1 | /* |
2 | ** $Id: luaconf.h,v 1.82.1.7 2008/02/11 16:25:08 roberto Exp $ |
3 | ** Configuration file for Lua |
4 | ** See Copyright Notice in lua.h |
5 | */ |
6 | |
7 | |
8 | #ifndef lconfig_h |
9 | #define lconfig_h |
10 | |
11 | #include <limits.h> |
12 | #include <stddef.h> |
13 | |
14 | |
15 | /* |
16 | ** ================================================================== |
17 | ** Search for "@@" to find all configurable definitions. |
18 | ** =================================================================== |
19 | */ |
20 | |
21 | |
22 | /* |
23 | @@ LUA_ANSI controls the use of non-ansi features. |
24 | ** CHANGE it (define it) if you want Lua to avoid the use of any |
25 | ** non-ansi feature or library. |
26 | */ |
27 | #if defined(__STRICT_ANSI__) |
28 | #define LUA_ANSI |
29 | #endif |
30 | |
31 | |
32 | #if !defined(LUA_ANSI) && defined(_WIN32) |
33 | #define LUA_WIN |
34 | #endif |
35 | |
36 | #if defined(LUA_USE_LINUX) |
37 | #define LUA_USE_POSIX |
38 | #define LUA_USE_DLOPEN /* needs an extra library: -ldl */ |
39 | #define LUA_USE_READLINE /* needs some extra libraries */ |
40 | #endif |
41 | |
42 | #if defined(LUA_USE_MACOSX) |
43 | #define LUA_USE_POSIX |
44 | #define LUA_DL_DYLD /* does not need extra library */ |
45 | #endif |
46 | |
47 | |
48 | |
49 | /* |
50 | @@ LUA_USE_POSIX includes all functionallity listed as X/Open System |
51 | @* Interfaces Extension (XSI). |
52 | ** CHANGE it (define it) if your system is XSI compatible. |
53 | */ |
54 | #if defined(LUA_USE_POSIX) |
55 | #define LUA_USE_MKSTEMP |
56 | #define LUA_USE_ISATTY |
57 | #define LUA_USE_POPEN |
58 | #define LUA_USE_ULONGJMP |
59 | #endif |
60 | |
61 | |
62 | /* |
63 | @@ LUA_PATH and LUA_CPATH are the names of the environment variables that |
64 | @* Lua check to set its paths. |
65 | @@ LUA_INIT is the name of the environment variable that Lua |
66 | @* checks for initialization code. |
67 | ** CHANGE them if you want different names. |
68 | */ |
69 | #define LUA_PATH "LUA_PATH" |
70 | #define LUA_CPATH "LUA_CPATH" |
71 | #define LUA_INIT "LUA_INIT" |
72 | |
73 | |
74 | /* |
75 | @@ LUA_PATH_DEFAULT is the default path that Lua uses to look for |
76 | @* Lua libraries. |
77 | @@ LUA_CPATH_DEFAULT is the default path that Lua uses to look for |
78 | @* C libraries. |
79 | ** CHANGE them if your machine has a non-conventional directory |
80 | ** hierarchy or if you want to install your libraries in |
81 | ** non-conventional directories. |
82 | */ |
83 | #if defined(_WIN32) |
84 | /* |
85 | ** In Windows, any exclamation mark ('!') in the path is replaced by the |
86 | ** path of the directory of the executable file of the current process. |
87 | */ |
88 | #define LUA_LDIR "!\\lua\\" |
89 | #define LUA_CDIR "!\\" |
90 | #define LUA_PATH_DEFAULT \ |
91 | ".\\?.lua;" LUA_LDIR"?.lua;" LUA_LDIR"?\\init.lua;" \ |
92 | LUA_CDIR"?.lua;" LUA_CDIR"?\\init.lua" |
93 | #define LUA_CPATH_DEFAULT \ |
94 | ".\\?.dll;" LUA_CDIR"?.dll;" LUA_CDIR"loadall.dll" |
95 | |
96 | #else |
97 | #define LUA_ROOT "/usr/local/" |
98 | #define LUA_LDIR LUA_ROOT "share/lua/5.1/" |
99 | #define LUA_CDIR LUA_ROOT "lib/lua/5.1/" |
100 | #define LUA_PATH_DEFAULT \ |
101 | "./?.lua;" LUA_LDIR"?.lua;" LUA_LDIR"?/init.lua;" \ |
102 | LUA_CDIR"?.lua;" LUA_CDIR"?/init.lua" |
103 | #define LUA_CPATH_DEFAULT \ |
104 | "./?.so;" LUA_CDIR"?.so;" LUA_CDIR"loadall.so" |
105 | #endif |
106 | |
107 | |
108 | /* |
109 | @@ LUA_DIRSEP is the directory separator (for submodules). |
