| 1 | /** |
| 2 | * Copyright (c) 2006-2023 LOVE Development Team |
| 3 | * |
| 4 | * This software is provided 'as-is', without any express or implied |
| 5 | * warranty. In no event will the authors be held liable for any damages |
| 6 | * arising from the use of this software. |
| 7 | * |
| 8 | * Permission is granted to anyone to use this software for any purpose, |
| 9 | * including commercial applications, and to alter it and redistribute it |
| 10 | * freely, subject to the following restrictions: |
| 11 | * |
| 12 | * 1. The origin of this software must not be misrepresented; you must not |
| 13 | * claim that you wrote the original software. If you use this software |
| 14 | * in a product, an acknowledgment in the product documentation would be |
| 15 | * appreciated but is not required. |
| 16 | * 2. Altered source versions must be plainly marked as such, and must not be |
| 17 | * misrepresented as being the original software. |
| 18 | * 3. This notice may not be removed or altered from any source distribution. |
| 19 | **/ |
| 20 | |
| 21 | #include "wrap_Body.h" |
| 22 | #include "wrap_Physics.h" |
| 23 | |
| 24 | namespace love |
| 25 | { |
| 26 | namespace physics |
| 27 | { |
| 28 | namespace box2d |
| 29 | { |
| 30 | |
| 31 | Body *luax_checkbody(lua_State *L, int idx) |
| 32 | { |
| 33 | Body *b = luax_checktype<Body>(L, idx); |
| 34 | if (b->body == 0) |
| 35 | luaL_error(L, "Attempt to use destroyed body." ); |
| 36 | return b; |
| 37 | } |
| 38 | |
| 39 | int w_Body_getX(lua_State *L) |
| 40 | { |
| 41 | Body *t = luax_checkbody(L, 1); |
| 42 | lua_pushnumber(L, t->getX()); |
| 43 | return 1; |
| 44 | } |
| 45 | |
| 46 | int w_Body_getY(lua_State *L) |
| 47 | { |
| 48 | Body *t = luax_checkbody(L, 1); |
| 49 | lua_pushnumber(L, t->getY()); |
| 50 | return 1; |
| 51 | } |
| 52 | |
| 53 | int w_Body_getAngle(lua_State *L) |
| 54 | { |
| 55 | Body *t = luax_checkbody(L, 1); |
| 56 | lua_pushnumber(L, t->getAngle()); |
| 57 | return 1; |
| 58 | } |
| 59 | |
| 60 | int w_Body_getPosition(lua_State *L) |
| 61 | { |
| 62 | Body *t = luax_checkbody(L, 1); |
| 63 | |
| 64 | float x_o, y_o; |
| 65 | t->getPosition(x_o, y_o); |
| 66 | lua_pushnumber(L, x_o); |
| 67 | lua_pushnumber(L, y_o); |
| 68 | |
| 69 | return 2; |
| 70 | } |
| 71 | |
| 72 | int w_Body_getTransform(lua_State *L) |
| 73 | { |
| 74 | Body *t = luax_checkbody(L, 1); |
| 75 | |
| 76 | float x_o, y_o; |
| 77 | t->getPosition(x_o, y_o); |
| 78 | lua_pushnumber(L, x_o); |
| 79 | lua_pushnumber(L, y_o); |
| 80 | lua_pushnumber(L, t->getAngle()); |
| 81 | |
| 82 | return 3; |
| 83 | } |
| 84 | |
| 85 | int w_Body_getLinearVelocity(lua_State *L) |
| 86 | { |
| 87 | Body *t = luax_checkbody(L, 1); |
| 88 | |
| 89 | float x_o, y_o; |
| 90 | t->getLinearVelocity(x_o, y_o); |
| 91 | lua_pushnumber(L, x_o); |
| 92 | lua_pushnumber(L, y_o); |
| 93 | |
| 94 | return 2; |
| 95 | } |
