| 1 | /* | 
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| 2 | * Copyright (c) 2003, 2015, Oracle and/or its affiliates. All rights reserved. | 
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| 3 | * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. | 
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| 4 | * | 
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| 5 | * This code is free software; you can redistribute it and/or modify it | 
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| 6 | * under the terms of the GNU General Public License version 2 only, as | 
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| 7 | * published by the Free Software Foundation.  Oracle designates this | 
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| 8 | * particular file as subject to the "Classpath" exception as provided | 
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| 9 | * by Oracle in the LICENSE file that accompanied this code. | 
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| 10 | * | 
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| 11 | * This code is distributed in the hope that it will be useful, but WITHOUT | 
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| 12 | * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or | 
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| 13 | * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License | 
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| 14 | * version 2 for more details (a copy is included in the LICENSE file that | 
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| 15 | * accompanied this code). | 
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| 16 | * | 
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| 17 | * You should have received a copy of the GNU General Public License version | 
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| 18 | * 2 along with this work; if not, write to the Free Software Foundation, | 
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| 19 | * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. | 
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| 20 | * | 
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| 21 | * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA | 
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| 22 | * or visit www.oracle.com if you need additional information or have any | 
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| 23 | * questions. | 
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| 24 | */ | 
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| 25 |  | 
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| 26 | #ifndef OGLSurfaceData_h_Included | 
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| 27 | #define OGLSurfaceData_h_Included | 
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| 28 |  | 
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| 29 | #include "java_awt_image_AffineTransformOp.h" | 
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| 30 | #include "sun_java2d_opengl_OGLSurfaceData.h" | 
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| 31 | #include "sun_java2d_pipe_hw_AccelSurface.h" | 
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| 32 |  | 
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| 33 | #include "J2D_GL/gl.h" | 
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| 34 | #include "SurfaceData.h" | 
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| 35 | #include "Trace.h" | 
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| 36 | #include "OGLFuncs.h" | 
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| 37 |  | 
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| 38 | typedef struct _OGLSDOps OGLSDOps; | 
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| 39 |  | 
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| 40 | /** | 
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| 41 | * The OGLPixelFormat structure contains all the information OpenGL needs to | 
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| 42 | * know when copying from or into a particular system memory image buffer (via | 
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| 43 | * glDrawPixels(), glReadPixels, glTexSubImage2D(), etc). | 
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| 44 | * | 
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| 45 | *     GLenum format; | 
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| 46 | * The pixel format parameter used in glDrawPixels() and other similar calls. | 
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| 47 | * Indicates the component ordering for each pixel (e.g. GL_BGRA). | 
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| 48 | * | 
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| 49 | *     GLenum type; | 
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| 50 | * The pixel data type parameter used in glDrawPixels() and other similar | 
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| 51 | * calls.  Indicates the data type for an entire pixel or for each component | 
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| 52 | * in a pixel (e.g. GL_UNSIGNED_BYTE with GL_BGR means a pixel consists of | 
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| 53 | * 3 unsigned byte components, blue first, then green, then red; | 
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| 54 | * GL_UNSIGNED_INT_8_8_8_8_REV with GL_BGRA means a pixel consists of 1 | 
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| 55 | * unsigned integer comprised of four byte components, alpha first, then red, | 
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| 56 | * then green, then blue). | 
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| 57 | * | 
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| 58 | *     jint alignment; | 
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| 59 | * The byte alignment parameter used in glPixelStorei(GL_UNPACK_ALIGNMENT).  A | 
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| 60 | * value of 4 indicates that each pixel starts on a 4-byte aligned region in | 
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| 61 | * memory, and so on.  This alignment parameter helps OpenGL speed up pixel | 
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| 62 | * transfer operations by transferring memory in aligned blocks. | 
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| 63 | * | 
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| 64 | *     jboolean hasAlpha; | 
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| 65 | * If true, indicates that this pixel format contains an alpha component. | 
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| 66 | * | 
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| 67 | *     jboolean isPremult; | 
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| 68 | * If true, indicates that this pixel format contains color components that | 
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| 69 | * have been pre-multiplied by their corresponding alpha component. | 
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| 70 | */ | 
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| 71 | typedef struct { | 
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| 72 | GLenum   format; | 
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| 73 | GLenum   type; | 
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| 74 | jint     alignment; | 
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| 75 | jboolean hasAlpha; | 
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| 76 | jboolean isPremult; | 