110 | ** CHANGE it if your machine does not use "/" as the directory separator |
111 | ** and is not Windows. (On Windows Lua automatically uses "\".) |
112 | */ |
113 | #if defined(_WIN32) |
114 | #define LUA_DIRSEP "\\" |
115 | #else |
116 | #define LUA_DIRSEP "/" |
117 | #endif |
118 | |
119 | |
120 | /* |
121 | @@ LUA_PATHSEP is the character that separates templates in a path. |
122 | @@ LUA_PATH_MARK is the string that marks the substitution points in a |
123 | @* template. |
124 | @@ LUA_EXECDIR in a Windows path is replaced by the executable's |
125 | @* directory. |
126 | @@ LUA_IGMARK is a mark to ignore all before it when bulding the |
127 | @* luaopen_ function name. |
128 | ** CHANGE them if for some reason your system cannot use those |
129 | ** characters. (E.g., if one of those characters is a common character |
130 | ** in file/directory names.) Probably you do not need to change them. |
131 | */ |
132 | #define LUA_PATHSEP ";" |
133 | #define LUA_PATH_MARK "?" |
134 | #define LUA_EXECDIR "!" |
135 | #define LUA_IGMARK "-" |
136 | |
137 | |
138 | /* |
139 | @@ LUA_INTEGER is the integral type used by lua_pushinteger/lua_tointeger. |
140 | ** CHANGE that if ptrdiff_t is not adequate on your machine. (On most |
141 | ** machines, ptrdiff_t gives a good choice between int or long.) |
142 | */ |
143 | #define LUA_INTEGER ptrdiff_t |
144 | |
145 | |
146 | /* |
147 | @@ LUA_API is a mark for all core API functions. |
148 | @@ LUALIB_API is a mark for all standard library functions. |
149 | ** CHANGE them if you need to define those functions in some special way. |
150 | ** For instance, if you want to create one Windows DLL with the core and |
151 | ** the libraries, you may want to use the following definition (define |
152 | ** LUA_BUILD_AS_DLL to get it). |
153 | */ |
154 | #if defined(LUA_BUILD_AS_DLL) |
155 | |
156 | #if defined(LUA_CORE) || defined(LUA_LIB) |
157 | #define LUA_API __declspec(dllexport) |
158 | #else |
159 | #define LUA_API __declspec(dllimport) |
160 | #endif |
161 | |
162 | #else |
163 | |
164 | #define LUA_API extern |
165 | |
166 | #endif |
167 | |
168 | /* more often than not the libs go together with the core */ |
169 | #define LUALIB_API LUA_API |
170 | |
171 | |
172 | /* |
173 | @@ LUAI_FUNC is a mark for all extern functions that are not to be |
174 | @* exported to outside modules. |
175 | @@ LUAI_DATA is a mark for all extern (const) variables that are not to |
176 | @* be exported to outside modules. |
177 | ** CHANGE them if you need to mark them in some special way. Elf/gcc |
178 | ** (versions 3.2 and later) mark them as "hidden" to optimize access |
179 | ** when Lua is compiled as a shared library. |
180 | */ |
181 | #if defined(luaall_c) |
182 | #define LUAI_FUNC static |
183 | #define LUAI_DATA /* empty */ |
184 | |
185 | #elif defined(__GNUC__) && ((__GNUC__*100 + __GNUC_MINOR__) >= 302) && \ |
186 | defined(__ELF__) |
187 | #define LUAI_FUNC __attribute__((visibility("hidden"))) extern |
188 | #define LUAI_DATA LUAI_FUNC |
189 | |
190 | #else |
191 | #define LUAI_FUNC extern |
192 | #define LUAI_DATA extern |
193 | #endif |
194 | |
195 | |
196 | |
197 | /* |
198 | @@ LUA_QL describes how error messages quote program elements. |
199 | ** CHANGE it if you want a different appearance. |
200 | */ |
201 | #define LUA_QL(x) "'" x "'" |
202 | #define LUA_QS LUA_QL("%s") |
203 | |
204 | |
205 | /* |
206 | @@ LUA_IDSIZE gives the maximum size for the description of the source |
