMEBUFFER_ALL, current_fbo); |
108 | |
109 | return status; |
110 | } |
111 | |
112 | static bool createRenderbuffer(int width, int height, int &samples, PixelFormat pixelformat, GLuint &buffer) |
113 | { |
114 | int reqsamples = samples; |
115 | bool unusedSRGB = false; |
116 | OpenGL::TextureFormat fmt = OpenGL::convertPixelFormat(pixelformat, true, unusedSRGB); |
117 | |
118 | GLuint current_fbo = gl.getFramebuffer(OpenGL::FRAMEBUFFER_ALL); |
119 | |
120 | // Temporary FBO used to clear the renderbuffer. |
121 | GLuint fbo = 0; |
122 | glGenFramebuffers(1, &fbo); |
123 | gl.bindFramebuffer(OpenGL::FRAMEBUFFER_ALL, fbo); |
124 | |
125 | if (isPixelFormatDepthStencil(pixelformat) && (GLAD_ES_VERSION_3_0 || !GLAD_ES_VERSION_2_0)) |
126 | { |
127 | // glDrawBuffers is an ext in GL2. glDrawBuffer doesn't exist in ES3. |
128 | GLenum none = GL_NONE; |
129 | if (GLAD_ES_VERSION_3_0) |
130 | glDrawBuffers(1, &none); |
131 | else |
132 | glDrawBuffer(GL_NONE); |
133 | glReadBuffer(GL_NONE); |
134 | } |
135 | |
136 | glGenRenderbuffers(1, &buffer); |
137 | glBindRenderbuffer(GL_RENDERBUFFER, buffer); |
138 | |
139 | if (samples > 1) |
140 | glRenderbufferStorageMultisample(GL_RENDERBUFFER, samples, fmt.internalformat, width, height); |
141 | else |
142 | glRenderbufferStorage(GL_RENDERBUFFER, fmt.internalformat, width, height); |
143 | |
144 | for (GLenum attachment : fmt.framebufferAttachments) |
145 | { |
146 | if (attachment != GL_NONE) |
147 | glFramebufferRenderbuffer(GL_FRAMEBUFFER, attachment, GL_RENDERBUFFER, buffer); |
148 | } |
149 | |
150 | if (samples > 1) |
151 | glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_SAMPLES, &samples); |
152 | else |
153 | samples = 0; |
154 | |
155 | glBindRenderbuffer(GL_RENDERBUFFER, 0); |
156 | |
157 | GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); |
158 | |
159 | if (status == GL_FRAMEBUFFER_COMPLETE && (reqsamples <= 1 || samples > 1)) |
160 | { |
161 | if (isPixelFormatDepthStencil(pixelformat)) |
162 | { |
163 | bool hadDepthWrites = gl.hasDepthWrites(); |
164 | if (!hadDepthWrites) // glDepthMask also affects glClear. |
165 | gl.setDepthWrites(true); |
166 | |
167 | gl.clearDepth(1.0); |
168 | glClearStencil(0); |
169 | glClear(GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); |
170 | |
171 | if (!hadDepthWrites) |
172 | gl.setDepthWrites(hadDepthWrites); |
173 | } |
174 | else |
175 | { |
176 | // Initialize the buffer to transparent black. |
177 | glClearColor(0.0f, 0.0f, 0.0f, 0.0f); |
178 | glClear(GL_COLOR_BUFFER_BIT); |
179 | } |
180 | } |
181 | else |
182 | { |
183 | glDeleteRenderbuffers(1, &buffer); |
184 | buffer = 0; |
185 | samples = 0; |
186 | } |
187 | |
188 | gl.bindFramebuffer(OpenGL::FRAMEBUFFER_ALL, current_fbo); |
189 | gl.deleteFramebuffer(fbo); |
190 | |
191 | return status == GL_FRAMEBUFFER_COMPLETE; |
192 | } |
193 | |
194 | Canvas::Canvas(const Settings &settings) |
195 | : love::graphics::Canvas(settings) |
196 | , fbo(0) |
197 | , texture(0) |
198 | , renderbuffer(0) |
199 | , actualSamples(0) |
200 | { |
