| 1 | /** | 
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| 2 | * Copyright (c) 2006-2023 LOVE Development Team | 
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| 3 | * | 
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| 4 | * This software is provided 'as-is', without any express or implied | 
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| 5 | * warranty.  In no event will the authors be held liable for any damages | 
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| 6 | * arising from the use of this software. | 
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| 7 | * | 
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| 8 | * Permission is granted to anyone to use this software for any purpose, | 
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| 9 | * including commercial applications, and to alter it and redistribute it | 
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| 10 | * freely, subject to the following restrictions: | 
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| 11 | * | 
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| 12 | * 1. The origin of this software must not be misrepresented; you must not | 
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| 13 | *    claim that you wrote the original software. If you use this software | 
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| 14 | *    in a product, an acknowledgment in the product documentation would be | 
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| 15 | *    appreciated but is not required. | 
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| 16 | * 2. Altered source versions must be plainly marked as such, and must not be | 
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| 17 | *    misrepresented as being the original software. | 
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| 18 | * 3. This notice may not be removed or altered from any source distribution. | 
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| 19 | **/ | 
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| 20 |  | 
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| 21 | #ifndef LOVE_JOYSTICK_JOYSTICK_H | 
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| 22 | #define LOVE_JOYSTICK_JOYSTICK_H | 
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| 23 |  | 
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| 24 | // LOVE | 
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| 25 | #include "common/Object.h" | 
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| 26 | #include "common/StringMap.h" | 
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| 27 |  | 
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| 28 | // stdlib | 
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| 29 | #include <vector> | 
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| 30 | #include <string> | 
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| 31 |  | 
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| 32 | namespace love | 
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| 33 | { | 
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| 34 | namespace joystick | 
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| 35 | { | 
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| 36 |  | 
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| 37 | class Joystick : public Object | 
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| 38 | { | 
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| 39 | public: | 
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| 40 |  | 
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| 41 | static love::Type type; | 
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| 42 |  | 
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| 43 | // Joystick hat values. | 
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| 44 | enum Hat | 
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| 45 | { | 
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| 46 | HAT_INVALID, | 
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| 47 | HAT_CENTERED, | 
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| 48 | HAT_UP, | 
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| 49 | HAT_RIGHT, | 
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| 50 | HAT_DOWN, | 
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| 51 | HAT_LEFT, | 
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| 52 | HAT_RIGHTUP, | 
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| 53 | HAT_RIGHTDOWN, | 
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| 54 | HAT_LEFTUP, | 
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| 55 | HAT_LEFTDOWN, | 
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| 56 | HAT_MAX_ENUM = 16 | 
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| 57 | }; | 
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| 58 |  | 
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| 59 | // Valid Gamepad axes. | 
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| 60 | enum GamepadAxis | 
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| 61 | { | 
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| 62 | GAMEPAD_AXIS_INVALID, | 
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| 63 | GAMEPAD_AXIS_LEFTX, | 
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| 64 | GAMEPAD_AXIS_LEFTY, | 
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| 65 | GAMEPAD_AXIS_RIGHTX, | 
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| 66 | GAMEPAD_AXIS_RIGHTY, | 
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| 67 | GAMEPAD_AXIS_TRIGGERLEFT, | 
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| 68 | GAMEPAD_AXIS_TRIGGERRIGHT, | 
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| 69 | GAMEPAD_AXIS_MAX_ENUM | 
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| 70 | }; | 
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| 71 |  | 
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| 72 | // Valid Gamepad buttons. | 
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| 73 | enum GamepadButton | 
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| 74 | { | 
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| 75 | GAMEPAD_BUTTON_INVALID, | 
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| 76 | GAMEPAD_BUTTON_A, | 
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| 77 | GAMEPAD_BUTTON_B, | 
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| 78 | GAMEPAD_BUTTON_X, | 
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| 79 | GAMEPAD_BUTTON_Y, | 
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| 80 | GAMEPAD_BUTTON_BACK, | 
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| 81 | GAMEPAD_BUTTON_GUIDE, | 
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| 82 | GAMEPAD_BUTTON_START, | 
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| 83 | GAMEPAD_BUTTON_LEFTSTICK, | 
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| 84 | GAMEPAD_BUTTON_RIGHTSTICK, | 
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| 85 | GAMEPAD_BUTTON_LEFTSHOULDER, | 
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| 86 | GAMEPAD_BUTTON_RIGHTSHOULDER, | 
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| 87 | GAMEPAD_BUTTON_DPAD_UP, | 
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| 88 | GAMEPAD_BUTTON_DPAD_DOWN, | 
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| 89 | GAMEPAD_BUTTON_DPAD_LEFT, | 
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| 90 | GAMEPAD_BUTTON_DPAD_RIGHT, | 
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| 91 | GAMEPAD_BUTTON_MAX_ENUM | 
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| 92 | }; | 
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| 93 |  | 
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| 94 | // Different types of inputs for a joystick. | 
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| 95 | enum InputType | 
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| 96 | { | 
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| 97 | INPUT_TYPE_AXIS, | 
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| 98 | INPUT_TYPE_BUTTON, | 
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| 99 | INPUT_TYPE_HAT, | 
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| 100 | INPUT_TYPE_MAX_ENUM | 
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| 101 | }; | 
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| 102 |  | 
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| 103 | // Represents a gamepad input value, e.g. the "x" button or the left trigger. | 
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| 104 | struct GamepadInput | 
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| 105 | { | 
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| 106 | InputType type; | 
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| 107 | union | 