207 | @* of a function in debug information. |
208 | ** CHANGE it if you want a different size. |
209 | */ |
210 | #define LUA_IDSIZE 60 |
211 | |
212 | |
213 | /* |
214 | ** {================================================================== |
215 | ** Stand-alone configuration |
216 | ** =================================================================== |
217 | */ |
218 | |
219 | #if defined(lua_c) || defined(luaall_c) |
220 | |
221 | /* |
222 | @@ lua_stdin_is_tty detects whether the standard input is a 'tty' (that |
223 | @* is, whether we're running lua interactively). |
224 | ** CHANGE it if you have a better definition for non-POSIX/non-Windows |
225 | ** systems. |
226 | */ |
227 | #if defined(LUA_USE_ISATTY) |
228 | #include <unistd.h> |
229 | #define lua_stdin_is_tty() isatty(0) |
230 | #elif defined(LUA_WIN) |
231 | #include <io.h> |
232 | #include <stdio.h> |
233 | #define lua_stdin_is_tty() _isatty(_fileno(stdin)) |
234 | #else |
235 | #define lua_stdin_is_tty() 1 /* assume stdin is a tty */ |
236 | #endif |
237 | |
238 | |
239 | /* |
240 | @@ LUA_PROMPT is the default prompt used by stand-alone Lua. |
241 | @@ LUA_PROMPT2 is the default continuation prompt used by stand-alone Lua. |
242 | ** CHANGE them if you want different prompts. (You can also change the |
243 | ** prompts dynamically, assigning to globals _PROMPT/_PROMPT2.) |
244 | */ |
245 | #define LUA_PROMPT "> " |
246 | #define LUA_PROMPT2 ">> " |
247 | |
248 | |
249 | /* |
250 | @@ LUA_PROGNAME is the default name for the stand-alone Lua program. |
251 | ** CHANGE it if your stand-alone interpreter has a different name and |
252 | ** your system is not able to detect that name automatically. |
253 | */ |
254 | #define LUA_PROGNAME "lua" |
255 | |
256 | |
257 | /* |
258 | @@ LUA_MAXINPUT is the maximum length for an input line in the |
259 | @* stand-alone interpreter. |
260 | ** CHANGE it if you need longer lines. |
261 | */ |
262 | #define LUA_MAXINPUT 512 |
263 | |
264 | |
265 | /* |
266 | @@ lua_readline defines how to show a prompt and then read a line from |
267 | @* the standard input. |
268 | @@ lua_saveline defines how to "save" a read line in a "history". |
269 | @@ lua_freeline defines how to free a line read by lua_readline. |
270 | ** CHANGE them if you want to improve this functionality (e.g., by using |
271 | ** GNU readline and history facilities). |
272 | */ |
273 | #if defined(LUA_USE_READLINE) |
274 | #include <stdio.h> |
275 | #include <readline/readline.h> |
276 | #include <readline/history.h> |
277 | #define lua_readline(L,b,p) ((void)L, ((b)=readline(p)) != NULL) |
278 | #define lua_saveline(L,idx) \ |
279 | if (lua_strlen(L,idx) > 0) /* non-empty line? */ \ |
280 | add_history(lua_tostring(L, idx)); /* add it to history */ |
281 | #define lua_freeline(L,b) ((void)L, free(b)) |
282 | #else |
283 | #define lua_readline(L,b,p) \ |
284 | ((void)L, fputs(p, stdout), fflush(stdout), /* show prompt */ \ |
285 | fgets(b, LUA_MAXINPUT, stdin) != NULL) /* get line */ |
286 | #define lua_saveline(L,idx) { (void)L; (void)idx; } |
287 | #define lua_freeline(L,b) { (void)L; (void)b; } |
288 | #endif |
289 | |
290 | #endif |
291 | |
292 | /* }================================================================== */ |
293 | |
294 | |
295 | /* |
296 | @@ LUAI_GCPAUSE defines the default pause between garbage-collector cycles |
297 | @* as a percentage. |
298 | ** CHANGE it if you want the GC to run faster or slower (higher values |
299 | ** mean larger pauses which mean slower collection.) You can also change |