201 | format = getSizedFormat(format); |
202 | |
203 | initQuad(); |
204 | loadVolatile(); |
205 | |
206 | if (status != GL_FRAMEBUFFER_COMPLETE) |
207 | throw love::Exception("Cannot create Canvas: %s" , OpenGL::framebufferStatusString(status)); |
208 | } |
209 | |
210 | Canvas::~Canvas() |
211 | { |
212 | unloadVolatile(); |
213 | } |
214 | |
215 | bool Canvas::loadVolatile() |
216 | { |
217 | if (texture != 0) |
218 | return true; |
219 | |
220 | OpenGL::TempDebugGroup debuggroup("Canvas load" ); |
221 | |
222 | fbo = texture = 0; |
223 | renderbuffer = 0; |
224 | status = GL_FRAMEBUFFER_COMPLETE; |
225 | |
226 | // getMaxRenderbufferSamples will be 0 on systems that don't support |
227 | // multisampled renderbuffers / don't export FBO multisample extensions. |
228 | actualSamples = std::min(getRequestedMSAA(), gl.getMaxRenderbufferSamples()); |
229 | actualSamples = std::max(actualSamples, 0); |
230 | actualSamples = actualSamples == 1 ? 0 : actualSamples; |
231 | |
232 | if (isReadable()) |
233 | { |
234 | glGenTextures(1, &texture); |
235 | gl.bindTextureToUnit(this, 0, false); |
236 | |
237 | GLenum gltype = OpenGL::getGLTextureType(texType); |
238 | |
239 | if (GLAD_ANGLE_texture_usage) |
240 | glTexParameteri(gltype, GL_TEXTURE_USAGE_ANGLE, GL_FRAMEBUFFER_ATTACHMENT_ANGLE); |
241 | |
242 | setFilter(filter); |
243 | setWrap(wrap); |
244 | setMipmapSharpness(mipmapSharpness); |
245 | setDepthSampleMode(depthCompareMode); |
246 | |
247 | while (glGetError() != GL_NO_ERROR) |
248 | /* Clear the error buffer. */; |
249 | |
250 | bool isSRGB = format == PIXELFORMAT_sRGBA8; |
251 | if (!gl.rawTexStorage(texType, mipmapCount, format, isSRGB, pixelWidth, pixelHeight, texType == TEXTURE_VOLUME ? depth : layers)) |
252 | { |
253 | status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
254 | return false; |
255 | } |
256 | |
257 | if (glGetError() != GL_NO_ERROR) |
258 | { |
259 | gl.deleteTexture(texture); |
260 | texture = 0; |
261 | status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
262 | return false; |
263 | } |
264 | |
265 | // All mipmap levels need to be initialized - for color formats we can |
266 | // clear the base mip and use glGenerateMipmap after that's done. Depth |
267 | // and stencil formats don't always support glGenerateMipmap so we need |
268 | // to individually clear each mip level in that case. We avoid doing that |
269 | // for color formats because of an Intel driver bug: |
270 | // https://github.com/love2d/love/issues/1585 |
271 | int clearmips = 1; |
272 | if (isPixelFormatDepthStencil(format)) |
273 | clearmips = mipmapCount; |
274 | |
275 | // Create a canvas-local FBO used for glReadPixels as well as MSAA blitting. |
276 | status = createFBO(fbo, texType, format, texture, texType == TEXTURE_VOLUME ? depth : layers, clearmips); |
277 | |
278 | if (status != GL_FRAMEBUFFER_COMPLETE) |
279 | { |
280 | if (fbo != 0) |
281 | { |
282 | gl.deleteFramebuffer(fbo); |
283 | fbo = 0; |
284 | } |
285 | return false; |
286 | } |
287 | |
288 | if (clearmips < mipmapCount && getMipmapMode() != MIPMAPS_NONE) |