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| 108 | { | 
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| 109 | GamepadAxis axis; | 
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| 110 | GamepadButton button; | 
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| 111 | }; | 
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| 112 | }; | 
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| 113 |  | 
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| 114 | // Represents a joystick input value, e.g. button 6 or axis 1. | 
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| 115 | struct JoystickInput | 
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| 116 | { | 
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| 117 | InputType type; | 
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| 118 | union | 
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| 119 | { | 
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| 120 | int axis; | 
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| 121 | int button; | 
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| 122 | struct | 
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| 123 | { | 
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| 124 | int index; | 
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| 125 | Hat value; | 
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| 126 | } hat; | 
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| 127 | }; | 
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| 128 | }; | 
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| 129 |  | 
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| 130 | virtual ~Joystick() {} | 
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| 131 |  | 
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| 132 | virtual bool open(int deviceindex) = 0; | 
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| 133 | virtual void close() = 0; | 
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| 134 |  | 
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| 135 | virtual bool isConnected() const = 0; | 
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| 136 |  | 
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| 137 | virtual const char *getName() const = 0; | 
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| 138 |  | 
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| 139 | virtual int getAxisCount() const = 0; | 
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| 140 | virtual int getButtonCount() const = 0; | 
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| 141 | virtual int getHatCount() const = 0; | 
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| 142 |  | 
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| 143 | virtual float getAxis(int axisindex) const = 0; | 
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| 144 | virtual std::vector<float> getAxes() const = 0; | 
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| 145 | virtual Hat getHat(int hatindex) const = 0; | 
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| 146 |  | 
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| 147 | virtual bool isDown(const std::vector<int> &buttonlist) const = 0; | 
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| 148 |  | 
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| 149 | virtual bool openGamepad(int deviceindex) = 0; | 
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| 150 | virtual bool isGamepad() const = 0; | 
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| 151 |  | 
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| 152 | virtual float getGamepadAxis(GamepadAxis axis) const = 0; | 
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| 153 | virtual bool isGamepadDown(const std::vector<GamepadButton> &blist) const = 0; | 
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| 154 |  | 
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| 155 | virtual JoystickInput getGamepadMapping(const GamepadInput &input) const = 0; | 
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| 156 | virtual std::string getGamepadMappingString() const = 0; | 
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| 157 |  | 
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| 158 | virtual void *getHandle() const = 0; | 
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| 159 |  | 
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| 160 | virtual std::string getGUID() const = 0; | 
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| 161 | virtual int getInstanceID() const = 0; | 
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| 162 | virtual int getID() const = 0; | 
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| 163 |  | 
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| 164 | virtual void getDeviceInfo(int &vendorID, int &productID, int &productVersion) const = 0; | 
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| 165 |  | 
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| 166 | virtual bool isVibrationSupported() = 0; | 
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| 167 | virtual bool setVibration(float left, float right, float duration = -1.0f) = 0; | 
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| 168 | virtual bool setVibration() = 0; | 
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| 169 | virtual void getVibration(float &left, float &right) = 0; | 
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| 170 |  | 
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| 171 | static bool getConstant(const char *in, Hat &out); | 
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| 172 | static bool getConstant(Hat in, const char *&out); | 
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| 173 |  | 
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| 174 | static bool getConstant(const char *in, GamepadAxis &out); | 
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| 175 | static bool getConstant(GamepadAxis in, const char *&out); | 
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| 176 |  | 
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| 177 | static bool getConstant(const char *in, GamepadButton &out); | 
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| 178 | static bool getConstant(GamepadButton in, const char *&out); | 
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| 179 |  | 
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| 180 | static bool getConstant(const char *in, InputType &out); | 
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| 181 | static bool getConstant(InputType in, const char *&out); | 
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| 182 |  | 
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| 183 | static float clampval(float x); | 
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| 184 |  | 
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| 185 | private: | 
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| 186 |  | 
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| 187 | static StringMap<Hat, HAT_MAX_ENUM>::Entry hatEntries[]; | 
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| 188 | static StringMap<Hat, HAT_MAX_ENUM> hats; | 
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| 189 |  | 
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| 190 | static StringMap<GamepadAxis, GAMEPAD_AXIS_MAX_ENUM>::Entry gpAxisEntries[]; | 
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| 191 | static StringMap<GamepadAxis, GAMEPAD_AXIS_MAX_ENUM> gpAxes; | 
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| 192 |  | 
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| 193 | static StringMap<GamepadButton, GAMEPAD_BUTTON_MAX_ENUM>::Entry gpButtonEntries[]; | 
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| 194 | static StringMap<GamepadButton, GAMEPAD_BUTTON_MAX_ENUM> gpButtons; | 
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| 195 |  | 
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| 196 | static StringMap<InputType, INPUT_TYPE_MAX_ENUM>::Entry inputTypeEntries[]; | 
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| 197 | static StringMap<InputType, INPUT_TYPE_MAX_ENUM> inputTypes; | 
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| 198 |  | 
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| 199 | }; // Joystick | 
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| 200 |  | 
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| 201 | } // joystick | 
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| 202 | } // love | 
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| 203 |  | 
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| 204 |  | 
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| 205 | #endif // LOVE_JOYSTICK_JOYSTICK_H | 
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| 206 |  | 
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