300 | ** this value dynamically. |
301 | */ |
302 | #define LUAI_GCPAUSE 200 /* 200% (wait memory to double before next GC) */ |
303 | |
304 | |
305 | /* |
306 | @@ LUAI_GCMUL defines the default speed of garbage collection relative to |
307 | @* memory allocation as a percentage. |
308 | ** CHANGE it if you want to change the granularity of the garbage |
309 | ** collection. (Higher values mean coarser collections. 0 represents |
310 | ** infinity, where each step performs a full collection.) You can also |
311 | ** change this value dynamically. |
312 | */ |
313 | #define LUAI_GCMUL 200 /* GC runs 'twice the speed' of memory allocation */ |
314 | |
315 | |
316 | |
317 | /* |
318 | @@ LUA_COMPAT_GETN controls compatibility with old getn behavior. |
319 | ** CHANGE it (define it) if you want exact compatibility with the |
320 | ** behavior of setn/getn in Lua 5.0. |
321 | */ |
322 | #undef LUA_COMPAT_GETN |
323 | |
324 | /* |
325 | @@ LUA_COMPAT_LOADLIB controls compatibility about global loadlib. |
326 | ** CHANGE it to undefined as soon as you do not need a global 'loadlib' |
327 | ** function (the function is still available as 'package.loadlib'). |
328 | */ |
329 | #undef LUA_COMPAT_LOADLIB |
330 | |
331 | /* |
332 | @@ LUA_COMPAT_VARARG controls compatibility with old vararg feature. |
333 | ** CHANGE it to undefined as soon as your programs use only '...' to |
334 | ** access vararg parameters (instead of the old 'arg' table). |
335 | */ |
336 | #define LUA_COMPAT_VARARG |
337 | |
338 | /* |
339 | @@ LUA_COMPAT_MOD controls compatibility with old math.mod function. |
340 | ** CHANGE it to undefined as soon as your programs use 'math.fmod' or |
341 | ** the new '%' operator instead of 'math.mod'. |
342 | */ |
343 | #define LUA_COMPAT_MOD |
344 | |
345 | /* |
346 | @@ LUA_COMPAT_LSTR controls compatibility with old long string nesting |
347 | @* facility. |
348 | ** CHANGE it to 2 if you want the old behaviour, or undefine it to turn |
349 | ** off the advisory error when nesting [[...]]. |
350 | */ |
351 | #define LUA_COMPAT_LSTR 1 |
352 | |
353 | /* |
354 | @@ LUA_COMPAT_GFIND controls compatibility with old 'string.gfind' name. |
355 | ** CHANGE it to undefined as soon as you rename 'string.gfind' to |
356 | ** 'string.gmatch'. |
357 | */ |
358 | #define LUA_COMPAT_GFIND |
359 | |
360 | /* |
361 | @@ LUA_COMPAT_OPENLIB controls compatibility with old 'luaL_openlib' |
362 | @* behavior. |
363 | ** CHANGE it to undefined as soon as you replace to 'luaL_register' |
364 | ** your uses of 'luaL_openlib' |
365 | */ |
366 | #define LUA_COMPAT_OPENLIB |
367 | |
368 | |
369 | |
370 | /* |
371 | @@ luai_apicheck is the assert macro used by the Lua-C API. |
372 | ** CHANGE luai_apicheck if you want Lua to perform some checks in the |
373 | ** parameters it gets from API calls. This may slow down the interpreter |
374 | ** a bit, but may be quite useful when debugging C code that interfaces |
375 | ** with Lua. A useful redefinition is to use assert.h. |
376 | */ |
377 | #if defined(LUA_USE_APICHECK) |
378 | #include <assert.h> |
379 | #define luai_apicheck(L,o) { (void)L; assert(o); } |
380 | #else |
381 | #define luai_apicheck(L,o) { (void)L; } |
382 | #endif |
383 | |
384 | |
385 | /* |
386 | @@ LUAI_BITSINT defines the number of bits in an int. |
387 | ** CHANGE here if Lua cannot automatically detect the number of bits of |
388 | ** your machine. Probably you do not need to change this. |
389 | */ |
