1 | /* |
2 | * Copyright (c) 2007, Oracle and/or its affiliates. All rights reserved. |
3 | * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. |
4 | * |
5 | * This code is free software; you can redistribute it and/or modify it |
6 | * under the terms of the GNU General Public License version 2 only, as |
7 | * published by the Free Software Foundation. Oracle designates this |
8 | * particular file as subject to the "Classpath" exception as provided |
9 | * by Oracle in the LICENSE file that accompanied this code. |
10 | * |
11 | * This code is distributed in the hope that it will be useful, but WITHOUT |
12 | * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or |
13 | * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
14 | * version 2 for more details (a copy is included in the LICENSE file that |
15 | * accompanied this code). |
16 | * |
17 | * You should have received a copy of the GNU General Public License version |
18 | * 2 along with this work; if not, write to the Free Software Foundation, |
19 | * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. |
20 | * |
21 | * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA |
22 | * or visit www.oracle.com if you need additional information or have any |
23 | * questions. |
24 | */ |
25 | |
26 | #ifndef HEADLESS |
27 | |
28 | #include <jlong.h> |
29 | #include <string.h> |
30 | |
31 | #include "sun_java2d_SunGraphics2D.h" |
32 | #include "sun_java2d_pipe_BufferedPaints.h" |
33 | |
34 | #include "OGLPaints.h" |
35 | #include "OGLContext.h" |
36 | #include "OGLRenderQueue.h" |
37 | #include "OGLSurfaceData.h" |
38 | |
39 | void |
40 | OGLPaints_ResetPaint(OGLContext *oglc) |
41 | { |
42 | jubyte ea; |
43 | |
44 | J2dTraceLn(J2D_TRACE_INFO, "OGLPaints_ResetPaint" ); |
45 | |
46 | RETURN_IF_NULL(oglc); |
47 | J2dTraceLn1(J2D_TRACE_VERBOSE, " state=%d" , oglc->paintState); |
48 | RESET_PREVIOUS_OP(); |
49 | |
50 | if (oglc->useMask) { |
51 | // switch to texture unit 1, where paint state is currently enabled |
52 | j2d_glActiveTextureARB(GL_TEXTURE1_ARB); |
53 | } |
54 | |
55 | switch (oglc->paintState) { |
56 | case sun_java2d_SunGraphics2D_PAINT_GRADIENT: |
57 | j2d_glDisable(GL_TEXTURE_1D); |
58 | j2d_glDisable(GL_TEXTURE_GEN_S); |
59 | break; |
60 | |
61 | case sun_java2d_SunGraphics2D_PAINT_TEXTURE: |
62 | // Note: The texture object used in SetTexturePaint() will |
63 | // still be bound at this point, so it is safe to call the following. |
64 | OGLSD_RESET_TEXTURE_WRAP(GL_TEXTURE_2D); |
65 | j2d_glDisable(GL_TEXTURE_2D); |
66 | j2d_glDisable(GL_TEXTURE_GEN_S); |
67 | j2d_glDisable(GL_TEXTURE_GEN_T); |
68 | break; |
69 | |
70 | case sun_java2d_SunGraphics2D_PAINT_LIN_GRADIENT: |
71 | case sun_java2d_SunGraphics2D_PAINT_RAD_GRADIENT: |
72 | j2d_glUseProgramObjectARB(0); |
73 | j2d_glDisable(GL_TEXTURE_1D); |
74 | break; |
75 | |
76 | case sun_java2d_SunGraphics2D_PAINT_ALPHACOLOR: |
77 | default: |
78 | break; |
79 | } |
80 | |
81 | if (oglc->useMask) { |
82 | // restore control to texture unit 0 |
83 | j2d_glActiveTextureARB(GL_TEXTURE0_ARB); |
84 | } |
85 | |
86 | // set each component of the current color state to the extra alpha |
87 | // value, which will effectively apply the extra alpha to each fragment |
88 | // in paint/texturing operations |
89 | ea = (jubyte)(oglc->extraAlpha * 0xff + 0.5f); |
90 | j2d_glColor4ub(ea, ea, ea, ea); |
91 | oglc->pixel = (ea << 24) | (ea << 16) | (ea << 8) | (ea << 0); |
92 | oglc->r = ea; |
93 | oglc->g = ea; |
94 | oglc->b = ea; |
95 | oglc->a = ea; |
96 | oglc->useMask = JNI_FALSE; |
97 | oglc->paintState = -1; |
98 | } |
99 | |
100 | void |
101 | OGLPaints_SetColor(OGLContext *oglc, jint pixel) |
102 | { |
103 | jubyte r, g, b, a; |
104 | |
105 | J2dTraceLn1(J2D_TRACE_INFO, "OGLPaints_SetColor: pixel=%08x" , pixel); |
106 | |
107 | RETURN_IF_NULL(oglc); |
108 | |
109 | // glColor*() is allowed within glBegin()/glEnd() pairs, so |
110 | // no need to reset the current op state here unless the paint |
111 | // state really needs to be changed |
112 | if (oglc->paintState > sun_java2d_SunGraphics2D_PAINT_ALPHACOLOR) { |
113 | OGLPaints_ResetPaint(oglc); |
114 | } |
115 | |
116 | // store the raw (unmodified) pixel value, which may be used for |
117 | // special operations later |
118 | oglc->pixel = pixel; |
119 | |
120 | if (oglc->compState != sun_java2d_SunGraphics2D_COMP_XOR) { |
121 | r = (jubyte)(pixel >> 16); |
122 | g = (jubyte)(pixel >> 8); |
123 | b = (jubyte)(pixel >> 0); |
124 | a = (jubyte)(pixel >> 24); |
125 | |
126 | J2dTraceLn4(J2D_TRACE_VERBOSE, |
