1 | /** |
2 | * Copyright (c) 2006-2023 LOVE Development Team |
3 | * |
4 | * This software is provided 'as-is', without any express or implied |
5 | * warranty. In no event will the authors be held liable for any damages |
6 | * arising from the use of this software. |
7 | * |
8 | * Permission is granted to anyone to use this software for any purpose, |
9 | * including commercial applications, and to alter it and redistribute it |
10 | * freely, subject to the following restrictions: |
11 | * |
12 | * 1. The origin of this software must not be misrepresented; you must not |
13 | * claim that you wrote the original software. If you use this software |
14 | * in a product, an acknowledgment in the product documentation would be |
15 | * appreciated but is not required. |
16 | * 2. Altered source versions must be plainly marked as such, and must not be |
17 | * misrepresented as being the original software. |
18 | * 3. This notice may not be removed or altered from any source distribution. |
19 | **/ |
20 | |
21 | #include "common/config.h" |
22 | |
23 | #ifdef LOVE_SUPPORT_GME |
24 | |
25 | #include "common/Exception.h" |
26 | #include "GmeDecoder.h" |
27 | |
28 | namespace love |
29 | { |
30 | namespace sound |
31 | { |
32 | namespace lullaby |
33 | { |
34 | |
35 | GmeDecoder::GmeDecoder(Data *data, int bufferSize) |
36 | : Decoder(data, bufferSize) |
37 | , emu(0) |
38 | , num_tracks(0) |
39 | , cur_track(0) |
40 | { |
41 | void *d = data->getData(); |
42 | int s = data->getSize(); |
43 | |
44 | if (gme_open_data(d, s, &emu, sampleRate) != 0) |
45 | throw love::Exception("Could not open game music file" ); |
46 | |
47 | num_tracks = gme_track_count(emu); |
48 | |
49 | try |
50 | { |
51 | if (num_tracks <= 0) |
52 | throw love::Exception("Game music file has no tracks" ); |
53 | |
54 | if (gme_start_track(emu, cur_track) != 0) |
55 | throw love::Exception("Could not start game music playback" ); |
56 | } |
57 | catch (love::Exception &) |
58 | { |
59 | gme_delete(emu); |
60 | throw; |
61 | } |
62 | } |
63 | |
64 | GmeDecoder::~GmeDecoder() |
65 | { |
66 | if (emu) |
67 | gme_delete(emu); |
68 | } |
69 | |
70 | bool GmeDecoder::accepts(const std::string &ext) |
71 | { |
72 | static const std::string supported[] = |
73 | { |
74 | "ay" , "gbs" , "gym" , "hes" , "kss" , "nsf" , |
75 | "nsfe" , "sap" , "spc" , "vgm" , "vgz" , "" |
76 | }; |
77 | |
78 | for (int i = 0; !(supported[i].empty()); i++) |
79 | { |
80 | if (supported[i].compare(ext) == 0) |
81 | return true; |
82 | } |
83 | |
84 | return false; |
85 | } |
86 | |
87 | love::sound::Decoder *GmeDecoder::clone() |
88 | { |
89 | return new GmeDecoder(data.get(), bufferSize); |
90 | } |
91 | |
92 | int GmeDecoder::decode() |
93 | { |
94 | short *sbuf = static_cast<short*>(buffer); |
95 | int size = bufferSize / sizeof(short); |
96 | |
97 | if (gme_play(emu, size, sbuf) != 0) |
98 | throw love::Exception("Error while decoding game music" ); |
99 | |
100 | if (!eof && gme_track_ended(emu)) |
101 | { |
102 | // Start the next track if this one ended. |
103 | if (cur_track < num_tracks - 1) |
104 | gme_start_track(emu, ++cur_track); |
105 | else |
106 | eof = true; |
107 | } |
108 | |
109 | return bufferSize; |
110 | } |
111 | |
112 | bool GmeDecoder::seek(double s) |
113 | { |
114 | return gme_seek(emu, static_cast<long>(s * 1000.0)) != 0; |
115 | } |
116 | |
117 | bool GmeDecoder::rewind() |
118 | { |
119 | // If we're in the first track, rewind. |
120 | if (cur_track == 0) |
121 | return gme_seek(emu, 0) == 0; |
122 | else |
123 | { |
124 | // Otherwise, start from the first track again. |
125 | cur_track = 0; |
126 | return gme_start_track(emu, cur_track) == 0; |
127 | } |
128 | } |
129 | |
130 | bool GmeDecoder::isSeekable() |
131 | { |
132 | return true; |
133 | } |
134 | |
135 | int GmeDecoder::getChannelCount() const |
136 | { |
137 | return 2; |
138 | } |
139 | |
140 | int GmeDecoder::getBitDepth() const |
141 | { |
142 | return 16; |
143 | } |
144 | |
145 | double GmeDecoder::getDuration() |
146 | { |
147 | return -1; |
148 | } |
149 | |
150 | } // lullaby |
151 | } // sound |
152 | } // love |
153 | |
154 | #endif // LOVE_SUPPORT_GME |
155 | |