| 96 | |
| 97 | int w_Body_getWorldCenter(lua_State *L) |
| 98 | { |
| 99 | Body *t = luax_checkbody(L, 1); |
| 100 | |
| 101 | float x_o, y_o; |
| 102 | t->getWorldCenter(x_o, y_o); |
| 103 | lua_pushnumber(L, x_o); |
| 104 | lua_pushnumber(L, y_o); |
| 105 | |
| 106 | return 2; |
| 107 | } |
| 108 | |
| 109 | int w_Body_getLocalCenter(lua_State *L) |
| 110 | { |
| 111 | Body *t = luax_checkbody(L, 1); |
| 112 | |
| 113 | float x_o, y_o; |
| 114 | t->getLocalCenter(x_o, y_o); |
| 115 | lua_pushnumber(L, x_o); |
| 116 | lua_pushnumber(L, y_o); |
| 117 | |
| 118 | return 2; |
| 119 | } |
| 120 | |
| 121 | int w_Body_getAngularVelocity(lua_State *L) |
| 122 | { |
| 123 | Body *t = luax_checkbody(L, 1); |
| 124 | lua_pushnumber(L, t->getAngularVelocity()); |
| 125 | return 1; |
| 126 | } |
| 127 | |
| 128 | int w_Body_getMass(lua_State *L) |
| 129 | { |
| 130 | Body *t = luax_checkbody(L, 1); |
| 131 | lua_pushnumber(L, t->getMass()); |
| 132 | return 1; |
| 133 | } |
| 134 | |
| 135 | int w_Body_getInertia(lua_State *L) |
| 136 | { |
| 137 | Body *t = luax_checkbody(L, 1); |
| 138 | lua_pushnumber(L, t->getInertia()); |
| 139 | return 1; |
| 140 | } |
| 141 | |
| 142 | int w_Body_getMassData(lua_State *L) |
| 143 | { |
| 144 | Body *t = luax_checkbody(L, 1); |
| 145 | lua_remove(L, 1); |
| 146 | return t->getMassData(L); |
| 147 | } |
| 148 | |
| 149 | int w_Body_getAngularDamping(lua_State *L) |
| 150 | { |
| 151 | Body *t = luax_checkbody(L, 1); |
| 152 | lua_pushnumber(L, t->getAngularDamping()); |
| 153 | return 1; |
| 154 | } |
| 155 | |
| 156 | int w_Body_getLinearDamping(lua_State *L) |
| 157 | { |
| 158 | Body *t = luax_checkbody(L, 1); |
| 159 | lua_pushnumber(L, t->getLinearDamping()); |
| 160 | return 1; |
| 161 | } |
| 162 | |
| 163 | int w_Body_getGravityScale(lua_State *L) |
| 164 | { |
| 165 | Body *t = luax_checkbody(L, 1); |
| 166 | lua_pushnumber(L, t->getGravityScale()); |
| 167 | return 1; |
| 168 | } |
| 169 | |
| 170 | int w_Body_getType(lua_State *L) |
| 171 | { |
| 172 | Body *t = luax_checkbody(L, 1); |
| 173 | const char *type = "" ; |
| 174 | Body::getConstant(t->getType(), type); |
| 175 | lua_pushstring(L, type); |
| 176 | return 1; |
| 177 | } |
| 178 | |
| 179 | int w_Body_applyLinearImpulse(lua_State *L) |
| 180 | { |
| 181 | Body *t = luax_checkbody(L, 1); |
| 182 | float jx = (float)luaL_checknumber(L, 2); |
| 183 | float jy = (float)luaL_checknumber(L, 3); |
| 184 | |
| 185 | int nargs = lua_gettop(L); |
| 186 | |
| 187 | if (nargs <= 3 || (nargs == 4 && lua_type(L, 4) == LUA_TBOOLEAN)) |
| 188 | { |
| 189 | bool awake = luax_optboolean(L, 4, true); |
| 190 | t->applyLinearImpulse(jx, jy, awake); |
| 191 | } |
| 192 | else if (nargs >= 5) |
| 193 | { |
| 194 | float rx = (float)luaL_checknumber(L, 4); |
| 195 | float ry = (float)luaL_checknumber(L, 5); |
| 196 | bool awake = luax_optboolean(L, 6, true); |