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| 77 | } OGLPixelFormat; | 
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| 78 |  | 
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| 79 | /** | 
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| 80 | * The OGLSDOps structure describes a native OpenGL surface and contains all | 
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| 81 | * information pertaining to the native surface.  Some information about | 
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| 82 | * the more important/different fields: | 
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| 83 | * | 
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| 84 | *     void *privOps; | 
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| 85 | * Pointer to native-specific (GLX, WGL, etc.) SurfaceData info, such as the | 
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| 86 | * native Drawable handle and GraphicsConfig data. | 
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| 87 | * | 
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| 88 | *     jint drawableType; | 
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| 89 | * The surface type; can be any one of the surface type constants defined | 
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| 90 | * below (OGLSD_WINDOW, OGLSD_TEXTURE, etc). | 
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| 91 | * | 
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| 92 | *     GLenum activeBuffer; | 
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| 93 | * Can be either GL_FRONT if this is the front buffer surface of an onscreen | 
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| 94 | * window or a pbuffer surface, or GL_BACK if this is the backbuffer surface | 
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| 95 | * of an onscreen window. | 
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| 96 | * | 
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| 97 | *     jboolean isOpaque; | 
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| 98 | * If true, the surface should be treated as being fully opaque.  If | 
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| 99 | * the underlying surface (e.g. pbuffer) has an alpha channel and isOpaque | 
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| 100 | * is true, then we should take appropriate action (i.e. call glColorMask() | 
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| 101 | * to disable writes into the alpha channel) to ensure that the surface | 
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| 102 | * remains fully opaque. | 
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| 103 | * | 
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| 104 | *     jboolean needsInit; | 
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| 105 | * If true, the surface requires some one-time initialization, which should | 
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| 106 | * be performed after a context has been made current to the surface for | 
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| 107 | * the first time. | 
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| 108 | * | 
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| 109 | *     jint x/yOffset | 
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| 110 | * The offset in pixels of the OpenGL viewport origin from the lower-left | 
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| 111 | * corner of the heavyweight drawable.  For example, a top-level frame on | 
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| 112 | * Windows XP has lower-left insets of (4,4).  The OpenGL viewport origin | 
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| 113 | * would typically begin at the lower-left corner of the client region (inside | 
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| 114 | * the frame decorations), but AWT/Swing will take the insets into account | 
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| 115 | * when rendering into that window.  So in order to account for this, we | 
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| 116 | * need to adjust the OpenGL viewport origin by an x/yOffset of (-4,-4).  On | 
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| 117 | * X11, top-level frames typically don't have this insets issue, so their | 
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| 118 | * x/yOffset would be (0,0) (the same applies to pbuffers). | 
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| 119 | * | 
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| 120 | *     jint width/height; | 
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| 121 | * The cached surface bounds.  For offscreen surface types (OGLSD_FBOBJECT, | 
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| 122 | * OGLSD_TEXTURE, etc.) these values must remain constant.  Onscreen window | 
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| 123 | * surfaces (OGLSD_WINDOW, OGLSD_FLIP_BACKBUFFER, etc.) may have their | 
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| 124 | * bounds changed in response to a programmatic or user-initiated event, so | 
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| 125 | * these values represent the last known dimensions.  To determine the true | 
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| 126 | * current bounds of this surface, query the native Drawable through the | 
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| 127 | * privOps field. | 
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| 128 | * | 
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| 129 | *     GLuint textureID; | 
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| 130 | * The texture object handle, as generated by glGenTextures().  If this value | 
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| 131 | * is zero, the texture has not yet been initialized. | 
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| 132 | * | 
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| 133 | *     jint textureWidth/Height; | 
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| 134 | * The actual bounds of the texture object for this surface.  If the | 
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| 135 | * GL_ARB_texture_non_power_of_two extension is not present, the dimensions | 
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| 136 | * of an OpenGL texture object must be a power-of-two (e.g. 64x32 or 128x512). | 
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| 137 | * The texture image that we care about has dimensions specified by the width | 
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| 138 | * and height fields in this OGLSDOps structure.  For example, if the image | 
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| 139 | * to be stored in the texture has dimensions 115x47, the actual OpenGL | 
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| 140 | * texture we allocate will have dimensions 128x64 to meet the pow2 | 
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| 141 | * restriction.  The image bounds within the texture can be accessed using | 
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| 142 | * floating point texture coordinates in the range [0.0,1.0]. | 
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| 143 | * | 
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| 144 | *     GLenum textureTarget; | 
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| 145 | * The texture target of the texture object for this surface.  If this | 
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| 146 | * surface is not backed by a texture, this value is set to zero.  Otherwise, | 