390 | /* avoid overflows in comparison */ |
391 | #if INT_MAX-20 < 32760 |
392 | #define LUAI_BITSINT 16 |
393 | #elif INT_MAX > 2147483640L |
394 | /* int has at least 32 bits */ |
395 | #define LUAI_BITSINT 32 |
396 | #else |
397 | #error "you must define LUA_BITSINT with number of bits in an integer" |
398 | #endif |
399 | |
400 | |
401 | /* |
402 | @@ LUAI_UINT32 is an unsigned integer with at least 32 bits. |
403 | @@ LUAI_INT32 is an signed integer with at least 32 bits. |
404 | @@ LUAI_UMEM is an unsigned integer big enough to count the total |
405 | @* memory used by Lua. |
406 | @@ LUAI_MEM is a signed integer big enough to count the total memory |
407 | @* used by Lua. |
408 | ** CHANGE here if for some weird reason the default definitions are not |
409 | ** good enough for your machine. (The definitions in the 'else' |
410 | ** part always works, but may waste space on machines with 64-bit |
411 | ** longs.) Probably you do not need to change this. |
412 | */ |
413 | #if LUAI_BITSINT >= 32 |
414 | #define LUAI_UINT32 unsigned int |
415 | #define LUAI_INT32 int |
416 | #define LUAI_MAXINT32 INT_MAX |
417 | #define LUAI_UMEM size_t |
418 | #define LUAI_MEM ptrdiff_t |
419 | #else |
420 | /* 16-bit ints */ |
421 | #define LUAI_UINT32 unsigned long |
422 | #define LUAI_INT32 long |
423 | #define LUAI_MAXINT32 LONG_MAX |
424 | #define LUAI_UMEM unsigned long |
425 | #define LUAI_MEM long |
426 | #endif |
427 | |
428 | |
429 | /* |
430 | @@ LUAI_MAXCALLS limits the number of nested calls. |
431 | ** CHANGE it if you need really deep recursive calls. This limit is |
432 | ** arbitrary; its only purpose is to stop infinite recursion before |
433 | ** exhausting memory. |
434 | */ |
435 | #define LUAI_MAXCALLS 20000 |
436 | |
437 | |
438 | /* |
439 | @@ LUAI_MAXCSTACK limits the number of Lua stack slots that a C function |
440 | @* can use. |
441 | ** CHANGE it if you need lots of (Lua) stack space for your C |
442 | ** functions. This limit is arbitrary; its only purpose is to stop C |
443 | ** functions to consume unlimited stack space. (must be smaller than |
444 | ** -LUA_REGISTRYINDEX) |
445 | */ |
446 | #define LUAI_MAXCSTACK 8000 |
447 | |
448 | |
449 | |
450 | /* |
451 | ** {================================================================== |
452 | ** CHANGE (to smaller values) the following definitions if your system |
453 | ** has a small C stack. (Or you may want to change them to larger |
454 | ** values if your system has a large C stack and these limits are |
455 | ** too rigid for you.) Some of these constants control the size of |
456 | ** stack-allocated arrays used by the compiler or the interpreter, while |
457 | ** others limit the maximum number of recursive calls that the compiler |
458 | ** or the interpreter can perform. Values too large may cause a C stack |
459 | ** overflow for some forms of deep constructs. |
460 | ** =================================================================== |
461 | */ |
462 | |
463 | |
464 | /* |
465 | @@ LUAI_MAXCCALLS is the maximum depth for nested C calls (short) and |
466 | @* syntactical nested non-terminals in a program. |
467 | */ |
468 | #define LUAI_MAXCCALLS 200 |
469 | |
470 | |
471 | /* |
472 | @@ LUAI_MAXVARS is the maximum number of local variables per function |
473 | @* (must be smaller than 250). |
474 | */ |
475 | #define LUAI_MAXVARS 200 |
476 | |
477 | |
478 | /* |
479 | @@ LUAI_MAXUPVALUES is the maximum number of upvalues per function |
480 | @* (must be smaller than 250). |