| 197 | t->applyLinearImpulse(jx, jy, rx, ry, awake); |
| 198 | } |
| 199 | else |
| 200 | { |
| 201 | return luaL_error(L, "Wrong number of parameters." ); |
| 202 | } |
| 203 | |
| 204 | return 0; |
| 205 | } |
| 206 | |
| 207 | int w_Body_applyAngularImpulse(lua_State *L) |
| 208 | { |
| 209 | Body *t = luax_checkbody(L, 1); |
| 210 | float i = (float)luaL_checknumber(L, 2); |
| 211 | bool awake = luax_optboolean(L, 3, true); |
| 212 | t->applyAngularImpulse(i, awake); |
| 213 | return 0; |
| 214 | } |
| 215 | |
| 216 | int w_Body_applyTorque(lua_State *L) |
| 217 | { |
| 218 | Body *t = luax_checkbody(L, 1); |
| 219 | float arg = (float)luaL_checknumber(L, 2); |
| 220 | bool awake = luax_optboolean(L, 3, true); |
| 221 | t->applyTorque(arg, awake); |
| 222 | return 0; |
| 223 | } |
| 224 | |
| 225 | int w_Body_applyForce(lua_State *L) |
| 226 | { |
| 227 | Body *t = luax_checkbody(L, 1); |
| 228 | float fx = (float)luaL_checknumber(L, 2); |
| 229 | float fy = (float)luaL_checknumber(L, 3); |
| 230 | |
| 231 | int nargs = lua_gettop(L); |
| 232 | |
| 233 | if (nargs <= 3 || (nargs == 4 && lua_type(L, 4) == LUA_TBOOLEAN)) |
| 234 | { |
| 235 | bool awake = luax_optboolean(L, 4, true); |
| 236 | t->applyForce(fx, fy, awake); |
| 237 | } |
| 238 | else if (lua_gettop(L) >= 5) |
| 239 | { |
| 240 | float rx = (float)luaL_checknumber(L, 4); |
| 241 | float ry = (float)luaL_checknumber(L, 5); |
| 242 | bool awake = luax_optboolean(L, 6, true); |
| 243 | t->applyForce(fx, fy, rx, ry, awake); |
| 244 | } |
| 245 | else |
| 246 | { |
| 247 | return luaL_error(L, "Wrong number of parameters." ); |
| 248 | } |
| 249 | |
| 250 | return 0; |
| 251 | } |
| 252 | |
| 253 | int w_Body_setX(lua_State *L) |
| 254 | { |
| 255 | Body *t = luax_checkbody(L, 1); |
| 256 | float arg1 = (float)luaL_checknumber(L, 2); |
| 257 | luax_catchexcept(L, [&](){ t->setX(arg1); }); |
| 258 | return 0; |
| 259 | } |
| 260 | |
| 261 | int w_Body_setY(lua_State *L) |
| 262 | { |
| 263 | Body *t = luax_checkbody(L, 1); |
| 264 | float arg1 = (float)luaL_checknumber(L, 2); |
| 265 | luax_catchexcept(L, [&](){ t->setY(arg1); }); |
| 266 | return 0; |
| 267 | } |
| 268 | |
| 269 | int w_Body_setTransform(lua_State *L) |
| 270 | { |
| 271 | Body *t = luax_checkbody(L, 1); |
| 272 | float x = (float)luaL_checknumber(L, 2); |
| 273 | float y = (float)luaL_checknumber(L, 3); |
| 274 | float angle = (float)luaL_checknumber(L, 4); |
| 275 | luax_catchexcept(L, [&](){ |
| 276 | t->setPosition(x, y); |
| 277 | t->setAngle(angle); |
| 278 | }); |
| 279 | return 0; |
| 280 | } |
| 281 | |
| 282 | int w_Body_setLinearVelocity(lua_State *L) |
| 283 | { |
| 284 | Body *t = luax_checkbody(L, 1); |
| 285 | float arg1 = (float)luaL_checknumber(L, 2); |
| 286 | float arg2 = (float)luaL_checknumber(L, 3); |
| 287 | t->setLinearVelocity(arg1, arg2); |
| 288 | return 0; |
| 289 | } |
| 290 | |
