| 1 | /** |
| 2 | * Copyright (c) 2006-2023 LOVE Development Team |
| 3 | * |
| 4 | * This software is provided 'as-is', without any express or implied |
| 5 | * warranty. In no event will the authors be held liable for any damages |
| 6 | * arising from the use of this software. |
| 7 | * |
| 8 | * Permission is granted to anyone to use this software for any purpose, |
| 9 | * including commercial applications, and to alter it and redistribute it |
| 10 | * freely, subject to the following restrictions: |
| 11 | * |
| 12 | * 1. The origin of this software must not be misrepresented; you must not |
| 13 | * claim that you wrote the original software. If you use this software |
| 14 | * in a product, an acknowledgment in the product documentation would be |
| 15 | * appreciated but is not required. |
| 16 | * 2. Altered source versions must be plainly marked as such, and must not be |
| 17 | * misrepresented as being the original software. |
| 18 | * 3. This notice may not be removed or altered from any source distribution. |
| 19 | **/ |
| 20 | |
| 21 | #ifndef LOVE_JOYSTICK_JOYSTICK_H |
| 22 | #define LOVE_JOYSTICK_JOYSTICK_H |
| 23 | |
| 24 | // LOVE |
| 25 | #include "common/Object.h" |
| 26 | #include "common/StringMap.h" |
| 27 | |
| 28 | // stdlib |
| 29 | #include <vector> |
| 30 | #include <string> |
| 31 | |
| 32 | namespace love |
| 33 | { |
| 34 | namespace joystick |
| 35 | { |
| 36 | |
| 37 | class Joystick : public Object |
| 38 | { |
| 39 | public: |
| 40 | |
| 41 | static love::Type type; |
| 42 | |
| 43 | // Joystick hat values. |
| 44 | enum Hat |
| 45 | { |
| 46 | HAT_INVALID, |
| 47 | HAT_CENTERED, |
| 48 | HAT_UP, |
| 49 | HAT_RIGHT, |
| 50 | HAT_DOWN, |
| 51 | HAT_LEFT, |
| 52 | HAT_RIGHTUP, |
| 53 | HAT_RIGHTDOWN, |
| 54 | HAT_LEFTUP, |
| 55 | HAT_LEFTDOWN, |
| 56 | HAT_MAX_ENUM = 16 |
| 57 | }; |
| 58 | |
| 59 | // Valid Gamepad axes. |
| 60 | enum GamepadAxis |
| 61 | { |
| 62 | GAMEPAD_AXIS_INVALID, |
| 63 | GAMEPAD_AXIS_LEFTX, |
| 64 | GAMEPAD_AXIS_LEFTY, |
| 65 | GAMEPAD_AXIS_RIGHTX, |
| 66 | GAMEPAD_AXIS_RIGHTY, |
| 67 | GAMEPAD_AXIS_TRIGGERLEFT, |
| 68 | GAMEPAD_AXIS_TRIGGERRIGHT, |
| 69 | GAMEPAD_AXIS_MAX_ENUM |
| 70 | }; |
| 71 | |
| 72 | // Valid Gamepad buttons. |
| 73 | enum GamepadButton |
| 74 | { |
| 75 | GAMEPAD_BUTTON_INVALID, |
| 76 | GAMEPAD_BUTTON_A, |
| 77 | GAMEPAD_BUTTON_B, |
| 78 | GAMEPAD_BUTTON_X, |
| 79 | GAMEPAD_BUTTON_Y, |
| 80 | GAMEPAD_BUTTON_BACK, |
| 81 | GAMEPAD_BUTTON_GUIDE, |
| 82 | GAMEPAD_BUTTON_START, |
| 83 | GAMEPAD_BUTTON_LEFTSTICK, |
| 84 | GAMEPAD_BUTTON_RIGHTSTICK, |
| 85 | GAMEPAD_BUTTON_LEFTSHOULDER, |
| 86 | GAMEPAD_BUTTON_RIGHTSHOULDER, |
| 87 | GAMEPAD_BUTTON_DPAD_UP, |
| 88 | GAMEPAD_BUTTON_DPAD_DOWN, |
| 89 | GAMEPAD_BUTTON_DPAD_LEFT, |
| 90 | GAMEPAD_BUTTON_DPAD_RIGHT, |
| 91 | GAMEPAD_BUTTON_MAX_ENUM |
| 92 | }; |
| 93 | |
| 94 | // Different types of inputs for a joystick. |
| 95 | enum InputType |
| 96 | { |
| 97 | INPUT_TYPE_AXIS, |
| 98 | INPUT_TYPE_BUTTON, |
| 99 | INPUT_TYPE_HAT, |
| 100 | INPUT_TYPE_MAX_ENUM |
| 101 | }; |
| 102 | |
| 103 | // Represents a gamepad input value, e.g. the "x" button or the left trigger. |
| 104 | struct GamepadInput |
| 105 | { |
| 106 | InputType type; |
| 107 | union |
| 108 | { |
| 109 | GamepadAxis axis; |
| 110 | GamepadButton button; |
| 111 | }; |
| 112 | }; |
| 113 | |
| 114 | // Represents a joystick input value, e.g. button 6 or axis 1. |
