1/*
2** $Id: luaconf.h $
3** Configuration file for Lua
4** See Copyright Notice in lua.h
5*/
6
7
8#ifndef luaconf_h
9#define luaconf_h
10
11#include <limits.h>
12#include <stddef.h>
13
14
15/*
16** ===================================================================
17** General Configuration File for Lua
18**
19** Some definitions here can be changed externally, through the
20** compiler (e.g., with '-D' options). Those are protected by
21** '#if !defined' guards. However, several other definitions should
22** be changed directly here, either because they affect the Lua
23** ABI (by making the changes here, you ensure that all software
24** connected to Lua, such as C libraries, will be compiled with the
25** same configuration); or because they are seldom changed.
26**
27** Search for "@@" to find all configurable definitions.
28** ===================================================================
29*/
30
31
32/*
33** {====================================================================
34** System Configuration: macros to adapt (if needed) Lua to some
35** particular platform, for instance restricting it to C89.
36** =====================================================================
37*/
38
39/*
40@@ LUA_USE_C89 controls the use of non-ISO-C89 features.
41** Define it if you want Lua to avoid the use of a few C99 features
42** or Windows-specific features on Windows.
43*/
44/* #define LUA_USE_C89 */
45
46
47/*
48** By default, Lua on Windows use (some) specific Windows features
49*/
50#if !defined(LUA_USE_C89) && defined(_WIN32) && !defined(_WIN32_WCE)
51#define LUA_USE_WINDOWS /* enable goodies for regular Windows */
52#endif
53
54
55#if defined(LUA_USE_WINDOWS)
56#define LUA_DL_DLL /* enable support for DLL */
57#define LUA_USE_C89 /* broadly, Windows is C89 */
58#endif
59
60
61#if defined(LUA_USE_LINUX)
62#define LUA_USE_POSIX
63#define LUA_USE_DLOPEN /* needs an extra library: -ldl */
64#endif
65
66
67#if defined(LUA_USE_MACOSX)
68#define LUA_USE_POSIX
69#define LUA_USE_DLOPEN /* MacOS does not need -ldl */
70#endif
71
72
73/*
74@@ LUAI_IS32INT is true iff 'int' has (at least) 32 bits.
75*/
76#define LUAI_IS32INT ((UINT_MAX >> 30) >= 3)
77
78/* }================================================================== */
79
80
81
82/*
83** {==================================================================
84** Configuration for Number types.
85** ===================================================================
86*/
87
88/*
89@@ LUA_32BITS enables Lua with 32-bit integers and 32-bit floats.
90*/
91/* #define LUA_32BITS */
92
93
94/*
95@@ LUA_C89_NUMBERS ensures that Lua uses the largest types available for
96** C89 ('long' and 'double'); Windows always has '__int64', so it does
97** not need to use this case.
98*/
99#if defined(LUA_USE_C89) && !defined(LUA_USE_WINDOWS)
100#define LUA_C89_NUMBERS
101#endif
102
103
104/*
105@@ LUA_INT_TYPE defines the type for Lua integers.
106@@ LUA_FLOAT_TYPE defines the type for Lua floats.
107** Lua should work fine with any mix of these options supported
108** by your C compiler. The usual configurations are 64-bit integers
109** and 'double' (the default), 32-bit integers and 'float' (for
110** restricted platforms), and 'long'/'double' (for C compilers not
111** compliant with C99, which may not have support for 'long long').
112*/
113
114/* predefined options for LUA_INT_TYPE */
115#define LUA_INT_INT 1
116#define LUA_INT_LONG 2
117#define LUA_INT_LONGLONG 3
118
119/* predefined options for LUA_FLOAT_TYPE */
120#define LUA_FLOAT_FLOAT 1
121#define LUA_FLOAT_DOUBLE 2
122#define LUA_FLOAT_LONGDOUBLE 3
123
124#if defined(LUA_32BITS) /* { */
125/*
126** 32-bit integers and 'float'
127*/
128#if LUAI_IS32INT /* use 'int' if big enough */
129#define LUA_INT_TYPE LUA_INT_INT
130#else /* otherwise use 'long' */
131#define LUA_INT_TYPE LUA_INT_LONG
132#endif
133#define LUA_FLOAT_TYPE LUA_FLOAT_FLOAT
134
135#elif defined(LUA_C89_NUMBERS) /* }{ */
136/*
137** largest types available for C89 ('long' and 'double')
138*/
139#define LUA_INT_TYPE LUA_INT_LONG
140#define LUA_FLOAT_TYPE LUA_FLOAT_DOUBLE
141
142#endif /* } */
143
144
145/*
146** default configuration for 64-bit Lua ('long long' and 'double')
147*/
148#if !defined(LUA_INT_TYPE)
149#define LUA_INT_TYPE LUA_INT_LONGLONG
150#endif
151
152#if !defined(LUA_FLOAT_TYPE)
153#define LUA_FLOAT_TYPE LUA_FLOAT_DOUBLE
154#endif
155
156/* }================================================================== */
157
158
159
160/*
161** {==================================================================
162** Configuration for Paths.