481 | */ |
482 | #define LUAI_MAXUPVALUES 60 |
483 | |
484 | |
485 | /* |
486 | @@ LUAL_BUFFERSIZE is the buffer size used by the lauxlib buffer system. |
487 | */ |
488 | #define LUAL_BUFFERSIZE BUFSIZ |
489 | |
490 | /* }================================================================== */ |
491 | |
492 | |
493 | |
494 | |
495 | /* |
496 | ** {================================================================== |
497 | @@ LUA_NUMBER is the type of numbers in Lua. |
498 | ** CHANGE the following definitions only if you want to build Lua |
499 | ** with a number type different from double. You may also need to |
500 | ** change lua_number2int & lua_number2integer. |
501 | ** =================================================================== |
502 | */ |
503 | |
504 | #define LUA_NUMBER_DOUBLE |
505 | #define LUA_NUMBER double |
506 | |
507 | /* |
508 | @@ LUAI_UACNUMBER is the result of an 'usual argument conversion' |
509 | @* over a number. |
510 | */ |
511 | #define LUAI_UACNUMBER double |
512 | |
513 | |
514 | /* |
515 | @@ LUA_NUMBER_SCAN is the format for reading numbers. |
516 | @@ LUA_NUMBER_FMT is the format for writing numbers. |
517 | @@ lua_number2str converts a number to a string. |
518 | @@ LUAI_MAXNUMBER2STR is maximum size of previous conversion. |
519 | @@ lua_str2number converts a string to a number. |
520 | */ |
521 | #define LUA_NUMBER_SCAN "%lf" |
522 | #define LUA_NUMBER_FMT "%.14g" |
523 | #define lua_number2str(s,n) sprintf((s), LUA_NUMBER_FMT, (n)) |
524 | #define LUAI_MAXNUMBER2STR 32 /* 16 digits, sign, point, and \0 */ |
525 | #define lua_str2number(s,p) strtod((s), (p)) |
526 | |
527 | |
528 | /* |
529 | @@ The luai_num* macros define the primitive operations over numbers. |
530 | */ |
531 | #if defined(LUA_CORE) |
532 | #include <math.h> |
533 | #define luai_numadd(a,b) ((a)+(b)) |
534 | #define luai_numsub(a,b) ((a)-(b)) |
535 | #define luai_nummul(a,b) ((a)*(b)) |
536 | #define luai_numdiv(a,b) ((a)/(b)) |
537 | #define luai_nummod(a,b) ((a) - floor((a)/(b))*(b)) |
538 | #define luai_numpow(a,b) (pow(a,b)) |
539 | #define luai_numunm(a) (-(a)) |
540 | #define luai_numeq(a,b) ((a)==(b)) |
541 | #define luai_numlt(a,b) ((a)<(b)) |
542 | #define luai_numle(a,b) ((a)<=(b)) |
543 | #define luai_numisnan(a) (!luai_numeq((a), (a))) |
544 | #endif |
545 | |
546 | |
547 | /* |
548 | @@ lua_number2int is a macro to convert lua_Number to int. |
549 | @@ lua_number2integer is a macro to convert lua_Number to lua_Integer. |
550 | ** CHANGE them if you know a faster way to convert a lua_Number to |
551 | ** int (with any rounding method and without throwing errors) in your |
552 | ** system. In Pentium machines, a naive typecast from double to int |
553 | ** in C is extremely slow, so any alternative is worth trying. |
554 | */ |
555 | |
556 | /* On a Pentium, resort to a trick */ |
557 | #if defined(LUA_NUMBER_DOUBLE) && !defined(LUA_ANSI) && !defined(__SSE2__) && \ |
558 | (defined(__i386) || defined (_M_IX86) || defined(__i386__)) |
559 | |
560 | /* On a Microsoft compiler, use assembler */ |
561 | #if defined(_MSC_VER) |
562 | |
563 | #define lua_number2int(i,d) __asm fld d __asm fistp i |
564 | #define lua_number2integer(i,n) lua_number2int(i, n) |
565 | |
566 | /* the next trick should work on any Pentium, but sometimes clashes |
567 | with a DirectX idiosyncrasy */ |
568 | #else |
569 | |
570 | union luai_Cast { double l_d; long l_l; }; |
571 | #define lua_number2int(i,d) \ |
