1 | /** |
2 | * Copyright (c) 2006-2023 LOVE Development Team |
3 | * |
4 | * This software is provided 'as-is', without any express or implied |
5 | * warranty. In no event will the authors be held liable for any damages |
6 | * arising from the use of this software. |
7 | * |
8 | * Permission is granted to anyone to use this software for any purpose, |
9 | * including commercial applications, and to alter it and redistribute it |
10 | * freely, subject to the following restrictions: |
11 | * |
12 | * 1. The origin of this software must not be misrepresented; you must not |
13 | * claim that you wrote the original software. If you use this software |
14 | * in a product, an acknowledgment in the product documentation would be |
15 | * appreciated but is not required. |
16 | * 2. Altered source versions must be plainly marked as such, and must not be |
17 | * misrepresented as being the original software. |
18 | * 3. This notice may not be removed or altered from any source distribution. |
19 | **/ |
20 | |
21 | |
22 | #include "FenceSync.h" |
23 | |
24 | namespace love |
25 | { |
26 | namespace graphics |
27 | { |
28 | namespace opengl |
29 | { |
30 | |
31 | FenceSync::~FenceSync() |
32 | { |
33 | cleanup(); |
34 | } |
35 | |
36 | bool FenceSync::fence() |
37 | { |
38 | bool wasActive = sync != 0; |
39 | |
40 | if (wasActive) |
41 | cleanup(); |
42 | |
43 | sync = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0); |
44 | |
45 | return !wasActive; |
46 | } |
47 | |
48 | bool FenceSync::cpuWait() |
49 | { |
50 | if (sync == 0) |
51 | return false; |
52 | |
53 | GLbitfield flags = 0; |
54 | GLuint64 duration = 0; |
55 | |
56 | while (true) |
57 | { |
58 | GLenum status = glClientWaitSync(sync, flags, duration); |
59 | |
60 | if (status == GL_ALREADY_SIGNALED || status == GL_CONDITION_SATISFIED) |
61 | break; |
62 | |
63 | if (status == GL_WAIT_FAILED) |
64 | break; |
65 | |
66 | flags = GL_SYNC_FLUSH_COMMANDS_BIT; |
67 | duration = 1000000000; // 1 second in nanoseconds. |
68 | } |
69 | |
70 | cleanup(); |
71 | |
72 | return true; |
73 | } |
74 | |
75 | void FenceSync::cleanup() |
76 | { |
77 | if (sync != 0) |
78 | { |
79 | glDeleteSync(sync); |
80 | sync = 0; |
81 | } |
82 | } |
83 | |
84 | } // opengl |
85 | } // graphics |
86 | } // love |
87 | |