163** ===================================================================
164*/
165
166/*
167** LUA_PATH_SEP is the character that separates templates in a path.
168** LUA_PATH_MARK is the string that marks the substitution points in a
169** template.
170** LUA_EXEC_DIR in a Windows path is replaced by the executable's
171** directory.
172*/
173#define LUA_PATH_SEP ";"
174#define LUA_PATH_MARK "?"
175#define LUA_EXEC_DIR "!"
176
177
178/*
179@@ LUA_PATH_DEFAULT is the default path that Lua uses to look for
180** Lua libraries.
181@@ LUA_CPATH_DEFAULT is the default path that Lua uses to look for
182** C libraries.
183** CHANGE them if your machine has a non-conventional directory
184** hierarchy or if you want to install your libraries in
185** non-conventional directories.
186*/
187
188#define LUA_VDIR LUA_VERSION_MAJOR "." LUA_VERSION_MINOR
189#if defined(_WIN32) /* { */
190/*
191** In Windows, any exclamation mark ('!') in the path is replaced by the
192** path of the directory of the executable file of the current process.
193*/
194#define LUA_LDIR "!\\lua\\"
195#define LUA_CDIR "!\\"
196#define LUA_SHRDIR "!\\..\\share\\lua\\" LUA_VDIR "\\"
197
198#if !defined(LUA_PATH_DEFAULT)
199#define LUA_PATH_DEFAULT \
200 LUA_LDIR"?.lua;" LUA_LDIR"?\\init.lua;" \
201 LUA_CDIR"?.lua;" LUA_CDIR"?\\init.lua;" \
202 LUA_SHRDIR"?.lua;" LUA_SHRDIR"?\\init.lua;" \
203 ".\\?.lua;" ".\\?\\init.lua"
204#endif
205
206#if !defined(LUA_CPATH_DEFAULT)
207#define LUA_CPATH_DEFAULT \
208 LUA_CDIR"?.dll;" \
209 LUA_CDIR"..\\lib\\lua\\" LUA_VDIR "\\?.dll;" \
210 LUA_CDIR"loadall.dll;" ".\\?.dll"
211#endif
212
213#else /* }{ */
214
215#define LUA_ROOT "/usr/local/"
216#define LUA_LDIR LUA_ROOT "share/lua/" LUA_VDIR "/"
217#define LUA_CDIR LUA_ROOT "lib/lua/" LUA_VDIR "/"
218
219#if !defined(LUA_PATH_DEFAULT)
220#define LUA_PATH_DEFAULT \
221 LUA_LDIR"?.lua;" LUA_LDIR"?/init.lua;" \
222 LUA_CDIR"?.lua;" LUA_CDIR"?/init.lua;" \
223 "./?.lua;" "./?/init.lua"
224#endif
225
226#if !defined(LUA_CPATH_DEFAULT)
227#define LUA_CPATH_DEFAULT \
228 LUA_CDIR"?.so;" LUA_CDIR"loadall.so;" "./?.so"
229#endif
230
231#endif /* } */
232
233
234/*
235@@ LUA_DIRSEP is the directory separator (for submodules).
236** CHANGE it if your machine does not use "/" as the directory separator
237** and is not Windows. (On Windows Lua automatically uses "\".)
238*/
239#if !defined(LUA_DIRSEP)
240
241#if defined(_WIN32)
242#define LUA_DIRSEP "\\"
243#else
244#define LUA_DIRSEP "/"
245#endif
246
247#endif
248
249/* }================================================================== */
250
251
252/*
253** {==================================================================
254** Marks for exported symbols in the C code
255** ===================================================================
256*/
257
258/*
259@@ LUA_API is a mark for all core API functions.
