1/**
2 * Copyright (c) 2006-2023 LOVE Development Team
3 *
4 * This software is provided 'as-is', without any express or implied
5 * warranty. In no event will the authors be held liable for any damages
6 * arising from the use of this software.
7 *
8 * Permission is granted to anyone to use this software for any purpose,
9 * including commercial applications, and to alter it and redistribute it
10 * freely, subject to the following restrictions:
11 *
12 * 1. The origin of this software must not be misrepresented; you must not
13 * claim that you wrote the original software. If you use this software
14 * in a product, an acknowledgment in the product documentation would be
15 * appreciated but is not required.
16 * 2. Altered source versions must be plainly marked as such, and must not be
17 * misrepresented as being the original software.
18 * 3. This notice may not be removed or altered from any source distribution.
19 **/
20
21#ifndef LOVE_KEYBOARD_SDL_KEYBOARD_H
22#define LOVE_KEYBOARD_SDL_KEYBOARD_H
23
24// LOVE
25#include "keyboard/Keyboard.h"
26#include "common/EnumMap.h"
27
28// SDL
29#include <SDL_keyboard.h>
30
31namespace love
32{
33namespace keyboard
34{
35namespace sdl
36{
37
38class Keyboard : public love::keyboard::Keyboard
39{
40public:
41
42 Keyboard();
43
44 // Implements Module.
45 const char *getName() const;
46
47 void setKeyRepeat(bool enable);
48 bool hasKeyRepeat() const;
49 bool isDown(const std::vector<Key> &keylist) const;
50 bool isScancodeDown(const std::vector<Scancode> &scancodelist) const;
51
52 Key getKeyFromScancode(Scancode scancode) const;
53 Scancode getScancodeFromKey(Key key) const;
54
55 void setTextInput(bool enable);
56 void setTextInput(bool enable, double x, double y, double w, double h);
57 bool hasTextInput() const;
58 bool hasScreenKeyboard() const;
59
60 static bool getConstant(Scancode in, SDL_Scancode &out);
61 static bool getConstant(SDL_Scancode in, Scancode &out);
62
63private:
64
65 // Whether holding down a key triggers repeated key press events.
66 // The real implementation is in love::event::sdl::Event::Convert.
67 bool key_repeat;
68
69 static const SDL_Keycode *createKeyMap();
70 static const SDL_Keycode *keymap;
71
72 static EnumMap<Scancode, SDL_Scancode, SDL_NUM_SCANCODES>::Entry scancodeEntries[];
73 static EnumMap<Scancode, SDL_Scancode, SDL_NUM_SCANCODES> scancodes;
74
75}; // Keyboard
76
77} // sdl
78} // keyboard
79} // love
80
81#endif // LOVE_KEYBOARD_SDL_KEYBOARD_H
82