| 291 | int w_Body_setAngle(lua_State *L) |
| 292 | { |
| 293 | Body *t = luax_checkbody(L, 1); |
| 294 | float arg1 = (float)luaL_checknumber(L, 2); |
| 295 | luax_catchexcept(L, [&](){ t->setAngle(arg1); }); |
| 296 | return 0; |
| 297 | } |
| 298 | |
| 299 | int w_Body_setAngularVelocity(lua_State *L) |
| 300 | { |
| 301 | Body *t = luax_checkbody(L, 1); |
| 302 | float arg1 = (float)luaL_checknumber(L, 2); |
| 303 | t->setAngularVelocity(arg1); |
| 304 | return 0; |
| 305 | } |
| 306 | |
| 307 | int w_Body_setPosition(lua_State *L) |
| 308 | { |
| 309 | Body *t = luax_checkbody(L, 1); |
| 310 | float arg1 = (float)luaL_checknumber(L, 2); |
| 311 | float arg2 = (float)luaL_checknumber(L, 3); |
| 312 | luax_catchexcept(L, [&](){ t->setPosition(arg1, arg2); }); |
| 313 | return 0; |
| 314 | } |
| 315 | |
| 316 | int w_Body_resetMassData(lua_State *L) |
| 317 | { |
| 318 | Body *t = luax_checkbody(L, 1); |
| 319 | luax_catchexcept(L, [&](){ t->resetMassData(); }); |
| 320 | return 0; |
| 321 | } |
| 322 | |
| 323 | int w_Body_setMassData(lua_State *L) |
| 324 | { |
| 325 | Body *t = luax_checkbody(L, 1); |
| 326 | float x = (float)luaL_checknumber(L, 2); |
| 327 | float y = (float)luaL_checknumber(L, 3); |
| 328 | float m = (float)luaL_checknumber(L, 4); |
| 329 | float i = (float)luaL_checknumber(L, 5); |
| 330 | luax_catchexcept(L, [&](){ t->setMassData(x, y, m, i); }); |
| 331 | return 0; |
| 332 | } |
| 333 | |
| 334 | int w_Body_setMass(lua_State *L) |
| 335 | { |
| 336 | Body *t = luax_checkbody(L, 1); |
| 337 | float m = (float)luaL_checknumber(L, 2); |
| 338 | luax_catchexcept(L, [&](){ t->setMass(m); }); |
| 339 | return 0; |
| 340 | } |
| 341 | |
| 342 | int w_Body_setInertia(lua_State *L) |
| 343 | { |
| 344 | Body *t = luax_checkbody(L, 1); |
| 345 | float i = (float)luaL_checknumber(L, 2); |
| 346 | luax_catchexcept(L, [&](){ t->setInertia(i); }); |
| 347 | return 0; |
| 348 | } |
| 349 | |
| 350 | int w_Body_setAngularDamping(lua_State *L) |
| 351 | { |
| 352 | Body *t = luax_checkbody(L, 1); |
| 353 | float arg1 = (float)luaL_checknumber(L, 2); |
| 354 | t->setAngularDamping(arg1); |
| 355 | return 0; |
| 356 | } |
| 357 | |
| 358 | int w_Body_setLinearDamping(lua_State *L) |
| 359 | { |
| 360 | Body *t = luax_checkbody(L, 1); |
| 361 | float arg1 = (float)luaL_checknumber(L, 2); |
| 362 | t->setLinearDamping(arg1); |
| 363 | return 0; |
| 364 | } |
| 365 | |
| 366 | int w_Body_setGravityScale(lua_State *L) |
| 367 | { |
| 368 | Body *t = luax_checkbody(L, 1); |
| 369 | float arg1 = (float)luaL_checknumber(L, 2); |
| 370 | t->setGravityScale(arg1); |
| 371 | return 0; |
| 372 | } |
| 373 | |
| 374 | int w_Body_setType(lua_State *L) |
| 375 | { |
| 376 | Body *t = luax_checkbody(L, 1); |
| 377 | const char *typeStr = luaL_checkstring(L, 2); |
| 378 | Body::Type type; |
| 379 | Body::getConstant(typeStr, type); |
| 380 | luax_catchexcept(L, [&](){ t->setType(type); }); |