572 | { volatile union luai_Cast u; u.l_d = (d) + 6755399441055744.0; (i) = u.l_l; } |
573 | #define lua_number2integer(i,n) lua_number2int(i, n) |
574 | |
575 | #endif |
576 | |
577 | |
578 | /* this option always works, but may be slow */ |
579 | #else |
580 | #define lua_number2int(i,d) ((i)=(int)(d)) |
581 | #define lua_number2integer(i,d) ((i)=(lua_Integer)(d)) |
582 | |
583 | #endif |
584 | |
585 | /* }================================================================== */ |
586 | |
587 | |
588 | /* |
589 | @@ LUAI_USER_ALIGNMENT_T is a type that requires maximum alignment. |
590 | ** CHANGE it if your system requires alignments larger than double. (For |
591 | ** instance, if your system supports long doubles and they must be |
592 | ** aligned in 16-byte boundaries, then you should add long double in the |
593 | ** union.) Probably you do not need to change this. |
594 | */ |
595 | #define LUAI_USER_ALIGNMENT_T union { double u; void *s; long l; } |
596 | |
597 | |
598 | /* |
599 | @@ LUAI_THROW/LUAI_TRY define how Lua does exception handling. |
600 | ** CHANGE them if you prefer to use longjmp/setjmp even with C++ |
601 | ** or if want/don't to use _longjmp/_setjmp instead of regular |
602 | ** longjmp/setjmp. By default, Lua handles errors with exceptions when |
603 | ** compiling as C++ code, with _longjmp/_setjmp when asked to use them, |
604 | ** and with longjmp/setjmp otherwise. |
605 | */ |
606 | #if defined(__cplusplus) |
607 | /* C++ exceptions */ |
608 | #define LUAI_THROW(L,c) throw(c) |
609 | #define LUAI_TRY(L,c,a) try { a } catch(...) \ |
610 | { if ((c)->status == 0) (c)->status = -1; } |
611 | #define luai_jmpbuf int /* dummy variable */ |
612 | |
613 | #elif defined(LUA_USE_ULONGJMP) |
614 | /* in Unix, try _longjmp/_setjmp (more efficient) */ |
615 | #define LUAI_THROW(L,c) _longjmp((c)->b, 1) |
616 | #define LUAI_TRY(L,c,a) if (_setjmp((c)->b) == 0) { a } |
617 | #define luai_jmpbuf jmp_buf |
618 | |
619 | #else |
620 | /* default handling with long jumps */ |
621 | #define LUAI_THROW(L,c) longjmp((c)->b, 1) |
622 | #define LUAI_TRY(L,c,a) if (setjmp((c)->b) == 0) { a } |
623 | #define luai_jmpbuf jmp_buf |
624 | |
625 | #endif |
626 | |
627 | |
628 | /* |
629 | @@ LUA_MAXCAPTURES is the maximum number of captures that a pattern |
630 | @* can do during pattern-matching. |
631 | ** CHANGE it if you need more captures. This limit is arbitrary. |
632 | */ |
633 | #define LUA_MAXCAPTURES 32 |
634 | |
635 | |
636 | /* |
637 | @@ lua_tmpnam is the function that the OS library uses to create a |
638 | @* temporary name. |
639 | @@ LUA_TMPNAMBUFSIZE is the maximum size of a name created by lua_tmpnam. |
640 | ** CHANGE them if you have an alternative to tmpnam (which is considered |
641 | ** insecure) or if you want the original tmpnam anyway. By default, Lua |
642 | ** uses tmpnam except when POSIX is available, where it uses mkstemp. |
643 | */ |
644 | #if defined(loslib_c) || defined(luaall_c) |
645 | |
646 | #if defined(LUA_USE_MKSTEMP) |
647 | #include <unistd.h> |
648 | #define LUA_TMPNAMBUFSIZE 32 |
649 | #define lua_tmpnam(b,e) { \ |
650 | strcpy(b, "/tmp/lua_XXXXXX"); \ |
651 | e = mkstemp(b); \ |
652 | if (e != -1) close(e); \ |
653 | e = (e == -1); } |
654 | |
655 | #else |
656 | #define LUA_TMPNAMBUFSIZE L_tmpnam |
657 | #define lua_tmpnam(b,e) { e = (tmpnam(b) == NULL); } |
658 | #endif |
659 | |
660 | #endif |
661 | |
662 | |
663 | /* |
664 | @@ lua_popen spawns a new process connected to the current one through |
