| 1 | /* |
| 2 | * Copyright (c) 2003, 2015, Oracle and/or its affiliates. All rights reserved. |
| 3 | * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. |
| 4 | * |
| 5 | * This code is free software; you can redistribute it and/or modify it |
| 6 | * under the terms of the GNU General Public License version 2 only, as |
| 7 | * published by the Free Software Foundation. Oracle designates this |
| 8 | * particular file as subject to the "Classpath" exception as provided |
| 9 | * by Oracle in the LICENSE file that accompanied this code. |
| 10 | * |
| 11 | * This code is distributed in the hope that it will be useful, but WITHOUT |
| 12 | * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or |
| 13 | * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
| 14 | * version 2 for more details (a copy is included in the LICENSE file that |
| 15 | * accompanied this code). |
| 16 | * |
| 17 | * You should have received a copy of the GNU General Public License version |
| 18 | * 2 along with this work; if not, write to the Free Software Foundation, |
| 19 | * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. |
| 20 | * |
| 21 | * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA |
| 22 | * or visit www.oracle.com if you need additional information or have any |
| 23 | * questions. |
| 24 | */ |
| 25 | |
| 26 | #ifndef OGLSurfaceData_h_Included |
| 27 | #define OGLSurfaceData_h_Included |
| 28 | |
| 29 | #include "java_awt_image_AffineTransformOp.h" |
| 30 | #include "sun_java2d_opengl_OGLSurfaceData.h" |
| 31 | #include "sun_java2d_pipe_hw_AccelSurface.h" |
| 32 | |
| 33 | #include "J2D_GL/gl.h" |
| 34 | #include "SurfaceData.h" |
| 35 | #include "Trace.h" |
| 36 | #include "OGLFuncs.h" |
| 37 | |
| 38 | typedef struct _OGLSDOps OGLSDOps; |
| 39 | |
| 40 | /** |
| 41 | * The OGLPixelFormat structure contains all the information OpenGL needs to |
| 42 | * know when copying from or into a particular system memory image buffer (via |
| 43 | * glDrawPixels(), glReadPixels, glTexSubImage2D(), etc). |
| 44 | * |
| 45 | * GLenum format; |
| 46 | * The pixel format parameter used in glDrawPixels() and other similar calls. |
| 47 | * Indicates the component ordering for each pixel (e.g. GL_BGRA). |
| 48 | * |
| 49 | * GLenum type; |
| 50 | * The pixel data type parameter used in glDrawPixels() and other similar |
| 51 | * calls. Indicates the data type for an entire pixel or for each component |
| 52 | * in a pixel (e.g. GL_UNSIGNED_BYTE with GL_BGR means a pixel consists of |
| 53 | * 3 unsigned byte components, blue first, then green, then red; |
| 54 | * GL_UNSIGNED_INT_8_8_8_8_REV with GL_BGRA means a pixel consists of 1 |
| 55 | * unsigned integer comprised of four byte components, alpha first, then red, |
| 56 | * then green, then blue). |
| 57 | * |
| 58 | * jint alignment; |
| 59 | * The byte alignment parameter used in glPixelStorei(GL_UNPACK_ALIGNMENT). A |
| 60 | * value of 4 indicates that each pixel starts on a 4-byte aligned region in |
| 61 | * memory, and so on. This alignment parameter helps OpenGL speed up pixel |
| 62 | * transfer operations by transferring memory in aligned blocks. |
| 63 | * |
| 64 | * jboolean hasAlpha; |
| 65 | * If true, indicates that this pixel format contains an alpha component. |
| 66 | * |
| 67 | * jboolean isPremult; |
| 68 | * If true, indicates that this pixel format contains color components that |
| 69 | * have been pre-multiplied by their corresponding alpha component. |
| 70 | */ |
| 71 | typedef struct { |
| 72 | GLenum format; |
| 73 | GLenum type; |