| 381 | return 0; |
| 382 | } |
| 383 | |
| 384 | int w_Body_getWorldPoint(lua_State *L) |
| 385 | { |
| 386 | Body *t = luax_checkbody(L, 1); |
| 387 | |
| 388 | float x = (float)luaL_checknumber(L, 2); |
| 389 | float y = (float)luaL_checknumber(L, 3); |
| 390 | float x_o, y_o; |
| 391 | t->getWorldPoint(x, y, x_o, y_o); |
| 392 | lua_pushnumber(L, x_o); |
| 393 | lua_pushnumber(L, y_o); |
| 394 | |
| 395 | return 2; |
| 396 | } |
| 397 | |
| 398 | int w_Body_getWorldVector(lua_State *L) |
| 399 | { |
| 400 | Body *t = luax_checkbody(L, 1); |
| 401 | |
| 402 | float x = (float)luaL_checknumber(L, 2); |
| 403 | float y = (float)luaL_checknumber(L, 3); |
| 404 | float x_o, y_o; |
| 405 | t->getWorldVector(x, y, x_o, y_o); |
| 406 | lua_pushnumber(L, x_o); |
| 407 | lua_pushnumber(L, y_o); |
| 408 | |
| 409 | return 2; |
| 410 | } |
| 411 | |
| 412 | int w_Body_getWorldPoints(lua_State *L) |
| 413 | { |
| 414 | Body *t = luax_checkbody(L, 1); |
| 415 | lua_remove(L, 1); |
| 416 | return t->getWorldPoints(L); |
| 417 | } |
| 418 | |
| 419 | int w_Body_getLocalPoint(lua_State *L) |
| 420 | { |
| 421 | Body *t = luax_checkbody(L, 1); |
| 422 | |
| 423 | float x = (float)luaL_checknumber(L, 2); |
| 424 | float y = (float)luaL_checknumber(L, 3); |
| 425 | float x_o, y_o; |
| 426 | t->getLocalPoint(x, y, x_o, y_o); |
| 427 | lua_pushnumber(L, x_o); |
| 428 | lua_pushnumber(L, y_o); |
| 429 | |
| 430 | return 2; |
| 431 | } |
| 432 | |
| 433 | int w_Body_getLocalVector(lua_State *L) |
| 434 | { |
| 435 | Body *t = luax_checkbody(L, 1); |
| 436 | |
| 437 | float x = (float)luaL_checknumber(L, 2); |
| 438 | float y = (float)luaL_checknumber(L, 3); |
| 439 | float x_o, y_o; |
| 440 | t->getLocalVector(x, y, x_o, y_o); |
| 441 | lua_pushnumber(L, x_o); |
| 442 | lua_pushnumber(L, y_o); |
| 443 | |
| 444 | return 2; |
| 445 | } |
| 446 | |
| 447 | int w_Body_getLocalPoints(lua_State *L) |
| 448 | { |
| 449 | Body *t = luax_checkbody(L, 1); |
| 450 | lua_remove(L, 1); |
| 451 | return t->getLocalPoints(L); |
| 452 | } |
| 453 | |
| 454 | int w_Body_getLinearVelocityFromWorldPoint(lua_State *L) |
| 455 | { |
| 456 | Body *t = luax_checkbody(L, 1); |
| 457 | |
| 458 | float x = (float)luaL_checknumber(L, 2); |
| 459 | float y = (float)luaL_checknumber(L, 3); |
| 460 | float x_o, y_o; |
| 461 | t->getLinearVelocityFromWorldPoint(x, y, x_o, y_o); |
| 462 | lua_pushnumber(L, x_o); |
| 463 | lua_pushnumber(L, y_o); |
| 464 | |
| 465 | return 2; |
| 466 | } |
| 467 | |
| 468 | int w_Body_getLinearVelocityFromLocalPoint(lua_State *L) |
| 469 | { |
| 470 | Body *t = luax_checkbody(L, 1); |
| 471 | |
| 472 | float x = (float)luaL_checknumber(L, 2); |
| 473 | float y = (float)luaL_checknumber(L, 3); |
| 474 | float x_o, y_o; |
| 475 | t->getLinearVelocityFromLocalPoint(x, y, x_o, y_o); |
| 476 | lua_pushnumber(L, x_o); |
| 477 | lua_pushnumber(L, y_o); |