127 | " updating color: r=%02x g=%02x b=%02x a=%02x" , |
128 | r, g, b, a); |
129 | } else { |
130 | pixel ^= oglc->xorPixel; |
131 | |
132 | r = (jubyte)(pixel >> 16); |
133 | g = (jubyte)(pixel >> 8); |
134 | b = (jubyte)(pixel >> 0); |
135 | a = 0xff; |
136 | |
137 | J2dTraceLn4(J2D_TRACE_VERBOSE, |
138 | " updating xor color: r=%02x g=%02x b=%02x xorpixel=%08x" , |
139 | r, g, b, oglc->xorPixel); |
140 | } |
141 | |
142 | j2d_glColor4ub(r, g, b, a); |
143 | oglc->r = r; |
144 | oglc->g = g; |
145 | oglc->b = b; |
146 | oglc->a = a; |
147 | oglc->useMask = JNI_FALSE; |
148 | oglc->paintState = sun_java2d_SunGraphics2D_PAINT_ALPHACOLOR; |
149 | } |
150 | |
151 | /************************* GradientPaint support ****************************/ |
152 | |
153 | static GLuint gradientTexID = 0; |
154 | |
155 | static void |
156 | OGLPaints_InitGradientTexture() |
157 | { |
158 | GLclampf priority = 1.0f; |
159 | |
160 | J2dTraceLn(J2D_TRACE_INFO, "OGLPaints_InitGradientTexture" ); |
161 | |
162 | j2d_glGenTextures(1, &gradientTexID); |
163 | j2d_glBindTexture(GL_TEXTURE_1D, gradientTexID); |
164 | j2d_glPrioritizeTextures(1, &gradientTexID, &priority); |
165 | j2d_glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
166 | j2d_glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
167 | j2d_glTexImage1D(GL_TEXTURE_1D, 0, |
168 | GL_RGBA8, 2, 0, |
169 | GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL); |
170 | } |
171 | |
172 | void |
173 | OGLPaints_SetGradientPaint(OGLContext *oglc, |
174 | jboolean useMask, jboolean cyclic, |
175 | jdouble p0, jdouble p1, jdouble p3, |
176 | jint pixel1, jint pixel2) |
177 | { |
178 | GLdouble texParams[4]; |
179 | GLuint pixels[2]; |
180 | |
181 | J2dTraceLn(J2D_TRACE_INFO, "OGLPaints_SetGradientPaint" ); |
182 | |
183 | RETURN_IF_NULL(oglc); |
184 | OGLPaints_ResetPaint(oglc); |
185 | |
186 | texParams[0] = p0; |
187 | texParams[1] = p1; |
188 | texParams[2] = 0.0; |
189 | texParams[3] = p3; |
190 | |
191 | pixels[0] = pixel1; |
192 | pixels[1] = pixel2; |
193 | |
194 | if (useMask) { |
195 | // set up the paint on texture unit 1 (instead of the usual unit 0) |
196 | j2d_glActiveTextureARB(GL_TEXTURE1_ARB); |
197 | j2d_glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); |
198 | } else { |
199 | // texture unit 0 is already active; we can use the helper macro here |
200 | OGLC_UPDATE_TEXTURE_FUNCTION(oglc, GL_MODULATE); |
201 | } |
202 | |
203 | if (gradientTexID == 0) { |
204 | OGLPaints_InitGradientTexture(); |
205 | } |
206 | |
207 | j2d_glEnable(GL_TEXTURE_1D); |
208 | j2d_glEnable(GL_TEXTURE_GEN_S); |
209 | j2d_glBindTexture(GL_TEXTURE_1D, gradientTexID); |
210 | j2d_glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_WRAP_S, |
211 | cyclic ? GL_REPEAT : GL_CLAMP_TO_EDGE); |
212 | j2d_glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR); |
213 | j2d_glTexGendv(GL_S, GL_OBJECT_PLANE, texParams); |
214 | |
215 | j2d_glTexSubImage1D(GL_TEXTURE_1D, 0, |
216 | 0, 2, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, pixels); |
217 | |
218 | if (useMask) { |
219 | // restore control to texture unit 0 |
220 | j2d_glActiveTextureARB(GL_TEXTURE0_ARB); |
221 | } |
222 | |
223 | // oglc->pixel has been set appropriately in OGLPaints_ResetPaint() |
224 | oglc->useMask = useMask; |
225 | oglc->paintState = sun_java2d_SunGraphics2D_PAINT_GRADIENT; |
226 | } |
227 | |
228 | /************************** TexturePaint support ****************************/ |
229 | |
230 | void |
231 | OGLPaints_SetTexturePaint(OGLContext *oglc, |
232 | jboolean useMask, |
233 | jlong pSrcOps, jboolean filter, |
234 | jdouble xp0, jdouble xp1, jdouble xp3, |
235 | jdouble yp0, jdouble yp1, jdouble yp3) |
236 | { |
237 | OGLSDOps *srcOps = (OGLSDOps *)jlong_to_ptr(pSrcOps); |
238 | GLdouble xParams[4]; |
239 | GLdouble yParams[4]; |
240 | GLint hint = (filter ? GL_LINEAR : GL_NEAREST); |
241 | |
242 | J2dTraceLn(J2D_TRACE_INFO, "OGLPaints_SetTexturePaint" ); |
243 | |
244 | RETURN_IF_NULL(srcOps); |
245 | RETURN_IF_NULL(oglc); |
246 | OGLPaints_ResetPaint(oglc); |
247 | |
248 | xParams[0] = xp0; |
249 | xParams[1] = xp1; |
250 | xParams[2] = 0.0; |
251 | xParams[3] = xp3; |
252 | |
253 | yParams[0] = yp0; |
254 | yParams[1] = yp1; |
255 | yParams[2] = 0.0; |
256 | yParams[3] = yp3; |
257 | |
258 | /* |
259 | * Note that we explicitly use GL_TEXTURE_2D below rather than using |
260 | * srcOps->textureTarget. This is because the texture wrap mode employed |
261 | * here (GL_REPEAT) is not available for GL_TEXTURE_RECTANGLE_ARB targets. |
262 | * The setup code in OGLPaints.Texture.isPaintValid() and in |