260@@ LUALIB_API is a mark for all auxiliary library functions.
261@@ LUAMOD_API is a mark for all standard library opening functions.
262** CHANGE them if you need to define those functions in some special way.
263** For instance, if you want to create one Windows DLL with the core and
264** the libraries, you may want to use the following definition (define
265** LUA_BUILD_AS_DLL to get it).
266*/
267#if defined(LUA_BUILD_AS_DLL) /* { */
268
269#if defined(LUA_CORE) || defined(LUA_LIB) /* { */
270#define LUA_API __declspec(dllexport)
271#else /* }{ */
272#define LUA_API __declspec(dllimport)
273#endif /* } */
274
275#else /* }{ */
276
277#define LUA_API extern
278
279#endif /* } */
280
281
282/*
283** More often than not the libs go together with the core.
284*/
285#define LUALIB_API LUA_API
286#define LUAMOD_API LUA_API
287
288
289/*
290@@ LUAI_FUNC is a mark for all extern functions that are not to be
291** exported to outside modules.
292@@ LUAI_DDEF and LUAI_DDEC are marks for all extern (const) variables,
293** none of which to be exported to outside modules (LUAI_DDEF for
294** definitions and LUAI_DDEC for declarations).
295** CHANGE them if you need to mark them in some special way. Elf/gcc
296** (versions 3.2 and later) mark them as "hidden" to optimize access
297** when Lua is compiled as a shared library. Not all elf targets support
298** this attribute. Unfortunately, gcc does not offer a way to check
299** whether the target offers that support, and those without support
300** give a warning about it. To avoid these warnings, change to the
301** default definition.
302*/
303#if defined(__GNUC__) && ((__GNUC__*100 + __GNUC_MINOR__) >= 302) && \
304 defined(__ELF__) /* { */
305#define LUAI_FUNC __attribute__((visibility("internal"))) extern
306#else /* }{ */
307#define LUAI_FUNC extern
308#endif /* } */
309
310#define LUAI_DDEC(dec) LUAI_FUNC dec
311#define LUAI_DDEF /* empty */
312
313/* }================================================================== */
314
315
316/*
317** {==================================================================
318** Compatibility with previous versions
319** ===================================================================
320*/
321
322/*
323@@ LUA_COMPAT_5_3 controls other macros for compatibility with Lua 5.3.
324** You can define it to get all options, or change specific options
325** to fit your specific needs.
326*/
327#if defined(LUA_COMPAT_5_3) /* { */
328
329/*
330@@ LUA_COMPAT_MATHLIB controls the presence of several deprecated
331** functions in the mathematical library.
332** (These functions were already officially removed in 5.3;
333** nevertheless they are still available here.)
334*/
335#define LUA_COMPAT_MATHLIB
336
337/*
338@@ LUA_COMPAT_APIINTCASTS controls the presence of macros for
339** manipulating other integer types (lua_pushunsigned, lua_tounsigned,
340** luaL_checkint, luaL_checklong, etc.)
341** (These macros were also officially removed in 5.3, but they are still
342** available here.)
343*/
344#define LUA_COMPAT_APIINTCASTS
345
346
347/*
348@@ LUA_COMPAT_LT_LE controls the emulation of the '__le' metamethod
349** using '__lt'.
350*/
351#define LUA_COMPAT_LT_LE
352
353
354/*
355@@ The following macros supply trivial compatibility for some
356** changes in the API. The macros themselves document how to
357** change your code to avoid using them.
358** (Once more, these macros were officially removed in 5.3, but they are
359** still available here.)
360*/
361#define lua_strlen(L,i) lua_rawlen(L, (i))
362
363#define lua_objlen(L,i) lua_rawlen(L, (i))
364
365#define lua_equal(L,idx1,idx2) lua_compare(L,(idx1),(idx2),LUA_OPEQ)
366#define lua_lessthan(L,idx1,idx2) lua_compare(L,(idx1),(idx2),LUA_OPLT)
367
368#endif /* } */
369
370/* }================================================================== */
371
372
373
374/*
375** {==================================================================
376** Configuration for Numbers.
377** Change these definitions if no predefined LUA_FLOAT_* / LUA_INT_*
378** satisfy your needs.
379** ===================================================================
380*/
381
382/*
383@@ LUA_NUMBER is the floating-point type used by Lua.