289 | generateMipmaps(); |
290 | } |
291 | |
292 | if (!isReadable() || actualSamples > 0) |
293 | createRenderbuffer(pixelWidth, pixelHeight, actualSamples, format, renderbuffer); |
294 | |
295 | int64 memsize = 0; |
296 | |
297 | for (int mip = 0; mip < getMipmapCount(); mip++) |
298 | { |
299 | int w = getPixelWidth(mip); |
300 | int h = getPixelHeight(mip); |
301 | int slices = getDepth(mip) * layers * (texType == TEXTURE_CUBE ? 6 : 1); |
302 | memsize += getPixelFormatSize(format) * w * h * slices; |
303 | } |
304 | |
305 | if (actualSamples > 1 && isReadable()) |
306 | memsize += memsize * actualSamples; |
307 | else if (actualSamples > 1) |
308 | memsize *= actualSamples; |
309 | |
310 | setGraphicsMemorySize(memsize); |
311 | |
312 | return true; |
313 | } |
314 | |
315 | void Canvas::unloadVolatile() |
316 | { |
317 | if (fbo != 0 || renderbuffer != 0 || texture != 0) |
318 | { |
319 | // This is a bit ugly, but we need some way to destroy the cached FBO |
320 | // when this Canvas' texture is destroyed. |
321 | auto gfx = Module::getInstance<Graphics>(Module::M_GRAPHICS); |
322 | if (gfx != nullptr) |
323 | gfx->cleanupCanvas(this); |
324 | } |
325 | |
326 | if (fbo != 0) |
327 | gl.deleteFramebuffer(fbo); |
328 | |
329 | if (renderbuffer != 0) |
330 | glDeleteRenderbuffers(1, &renderbuffer); |
331 | |
332 | if (texture != 0) |
333 | gl.deleteTexture(texture); |
334 | |
335 | fbo = 0; |
336 | renderbuffer = 0; |
337 | texture = 0; |
338 | |
339 | setGraphicsMemorySize(0); |
340 | } |
341 | |
342 | void Canvas::setFilter(const Texture::Filter &f) |
343 | { |
344 | Texture::setFilter(f); |
345 | |
346 | if (!OpenGL::hasTextureFilteringSupport(getPixelFormat())) |
347 | { |
348 | filter.mag = filter.min = FILTER_NEAREST; |
349 | |
350 | if (filter.mipmap == FILTER_LINEAR) |
351 | filter.mipmap = FILTER_NEAREST; |
352 | } |
353 | |
354 | gl.bindTextureToUnit(this, 0, false); |
355 | gl.setTextureFilter(texType, filter); |
356 | } |
357 | |
358 | bool Canvas::setWrap(const Texture::Wrap &w) |
359 | { |
360 | Graphics::flushStreamDrawsGlobal(); |
361 | |
362 | bool success = true; |
363 | bool forceclamp = texType == TEXTURE_CUBE; |
364 | wrap = w; |
365 | |
366 | // If we only have limited NPOT support then the wrap mode must be CLAMP. |
367 | if ((GLAD_ES_VERSION_2_0 && !(GLAD_ES_VERSION_3_0 || GLAD_OES_texture_npot)) |
368 | && (pixelWidth != nextP2(pixelWidth) || pixelHeight != nextP2(pixelHeight) || depth != nextP2(depth))) |
369 | { |
370 | forceclamp = true; |
371 | } |
372 | |
373 | if (forceclamp) |
374 | { |
375 | if (wrap.s != WRAP_CLAMP || wrap.t != WRAP_CLAMP || wrap.r != WRAP_CLAMP) |
376 | success = false; |
377 | |
378 | wrap.s = wrap.t = wrap.r = WRAP_CLAMP; |
379 | } |
380 | |
381 | if (!gl.isClampZeroTextureWrapSupported()) |
382 | { |
383 | if (wrap.s == WRAP_CLAMP_ZERO) wrap.s = WRAP_CLAMP; |
384 | if (wrap.t == WRAP_CLAMP_ZERO) wrap.t = WRAP_CLAMP; |
385 | if (wrap.r == WRAP_CLAMP_ZERO) wrap.r = WRAP_CLAMP; |
386 | } |
387 | |
388 | gl.bindTextureToUnit(this, 0, false); |