263 | * OGLSurfaceData.initTexture() ensures that we only get here for |
264 | * GL_TEXTURE_2D targets. |
265 | */ |
266 | |
267 | if (useMask) { |
268 | // set up the paint on texture unit 1 (instead of the usual unit 0) |
269 | j2d_glActiveTextureARB(GL_TEXTURE1_ARB); |
270 | j2d_glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); |
271 | } else { |
272 | // texture unit 0 is already active; we can use the helper macro here |
273 | OGLC_UPDATE_TEXTURE_FUNCTION(oglc, GL_MODULATE); |
274 | } |
275 | |
276 | j2d_glEnable(GL_TEXTURE_2D); |
277 | j2d_glEnable(GL_TEXTURE_GEN_S); |
278 | j2d_glEnable(GL_TEXTURE_GEN_T); |
279 | j2d_glBindTexture(GL_TEXTURE_2D, srcOps->textureID); |
280 | OGLSD_UPDATE_TEXTURE_FILTER(srcOps, hint); |
281 | OGLSD_UPDATE_TEXTURE_WRAP(GL_TEXTURE_2D, GL_REPEAT); |
282 | j2d_glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR); |
283 | j2d_glTexGendv(GL_S, GL_OBJECT_PLANE, xParams); |
284 | j2d_glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR); |
285 | j2d_glTexGendv(GL_T, GL_OBJECT_PLANE, yParams); |
286 | |
287 | if (useMask) { |
288 | // restore control to texture unit 0 |
289 | j2d_glActiveTextureARB(GL_TEXTURE0_ARB); |
290 | } |
291 | |
292 | // oglc->pixel has been set appropriately in OGLPaints_ResetPaint() |
293 | oglc->useMask = useMask; |
294 | oglc->paintState = sun_java2d_SunGraphics2D_PAINT_TEXTURE; |
295 | } |
296 | |
297 | /****************** Shared MultipleGradientPaint support ********************/ |
298 | |
299 | /** |
300 | * These constants are identical to those defined in the |
301 | * MultipleGradientPaint.CycleMethod enum; they are copied here for |
302 | * convenience (ideally we would pull them directly from the Java level, |
303 | * but that entails more hassle than it is worth). |
304 | */ |
305 | #define CYCLE_NONE 0 |
306 | #define CYCLE_REFLECT 1 |
307 | #define CYCLE_REPEAT 2 |
308 | |
309 | /** |
310 | * The following constants are flags that can be bitwise-or'ed together |
311 | * to control how the MultipleGradientPaint shader source code is generated: |
312 | * |
313 | * MULTI_CYCLE_METHOD |
314 | * Placeholder for the CycleMethod enum constant. |
315 | * |
316 | * MULTI_LARGE |
317 | * If set, use the (slower) shader that supports a larger number of |
318 | * gradient colors; otherwise, use the optimized codepath. See |
319 | * the MAX_FRACTIONS_SMALL/LARGE constants below for more details. |
320 | * |
321 | * MULTI_USE_MASK |
322 | * If set, apply the alpha mask value from texture unit 0 to the |
323 | * final color result (only used in the MaskFill case). |
324 | * |
325 | * MULTI_LINEAR_RGB |
326 | * If set, convert the linear RGB result back into the sRGB color space. |
327 | */ |
328 | #define MULTI_CYCLE_METHOD (3 << 0) |
329 | #define MULTI_LARGE (1 << 2) |
330 | #define MULTI_USE_MASK (1 << 3) |
331 | #define MULTI_LINEAR_RGB (1 << 4) |
332 | |
333 | /** |
334 | * This value determines the size of the array of programs for each |
335 | * MultipleGradientPaint type. This value reflects the maximum value that |
336 | * can be represented by performing a bitwise-or of all the MULTI_* |
337 | * constants defined above. |
338 | */ |
339 | #define MAX_PROGRAMS 32 |
340 | |
341 | /** Evaluates to true if the given bit is set on the local flags variable. */ |
342 | #define IS_SET(flagbit) \ |
343 | (((flags) & (flagbit)) != 0) |
344 | |
345 | /** Composes the given parameters as flags into the given flags variable.*/ |
346 | #define COMPOSE_FLAGS(flags, cycleMethod, large, useMask, linear) \ |
347 | do { \ |
348 | flags |= ((cycleMethod) & MULTI_CYCLE_METHOD); \ |
349 | if (large) flags |= MULTI_LARGE; \ |
350 | if (useMask) flags |= MULTI_USE_MASK; \ |
351 | if (linear) flags |= MULTI_LINEAR_RGB; \ |
352 | } while (0) |
353 | |
354 | /** Extracts the CycleMethod enum value from the given flags variable. */ |
355 | #define EXTRACT_CYCLE_METHOD(flags) \ |
356 | ((flags) & MULTI_CYCLE_METHOD) |
357 | |
358 | /** |
359 | * The maximum number of gradient "stops" supported by the fragment shader |
360 | * and related code. When the MULTI_LARGE flag is set, we will use |
361 | * MAX_FRACTIONS_LARGE; otherwise, we use MAX_FRACTIONS_SMALL. By having |
362 | * two separate values, we can have one highly optimized shader (SMALL) that |
363 | * supports only a few fractions/colors, and then another, less optimal |
364 | * shader that supports more stops. |
365 | */ |
366 | #define MAX_FRACTIONS sun_java2d_pipe_BufferedPaints_MULTI_MAX_FRACTIONS |
367 | #define MAX_FRACTIONS_LARGE MAX_FRACTIONS |