384@@ LUAI_UACNUMBER is the result of a 'default argument promotion'
385@@ over a floating number.
386@@ l_floatatt(x) corrects float attribute 'x' to the proper float type
387** by prefixing it with one of FLT/DBL/LDBL.
388@@ LUA_NUMBER_FRMLEN is the length modifier for writing floats.
389@@ LUA_NUMBER_FMT is the format for writing floats.
390@@ lua_number2str converts a float to a string.
391@@ l_mathop allows the addition of an 'l' or 'f' to all math operations.
392@@ l_floor takes the floor of a float.
393@@ lua_str2number converts a decimal numeral to a number.
394*/
395
396
397/* The following definitions are good for most cases here */
398
399#define l_floor(x) (l_mathop(floor)(x))
400
401#define lua_number2str(s,sz,n) \
402 l_sprintf((s), sz, LUA_NUMBER_FMT, (LUAI_UACNUMBER)(n))
403
404/*
405@@ lua_numbertointeger converts a float number with an integral value
406** to an integer, or returns 0 if float is not within the range of
407** a lua_Integer. (The range comparisons are tricky because of
408** rounding. The tests here assume a two-complement representation,
409** where MININTEGER always has an exact representation as a float;
410** MAXINTEGER may not have one, and therefore its conversion to float
411** may have an ill-defined value.)
412*/
413#define lua_numbertointeger(n,p) \
414 ((n) >= (LUA_NUMBER)(LUA_MININTEGER) && \
415 (n) < -(LUA_NUMBER)(LUA_MININTEGER) && \
416 (*(p) = (LUA_INTEGER)(n), 1))
417
418
419/* now the variable definitions */
420
421#if LUA_FLOAT_TYPE == LUA_FLOAT_FLOAT /* { single float */
422
423#define LUA_NUMBER float
424
425#define l_floatatt(n) (FLT_##n)
426
427#define LUAI_UACNUMBER double
428
429#define LUA_NUMBER_FRMLEN ""
430#define LUA_NUMBER_FMT "%.7g"
431
432#define l_mathop(op) op##f
433
434#define lua_str2number(s,p) strtof((s), (p))
435
436
437#elif LUA_FLOAT_TYPE == LUA_FLOAT_LONGDOUBLE /* }{ long double */
438
439#define LUA_NUMBER long double
440
441#define l_floatatt(n) (LDBL_##n)
442
443#define LUAI_UACNUMBER long double
444
445#define LUA_NUMBER_FRMLEN "L"
446#define LUA_NUMBER_FMT "%.19Lg"
447
448#define l_mathop(op) op##l
449
450#define lua_str2number(s,p) strtold((s), (p))
451
452#elif LUA_FLOAT_TYPE == LUA_FLOAT_DOUBLE /* }{ double */
453
454#define LUA_NUMBER double
455
456#define l_floatatt(n) (DBL_##n)
457
458#define LUAI_UACNUMBER double
459
460#define LUA_NUMBER_FRMLEN ""
461#define LUA_NUMBER_FMT "%.14g"
462
463#define l_mathop(op) op
464
465#define lua_str2number(s,p) strtod((s), (p))
466
467#else /* }{ */
468
469#error "numeric float type not defined"
470
471#endif /* } */
472
473
474
475/*
476@@ LUA_INTEGER is the integer type used by Lua.
477**
478@@ LUA_UNSIGNED is the unsigned version of LUA_INTEGER.
479**
480@@ LUAI_UACINT is the result of a 'default argument promotion'
481@@ over a LUA_INTEGER.
482@@ LUA_INTEGER_FRMLEN is the length modifier for reading/writing integers.
483@@ LUA_INTEGER_FMT is the format for writing integers.
484@@ LUA_MAXINTEGER is the maximum value for a LUA_INTEGER.
485@@ LUA_MININTEGER is the minimum value for a LUA_INTEGER.
486@@ LUA_MAXUNSIGNED is the maximum value for a LUA_UNSIGNED.
487@@ LUA_UNSIGNEDBITS is the number of bits in a LUA_UNSIGNED.
488@@ lua_integer2str converts an integer to a string.
