| 1 | /* | 
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| 2 | * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. | 
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| 3 | * | 
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| 4 | * This code is free software; you can redistribute it and/or modify it | 
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| 5 | * under the terms of the GNU General Public License version 2 only, as | 
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| 6 | * published by the Free Software Foundation.  Oracle designates this | 
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| 7 | * particular file as subject to the "Classpath" exception as provided | 
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| 8 | * by Oracle in the LICENSE file that accompanied this code. | 
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| 9 | * | 
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| 10 | * This code is distributed in the hope that it will be useful, but WITHOUT | 
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| 11 | * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or | 
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| 12 | * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License | 
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| 13 | * version 2 for more details (a copy is included in the LICENSE file that | 
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| 14 | * accompanied this code). | 
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| 15 | * | 
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| 16 | * You should have received a copy of the GNU General Public License version | 
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| 17 | * 2 along with this work; if not, write to the Free Software Foundation, | 
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| 18 | * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. | 
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| 19 | * | 
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| 20 | * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA | 
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| 21 | * or visit www.oracle.com if you need additional information or have any | 
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| 22 | * questions. | 
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| 23 | */ | 
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| 24 |  | 
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| 25 | // This file is available under and governed by the GNU General Public | 
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| 26 | // License version 2 only, as published by the Free Software Foundation. | 
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| 27 | // However, the following notice accompanied the original version of this | 
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| 28 | // file: | 
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| 29 | // | 
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| 30 | //--------------------------------------------------------------------------------- | 
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| 31 | // | 
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| 32 | //  Little Color Management System | 
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| 33 | //  Copyright (c) 1998-2017 Marti Maria Saguer | 
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| 34 | // | 
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| 35 | // Permission is hereby granted, free of charge, to any person obtaining | 
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| 36 | // a copy of this software and associated documentation files (the "Software"), | 
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| 37 | // to deal in the Software without restriction, including without limitation | 
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| 38 | // the rights to use, copy, modify, merge, publish, distribute, sublicense, | 
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| 39 | // and/or sell copies of the Software, and to permit persons to whom the Software | 
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| 40 | // is furnished to do so, subject to the following conditions: | 
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| 41 | // | 
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| 42 | // The above copyright notice and this permission notice shall be included in | 
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| 43 | // all copies or substantial portions of the Software. | 
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| 44 | // | 
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| 45 | // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, | 
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| 46 | // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO | 
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| 47 | // THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND | 
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| 48 | // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE | 
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| 49 | // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION | 
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| 50 | // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION | 
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| 51 | // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. | 
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| 52 | // | 
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| 53 | //--------------------------------------------------------------------------------- | 
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| 54 | // | 
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| 55 |  | 
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| 56 | #include "lcms2_internal.h" | 
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| 57 |  | 
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| 58 |  | 
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| 59 | // ------------------------------------------------------------------------ | 
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| 60 |  | 
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| 61 | // Gamut boundary description by using Jan Morovic's Segment maxima method | 
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| 62 | // Many thanks to Jan for allowing me to use his algorithm. | 
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| 63 |  | 
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| 64 | // r = C* | 
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| 65 | // alpha = Hab | 
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| 66 | // theta = L* | 
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| 67 |  | 
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| 68 | #define SECTORS 16      // number of divisions in alpha and theta | 
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| 69 |  | 
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| 70 | // Spherical coordinates | 
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| 71 | typedef struct { | 
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| 72 |  | 
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| 73 | cmsFloat64Number r; | 
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| 74 | cmsFloat64Number alpha; | 