368 | #define MAX_FRACTIONS_SMALL 4 |
369 | |
370 | /** |
371 | * The maximum number of gradient colors supported by all of the gradient |
372 | * fragment shaders. Note that this value must be a power of two, as it |
373 | * determines the size of the 1D texture created below. It also must be |
374 | * greater than or equal to MAX_FRACTIONS (there is no strict requirement |
375 | * that the two values be equal). |
376 | */ |
377 | #define MAX_COLORS 16 |
378 | |
379 | /** |
380 | * The handle to the gradient color table texture object used by the shaders. |
381 | */ |
382 | static GLuint multiGradientTexID = 0; |
383 | |
384 | /** |
385 | * This is essentially a template of the shader source code that can be used |
386 | * for either LinearGradientPaint or RadialGradientPaint. It includes the |
387 | * structure and some variables that are common to each; the remaining |
388 | * code snippets (for CycleMethod, ColorSpaceType, and mask modulation) |
389 | * are filled in prior to compiling the shader at runtime depending on the |
390 | * paint parameters. See OGLPaints_CreateMultiGradProgram() for more details. |
391 | */ |
392 | static const char *multiGradientShaderSource = |
393 | // gradient texture size (in texels) |
394 | "const int TEXTURE_SIZE = %d;" |
395 | // maximum number of fractions/colors supported by this shader |
396 | "const int MAX_FRACTIONS = %d;" |
397 | // size of a single texel |
398 | "const float FULL_TEXEL = (1.0 / float(TEXTURE_SIZE));" |
399 | // size of half of a single texel |
400 | "const float HALF_TEXEL = (FULL_TEXEL / 2.0);" |
401 | // texture containing the gradient colors |
402 | "uniform sampler1D colors;" |
403 | // array of gradient stops/fractions |
404 | "uniform float fractions[MAX_FRACTIONS];" |
405 | // array of scale factors (one for each interval) |
406 | "uniform float scaleFactors[MAX_FRACTIONS-1];" |
407 | // (placeholder for mask variable) |
408 | "%s" |
409 | // (placeholder for Linear/RadialGP-specific variables) |
410 | "%s" |
411 | "" |
412 | "void main(void)" |
413 | "{" |
414 | " float dist;" |
415 | // (placeholder for Linear/RadialGradientPaint-specific code) |
416 | " %s" |
417 | "" |
418 | " float tc;" |
419 | // (placeholder for CycleMethod-specific code) |
420 | " %s" |
421 | "" |
422 | // calculate interpolated color |
423 | " vec4 result = texture1D(colors, tc);" |
424 | "" |
425 | // (placeholder for ColorSpace conversion code) |
426 | " %s" |
427 | "" |
428 | // (placeholder for mask modulation code) |
429 | " %s" |
430 | "" |
431 | // modulate with gl_Color in order to apply extra alpha |
432 | " gl_FragColor = result * gl_Color;" |
433 | "}" ; |
434 | |
435 | /** |
436 | * This code takes a "dist" value as input (as calculated earlier by the |
437 | * LGP/RGP-specific code) in the range [0,1] and produces a texture |
438 | * coordinate value "tc" that represents the position of the chosen color |
439 | * in the one-dimensional gradient texture (also in the range [0,1]). |
440 | * |
441 | * One naive way to implement this would be to iterate through the fractions |
442 | * to figure out in which interval "dist" falls, and then compute the |
443 | * relative distance between the two nearest stops. This approach would |
444 | * require an "if" check on every iteration, and it is best to avoid |
445 | * conditionals in fragment shaders for performance reasons. Also, one might |
446 | * be tempted to use a break statement to jump out of the loop once the |
447 | * interval was found, but break statements (and non-constant loop bounds) |
448 | * are not natively available on most graphics hardware today, so that is |
449 | * a non-starter. |
450 | * |
451 | * The more optimal approach used here avoids these issues entirely by using |
452 | * an accumulation function that is equivalent to the process described above. |
453 | * The scaleFactors array is pre-initialized at enable time as follows: |
454 | * scaleFactors[i] = 1.0 / (fractions[i+1] - fractions[i]); |
455 | * |
456 | * For each iteration, we subtract fractions[i] from dist and then multiply |
457 | * that value by scaleFactors[i]. If we are within the target interval, |
458 | * this value will be a fraction in the range [0,1] indicating the relative |
459 | * distance between fraction[i] and fraction[i+1]. If we are below the |
460 | * target interval, this value will be negative, so we clamp it to zero |
461 | * to avoid accumulating any value. If we are above the target interval, |
462 | * the value will be greater than one, so we clamp it to one. Upon exiting |