| 74 | jint alignment; |
| 75 | jboolean hasAlpha; |
| 76 | jboolean isPremult; |
| 77 | } OGLPixelFormat; |
| 78 | |
| 79 | /** |
| 80 | * The OGLSDOps structure describes a native OpenGL surface and contains all |
| 81 | * information pertaining to the native surface. Some information about |
| 82 | * the more important/different fields: |
| 83 | * |
| 84 | * void *privOps; |
| 85 | * Pointer to native-specific (GLX, WGL, etc.) SurfaceData info, such as the |
| 86 | * native Drawable handle and GraphicsConfig data. |
| 87 | * |
| 88 | * jint drawableType; |
| 89 | * The surface type; can be any one of the surface type constants defined |
| 90 | * below (OGLSD_WINDOW, OGLSD_TEXTURE, etc). |
| 91 | * |
| 92 | * GLenum activeBuffer; |
| 93 | * Can be either GL_FRONT if this is the front buffer surface of an onscreen |
| 94 | * window or a pbuffer surface, or GL_BACK if this is the backbuffer surface |
| 95 | * of an onscreen window. |
| 96 | * |
| 97 | * jboolean isOpaque; |
| 98 | * If true, the surface should be treated as being fully opaque. If |
| 99 | * the underlying surface (e.g. pbuffer) has an alpha channel and isOpaque |
| 100 | * is true, then we should take appropriate action (i.e. call glColorMask() |
| 101 | * to disable writes into the alpha channel) to ensure that the surface |
| 102 | * remains fully opaque. |
| 103 | * |
| 104 | * jboolean needsInit; |
| 105 | * If true, the surface requires some one-time initialization, which should |
| 106 | * be performed after a context has been made current to the surface for |
| 107 | * the first time. |
| 108 | * |
| 109 | * jint x/yOffset |
| 110 | * The offset in pixels of the OpenGL viewport origin from the lower-left |
| 111 | * corner of the heavyweight drawable. For example, a top-level frame on |
| 112 | * Windows XP has lower-left insets of (4,4). The OpenGL viewport origin |
| 113 | * would typically begin at the lower-left corner of the client region (inside |
| 114 | * the frame decorations), but AWT/Swing will take the insets into account |
| 115 | * when rendering into that window. So in order to account for this, we |
| 116 | * need to adjust the OpenGL viewport origin by an x/yOffset of (-4,-4). On |
| 117 | * X11, top-level frames typically don't have this insets issue, so their |
| 118 | * x/yOffset would be (0,0) (the same applies to pbuffers). |
| 119 | * |
| 120 | * jint width/height; |
| 121 | * The cached surface bounds. For offscreen surface types (OGLSD_FBOBJECT, |
| 122 | * OGLSD_TEXTURE, etc.) these values must remain constant. Onscreen window |
| 123 | * surfaces (OGLSD_WINDOW, OGLSD_FLIP_BACKBUFFER, etc.) may have their |
| 124 | * bounds changed in response to a programmatic or user-initiated event, so |
| 125 | * these values represent the last known dimensions. To determine the true |
| 126 | * current bounds of this surface, query the native Drawable through the |
| 127 | * privOps field. |
| 128 | * |
| 129 | * GLuint textureID; |
| 130 | * The texture object handle, as generated by glGenTextures(). If this value |
| 131 | * is zero, the texture has not yet been initialized. |
| 132 | * |
| 133 | * jint textureWidth/Height; |
| 134 | * The actual bounds of the texture object for this surface. If the |
| 135 | * GL_ARB_texture_non_power_of_two extension is not present, the dimensions |
| 136 | * of an OpenGL texture object must be a power-of-two (e.g. 64x32 or 128x512). |
| 137 | * The texture image that we care about has dimensions specified by the width |
| 138 | * and height fields in this OGLSDOps structure. For example, if the image |