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| 147 | * this value is GL_TEXTURE_RECTANGLE_ARB when the GL_ARB_texture_rectangle | 
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| 148 | * extension is in use; if not, it is set to GL_TEXTURE_2D. | 
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| 149 | * | 
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| 150 | *     GLint textureFilter; | 
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| 151 | * The current filter state for this texture object (can be either GL_NEAREST | 
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| 152 | * or GL_LINEAR).  We cache this value here and check it before updating | 
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| 153 | * the filter state to avoid redundant calls to glTexParameteri() when the | 
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| 154 | * filter state remains constant (see the OGLSD_UPDATE_TEXTURE_FILTER() | 
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| 155 | * macro below). | 
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| 156 | * | 
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| 157 | *     GLuint fbobjectID, depthID; | 
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| 158 | * The object handles for the framebuffer object and depth renderbuffer | 
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| 159 | * associated with this surface.  These fields are only used when | 
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| 160 | * drawableType is OGLSD_FBOBJECT, otherwise they are zero. | 
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| 161 | */ | 
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| 162 | struct _OGLSDOps { | 
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| 163 | SurfaceDataOps               sdOps; | 
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| 164 | void                         *privOps; | 
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| 165 | jint                         drawableType; | 
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| 166 | GLenum                       activeBuffer; | 
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| 167 | jboolean                     isOpaque; | 
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| 168 | jboolean                     needsInit; | 
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| 169 | jint                         xOffset; | 
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| 170 | jint                         yOffset; | 
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| 171 | jint                         width; | 
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| 172 | jint                         height; | 
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| 173 | GLuint                       textureID; | 
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| 174 | jint                         textureWidth; | 
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| 175 | jint                         textureHeight; | 
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| 176 | GLenum                       textureTarget; | 
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| 177 | GLint                        textureFilter; | 
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| 178 | GLuint                       fbobjectID; | 
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| 179 | GLuint                       depthID; | 
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| 180 | }; | 
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| 181 |  | 
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| 182 | /** | 
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| 183 | * The following convenience macros are used when rendering rectangles (either | 
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| 184 | * a single rectangle, or a whole series of them).  To render a single | 
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| 185 | * rectangle, simply invoke the GLRECT() macro.  To render a whole series of | 
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| 186 | * rectangles, such as spans in a complex shape, first invoke GLRECT_BEGIN(), | 
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| 187 | * then invoke the appropriate inner loop macro (either XYXY or XYWH) for | 
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| 188 | * each rectangle, and finally invoke GLRECT_END() to notify OpenGL that the | 
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| 189 | * vertex list is complete.  Care should be taken to avoid calling OpenGL | 
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| 190 | * commands (besides GLRECT_BODY_*()) inside the BEGIN/END pair. | 
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| 191 | */ | 
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| 192 |  | 
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| 193 | #define GLRECT_BEGIN j2d_glBegin(GL_QUADS) | 
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| 194 |  | 
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| 195 | #define GLRECT_BODY_XYXY(x1, y1, x2, y2) \ | 
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| 196 | do { \ | 
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| 197 | j2d_glVertex2i(x1, y1); \ | 
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| 198 | j2d_glVertex2i(x2, y1); \ | 
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| 199 | j2d_glVertex2i(x2, y2); \ | 
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| 200 | j2d_glVertex2i(x1, y2); \ | 
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| 201 | } while (0) | 
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| 202 |  | 
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| 203 | #define GLRECT_BODY_XYWH(x, y, w, h) \ | 
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| 204 | GLRECT_BODY_XYXY(x, y, (x) + (w), (y) + (h)) | 
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| 205 |  | 
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| 206 | #define GLRECT_END j2d_glEnd() | 
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| 207 |  | 
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| 208 | #define GLRECT(x, y, w, h) \ | 
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| 209 | do { \ | 
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| 210 | GLRECT_BEGIN; \ | 
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| 211 | GLRECT_BODY_XYWH(x, y, w, h); \ | 
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| 212 | GLRECT_END; \ | 
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| 213 | } while (0) | 
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| 214 |  | 
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| 215 | /** | 
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| 216 | * These are shorthand names for the surface type constants defined in | 
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| 217 | * OGLSurfaceData.java. | 
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| 218 | */ | 
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| 219 | #define OGLSD_UNDEFINED       sun_java2d_pipe_hw_AccelSurface_UNDEFINED | 
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| 220 | #define OGLSD_WINDOW          sun_java2d_pipe_hw_AccelSurface_WINDOW | 
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| 221 | #define OGLSD_TEXTURE         sun_java2d_pipe_hw_AccelSurface_TEXTURE | 
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| 222 | #define OGLSD_FLIP_BACKBUFFER sun_java2d_pipe_hw_AccelSurface_FLIP_BACKBUFFER | 