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| 75 | cmsFloat64Number theta; | 
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| 76 |  | 
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| 77 | } cmsSpherical; | 
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| 78 |  | 
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| 79 | typedef  enum { | 
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| 80 | GP_EMPTY, | 
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| 81 | GP_SPECIFIED, | 
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| 82 | GP_MODELED | 
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| 83 |  | 
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| 84 | } GDBPointType; | 
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| 85 |  | 
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| 86 |  | 
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| 87 | typedef struct { | 
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| 88 |  | 
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| 89 | GDBPointType Type; | 
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| 90 | cmsSpherical p;         // Keep also alpha & theta of maximum | 
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| 91 |  | 
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| 92 | } cmsGDBPoint; | 
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| 93 |  | 
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| 94 |  | 
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| 95 | typedef struct { | 
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| 96 |  | 
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| 97 | cmsContext ContextID; | 
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| 98 | cmsGDBPoint Gamut[SECTORS][SECTORS]; | 
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| 99 |  | 
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| 100 | } cmsGDB; | 
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| 101 |  | 
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| 102 |  | 
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| 103 | // A line using the parametric form | 
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| 104 | // P = a + t*u | 
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| 105 | typedef struct { | 
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| 106 |  | 
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| 107 | cmsVEC3 a; | 
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| 108 | cmsVEC3 u; | 
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| 109 |  | 
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| 110 | } cmsLine; | 
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| 111 |  | 
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| 112 |  | 
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| 113 | // A plane using the parametric form | 
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| 114 | // Q = b + r*v + s*w | 
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| 115 | typedef struct { | 
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| 116 |  | 
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| 117 | cmsVEC3 b; | 
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| 118 | cmsVEC3 v; | 
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| 119 | cmsVEC3 w; | 
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| 120 |  | 
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| 121 | } cmsPlane; | 
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| 122 |  | 
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| 123 |  | 
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| 124 |  | 
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| 125 | // -------------------------------------------------------------------------------------------- | 
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| 126 |  | 
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| 127 | // ATAN2() which always returns degree positive numbers | 
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| 128 |  | 
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| 129 | static | 
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| 130 | cmsFloat64Number _cmsAtan2(cmsFloat64Number y, cmsFloat64Number x) | 
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| 131 | { | 
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| 132 | cmsFloat64Number a; | 
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| 133 |  | 
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| 134 | // Deal with undefined case | 
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| 135 | if (x == 0.0 && y == 0.0) return 0; | 
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| 136 |  | 
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| 137 | a = (atan2(y, x) * 180.0) / M_PI; | 
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| 138 |  | 
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| 139 | while (a < 0) { | 
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| 140 | a += 360; | 
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| 141 | } | 
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| 142 |  | 
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| 143 | return a; | 
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| 144 | } | 
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| 145 |  | 
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| 146 | // Convert to spherical coordinates | 
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| 147 | static | 
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| 148 | void ToSpherical(cmsSpherical* sp, const cmsVEC3* v) | 
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| 149 | { | 
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| 150 |  | 
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| 151 | cmsFloat64Number L, a, b; | 
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| 152 |  | 
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| 153 | L = v ->n[VX]; | 
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| 154 | a = v ->n[VY]; | 
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| 155 | b = v ->n[VZ]; | 
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| 156 |  | 
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| 157 | sp ->r = sqrt( L*L + a*a + b*b ); | 
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| 158 |  | 
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| 159 | if (sp ->r == 0) { | 
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| 160 | sp ->alpha = sp ->theta = 0; | 
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| 161 | return; | 
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| 162 | } | 
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| 163 |  | 
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| 164 | sp ->alpha = _cmsAtan2(a, b); | 
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| 165 | sp ->theta = _cmsAtan2(sqrt(a*a + b*b), L); | 
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| 166 | } | 
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| 167 |  | 
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| 168 |  | 
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| 169 | // Convert to cartesian from spherical | 
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| 170 | static | 
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| 171 | void ToCartesian(cmsVEC3* v, const cmsSpherical* sp) | 
