1 | #ifndef MUPDF_FITZ_SHADE_H |
2 | #define MUPDF_FITZ_SHADE_H |
3 | |
4 | #include "mupdf/fitz/system.h" |
5 | #include "mupdf/fitz/context.h" |
6 | #include "mupdf/fitz/geometry.h" |
7 | #include "mupdf/fitz/store.h" |
8 | #include "mupdf/fitz/pixmap.h" |
9 | #include "mupdf/fitz/compressed-buffer.h" |
10 | |
11 | /* |
12 | * The shading code uses gouraud shaded triangle meshes. |
13 | */ |
14 | |
15 | enum |
16 | { |
17 | FZ_FUNCTION_BASED = 1, |
18 | FZ_LINEAR = 2, |
19 | FZ_RADIAL = 3, |
20 | FZ_MESH_TYPE4 = 4, |
21 | FZ_MESH_TYPE5 = 5, |
22 | FZ_MESH_TYPE6 = 6, |
23 | FZ_MESH_TYPE7 = 7 |
24 | }; |
25 | |
26 | /* |
27 | Structure is public to allow derived classes. Do not |
28 | access the members directly. |
29 | */ |
30 | typedef struct fz_shade_s |
31 | { |
32 | fz_storable storable; |
33 | |
34 | fz_rect bbox; /* can be fz_infinite_rect */ |
35 | fz_colorspace *colorspace; |
36 | |
37 | fz_matrix matrix; /* matrix from pattern dict */ |
38 | int use_background; /* background color for fills but not 'sh' */ |
39 | float background[FZ_MAX_COLORS]; |
40 | |
41 | /* Just to be confusing, PDF Shadings of Type 1 (Function Based |
42 | * Shadings), do NOT use_function, but all the others do. This |
43 | * is because Type 1 shadings take 2 inputs, whereas all the |
44 | * others (when used with a function take 1 input. The type 1 |
45 | * data is in the 'f' field of the union below. */ |
46 | int use_function; |
47 | float function[256][FZ_MAX_COLORS + 1]; |
48 | |
49 | int type; /* function, linear, radial, mesh */ |
50 | union |
51 | { |
52 | struct |
53 | { |
54 | int extend[2]; |
55 | float coords[2][3]; /* (x,y,r) twice */ |
56 | } l_or_r; |
57 | struct |
58 | { |
59 | int vprow; |
60 | int bpflag; |
61 | int bpcoord; |
62 | int bpcomp; |
63 | float x0, x1; |
64 | float y0, y1; |
65 | float c0[FZ_MAX_COLORS]; |
66 | float c1[FZ_MAX_COLORS]; |
67 | } m; |
68 | struct |
69 | { |
70 | fz_matrix matrix; |
71 | int xdivs; |
72 | int ydivs; |
73 | float domain[2][2]; |
74 | float *fn_vals; |
75 | } f; |
76 | } u; |
77 | |
78 | fz_compressed_buffer *buffer; |
79 | } fz_shade; |
80 | |
81 | fz_shade *fz_keep_shade(fz_context *ctx, fz_shade *shade); |
82 | void fz_drop_shade(fz_context *ctx, fz_shade *shade); |
83 | |
84 | void fz_drop_shade_imp(fz_context *ctx, fz_storable *shade); |
85 | |
86 | fz_rect fz_bound_shade(fz_context *ctx, fz_shade *shade, fz_matrix ctm); |
87 | |
88 | void fz_paint_shade(fz_context *ctx, fz_shade *shade, fz_colorspace *override_cs, fz_matrix ctm, fz_pixmap *dest, fz_color_params color_params, fz_irect bbox, const fz_overprint *eop); |
89 | |
90 | /* |
91 | * Handy routine for processing mesh based shades |
92 | */ |
93 | typedef struct fz_vertex_s fz_vertex; |
94 | |
95 | struct fz_vertex_s |
96 | { |
97 | fz_point p; |
98 | float c[FZ_MAX_COLORS]; |
99 | }; |
100 | |
101 | /* |
102 | Callback function type for use with |
103 | fz_process_shade. |
104 | |
105 | arg: Opaque pointer from fz_process_shade caller. |
106 | |
107 | v: Pointer to a fz_vertex structure to populate. |
108 | |
109 | c: Pointer to an array of floats used to populate v. |
110 | */ |
111 | typedef void (fz_shade_prepare_fn)(fz_context *ctx, void *arg, fz_vertex *v, const float *c); |
112 | |
113 | /* |
114 | Callback function type for use with |
115 | fz_process_shade. |
116 | |
117 | arg: Opaque pointer from fz_process_shade caller. |
118 | |
119 | av, bv, cv: Pointers to a fz_vertex structure describing |
120 | the corner locations and colors of a triangle to be |
121 | filled. |
122 | */ |
123 | typedef void (fz_shade_process_fn)(fz_context *ctx, void *arg, fz_vertex *av, fz_vertex *bv, fz_vertex *cv); |
124 | |
125 | void fz_process_shade(fz_context *ctx, fz_shade *shade, fz_matrix ctm, fz_rect scissor, |
126 | fz_shade_prepare_fn *prepare, |
127 | fz_shade_process_fn *process, |
128 | void *process_arg); |
129 | |
130 | #endif |
131 | |