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| 223 | #define OGLSD_FBOBJECT        sun_java2d_pipe_hw_AccelSurface_RT_TEXTURE | 
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| 224 |  | 
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| 225 | /** | 
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| 226 | * These are shorthand names for the filtering method constants used by | 
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| 227 | * image transform methods. | 
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| 228 | */ | 
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| 229 | #define OGLSD_XFORM_DEFAULT 0 | 
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| 230 | #define OGLSD_XFORM_NEAREST_NEIGHBOR \ | 
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| 231 | java_awt_image_AffineTransformOp_TYPE_NEAREST_NEIGHBOR | 
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| 232 | #define OGLSD_XFORM_BILINEAR \ | 
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| 233 | java_awt_image_AffineTransformOp_TYPE_BILINEAR | 
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| 234 |  | 
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| 235 | /** | 
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| 236 | * Helper macros that update the current texture filter state only when | 
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| 237 | * it needs to be changed, which helps reduce overhead for small texturing | 
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| 238 | * operations.  The filter state is set on a per-texture (not per-context) | 
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| 239 | * basis; for example, it is possible for one texture to be using GL_NEAREST | 
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| 240 | * while another texture uses GL_LINEAR under the same context. | 
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| 241 | */ | 
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| 242 | #define OGLSD_INIT_TEXTURE_FILTER(oglSDOps, filter)                          \ | 
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| 243 | do {                                                                     \ | 
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| 244 | j2d_glTexParameteri((oglSDOps)->textureTarget,                       \ | 
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| 245 | GL_TEXTURE_MAG_FILTER, (filter));                \ | 
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| 246 | j2d_glTexParameteri((oglSDOps)->textureTarget,                       \ | 
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| 247 | GL_TEXTURE_MIN_FILTER, (filter));                \ | 
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| 248 | (oglSDOps)->textureFilter = (filter);                                \ | 
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| 249 | } while (0) | 
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| 250 |  | 
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| 251 | #define OGLSD_UPDATE_TEXTURE_FILTER(oglSDOps, filter)    \ | 
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| 252 | do {                                                 \ | 
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| 253 | if ((oglSDOps)->textureFilter != (filter)) {     \ | 
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| 254 | OGLSD_INIT_TEXTURE_FILTER(oglSDOps, filter); \ | 
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| 255 | }                                                \ | 
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| 256 | } while (0) | 
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| 257 |  | 
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| 258 | /** | 
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| 259 | * Convenience macros for setting the texture wrap mode for a given target. | 
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| 260 | * The texture wrap mode should be reset to our default value of | 
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| 261 | * GL_CLAMP_TO_EDGE by calling OGLSD_RESET_TEXTURE_WRAP() when a texture | 
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| 262 | * is first created.  If another mode is needed (e.g. GL_REPEAT in the case | 
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| 263 | * of TexturePaint acceleration), one can call the OGLSD_UPDATE_TEXTURE_WRAP() | 
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| 264 | * macro to easily set up the new wrap mode.  However, it is important to | 
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| 265 | * restore the wrap mode back to its default value (by calling the | 
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| 266 | * OGLSD_RESET_TEXTURE_WRAP() macro) when the operation is finished. | 
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| 267 | */ | 
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| 268 | #define OGLSD_UPDATE_TEXTURE_WRAP(target, wrap)                   \ | 
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| 269 | do {                                                          \ | 
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| 270 | j2d_glTexParameteri((target), GL_TEXTURE_WRAP_S, (wrap)); \ | 
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| 271 | j2d_glTexParameteri((target), GL_TEXTURE_WRAP_T, (wrap)); \ | 
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| 272 | } while (0) | 
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| 273 |  | 
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| 274 | #define OGLSD_RESET_TEXTURE_WRAP(target) \ | 
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| 275 | OGLSD_UPDATE_TEXTURE_WRAP(target, GL_CLAMP_TO_EDGE) | 
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| 276 |  | 
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| 277 | /** | 
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| 278 | * Exported methods. | 
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| 279 | */ | 
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| 280 | jint OGLSD_Lock(JNIEnv *env, | 
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| 281 | SurfaceDataOps *ops, SurfaceDataRasInfo *pRasInfo, | 
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| 282 | jint lockflags); | 
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| 283 | void OGLSD_GetRasInfo(JNIEnv *env, | 
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| 284 | SurfaceDataOps *ops, SurfaceDataRasInfo *pRasInfo); | 
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| 285 | void OGLSD_Unlock(JNIEnv *env, | 
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| 286 | SurfaceDataOps *ops, SurfaceDataRasInfo *pRasInfo); | 
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| 287 | void OGLSD_Dispose(JNIEnv *env, SurfaceDataOps *ops); | 
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| 288 | void OGLSD_Delete(JNIEnv *env, OGLSDOps *oglsdo); | 
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| 289 | jint OGLSD_NextPowerOfTwo(jint val, jint max); | 
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| 290 | jboolean OGLSD_InitFBObject(GLuint *fbobjectID, GLuint *depthID, | 
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| 291 | GLuint textureID, GLenum textureTarget, | 
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| 292 | jint textureWidth, jint textureHeight); | 
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| 293 |  | 
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| 294 | #endif /* OGLSurfaceData_h_Included */ | 
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| 295 |  | 
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