| 115 | struct JoystickInput |
| 116 | { |
| 117 | InputType type; |
| 118 | union |
| 119 | { |
| 120 | int axis; |
| 121 | int button; |
| 122 | struct |
| 123 | { |
| 124 | int index; |
| 125 | Hat value; |
| 126 | } hat; |
| 127 | }; |
| 128 | }; |
| 129 | |
| 130 | virtual ~Joystick() {} |
| 131 | |
| 132 | virtual bool open(int deviceindex) = 0; |
| 133 | virtual void close() = 0; |
| 134 | |
| 135 | virtual bool isConnected() const = 0; |
| 136 | |
| 137 | virtual const char *getName() const = 0; |
| 138 | |
| 139 | virtual int getAxisCount() const = 0; |
| 140 | virtual int getButtonCount() const = 0; |
| 141 | virtual int getHatCount() const = 0; |
| 142 | |
| 143 | virtual float getAxis(int axisindex) const = 0; |
| 144 | virtual std::vector<float> getAxes() const = 0; |
| 145 | virtual Hat getHat(int hatindex) const = 0; |
| 146 | |
| 147 | virtual bool isDown(const std::vector<int> &buttonlist) const = 0; |
| 148 | |
| 149 | virtual bool openGamepad(int deviceindex) = 0; |
| 150 | virtual bool isGamepad() const = 0; |
| 151 | |
| 152 | virtual float getGamepadAxis(GamepadAxis axis) const = 0; |
| 153 | virtual bool isGamepadDown(const std::vector<GamepadButton> &blist) const = 0; |
| 154 | |
| 155 | virtual JoystickInput getGamepadMapping(const GamepadInput &input) const = 0; |
| 156 | virtual std::string getGamepadMappingString() const = 0; |
| 157 | |
| 158 | virtual void *getHandle() const = 0; |
| 159 | |
| 160 | virtual std::string getGUID() const = 0; |
| 161 | virtual int getInstanceID() const = 0; |
| 162 | virtual int getID() const = 0; |
| 163 | |
| 164 | virtual void getDeviceInfo(int &vendorID, int &productID, int &productVersion) const = 0; |
| 165 | |
| 166 | virtual bool isVibrationSupported() = 0; |
| 167 | virtual bool setVibration(float left, float right, float duration = -1.0f) = 0; |
| 168 | virtual bool setVibration() = 0; |
| 169 | virtual void getVibration(float &left, float &right) = 0; |
| 170 | |
| 171 | static bool getConstant(const char *in, Hat &out); |
| 172 | static bool getConstant(Hat in, const char *&out); |
| 173 | |
| 174 | static bool getConstant(const char *in, GamepadAxis &out); |
| 175 | static bool getConstant(GamepadAxis in, const char *&out); |
| 176 | |
| 177 | static bool getConstant(const char *in, GamepadButton &out); |
| 178 | static bool getConstant(GamepadButton in, const char *&out); |
| 179 | |
| 180 | static bool getConstant(const char *in, InputType &out); |
| 181 | static bool getConstant(InputType in, const char *&out); |
| 182 | |
| 183 | static float clampval(float x); |
| 184 | |
| 185 | private: |
| 186 | |
| 187 | static StringMap<Hat, HAT_MAX_ENUM>::Entry hatEntries[]; |
| 188 | static StringMap<Hat, HAT_MAX_ENUM> hats; |
| 189 | |
| 190 | static StringMap<GamepadAxis, GAMEPAD_AXIS_MAX_ENUM>::Entry gpAxisEntries[]; |
| 191 | static StringMap<GamepadAxis, GAMEPAD_AXIS_MAX_ENUM> gpAxes; |
| 192 | |
| 193 | static StringMap<GamepadButton, GAMEPAD_BUTTON_MAX_ENUM>::Entry gpButtonEntries[]; |
| 194 | static StringMap<GamepadButton, GAMEPAD_BUTTON_MAX_ENUM> gpButtons; |
| 195 | |
| 196 | static StringMap<InputType, INPUT_TYPE_MAX_ENUM>::Entry inputTypeEntries[]; |
| 197 | static StringMap<InputType, INPUT_TYPE_MAX_ENUM> inputTypes; |
| 198 | |
| 199 | }; // Joystick |
| 200 | |
| 201 | } // joystick |
| 202 | } // love |
| 203 | |
| 204 | |
| 205 | #endif // LOVE_JOYSTICK_JOYSTICK_H |
| 206 | |