| 139 | * to be stored in the texture has dimensions 115x47, the actual OpenGL |
| 140 | * texture we allocate will have dimensions 128x64 to meet the pow2 |
| 141 | * restriction. The image bounds within the texture can be accessed using |
| 142 | * floating point texture coordinates in the range [0.0,1.0]. |
| 143 | * |
| 144 | * GLenum textureTarget; |
| 145 | * The texture target of the texture object for this surface. If this |
| 146 | * surface is not backed by a texture, this value is set to zero. Otherwise, |
| 147 | * this value is GL_TEXTURE_RECTANGLE_ARB when the GL_ARB_texture_rectangle |
| 148 | * extension is in use; if not, it is set to GL_TEXTURE_2D. |
| 149 | * |
| 150 | * GLint textureFilter; |
| 151 | * The current filter state for this texture object (can be either GL_NEAREST |
| 152 | * or GL_LINEAR). We cache this value here and check it before updating |
| 153 | * the filter state to avoid redundant calls to glTexParameteri() when the |
| 154 | * filter state remains constant (see the OGLSD_UPDATE_TEXTURE_FILTER() |
| 155 | * macro below). |
| 156 | * |
| 157 | * GLuint fbobjectID, depthID; |
| 158 | * The object handles for the framebuffer object and depth renderbuffer |
| 159 | * associated with this surface. These fields are only used when |
| 160 | * drawableType is OGLSD_FBOBJECT, otherwise they are zero. |
| 161 | */ |
| 162 | struct _OGLSDOps { |
| 163 | SurfaceDataOps sdOps; |
| 164 | void *privOps; |
| 165 | jint drawableType; |
| 166 | GLenum activeBuffer; |
| 167 | jboolean isOpaque; |
| 168 | jboolean needsInit; |
| 169 | jint xOffset; |
| 170 | jint yOffset; |
| 171 | jint width; |
| 172 | jint height; |
| 173 | GLuint textureID; |
| 174 | jint textureWidth; |
| 175 | jint textureHeight; |
| 176 | GLenum textureTarget; |
| 177 | GLint textureFilter; |
| 178 | GLuint fbobjectID; |
| 179 | GLuint depthID; |
| 180 | }; |
| 181 | |
| 182 | /** |
| 183 | * The following convenience macros are used when rendering rectangles (either |
| 184 | * a single rectangle, or a whole series of them). To render a single |
| 185 | * rectangle, simply invoke the GLRECT() macro. To render a whole series of |
| 186 | * rectangles, such as spans in a complex shape, first invoke GLRECT_BEGIN(), |
| 187 | * then invoke the appropriate inner loop macro (either XYXY or XYWH) for |
| 188 | * each rectangle, and finally invoke GLRECT_END() to notify OpenGL that the |
| 189 | * vertex list is complete. Care should be taken to avoid calling OpenGL |
| 190 | * commands (besides GLRECT_BODY_*()) inside the BEGIN/END pair. |
| 191 | */ |
| 192 | |
| 193 | #define GLRECT_BEGIN j2d_glBegin(GL_QUADS) |
| 194 | |
| 195 | #define GLRECT_BODY_XYXY(x1, y1, x2, y2) \ |
| 196 | do { \ |
| 197 | j2d_glVertex2i(x1, y1); \ |
| 198 | j2d_glVertex2i(x2, y1); \ |
| 199 | j2d_glVertex2i(x2, y2); \ |
| 200 | j2d_glVertex2i(x1, y2); \ |
| 201 | } while (0) |
| 202 | |
| 203 | #define GLRECT_BODY_XYWH(x, y, w, h) \ |
| 204 | GLRECT_BODY_XYXY(x, y, (x) + (w), (y) + (h)) |
| 205 | |
| 206 | #define GLRECT_END j2d_glEnd() |
| 207 | |
| 208 | #define GLRECT(x, y, w, h) \ |
| 209 | do { \ |
| 210 | GLRECT_BEGIN; \ |
| 211 | GLRECT_BODY_XYWH(x, y, w, h); \ |
| 212 | GLRECT_END; \ |
| 213 | } while (0) |
| 214 | |
| 215 | /** |
| 216 | * These are shorthand names for the surface type constants defined in |
| 217 | * OGLSurfaceData.java. |
| 218 | */ |
| 219 | #define OGLSD_UNDEFINED sun_java2d_pipe_hw_AccelSurface_UNDEFINED |
| 220 | #define OGLSD_WINDOW sun_java2d_pipe_hw_AccelSurface_WINDOW |