489*/
490
491
492/* The following definitions are good for most cases here */
493
494#define LUA_INTEGER_FMT "%" LUA_INTEGER_FRMLEN "d"
495
496#define LUAI_UACINT LUA_INTEGER
497
498#define lua_integer2str(s,sz,n) \
499 l_sprintf((s), sz, LUA_INTEGER_FMT, (LUAI_UACINT)(n))
500
501/*
502** use LUAI_UACINT here to avoid problems with promotions (which
503** can turn a comparison between unsigneds into a signed comparison)
504*/
505#define LUA_UNSIGNED unsigned LUAI_UACINT
506
507
508#define LUA_UNSIGNEDBITS (sizeof(LUA_UNSIGNED) * CHAR_BIT)
509
510
511/* now the variable definitions */
512
513#if LUA_INT_TYPE == LUA_INT_INT /* { int */
514
515#define LUA_INTEGER int
516#define LUA_INTEGER_FRMLEN ""
517
518#define LUA_MAXINTEGER INT_MAX
519#define LUA_MININTEGER INT_MIN
520
521#define LUA_MAXUNSIGNED UINT_MAX
522
523#elif LUA_INT_TYPE == LUA_INT_LONG /* }{ long */
524
525#define LUA_INTEGER long
526#define LUA_INTEGER_FRMLEN "l"
527
528#define LUA_MAXINTEGER LONG_MAX
529#define LUA_MININTEGER LONG_MIN
530
531#define LUA_MAXUNSIGNED ULONG_MAX
532
533#elif LUA_INT_TYPE == LUA_INT_LONGLONG /* }{ long long */
534
535/* use presence of macro LLONG_MAX as proxy for C99 compliance */
536#if defined(LLONG_MAX) /* { */
537/* use ISO C99 stuff */
538
539#define LUA_INTEGER long long
540#define LUA_INTEGER_FRMLEN "ll"
541
542#define LUA_MAXINTEGER LLONG_MAX
543#define LUA_MININTEGER LLONG_MIN
544
545#define LUA_MAXUNSIGNED ULLONG_MAX
546
547#elif defined(LUA_USE_WINDOWS) /* }{ */
548/* in Windows, can use specific Windows types */
549
550#define LUA_INTEGER __int64
551#define LUA_INTEGER_FRMLEN "I64"
552
553#define LUA_MAXINTEGER _I64_MAX
554#define LUA_MININTEGER _I64_MIN
555
556#define LUA_MAXUNSIGNED _UI64_MAX
557
558#else /* }{ */
559
560#error "Compiler does not support 'long long'. Use option '-DLUA_32BITS' \
561 or '-DLUA_C89_NUMBERS' (see file 'luaconf.h' for details)"
562
563#endif /* } */
564
565#else /* }{ */
566
567#error "numeric integer type not defined"
568
569#endif /* } */
570
571/* }================================================================== */
572
573
574/*
575** {==================================================================
576** Dependencies with C99 and other C details
577** ===================================================================
578*/
579
580/*
581@@ l_sprintf is equivalent to 'snprintf' or 'sprintf' in C89.
582** (All uses in Lua have only one format item.)
583*/
584#if !defined(LUA_USE_C89)
585#define l_sprintf(s,sz,f,i) snprintf(s,sz,f,i)
586#else
587#define l_sprintf(s,sz,f,i) ((void)(sz), sprintf(s,f,i))
588#endif
589
590
591/*
592@@ lua_strx2number converts a hexadecimal numeral to a number.
593** In C99, 'strtod' does that conversion. Otherwise, you can
594** leave 'lua_strx2number' undefined and Lua will provide its own
595** implementation.
596*/
597#if !defined(LUA_USE_C89)
598#define lua_strx2number(s,p) lua_str2number(s,p)
599#endif
600
601
602/*
603@@ lua_pointer2str converts a pointer to a readable string in a
604** non-specified way.
605*/
606#define lua_pointer2str(buff,sz,p) l_sprintf(buff,sz,"%p",p)
607
608
609/*
610@@ lua_number2strx converts a float to a hexadecimal numeral.
611** In C99, 'sprintf' (with format specifiers '%a'/'%A') does that.
612** Otherwise, you can leave 'lua_number2strx' undefined and Lua will
613** provide its own implementation.
614*/
615#if !defined(LUA_USE_C89)
616#define lua_number2strx(L,b,sz,f,n) \
617 ((void)L, l_sprintf(b,sz,f,(LUAI_UACNUMBER)(n)))
618#endif
619
620
621/*
622** 'strtof' and 'opf' variants for math functions are not valid in
623** C89. Otherwise, the macro 'HUGE_VALF' is a good proxy for testing the
624** availability of these variants. ('math.h' is already included in
625** all files that use these macros.)
