| 1 | /** | 
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| 2 | * Copyright (c) 2006-2023 LOVE Development Team | 
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| 3 | * | 
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| 4 | * This software is provided 'as-is', without any express or implied | 
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| 5 | * warranty.  In no event will the authors be held liable for any damages | 
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| 6 | * arising from the use of this software. | 
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| 7 | * | 
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| 8 | * Permission is granted to anyone to use this software for any purpose, | 
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| 9 | * including commercial applications, and to alter it and redistribute it | 
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| 10 | * freely, subject to the following restrictions: | 
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| 11 | * | 
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| 12 | * 1. The origin of this software must not be misrepresented; you must not | 
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| 13 | *    claim that you wrote the original software. If you use this software | 
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| 14 | *    in a product, an acknowledgment in the product documentation would be | 
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| 15 | *    appreciated but is not required. | 
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| 16 | * 2. Altered source versions must be plainly marked as such, and must not be | 
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| 17 | *    misrepresented as being the original software. | 
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| 18 | * 3. This notice may not be removed or altered from any source distribution. | 
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| 19 | **/ | 
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| 20 |  | 
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| 21 |  | 
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| 22 | #include "FenceSync.h" | 
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| 23 |  | 
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| 24 | namespace love | 
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| 25 | { | 
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| 26 | namespace graphics | 
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| 27 | { | 
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| 28 | namespace opengl | 
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| 29 | { | 
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| 30 |  | 
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| 31 | FenceSync::~FenceSync() | 
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| 32 | { | 
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| 33 | cleanup(); | 
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| 34 | } | 
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| 35 |  | 
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| 36 | bool FenceSync::fence() | 
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| 37 | { | 
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| 38 | bool wasActive = sync != 0; | 
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| 39 |  | 
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| 40 | if (wasActive) | 
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| 41 | cleanup(); | 
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| 42 |  | 
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| 43 | sync = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0); | 
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| 44 |  | 
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| 45 | return !wasActive; | 
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| 46 | } | 
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| 47 |  | 
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| 48 | bool FenceSync::cpuWait() | 
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| 49 | { | 
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| 50 | if (sync == 0) | 
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| 51 | return false; | 
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| 52 |  | 
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| 53 | GLbitfield flags = 0; | 
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| 54 | GLuint64 duration = 0; | 
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| 55 |  | 
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| 56 | while (true) | 
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| 57 | { | 
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| 58 | GLenum status = glClientWaitSync(sync, flags, duration); | 
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| 59 |  | 
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| 60 | if (status == GL_ALREADY_SIGNALED || status == GL_CONDITION_SATISFIED) | 
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| 61 | break; | 
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| 62 |  | 
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| 63 | if (status == GL_WAIT_FAILED) | 
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| 64 | break; | 
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| 65 |  | 
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| 66 | flags = GL_SYNC_FLUSH_COMMANDS_BIT; | 
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| 67 | duration = 1000000000; // 1 second in nanoseconds. | 
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| 68 | } | 
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| 69 |  | 
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| 70 | cleanup(); | 
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| 71 |  | 
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| 72 | return true; | 
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| 73 | } | 
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| 74 |  | 
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| 75 | void FenceSync::cleanup() | 
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| 76 | { | 
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| 77 | if (sync != 0) | 
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| 78 | { | 
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| 79 | glDeleteSync(sync); | 
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| 80 | sync = 0; | 
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| 81 | } | 
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| 82 | } | 
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| 83 |  | 
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| 84 | } // opengl | 
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| 85 | } // graphics | 
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| 86 | } // love | 
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| 87 |  | 
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