463 | * the loop, we will have accumulated zero or more 1.0's and a single |
464 | * fractional value. This accumulated value tells us the position of the |
465 | * fragment color in the one-dimensional gradient texture, i.e., the |
466 | * texcoord called "tc". |
467 | */ |
468 | static const char *texCoordCalcCode = |
469 | "int i;" |
470 | "float relFraction = 0.0;" |
471 | "for (i = 0; i < MAX_FRACTIONS-1; i++) {" |
472 | " relFraction +=" |
473 | " clamp((dist - fractions[i]) * scaleFactors[i], 0.0, 1.0);" |
474 | "}" |
475 | // we offset by half a texel so that we find the linearly interpolated |
476 | // color between the two texel centers of interest |
477 | "tc = HALF_TEXEL + (FULL_TEXEL * relFraction);" ; |
478 | |
479 | /** Code for NO_CYCLE that gets plugged into the CycleMethod placeholder. */ |
480 | static const char *noCycleCode = |
481 | "if (dist <= 0.0) {" |
482 | " tc = 0.0;" |
483 | "} else if (dist >= 1.0) {" |
484 | " tc = 1.0;" |
485 | "} else {" |
486 | // (placeholder for texcoord calculation) |
487 | " %s" |
488 | "}" ; |
489 | |
490 | /** Code for REFLECT that gets plugged into the CycleMethod placeholder. */ |
491 | static const char *reflectCode = |
492 | "dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0);" |
493 | // (placeholder for texcoord calculation) |
494 | "%s" ; |
495 | |
496 | /** Code for REPEAT that gets plugged into the CycleMethod placeholder. */ |
497 | static const char *repeatCode = |
498 | "dist = fract(dist);" |
499 | // (placeholder for texcoord calculation) |
500 | "%s" ; |
501 | |
502 | static void |
503 | OGLPaints_InitMultiGradientTexture() |
504 | { |
505 | GLclampf priority = 1.0f; |
506 | |
507 | J2dTraceLn(J2D_TRACE_INFO, "OGLPaints_InitMultiGradientTexture" ); |
508 | |
509 | j2d_glGenTextures(1, &multiGradientTexID); |
510 | j2d_glBindTexture(GL_TEXTURE_1D, multiGradientTexID); |
511 | j2d_glPrioritizeTextures(1, &multiGradientTexID, &priority); |
512 | j2d_glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
513 | j2d_glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
514 | j2d_glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
515 | j2d_glTexImage1D(GL_TEXTURE_1D, 0, |
516 | GL_RGBA8, MAX_COLORS, 0, |
517 | GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL); |
518 | } |
519 | |
520 | /** |
521 | * Compiles and links the MultipleGradientPaint shader program. If |
522 | * successful, this function returns a handle to the newly created |
523 | * shader program; otherwise returns 0. |
524 | */ |
525 | static GLhandleARB |
526 | OGLPaints_CreateMultiGradProgram(jint flags, |
527 | char *paintVars, char *distCode) |
528 | { |
529 | GLhandleARB multiGradProgram; |
530 | GLint loc; |
531 | char *maskVars = "" ; |
532 | char *maskCode = "" ; |
533 | char *colorSpaceCode = "" ; |
534 | char cycleCode[1500]; |
535 | char finalSource[3000]; |
536 | jint cycleMethod = EXTRACT_CYCLE_METHOD(flags); |
537 | jint maxFractions = IS_SET(MULTI_LARGE) ? |
538 | MAX_FRACTIONS_LARGE : MAX_FRACTIONS_SMALL; |
539 | |
540 | J2dTraceLn(J2D_TRACE_INFO, "OGLPaints_CreateMultiGradProgram" ); |
541 | |
542 | if (IS_SET(MULTI_USE_MASK)) { |
543 | /* |
544 | * This code modulates the calculated result color with the |
545 | * corresponding alpha value from the alpha mask texture active |
546 | * on texture unit 0. Only needed when useMask is true (i.e., only |
547 | * for MaskFill operations). |
548 | */ |
549 | maskVars = "uniform sampler2D mask;" ; |
550 | maskCode = "result *= texture2D(mask, gl_TexCoord[0].st);" ; |
551 | } else { |
552 | /* |
553 | * REMIND: This is really wacky, but the gradient shaders will |
554 | * produce completely incorrect results on ATI hardware (at least |
555 | * on first-gen (R300-based) boards) if the shader program does not |
556 | * try to access texture coordinates by using a gl_TexCoord[*] |
557 | * variable. This problem really should be addressed by ATI, but |
558 | * in the meantime it seems we can workaround the issue by inserting |
559 | * a benign operation that accesses gl_TexCoord[0]. Note that we |
560 | * only need to do this for ATI boards and only in the !useMask case, |
561 | * because the useMask case already does access gl_TexCoord[1] and |
562 | * is therefore not affected by this driver bug. |
563 | */ |
564 | const char *vendor = (const char *)j2d_glGetString(GL_VENDOR); |
565 | if (vendor != NULL && strncmp(vendor, "ATI" , 3) == 0) { |
566 | maskCode = "dist = gl_TexCoord[0].s;" ; |
567 | } |
568 | } |
569 | |
570 | if (IS_SET(MULTI_LINEAR_RGB)) { |
571 | /* |
572 | * This code converts a single pixel in linear RGB space back |