| 478 | |
| 479 | return 2; |
| 480 | } |
| 481 | |
| 482 | int w_Body_isBullet(lua_State *L) |
| 483 | { |
| 484 | Body *t = luax_checkbody(L, 1); |
| 485 | luax_pushboolean(L, t->isBullet()); |
| 486 | return 1; |
| 487 | } |
| 488 | |
| 489 | int w_Body_setBullet(lua_State *L) |
| 490 | { |
| 491 | Body *t = luax_checkbody(L, 1); |
| 492 | bool b = luax_checkboolean(L, 2); |
| 493 | t->setBullet(b); |
| 494 | return 0; |
| 495 | } |
| 496 | |
| 497 | int w_Body_isActive(lua_State *L) |
| 498 | { |
| 499 | Body *t = luax_checkbody(L, 1); |
| 500 | luax_pushboolean(L, t->isActive()); |
| 501 | return 1; |
| 502 | } |
| 503 | |
| 504 | int w_Body_isAwake(lua_State *L) |
| 505 | { |
| 506 | Body *t = luax_checkbody(L, 1); |
| 507 | luax_pushboolean(L, t->isAwake()); |
| 508 | return 1; |
| 509 | } |
| 510 | |
| 511 | int w_Body_setSleepingAllowed(lua_State *L) |
| 512 | { |
| 513 | Body *t = luax_checkbody(L, 1); |
| 514 | bool b = luax_checkboolean(L, 2); |
| 515 | t->setSleepingAllowed(b); |
| 516 | return 0; |
| 517 | } |
| 518 | |
| 519 | int w_Body_isSleepingAllowed(lua_State *L) |
| 520 | { |
| 521 | Body *t = luax_checkbody(L, 1); |
| 522 | lua_pushboolean(L, t->isSleepingAllowed()); |
| 523 | return 1; |
| 524 | } |
| 525 | |
| 526 | int w_Body_setActive(lua_State *L) |
| 527 | { |
| 528 | Body *t = luax_checkbody(L, 1); |
| 529 | bool b = luax_checkboolean(L, 2); |
| 530 | luax_catchexcept(L, [&](){ t->setActive(b); }); |
| 531 | return 0; |
| 532 | } |
| 533 | |
| 534 | int w_Body_setAwake(lua_State *L) |
| 535 | { |
| 536 | Body *t = luax_checkbody(L, 1); |
| 537 | bool b = luax_checkboolean(L, 2); |
| 538 | t->setAwake(b); |
| 539 | return 0; |
| 540 | } |
| 541 | |
| 542 | int w_Body_setFixedRotation(lua_State *L) |
| 543 | { |
| 544 | Body *t = luax_checkbody(L, 1); |
| 545 | bool b = luax_checkboolean(L, 2); |
| 546 | luax_catchexcept(L, [&](){ t->setFixedRotation(b); }); |
| 547 | return 0; |
| 548 | } |
| 549 | |
| 550 | int w_Body_isFixedRotation(lua_State *L) |
| 551 | { |
| 552 | Body *t = luax_checkbody(L, 1); |
| 553 | bool b = t->isFixedRotation(); |
| 554 | luax_pushboolean(L, b); |
| 555 | return 1; |
| 556 | } |
| 557 | |
| 558 | int w_Body_isTouching(lua_State *L) |
| 559 | { |
| 560 | Body *t = luax_checkbody(L, 1); |
| 561 | Body *other = luax_checkbody(L, 2); |
| 562 | luax_pushboolean(L, t->isTouching(other)); |
| 563 | return 1; |
| 564 | } |
| 565 | |
| 566 | int w_Body_getWorld(lua_State *L) |
| 567 | { |
| 568 | Body *t = luax_checkbody(L, 1); |
| 569 | World *world = t->getWorld(); |
| 570 | luax_pushtype(L, world); |
| 571 | return 1; |
| 572 | } |
| 573 | |
| 574 | int w_Body_getFixtures(lua_State *L) |
| 575 | { |
| 576 | Body *t = luax_checkbody(L, 1); |
| 577 | lua_remove(L, 1); |
| 578 | int n = 0; |
| 579 | luax_catchexcept(L, [&](){ n = t->getFixtures(L); }); |
| 580 | return n; |
| 581 | } |