389 | gl.setTextureWrap(texType, wrap); |
390 | |
391 | return success; |
392 | } |
393 | |
394 | bool Canvas::setMipmapSharpness(float sharpness) |
395 | { |
396 | if (!gl.isSamplerLODBiasSupported()) |
397 | return false; |
398 | |
399 | Graphics::flushStreamDrawsGlobal(); |
400 | |
401 | float maxbias = gl.getMaxLODBias(); |
402 | if (maxbias > 0.01f) |
403 | maxbias -= 0.0f; |
404 | |
405 | mipmapSharpness = std::min(std::max(sharpness, -maxbias), maxbias); |
406 | |
407 | gl.bindTextureToUnit(this, 0, false); |
408 | |
409 | // negative bias is sharper |
410 | glTexParameterf(gl.getGLTextureType(texType), GL_TEXTURE_LOD_BIAS, -mipmapSharpness); |
411 | |
412 | return true; |
413 | } |
414 | |
415 | void Canvas::setDepthSampleMode(Optional<CompareMode> mode) |
416 | { |
417 | Texture::setDepthSampleMode(mode); |
418 | |
419 | bool supported = gl.isDepthCompareSampleSupported(); |
420 | |
421 | if (mode.hasValue) |
422 | { |
423 | if (!supported) |
424 | throw love::Exception("Depth comparison sampling in shaders is not supported on this system." ); |
425 | |
426 | Graphics::flushStreamDrawsGlobal(); |
427 | |
428 | gl.bindTextureToUnit(texType, texture, 0, false); |
429 | GLenum gltextype = OpenGL::getGLTextureType(texType); |
430 | |
431 | // See the comment in depthstencil.h |
432 | GLenum glmode = OpenGL::getGLCompareMode(getReversedCompareMode(mode.value)); |
433 | |
434 | glTexParameteri(gltextype, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_REF_TO_TEXTURE); |
435 | glTexParameteri(gltextype, GL_TEXTURE_COMPARE_FUNC, glmode); |
436 | |
437 | } |
438 | else if (isPixelFormatDepth(format) && supported) |
439 | { |
440 | Graphics::flushStreamDrawsGlobal(); |
441 | |
442 | gl.bindTextureToUnit(texType, texture, 0, false); |
443 | GLenum gltextype = OpenGL::getGLTextureType(texType); |
444 | |
445 | glTexParameteri(gltextype, GL_TEXTURE_COMPARE_MODE, GL_NONE); |
446 | } |
447 | |
448 | depthCompareMode = mode; |
449 | } |
450 | |
451 | ptrdiff_t Canvas::getHandle() const |
452 | { |
453 | return texture; |
454 | } |
455 | |
456 | love::image::ImageData *Canvas::newImageData(love::image::Image *module, int slice, int mipmap, const Rect &r) |
457 | { |
458 | love::image::ImageData *data = love::graphics::Canvas::newImageData(module, slice, mipmap, r); |
459 | |
460 | bool isSRGB = false; |
461 | OpenGL::TextureFormat fmt = gl.convertPixelFormat(data->getFormat(), false, isSRGB); |
462 | |
463 | GLuint current_fbo = gl.getFramebuffer(OpenGL::FRAMEBUFFER_ALL); |
464 | gl.bindFramebuffer(OpenGL::FRAMEBUFFER_ALL, getFBO()); |
465 | |
466 | if (slice > 0 || mipmap > 0) |
467 | { |
468 | int layer = texType == TEXTURE_CUBE ? 0 : slice; |
469 | int face = texType == TEXTURE_CUBE ? slice : 0; |
470 | gl.framebufferTexture(GL_COLOR_ATTACHMENT0, texType, texture, mipmap, layer, face); |
471 | } |
472 | |
473 | glReadPixels(r.x, r.y, r.w, r.h, fmt.externalformat, fmt.type, data->getData()); |
474 | |
475 | if (slice > 0 || mipmap > 0) |
476 | gl.framebufferTexture(GL_COLOR_ATTACHMENT0, texType, texture, 0, 0, 0); |