665 | @* the file streams. |
666 | ** CHANGE it if you have a way to implement it in your system. |
667 | */ |
668 | #if defined(LUA_USE_POPEN) |
669 | |
670 | #define lua_popen(L,c,m) ((void)L, fflush(NULL), popen(c,m)) |
671 | #define lua_pclose(L,file) ((void)L, (pclose(file) != -1)) |
672 | |
673 | #elif defined(LUA_WIN) |
674 | |
675 | #define lua_popen(L,c,m) ((void)L, _popen(c,m)) |
676 | #define lua_pclose(L,file) ((void)L, (_pclose(file) != -1)) |
677 | |
678 | #else |
679 | |
680 | #define lua_popen(L,c,m) ((void)((void)c, m), \ |
681 | luaL_error(L, LUA_QL("popen") " not supported"), (FILE*)0) |
682 | #define lua_pclose(L,file) ((void)((void)L, file), 0) |
683 | |
684 | #endif |
685 | |
686 | /* |
687 | @@ LUA_DL_* define which dynamic-library system Lua should use. |
688 | ** CHANGE here if Lua has problems choosing the appropriate |
689 | ** dynamic-library system for your platform (either Windows' DLL, Mac's |
690 | ** dyld, or Unix's dlopen). If your system is some kind of Unix, there |
691 | ** is a good chance that it has dlopen, so LUA_DL_DLOPEN will work for |
692 | ** it. To use dlopen you also need to adapt the src/Makefile (probably |
693 | ** adding -ldl to the linker options), so Lua does not select it |
694 | ** automatically. (When you change the makefile to add -ldl, you must |
695 | ** also add -DLUA_USE_DLOPEN.) |
696 | ** If you do not want any kind of dynamic library, undefine all these |
697 | ** options. |
698 | ** By default, _WIN32 gets LUA_DL_DLL and MAC OS X gets LUA_DL_DYLD. |
699 | */ |
700 | #if defined(LUA_USE_DLOPEN) |
701 | #define LUA_DL_DLOPEN |
702 | #endif |
703 | |
704 | #if defined(LUA_WIN) |
705 | #define LUA_DL_DLL |
706 | #endif |
707 | |
708 | |
709 | /* |
710 | @@ LUAI_EXTRASPACE allows you to add user-specific data in a lua_State |
711 | @* (the data goes just *before* the lua_State pointer). |
712 | ** CHANGE (define) this if you really need that. This value must be |
713 | ** a multiple of the maximum alignment required for your machine. |
714 | */ |
715 | #define 0 |
716 | |
717 | |
718 | /* |
719 | @@ luai_userstate* allow user-specific actions on threads. |
720 | ** CHANGE them if you defined LUAI_EXTRASPACE and need to do something |
721 | ** extra when a thread is created/deleted/resumed/yielded. |
722 | */ |
723 | #define luai_userstateopen(L) ((void)L) |
724 | #define luai_userstateclose(L) ((void)L) |
725 | #define luai_userstatethread(L,L1) ((void)L) |
726 | #define luai_userstatefree(L) ((void)L) |
727 | #define luai_userstateresume(L,n) ((void)L) |
728 | #define luai_userstateyield(L,n) ((void)L) |
729 | |
730 | |
731 | /* |
732 | @@ LUA_INTFRMLEN is the length modifier for integer conversions |
733 | @* in 'string.format'. |
734 | @@ LUA_INTFRM_T is the integer type correspoding to the previous length |
735 | @* modifier. |
736 | ** CHANGE them if your system supports long long or does not support long. |
737 | */ |
738 | |
739 | #if defined(LUA_USELONGLONG) |
740 | |
741 | #define LUA_INTFRMLEN "ll" |
742 | #define LUA_INTFRM_T long long |
743 | |
744 | #else |
745 | |
746 | #define LUA_INTFRMLEN "l" |
747 | #define LUA_INTFRM_T long |
748 | |
749 | #endif |
750 | |
751 | |
752 | |
753 | /* =================================================================== */ |
754 | |
755 | /* |
756 | ** Local configuration. You can use this space to add your redefinitions |
757 | ** without modifying the main part of the file. |
758 | */ |
759 | |
760 | |
761 | |
762 | #endif |
763 | |
764 | |