1 | /** |
2 | * Copyright (c) 2006-2023 LOVE Development Team |
3 | * |
4 | * This software is provided 'as-is', without any express or implied |
5 | * warranty. In no event will the authors be held liable for any damages |
6 | * arising from the use of this software. |
7 | * |
8 | * Permission is granted to anyone to use this software for any purpose, |
9 | * including commercial applications, and to alter it and redistribute it |
10 | * freely, subject to the following restrictions: |
11 | * |
12 | * 1. The origin of this software must not be misrepresented; you must not |
13 | * claim that you wrote the original software. If you use this software |
14 | * in a product, an acknowledgment in the product documentation would be |
15 | * appreciated but is not required. |
16 | * 2. Altered source versions must be plainly marked as such, and must not be |
17 | * misrepresented as being the original software. |
18 | * 3. This notice may not be removed or altered from any source distribution. |
19 | **/ |
20 | |
21 | #ifndef LOVE_KEYBOARD_SDL_KEYBOARD_H |
22 | #define LOVE_KEYBOARD_SDL_KEYBOARD_H |
23 | |
24 | // LOVE |
25 | #include "keyboard/Keyboard.h" |
26 | #include "common/EnumMap.h" |
27 | |
28 | // SDL |
29 | #include <SDL_keyboard.h> |
30 | |
31 | namespace love |
32 | { |
33 | namespace keyboard |
34 | { |
35 | namespace sdl |
36 | { |
37 | |
38 | class Keyboard : public love::keyboard::Keyboard |
39 | { |
40 | public: |
41 | |
42 | Keyboard(); |
43 | |
44 | // Implements Module. |
45 | const char *getName() const; |
46 | |
47 | void setKeyRepeat(bool enable); |
48 | bool hasKeyRepeat() const; |
49 | bool isDown(const std::vector<Key> &keylist) const; |
50 | bool isScancodeDown(const std::vector<Scancode> &scancodelist) const; |
51 | |
52 | Key getKeyFromScancode(Scancode scancode) const; |
53 | Scancode getScancodeFromKey(Key key) const; |
54 | |
55 | void setTextInput(bool enable); |
56 | void setTextInput(bool enable, double x, double y, double w, double h); |
57 | bool hasTextInput() const; |
58 | bool hasScreenKeyboard() const; |
59 | |
60 | static bool getConstant(Scancode in, SDL_Scancode &out); |
61 | static bool getConstant(SDL_Scancode in, Scancode &out); |
62 | |
63 | private: |
64 | |
65 | // Whether holding down a key triggers repeated key press events. |
66 | // The real implementation is in love::event::sdl::Event::Convert. |
67 | bool key_repeat; |
68 | |
69 | static const SDL_Keycode *createKeyMap(); |
70 | static const SDL_Keycode *keymap; |
71 | |
72 | static EnumMap<Scancode, SDL_Scancode, SDL_NUM_SCANCODES>::Entry scancodeEntries[]; |
73 | static EnumMap<Scancode, SDL_Scancode, SDL_NUM_SCANCODES> scancodes; |
74 | |
75 | }; // Keyboard |
76 | |
77 | } // sdl |
78 | } // keyboard |
79 | } // love |
80 | |
81 | #endif // LOVE_KEYBOARD_SDL_KEYBOARD_H |
82 | |