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| 172 | { | 
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| 173 | cmsFloat64Number sin_alpha; | 
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| 174 | cmsFloat64Number cos_alpha; | 
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| 175 | cmsFloat64Number sin_theta; | 
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| 176 | cmsFloat64Number cos_theta; | 
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| 177 | cmsFloat64Number L, a, b; | 
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| 178 |  | 
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| 179 | sin_alpha = sin((M_PI * sp ->alpha) / 180.0); | 
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| 180 | cos_alpha = cos((M_PI * sp ->alpha) / 180.0); | 
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| 181 | sin_theta = sin((M_PI * sp ->theta) / 180.0); | 
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| 182 | cos_theta = cos((M_PI * sp ->theta) / 180.0); | 
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| 183 |  | 
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| 184 | a = sp ->r * sin_theta * sin_alpha; | 
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| 185 | b = sp ->r * sin_theta * cos_alpha; | 
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| 186 | L = sp ->r * cos_theta; | 
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| 187 |  | 
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| 188 | v ->n[VX] = L; | 
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| 189 | v ->n[VY] = a; | 
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| 190 | v ->n[VZ] = b; | 
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| 191 | } | 
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| 192 |  | 
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| 193 |  | 
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| 194 | // Quantize sector of a spherical coordinate. Saturate 360, 180 to last sector | 
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| 195 | // The limits are the centers of each sector, so | 
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| 196 | static | 
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| 197 | void QuantizeToSector(const cmsSpherical* sp, int* alpha, int* theta) | 
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| 198 | { | 
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| 199 | *alpha = (int) floor(((sp->alpha * (SECTORS)) / 360.0) ); | 
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| 200 | *theta = (int) floor(((sp->theta * (SECTORS)) / 180.0) ); | 
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| 201 |  | 
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| 202 | if (*alpha >= SECTORS) | 
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| 203 | *alpha = SECTORS-1; | 
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| 204 | if (*theta >= SECTORS) | 
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| 205 | *theta = SECTORS-1; | 
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| 206 | } | 
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| 207 |  | 
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| 208 |  | 
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| 209 | // Line determined by 2 points | 
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| 210 | static | 
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| 211 | void LineOf2Points(cmsLine* line, cmsVEC3* a, cmsVEC3* b) | 
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| 212 | { | 
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| 213 |  | 
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| 214 | _cmsVEC3init(&line ->a, a ->n[VX], a ->n[VY], a ->n[VZ]); | 
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| 215 | _cmsVEC3init(&line ->u, b ->n[VX] - a ->n[VX], | 
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| 216 | b ->n[VY] - a ->n[VY], | 
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| 217 | b ->n[VZ] - a ->n[VZ]); | 
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| 218 | } | 
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| 219 |  | 
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| 220 |  | 
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| 221 | // Evaluate parametric line | 
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| 222 | static | 
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| 223 | void GetPointOfLine(cmsVEC3* p, const cmsLine* line, cmsFloat64Number t) | 
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| 224 | { | 
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| 225 | p ->n[VX] = line ->a.n[VX] + t * line->u.n[VX]; | 
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| 226 | p ->n[VY] = line ->a.n[VY] + t * line->u.n[VY]; | 
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| 227 | p ->n[VZ] = line ->a.n[VZ] + t * line->u.n[VZ]; | 
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| 228 | } | 
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| 229 |  | 
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| 230 |  | 
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| 231 |  | 
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| 232 | /* | 
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| 233 | Closest point in sector line1 to sector line2 (both are defined as 0 <=t <= 1) | 
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| 234 | http://softsurfer.com/Archive/algorithm_0106/algorithm_0106.htm | 
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| 235 |  | 
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| 236 | Copyright 2001, softSurfer (www.softsurfer.com) | 
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| 237 | This code may be freely used and modified for any purpose | 
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| 238 | providing that this copyright notice is included with it. | 
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| 239 | SoftSurfer makes no warranty for this code, and cannot be held | 
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| 240 | liable for any real or imagined damage resulting from its use. | 
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| 241 | Users of this code must verify correctness for their application. | 
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| 242 |  | 
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| 243 | */ | 
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| 244 |  | 
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| 245 | static | 
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| 246 | cmsBool ClosestLineToLine(cmsVEC3* r, const cmsLine* line1, const cmsLine* line2) | 
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| 247 | { | 
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| 248 | cmsFloat64Number a, b, c, d, e, D; | 
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| 249 | cmsFloat64Number sc, sN, sD; | 
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| 250 | //cmsFloat64Number tc; // left for future use | 
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| 251 | cmsFloat64Number tN, tD; | 
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| 252 | cmsVEC3 w0; | 
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| 253 |  | 
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| 254 | _cmsVEC3minus(&w0, &line1 ->a, &line2 ->a); | 
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| 255 |  | 