477 | |
478 | gl.bindFramebuffer(OpenGL::FRAMEBUFFER_ALL, current_fbo); |
479 | |
480 | return data; |
481 | } |
482 | |
483 | void Canvas::generateMipmaps() |
484 | { |
485 | if (getMipmapCount() == 1 || getMipmapMode() == MIPMAPS_NONE) |
486 | throw love::Exception("generateMipmaps can only be called on a Canvas which was created with mipmaps enabled." ); |
487 | |
488 | if (isPixelFormatDepthStencil(format)) |
489 | throw love::Exception("generateMipmaps cannot be called on a depth/stencil Canvas." ); |
490 | |
491 | gl.bindTextureToUnit(this, 0, false); |
492 | |
493 | GLenum gltextype = OpenGL::getGLTextureType(texType); |
494 | |
495 | if (gl.bugs.generateMipmapsRequiresTexture2DEnable) |
496 | glEnable(gltextype); |
497 | |
498 | glGenerateMipmap(gltextype); |
499 | } |
500 | |
501 | PixelFormat Canvas::getSizedFormat(PixelFormat format) |
502 | { |
503 | switch (format) |
504 | { |
505 | case PIXELFORMAT_NORMAL: |
506 | if (isGammaCorrect()) |
507 | return PIXELFORMAT_sRGBA8; |
508 | else if (!OpenGL::isPixelFormatSupported(PIXELFORMAT_RGBA8, true, true, false)) |
509 | // 32-bit render targets don't have guaranteed support on GLES2. |
510 | return PIXELFORMAT_RGBA4; |
511 | else |
512 | return PIXELFORMAT_RGBA8; |
513 | case PIXELFORMAT_HDR: |
514 | return PIXELFORMAT_RGBA16F; |
515 | default: |
516 | return format; |
517 | } |
518 | } |
519 | |
520 | bool Canvas::isSupported() |
521 | { |
522 | return GLAD_ES_VERSION_2_0 || GLAD_VERSION_3_0 || GLAD_ARB_framebuffer_object || GLAD_EXT_framebuffer_object; |
523 | } |
524 | |
525 | bool Canvas::isMultiFormatMultiCanvasSupported() |
526 | { |
527 | return gl.getMaxRenderTargets() > 1 && (GLAD_ES_VERSION_3_0 || GLAD_VERSION_3_0 || GLAD_ARB_framebuffer_object); |
528 | } |
529 | |
530 | Canvas::SupportedFormat Canvas::supportedFormats[] = {}; |
531 | Canvas::SupportedFormat Canvas::checkedFormats[] = {}; |
532 | |
533 | bool Canvas::isFormatSupported(PixelFormat format) |
534 | { |
535 | return isFormatSupported(format, !isPixelFormatDepthStencil(format)); |
536 | } |
537 | |
538 | bool Canvas::isFormatSupported(PixelFormat format, bool readable) |
539 | { |
540 | if (!isSupported()) |
541 | return false; |
542 | |
543 | const char *fstr = "?" ; |
544 | love::getConstant(format, fstr); |
545 | |
546 | bool supported = true; |
547 | format = getSizedFormat(format); |
548 | |
549 | if (!OpenGL::isPixelFormatSupported(format, true, readable, false)) |
550 | return false; |
551 | |
552 | if (checkedFormats[format].get(readable)) |
553 | return supportedFormats[format].get(readable); |
554 | |
555 | // Even though we might have the necessary OpenGL version or extension, |
556 | // drivers are still allowed to throw FRAMEBUFFER_UNSUPPORTED when attaching |
557 | // a texture to a FBO whose format the driver doesn't like. So we should |
558 | // test with an actual FBO. |
559 | GLuint texture = 0; |
560 | GLuint renderbuffer = 0; |
561 | |
562 | // Avoid the test for depth/stencil formats - not every GL version |