626*/
627#if defined(LUA_USE_C89) || (defined(HUGE_VAL) && !defined(HUGE_VALF))
628#undef l_mathop /* variants not available */
629#undef lua_str2number
630#define l_mathop(op) (lua_Number)op /* no variant */
631#define lua_str2number(s,p) ((lua_Number)strtod((s), (p)))
632#endif
633
634
635/*
636@@ LUA_KCONTEXT is the type of the context ('ctx') for continuation
637** functions. It must be a numerical type; Lua will use 'intptr_t' if
638** available, otherwise it will use 'ptrdiff_t' (the nearest thing to
639** 'intptr_t' in C89)
640*/
641#define LUA_KCONTEXT ptrdiff_t
642
643#if !defined(LUA_USE_C89) && defined(__STDC_VERSION__) && \
644 __STDC_VERSION__ >= 199901L
645#include <stdint.h>
646#if defined(INTPTR_MAX) /* even in C99 this type is optional */
647#undef LUA_KCONTEXT
648#define LUA_KCONTEXT intptr_t
649#endif
650#endif
651
652
653/*
654@@ lua_getlocaledecpoint gets the locale "radix character" (decimal point).
655** Change that if you do not want to use C locales. (Code using this
656** macro must include the header 'locale.h'.)
657*/
658#if !defined(lua_getlocaledecpoint)
659#define lua_getlocaledecpoint() (localeconv()->decimal_point[0])
660#endif
661
662/* }================================================================== */
663
664
665/*
666** {==================================================================
667** Language Variations
668** =====================================================================
669*/
670
671/*
672@@ LUA_NOCVTN2S/LUA_NOCVTS2N control how Lua performs some
673** coercions. Define LUA_NOCVTN2S to turn off automatic coercion from
674** numbers to strings. Define LUA_NOCVTS2N to turn off automatic
675** coercion from strings to numbers.
676*/
677/* #define LUA_NOCVTN2S */
678/* #define LUA_NOCVTS2N */
679
680
681/*
682@@ LUA_USE_APICHECK turns on several consistency checks on the C API.
683** Define it as a help when debugging C code.
684*/
685#if defined(LUA_USE_APICHECK)
686#include <assert.h>
687#define luai_apicheck(l,e) assert(e)
688#endif
689
690/* }================================================================== */
691
692
693/*
694** {==================================================================
695** Macros that affect the API and must be stable (that is, must be the
696** same when you compile Lua and when you compile code that links to
697** Lua).
698** =====================================================================
699*/
700
701/*
702@@ LUAI_MAXSTACK limits the size of the Lua stack.
703** CHANGE it if you need a different limit. This limit is arbitrary;
704** its only purpose is to stop Lua from consuming unlimited stack
705** space (and to reserve some numbers for pseudo-indices).
706** (It must fit into max(size_t)/32.)
707*/
708#if LUAI_IS32INT
709#define LUAI_MAXSTACK 1000000
710#else
711#define LUAI_MAXSTACK 15000
712#endif
713
714
715/*
716@@ LUA_EXTRASPACE defines the size of a raw memory area associated with
717** a Lua state with very fast access.
718** CHANGE it if you need a different size.
719*/
720#define LUA_EXTRASPACE (sizeof(void *))
721
722
723/*
724@@ LUA_IDSIZE gives the maximum size for the description of the source
725@@ of a function in debug information.
726** CHANGE it if you want a different size.
727*/
728#define LUA_IDSIZE 60
729
730
731/*
732@@ LUAL_BUFFERSIZE is the buffer size used by the lauxlib buffer system.
733*/
734#define LUAL_BUFFERSIZE ((int)(16 * sizeof(void*) * sizeof(lua_Number)))
735
736
737/*
738@@ LUAI_MAXALIGN defines fields that, when used in a union, ensure
739** maximum alignment for the other items in that union.
740*/
741#define LUAI_MAXALIGN lua_Number n; double u; void *s; lua_Integer i; long l
742
743/* }================================================================== */
744
745
746
747
748
749/* =================================================================== */
750
751/*
752** Local configuration. You can use this space to add your redefinitions
753** without modifying the main part of the file.
754*/
755
756
757
758
759
760#endif
761
762