| 582 | |
| 583 | int w_Body_getJoints(lua_State *L) |
| 584 | { |
| 585 | Body *t = luax_checkbody(L, 1); |
| 586 | lua_remove(L, 1); |
| 587 | int n = 0; |
| 588 | luax_catchexcept(L, [&](){ n = t->getJoints(L); }); |
| 589 | return n; |
| 590 | } |
| 591 | |
| 592 | int w_Body_getContacts(lua_State *L) |
| 593 | { |
| 594 | Body *t = luax_checkbody(L, 1); |
| 595 | lua_remove(L, 1); |
| 596 | int n = 0; |
| 597 | luax_catchexcept(L, [&](){ n = t->getContacts(L); }); |
| 598 | return n; |
| 599 | } |
| 600 | |
| 601 | int w_Body_destroy(lua_State *L) |
| 602 | { |
| 603 | Body *t = luax_checkbody(L, 1); |
| 604 | luax_catchexcept(L, [&](){ t->destroy(); }); |
| 605 | return 0; |
| 606 | } |
| 607 | |
| 608 | int w_Body_isDestroyed(lua_State *L) |
| 609 | { |
| 610 | Body *b = luax_checktype<Body>(L, 1); |
| 611 | luax_pushboolean(L, b->body == nullptr); |
| 612 | return 1; |
| 613 | } |
| 614 | |
| 615 | int w_Body_setUserData(lua_State *L) |
| 616 | { |
| 617 | Body *t = luax_checkbody(L, 1); |
| 618 | lua_remove(L, 1); |
| 619 | return t->setUserData(L); |
| 620 | } |
| 621 | |
| 622 | int w_Body_getUserData(lua_State *L) |
| 623 | { |
| 624 | Body *t = luax_checkbody(L, 1); |
| 625 | lua_remove(L, 1); |
| 626 | return t->getUserData(L); |
| 627 | } |
| 628 | |
| 629 | int w_Body_getFixtureList(lua_State *L) |
| 630 | { |
| 631 | luax_markdeprecated(L, "Body:getFixtureList" , API_METHOD, DEPRECATED_RENAMED, "Body:getFixtures" ); |
| 632 | return w_Body_getFixtures(L); |
| 633 | } |
| 634 | |
| 635 | int w_Body_getJointList(lua_State *L) |
| 636 | { |
| 637 | luax_markdeprecated(L, "Body:getJointList" , API_METHOD, DEPRECATED_RENAMED, "Body:getJoints" ); |
| 638 | return w_Body_getJoints(L); |
| 639 | } |
| 640 | |
| 641 | int w_Body_getContactList(lua_State *L) |
| 642 | { |
| 643 | luax_markdeprecated(L, "Body:getContactList" , API_METHOD, DEPRECATED_RENAMED, "Body:getContacts" ); |
| 644 | return w_Body_getContacts(L); |
| 645 | } |
| 646 | |
| 647 | static const luaL_Reg w_Body_functions[] = |
| 648 | { |
| 649 | { "getX" , w_Body_getX }, |
| 650 | { "getY" , w_Body_getY }, |
| 651 | { "getAngle" , w_Body_getAngle }, |
| 652 | { "getPosition" , w_Body_getPosition }, |
| 653 | { "getTransform" , w_Body_getTransform }, |
| 654 | { "setTransform" , w_Body_setTransform }, |
| 655 | { "getLinearVelocity" , w_Body_getLinearVelocity }, |
| 656 | { "getWorldCenter" , w_Body_getWorldCenter }, |
| 657 | { "getLocalCenter" , w_Body_getLocalCenter }, |
| 658 | { "getAngularVelocity" , w_Body_getAngularVelocity }, |
| 659 | { "getMass" , w_Body_getMass }, |
| 660 | { "getInertia" , w_Body_getInertia }, |
| 661 | { "getMassData" , w_Body_getMassData }, |
| 662 | { "getAngularDamping" , w_Body_getAngularDamping }, |
| 663 | { "getLinearDamping" , w_Body_getLinearDamping }, |
| 664 | { "getGravityScale" , w_Body_getGravityScale }, |
| 665 | { "getType" , w_Body_getType }, |