573 | * into sRGB (note: this code was adapted from the |
574 | * MultipleGradientPaintContext.convertLinearRGBtoSRGB() method). |
575 | */ |
576 | colorSpaceCode = |
577 | "result.rgb = 1.055 * pow(result.rgb, vec3(0.416667)) - 0.055;" ; |
578 | } |
579 | |
580 | if (cycleMethod == CYCLE_NONE) { |
581 | sprintf(cycleCode, noCycleCode, texCoordCalcCode); |
582 | } else if (cycleMethod == CYCLE_REFLECT) { |
583 | sprintf(cycleCode, reflectCode, texCoordCalcCode); |
584 | } else { // (cycleMethod == CYCLE_REPEAT) |
585 | sprintf(cycleCode, repeatCode, texCoordCalcCode); |
586 | } |
587 | |
588 | // compose the final source code string from the various pieces |
589 | sprintf(finalSource, multiGradientShaderSource, |
590 | MAX_COLORS, maxFractions, |
591 | maskVars, paintVars, distCode, |
592 | cycleCode, colorSpaceCode, maskCode); |
593 | |
594 | multiGradProgram = OGLContext_CreateFragmentProgram(finalSource); |
595 | if (multiGradProgram == 0) { |
596 | J2dRlsTraceLn(J2D_TRACE_ERROR, |
597 | "OGLPaints_CreateMultiGradProgram: error creating program" ); |
598 | return 0; |
599 | } |
600 | |
601 | // "use" the program object temporarily so that we can set the uniforms |
602 | j2d_glUseProgramObjectARB(multiGradProgram); |
603 | |
604 | // set the "uniform" texture unit bindings |
605 | if (IS_SET(MULTI_USE_MASK)) { |
606 | loc = j2d_glGetUniformLocationARB(multiGradProgram, "mask" ); |
607 | j2d_glUniform1iARB(loc, 0); // texture unit 0 |
608 | loc = j2d_glGetUniformLocationARB(multiGradProgram, "colors" ); |
609 | j2d_glUniform1iARB(loc, 1); // texture unit 1 |
610 | } else { |
611 | loc = j2d_glGetUniformLocationARB(multiGradProgram, "colors" ); |
612 | j2d_glUniform1iARB(loc, 0); // texture unit 0 |
613 | } |
614 | |
615 | // "unuse" the program object; it will be re-bound later as needed |
616 | j2d_glUseProgramObjectARB(0); |
617 | |
618 | if (multiGradientTexID == 0) { |
619 | OGLPaints_InitMultiGradientTexture(); |
620 | } |
621 | |
622 | return multiGradProgram; |
623 | } |
624 | |
625 | /** |
626 | * Called from the OGLPaints_SetLinear/RadialGradientPaint() methods |
627 | * in order to setup the fraction/color values that are common to both. |
628 | */ |
629 | static void |
630 | OGLPaints_SetMultiGradientPaint(GLhandleARB multiGradProgram, |
631 | jint numStops, |
632 | void *pFractions, void *pPixels) |
633 | { |
634 | jint maxFractions = (numStops > MAX_FRACTIONS_SMALL) ? |
635 | MAX_FRACTIONS_LARGE : MAX_FRACTIONS_SMALL; |
636 | GLfloat scaleFactors[MAX_FRACTIONS-1]; |
637 | GLfloat *fractions = (GLfloat *)pFractions; |
638 | GLint *pixels = (GLint *)pPixels; |
639 | GLint loc; |
640 | int i; |
641 | |
642 | // enable the MultipleGradientPaint shader |
643 | j2d_glUseProgramObjectARB(multiGradProgram); |
644 | |
645 | // update the "uniform" fraction values |
646 | loc = j2d_glGetUniformLocationARB(multiGradProgram, "fractions" ); |
647 | if (numStops < maxFractions) { |
648 | // fill the remainder of the fractions array with all zeros to |
649 | // prevent using garbage values from previous paints |
650 | GLfloat allZeros[MAX_FRACTIONS]; |
651 | memset(allZeros, 0, sizeof(GLfloat)*MAX_FRACTIONS); |
652 | j2d_glUniform1fvARB(loc, maxFractions, allZeros); |
653 | } |
654 | j2d_glUniform1fvARB(loc, numStops, fractions); |
655 | |
656 | // update the "uniform" scale values |
657 | loc = j2d_glGetUniformLocationARB(multiGradProgram, "scaleFactors" ); |
658 | for (i = 0; i < numStops-1; i++) { |
659 | // calculate a scale factor for each interval |
660 | scaleFactors[i] = 1.0f / (fractions[i+1] - fractions[i]); |
661 | } |
662 | for (; i < maxFractions-1; i++) { |
663 | // fill remaining scale factors with zero |
664 | scaleFactors[i] = 0.0f; |
665 | } |
666 | j2d_glUniform1fvARB(loc, maxFractions-1, scaleFactors); |
667 | |
668 | // update the texture containing the gradient colors |
669 | j2d_glEnable(GL_TEXTURE_1D); |
670 | j2d_glBindTexture(GL_TEXTURE_1D, multiGradientTexID); |
671 | j2d_glTexSubImage1D(GL_TEXTURE_1D, 0, |
672 | 0, numStops, |
673 | GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, |
674 | pixels); |
675 | if (numStops < MAX_COLORS) { |
676 | // when we don't have enough colors to fill the entire color gradient, |
677 | // we have to replicate the last color in the right-most texel for |
678 | // the NO_CYCLE case where the texcoord is sometimes forced to 1.0 |
679 | j2d_glTexSubImage1D(GL_TEXTURE_1D, 0, |
680 | MAX_COLORS-1, 1, |
681 | GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, |
682 | pixels+(numStops-1)); |