563 | // guarantees support for depth/stencil-only render targets (which we would |
564 | // need for the test below to work), and we already do some finagling in |
565 | // convertPixelFormat to try to use the best-supported internal |
566 | // depth/stencil format for a particular driver. |
567 | if (isPixelFormatDepthStencil(format)) |
568 | { |
569 | checkedFormats[format].set(readable, true); |
570 | supportedFormats[format].set(readable, true); |
571 | return true; |
572 | } |
573 | |
574 | bool unusedSRGB = false; |
575 | OpenGL::TextureFormat fmt = OpenGL::convertPixelFormat(format, readable, unusedSRGB); |
576 | |
577 | GLuint current_fbo = gl.getFramebuffer(OpenGL::FRAMEBUFFER_ALL); |
578 | |
579 | GLuint fbo = 0; |
580 | glGenFramebuffers(1, &fbo); |
581 | gl.bindFramebuffer(OpenGL::FRAMEBUFFER_ALL, fbo); |
582 | |
583 | // Make sure at least something is bound to a color attachment. I believe |
584 | // this is required on ES2 but I'm not positive. |
585 | if (isPixelFormatDepthStencil(format)) |
586 | gl.framebufferTexture(GL_COLOR_ATTACHMENT0, TEXTURE_2D, gl.getDefaultTexture(TEXTURE_2D), 0, 0, 0); |
587 | |
588 | if (readable) |
589 | { |
590 | glGenTextures(1, &texture); |
591 | gl.bindTextureToUnit(TEXTURE_2D, texture, 0, false); |
592 | |
593 | Texture::Filter f; |
594 | f.min = f.mag = Texture::FILTER_NEAREST; |
595 | gl.setTextureFilter(TEXTURE_2D, f); |
596 | |
597 | Texture::Wrap w; |
598 | gl.setTextureWrap(TEXTURE_2D, w); |
599 | |
600 | unusedSRGB = false; |
601 | gl.rawTexStorage(TEXTURE_2D, 1, format, unusedSRGB, 1, 1); |
602 | } |
603 | else |
604 | { |
605 | glGenRenderbuffers(1, &renderbuffer); |
606 | glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer); |
607 | glRenderbufferStorage(GL_RENDERBUFFER, fmt.internalformat, 1, 1); |
608 | } |
609 | |
610 | for (GLenum attachment : fmt.framebufferAttachments) |
611 | { |
612 | if (attachment == GL_NONE) |
613 | continue; |
614 | |
615 | if (readable) |
616 | gl.framebufferTexture(attachment, TEXTURE_2D, texture, 0, 0, 0); |
617 | else |
618 | glFramebufferRenderbuffer(GL_FRAMEBUFFER, attachment, GL_RENDERBUFFER, renderbuffer); |
619 | } |
620 | |
621 | supported = glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE; |
622 | |
623 | gl.bindFramebuffer(OpenGL::FRAMEBUFFER_ALL, current_fbo); |
624 | gl.deleteFramebuffer(fbo); |
625 | |
626 | if (texture != 0) |
627 | gl.deleteTexture(texture); |
628 | |
629 | if (renderbuffer != 0) |
630 | glDeleteRenderbuffers(1, &renderbuffer); |
631 | |
632 | // Cache the result so we don't do this for every isFormatSupported call. |
633 | checkedFormats[format].set(readable, true); |
634 | supportedFormats[format].set(readable, supported); |
635 | |
636 | return supported; |
637 | } |
638 | |
639 | void Canvas::resetFormatSupport() |
640 | { |
641 | for (int i = 0; i < (int)PIXELFORMAT_MAX_ENUM; i++) |
642 | { |
643 | checkedFormats[i].readable = false; |
644 | checkedFormats[i].nonreadable = false; |
645 | } |
646 | } |
647 | |
648 | } // opengl |
649 | } // graphics |
650 | } // love |
651 | |