| 221 | #define OGLSD_TEXTURE sun_java2d_pipe_hw_AccelSurface_TEXTURE |
| 222 | #define OGLSD_FLIP_BACKBUFFER sun_java2d_pipe_hw_AccelSurface_FLIP_BACKBUFFER |
| 223 | #define OGLSD_FBOBJECT sun_java2d_pipe_hw_AccelSurface_RT_TEXTURE |
| 224 | |
| 225 | /** |
| 226 | * These are shorthand names for the filtering method constants used by |
| 227 | * image transform methods. |
| 228 | */ |
| 229 | #define OGLSD_XFORM_DEFAULT 0 |
| 230 | #define OGLSD_XFORM_NEAREST_NEIGHBOR \ |
| 231 | java_awt_image_AffineTransformOp_TYPE_NEAREST_NEIGHBOR |
| 232 | #define OGLSD_XFORM_BILINEAR \ |
| 233 | java_awt_image_AffineTransformOp_TYPE_BILINEAR |
| 234 | |
| 235 | /** |
| 236 | * Helper macros that update the current texture filter state only when |
| 237 | * it needs to be changed, which helps reduce overhead for small texturing |
| 238 | * operations. The filter state is set on a per-texture (not per-context) |
| 239 | * basis; for example, it is possible for one texture to be using GL_NEAREST |
| 240 | * while another texture uses GL_LINEAR under the same context. |
| 241 | */ |
| 242 | #define OGLSD_INIT_TEXTURE_FILTER(oglSDOps, filter) \ |
| 243 | do { \ |
| 244 | j2d_glTexParameteri((oglSDOps)->textureTarget, \ |
| 245 | GL_TEXTURE_MAG_FILTER, (filter)); \ |
| 246 | j2d_glTexParameteri((oglSDOps)->textureTarget, \ |
| 247 | GL_TEXTURE_MIN_FILTER, (filter)); \ |
| 248 | (oglSDOps)->textureFilter = (filter); \ |
| 249 | } while (0) |
| 250 | |
| 251 | #define OGLSD_UPDATE_TEXTURE_FILTER(oglSDOps, filter) \ |
| 252 | do { \ |
| 253 | if ((oglSDOps)->textureFilter != (filter)) { \ |
| 254 | OGLSD_INIT_TEXTURE_FILTER(oglSDOps, filter); \ |
| 255 | } \ |
| 256 | } while (0) |
| 257 | |
| 258 | /** |
| 259 | * Convenience macros for setting the texture wrap mode for a given target. |
| 260 | * The texture wrap mode should be reset to our default value of |
| 261 | * GL_CLAMP_TO_EDGE by calling OGLSD_RESET_TEXTURE_WRAP() when a texture |
| 262 | * is first created. If another mode is needed (e.g. GL_REPEAT in the case |
| 263 | * of TexturePaint acceleration), one can call the OGLSD_UPDATE_TEXTURE_WRAP() |
| 264 | * macro to easily set up the new wrap mode. However, it is important to |
| 265 | * restore the wrap mode back to its default value (by calling the |
| 266 | * OGLSD_RESET_TEXTURE_WRAP() macro) when the operation is finished. |
| 267 | */ |
| 268 | #define OGLSD_UPDATE_TEXTURE_WRAP(target, wrap) \ |
| 269 | do { \ |
| 270 | j2d_glTexParameteri((target), GL_TEXTURE_WRAP_S, (wrap)); \ |
| 271 | j2d_glTexParameteri((target), GL_TEXTURE_WRAP_T, (wrap)); \ |
| 272 | } while (0) |
| 273 | |
| 274 | #define OGLSD_RESET_TEXTURE_WRAP(target) \ |
| 275 | OGLSD_UPDATE_TEXTURE_WRAP(target, GL_CLAMP_TO_EDGE) |
| 276 | |
| 277 | /** |
| 278 | * Exported methods. |
| 279 | */ |
| 280 | jint OGLSD_Lock(JNIEnv *env, |
| 281 | SurfaceDataOps *ops, SurfaceDataRasInfo *pRasInfo, |
| 282 | jint lockflags); |
| 283 | void OGLSD_GetRasInfo(JNIEnv *env, |
| 284 | SurfaceDataOps *ops, SurfaceDataRasInfo *pRasInfo); |
| 285 | void OGLSD_Unlock(JNIEnv *env, |
| 286 | SurfaceDataOps *ops, SurfaceDataRasInfo *pRasInfo); |
| 287 | void OGLSD_Dispose(JNIEnv *env, SurfaceDataOps *ops); |
| 288 | void OGLSD_Delete(JNIEnv *env, OGLSDOps *oglsdo); |
| 289 | jint OGLSD_NextPowerOfTwo(jint val, jint max); |
| 290 | jboolean OGLSD_InitFBObject(GLuint *fbobjectID, GLuint *depthID, |
| 291 | GLuint textureID, GLenum textureTarget, |
| 292 | jint textureWidth, jint textureHeight); |
| 293 | |
| 294 | #endif /* OGLSurfaceData_h_Included */ |
| 295 | |