| 666 | { "applyLinearImpulse" , w_Body_applyLinearImpulse }, |
| 667 | { "applyAngularImpulse" , w_Body_applyAngularImpulse }, |
| 668 | { "applyTorque" , w_Body_applyTorque }, |
| 669 | { "applyForce" , w_Body_applyForce }, |
| 670 | { "setX" , w_Body_setX }, |
| 671 | { "setY" , w_Body_setY }, |
| 672 | { "setLinearVelocity" , w_Body_setLinearVelocity }, |
| 673 | { "setAngle" , w_Body_setAngle }, |
| 674 | { "setAngularVelocity" , w_Body_setAngularVelocity }, |
| 675 | { "setPosition" , w_Body_setPosition }, |
| 676 | { "resetMassData" , w_Body_resetMassData }, |
| 677 | { "setMassData" , w_Body_setMassData }, |
| 678 | { "setMass" , w_Body_setMass }, |
| 679 | { "setInertia" , w_Body_setInertia }, |
| 680 | { "setAngularDamping" , w_Body_setAngularDamping }, |
| 681 | { "setLinearDamping" , w_Body_setLinearDamping }, |
| 682 | { "setGravityScale" , w_Body_setGravityScale }, |
| 683 | { "setType" , w_Body_setType }, |
| 684 | { "getWorldPoint" , w_Body_getWorldPoint }, |
| 685 | { "getWorldVector" , w_Body_getWorldVector }, |
| 686 | { "getWorldPoints" , w_Body_getWorldPoints }, |
| 687 | { "getLocalPoint" , w_Body_getLocalPoint }, |
| 688 | { "getLocalVector" , w_Body_getLocalVector }, |
| 689 | { "getLocalPoints" , w_Body_getLocalPoints }, |
| 690 | { "getLinearVelocityFromWorldPoint" , w_Body_getLinearVelocityFromWorldPoint }, |
| 691 | { "getLinearVelocityFromLocalPoint" , w_Body_getLinearVelocityFromLocalPoint }, |
| 692 | { "isBullet" , w_Body_isBullet }, |
| 693 | { "setBullet" , w_Body_setBullet }, |
| 694 | { "isActive" , w_Body_isActive }, |
| 695 | { "isAwake" , w_Body_isAwake }, |
| 696 | { "setSleepingAllowed" , w_Body_setSleepingAllowed }, |
| 697 | { "isSleepingAllowed" , w_Body_isSleepingAllowed }, |
| 698 | { "setActive" , w_Body_setActive }, |
| 699 | { "setAwake" , w_Body_setAwake }, |
| 700 | { "setFixedRotation" , w_Body_setFixedRotation }, |
| 701 | { "isFixedRotation" , w_Body_isFixedRotation }, |
| 702 | { "isTouching" , w_Body_isTouching }, |
| 703 | { "getWorld" , w_Body_getWorld }, |
| 704 | { "getFixtures" , w_Body_getFixtures }, |
| 705 | { "getJoints" , w_Body_getJoints }, |
| 706 | { "getContacts" , w_Body_getContacts }, |
| 707 | { "destroy" , w_Body_destroy }, |
| 708 | { "isDestroyed" , w_Body_isDestroyed }, |
| 709 | { "setUserData" , w_Body_setUserData }, |
| 710 | { "getUserData" , w_Body_getUserData }, |
| 711 | |
| 712 | // Deprectaed |
| 713 | { "getFixtureList" , w_Body_getFixtureList }, |
| 714 | { "getJointList" , w_Body_getJointList }, |
| 715 | { "getContactList" , w_Body_getContactList }, |
| 716 | |
| 717 | { 0, 0 } |
| 718 | }; |
| 719 | |
| 720 | extern "C" int luaopen_body(lua_State *L) |
| 721 | { |
| 722 | return luax_register_type(L, &Body::type, w_Body_functions, nullptr); |
| 723 | } |
| 724 | |
| 725 | } // box2d |
| 726 | } // physics |
| 727 | } // love |
| 728 | |