683 | } |
684 | } |
685 | |
686 | /********************** LinearGradientPaint support *************************/ |
687 | |
688 | /** |
689 | * The handles to the LinearGradientPaint fragment program objects. The |
690 | * index to the array should be a bitwise-or'ing of the MULTI_* flags defined |
691 | * above. Note that most applications will likely need to initialize one |
692 | * or two of these elements, so the array is usually sparsely populated. |
693 | */ |
694 | static GLhandleARB linearGradPrograms[MAX_PROGRAMS]; |
695 | |
696 | /** |
697 | * Compiles and links the LinearGradientPaint shader program. If successful, |
698 | * this function returns a handle to the newly created shader program; |
699 | * otherwise returns 0. |
700 | */ |
701 | static GLhandleARB |
702 | OGLPaints_CreateLinearGradProgram(jint flags) |
703 | { |
704 | char *paintVars; |
705 | char *distCode; |
706 | |
707 | J2dTraceLn1(J2D_TRACE_INFO, |
708 | "OGLPaints_CreateLinearGradProgram" , |
709 | flags); |
710 | |
711 | /* |
712 | * To simplify the code and to make it easier to upload a number of |
713 | * uniform values at once, we pack a bunch of scalar (float) values |
714 | * into vec3 values below. Here's how the values are related: |
715 | * |
716 | * params.x = p0 |
717 | * params.y = p1 |
718 | * params.z = p3 |
719 | * |
720 | * yoff = dstOps->yOffset + dstOps->height |
721 | */ |
722 | paintVars = |
723 | "uniform vec3 params;" |
724 | "uniform float yoff;" ; |
725 | distCode = |
726 | // note that gl_FragCoord is in window space relative to the |
727 | // lower-left corner, so we have to flip the y-coordinate here |
728 | "vec3 fragCoord = vec3(gl_FragCoord.x, yoff-gl_FragCoord.y, 1.0);" |
729 | "dist = dot(params, fragCoord);" ; |
730 | |
731 | return OGLPaints_CreateMultiGradProgram(flags, paintVars, distCode); |
732 | } |
733 | |
734 | void |
735 | OGLPaints_SetLinearGradientPaint(OGLContext *oglc, OGLSDOps *dstOps, |
736 | jboolean useMask, jboolean linear, |
737 | jint cycleMethod, jint numStops, |
738 | jfloat p0, jfloat p1, jfloat p3, |
739 | void *fractions, void *pixels) |
740 | { |
741 | GLhandleARB linearGradProgram; |
742 | GLint loc; |
743 | jboolean large = (numStops > MAX_FRACTIONS_SMALL); |
744 | jint flags = 0; |
745 | |
746 | J2dTraceLn(J2D_TRACE_INFO, "OGLPaints_SetLinearGradientPaint" ); |
747 | |
748 | RETURN_IF_NULL(oglc); |
749 | RETURN_IF_NULL(dstOps); |
750 | OGLPaints_ResetPaint(oglc); |
751 | |
752 | COMPOSE_FLAGS(flags, cycleMethod, large, useMask, linear); |
753 | |
754 | if (useMask) { |
755 | // set up the paint on texture unit 1 (instead of the usual unit 0) |
756 | j2d_glActiveTextureARB(GL_TEXTURE1_ARB); |
757 | } |
758 | // no need to set GL_MODULATE here (it is ignored when shader is enabled) |
759 | |
760 | // locate/initialize the shader program for the given flags |
761 | if (linearGradPrograms[flags] == 0) { |
762 | linearGradPrograms[flags] = OGLPaints_CreateLinearGradProgram(flags); |
763 | if (linearGradPrograms[flags] == 0) { |
764 | // shouldn't happen, but just in case... |
765 | return; |
766 | } |
767 | } |
768 | linearGradProgram = linearGradPrograms[flags]; |
769 | |
770 | // update the common "uniform" values (fractions and colors) |
771 | OGLPaints_SetMultiGradientPaint(linearGradProgram, |
772 | numStops, fractions, pixels); |
773 | |
774 | // update the other "uniform" values |
775 | loc = j2d_glGetUniformLocationARB(linearGradProgram, "params" ); |
776 | j2d_glUniform3fARB(loc, p0, p1, p3); |
777 | loc = j2d_glGetUniformLocationARB(linearGradProgram, "yoff" ); |
778 | j2d_glUniform1fARB(loc, (GLfloat)(dstOps->yOffset + dstOps->height)); |
779 | |
780 | if (useMask) { |
781 | // restore control to texture unit 0 |
782 | j2d_glActiveTextureARB(GL_TEXTURE0_ARB); |
783 | } |
784 | |
785 | // oglc->pixel has been set appropriately in OGLPaints_ResetPaint() |
786 | oglc->useMask = useMask; |
787 | oglc->paintState = sun_java2d_SunGraphics2D_PAINT_LIN_GRADIENT; |
788 | } |
789 | |
790 | /********************** RadialGradientPaint support *************************/ |
791 | |
792 | /** |
793 | * The handles to the RadialGradientPaint fragment program objects. The |
794 | * index to the array should be a bitwise-or'ing of the MULTI_* flags defined |
795 | * above. Note that most applications will likely need to initialize one |
796 | * or two of these elements, so the array is usually sparsely populated. |
797 | */ |
798 | static GLhandleARB radialGradPrograms[MAX_PROGRAMS]; |
799 | |
800 | /** |
801 | * Compiles and links the RadialGradientPaint shader program. If successful, |
802 | * this function returns a handle to the newly created shader program; |
803 | * otherwise returns 0. |
804 | */ |
805 | static GLhandleARB |
806 | OGLPaints_CreateRadialGradProgram(jint flags) |
807 | { |
808 | char *paintVars; |
809 | char *distCode; |
810 | |
811 | J2dTraceLn1(J2D_TRACE_INFO, |
812 | "OGLPaints_CreateRadialGradProgram" , |
813 | flags); |
814 | |
815 | /* |
816 | * To simplify the code and to make it easier to upload a number of |
817 | * uniform values at once, we pack a bunch of scalar (float) values |
818 | * into vec3 and vec4 values below. Here's how the values are related: |
819 | * |
820 | * m0.x = m00 |
821 | * m0.y = m01 |
822 | * m0.z = m02 |
823 | * |
824 | * m1.x = m10 |
825 | * m1.y = m11 |
826 | * m1.z = m12 |
827 | * |
828 | * precalc.x = focusX |
829 | * precalc.y = yoff = dstOps->yOffset + dstOps->height |
830 | * precalc.z = 1.0 - (focusX * focusX) |
831 | * precalc.w = 1.0 / precalc.z |
832 | */ |
833 | paintVars = |
834 | "uniform vec3 m0;" |
835 | "uniform vec3 m1;" |
836 | "uniform vec4 precalc;" ; |
837 | |
838 | /* |
839 | * The following code is derived from Daniel Rice's whitepaper on |
840 | * radial gradient performance (attached to the bug report for 6521533). |
841 | * Refer to that document as well as the setup code in the Java-level |
842 | * BufferedPaints.setRadialGradientPaint() method for more details. |
843 | */ |
844 | distCode = |
845 | // note that gl_FragCoord is in window space relative to the |
846 | // lower-left corner, so we have to flip the y-coordinate here |
847 | "vec3 fragCoord =" |
848 | " vec3(gl_FragCoord.x, precalc.y - gl_FragCoord.y, 1.0);" |
849 | "float x = dot(fragCoord, m0);" |
850 | "float y = dot(fragCoord, m1);" |
851 | "float xfx = x - precalc.x;" |
852 | "dist = (precalc.x*xfx + sqrt(xfx*xfx + y*y*precalc.z))*precalc.w;" ; |
853 | |
854 | return OGLPaints_CreateMultiGradProgram(flags, paintVars, distCode); |
855 | } |
856 | |
857 | void |
858 | OGLPaints_SetRadialGradientPaint(OGLContext *oglc, OGLSDOps *dstOps, |
859 | jboolean useMask, jboolean linear, |
860 | jint cycleMethod, jint numStops, |
861 | jfloat m00, jfloat m01, jfloat m02, |
862 | jfloat m10, jfloat m11, jfloat m12, |
863 | jfloat focusX, |
864 | void *fractions, void *pixels) |
865 | { |
866 | GLhandleARB radialGradProgram; |
867 | GLint loc; |
868 | GLfloat yoff, denom, inv_denom; |
869 | jboolean large = (numStops > MAX_FRACTIONS_SMALL); |
870 | jint flags = 0; |
871 | |
872 | J2dTraceLn(J2D_TRACE_INFO, "OGLPaints_SetRadialGradientPaint" ); |
873 | |
874 | RETURN_IF_NULL(oglc); |
875 | RETURN_IF_NULL(dstOps); |
876 | OGLPaints_ResetPaint(oglc); |
877 | |
878 | COMPOSE_FLAGS(flags, cycleMethod, large, useMask, linear); |
879 | |
880 | if (useMask) { |
881 | // set up the paint on texture unit 1 (instead of the usual unit 0) |
882 | j2d_glActiveTextureARB(GL_TEXTURE1_ARB); |
883 | } |
884 | // no need to set GL_MODULATE here (it is ignored when shader is enabled) |
885 | |
886 | // locate/initialize the shader program for the given flags |
887 | if (radialGradPrograms[flags] == 0) { |
888 | radialGradPrograms[flags] = OGLPaints_CreateRadialGradProgram(flags); |
889 | if (radialGradPrograms[flags] == 0) { |
890 | // shouldn't happen, but just in case... |
891 | return; |
892 | } |
893 | } |
894 | radialGradProgram = radialGradPrograms[flags]; |
895 | |
896 | // update the common "uniform" values (fractions and colors) |
897 | OGLPaints_SetMultiGradientPaint(radialGradProgram, |
898 | numStops, fractions, pixels); |
899 | |
900 | // update the other "uniform" values |
901 | loc = j2d_glGetUniformLocationARB(radialGradProgram, "m0" ); |
902 | j2d_glUniform3fARB(loc, m00, m01, m02); |
903 | loc = j2d_glGetUniformLocationARB(radialGradProgram, "m1" ); |
904 | j2d_glUniform3fARB(loc, m10, m11, m12); |
905 | |
906 | // pack a few unrelated, precalculated values into a single vec4 |
907 | yoff = (GLfloat)(dstOps->yOffset + dstOps->height); |
908 | denom = 1.0f - (focusX * focusX); |
909 | inv_denom = 1.0f / denom; |
910 | loc = j2d_glGetUniformLocationARB(radialGradProgram, "precalc" ); |
911 | j2d_glUniform4fARB(loc, focusX, yoff, denom, inv_denom); |
912 | |
913 | if (useMask) { |
914 | // restore control to texture unit 0 |
915 | j2d_glActiveTextureARB(GL_TEXTURE0_ARB); |
916 | } |
917 | |
918 | // oglc->pixel has been set appropriately in OGLPaints_ResetPaint() |
919 | oglc->useMask = useMask; |
920 | oglc->paintState = sun_java2d_SunGraphics2D_PAINT_RAD_GRADIENT; |
921 | } |
922 | |
923 | #endif /* !HEADLESS */ |
924 | |