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| 256 | a  = _cmsVEC3dot(&line1 ->u, &line1 ->u); | 
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| 257 | b  = _cmsVEC3dot(&line1 ->u, &line2 ->u); | 
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| 258 | c  = _cmsVEC3dot(&line2 ->u, &line2 ->u); | 
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| 259 | d  = _cmsVEC3dot(&line1 ->u, &w0); | 
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| 260 | e  = _cmsVEC3dot(&line2 ->u, &w0); | 
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| 261 |  | 
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| 262 | D  = a*c - b * b;      // Denominator | 
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| 263 | sD = tD = D;           // default sD = D >= 0 | 
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| 264 |  | 
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| 265 | if (D <  MATRIX_DET_TOLERANCE) {   // the lines are almost parallel | 
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| 266 |  | 
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| 267 | sN = 0.0;        // force using point P0 on segment S1 | 
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| 268 | sD = 1.0;        // to prevent possible division by 0.0 later | 
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| 269 | tN = e; | 
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| 270 | tD = c; | 
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| 271 | } | 
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| 272 | else {                // get the closest points on the infinite lines | 
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| 273 |  | 
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| 274 | sN = (b*e - c*d); | 
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| 275 | tN = (a*e - b*d); | 
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| 276 |  | 
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| 277 | if (sN < 0.0) {       // sc < 0 => the s=0 edge is visible | 
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| 278 |  | 
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| 279 | sN = 0.0; | 
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| 280 | tN = e; | 
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| 281 | tD = c; | 
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| 282 | } | 
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| 283 | else if (sN > sD) {   // sc > 1 => the s=1 edge is visible | 
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| 284 | sN = sD; | 
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| 285 | tN = e + b; | 
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| 286 | tD = c; | 
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| 287 | } | 
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| 288 | } | 
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| 289 |  | 
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| 290 | if (tN < 0.0) {           // tc < 0 => the t=0 edge is visible | 
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| 291 |  | 
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| 292 | tN = 0.0; | 
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| 293 | // recompute sc for this edge | 
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| 294 | if (-d < 0.0) | 
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| 295 | sN = 0.0; | 
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| 296 | else if (-d > a) | 
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| 297 | sN = sD; | 
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| 298 | else { | 
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| 299 | sN = -d; | 
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| 300 | sD = a; | 
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| 301 | } | 
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| 302 | } | 
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| 303 | else if (tN > tD) {      // tc > 1 => the t=1 edge is visible | 
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| 304 |  | 
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| 305 | tN = tD; | 
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| 306 |  | 
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| 307 | // recompute sc for this edge | 
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| 308 | if ((-d + b) < 0.0) | 
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| 309 | sN = 0; | 
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| 310 | else if ((-d + b) > a) | 
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| 311 | sN = sD; | 
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| 312 | else { | 
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| 313 | sN = (-d + b); | 
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| 314 | sD = a; | 
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| 315 | } | 
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| 316 | } | 
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| 317 | // finally do the division to get sc and tc | 
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| 318 | sc = (fabs(sN) < MATRIX_DET_TOLERANCE ? 0.0 : sN / sD); | 
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| 319 | //tc = (fabs(tN) < MATRIX_DET_TOLERANCE ? 0.0 : tN / tD); // left for future use. | 
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| 320 |  | 
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| 321 | GetPointOfLine(r, line1, sc); | 
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| 322 | return TRUE; | 
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| 323 | } | 
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| 324 |  | 
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| 325 |  | 
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| 326 |  | 
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| 327 | // ------------------------------------------------------------------ Wrapper | 
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| 328 |  | 
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| 329 |  | 
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| 330 | // Allocate & free structure | 
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| 331 | cmsHANDLE  CMSEXPORT cmsGBDAlloc(cmsContext ContextID) | 
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| 332 | { | 
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| 333 | cmsGDB* gbd = (cmsGDB*) _cmsMallocZero(ContextID, sizeof(cmsGDB)); | 
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| 334 | if (gbd == NULL) return NULL; | 
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| 335 |  | 
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| 336 | gbd -> ContextID = ContextID; | 
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| 337 |  | 
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| 338 | return (cmsHANDLE) gbd; | 
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| 339 | } | 
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| 340 |  | 
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| 341 |  | 
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| 342 | void CMSEXPORT cmsGBDFree(cmsHANDLE hGBD) | 
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| 343 | { | 
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| 344 | cmsGDB* gbd = (cmsGDB*) hGBD; | 
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| 345 | if (hGBD != NULL) | 
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| 346 | _cmsFree(gbd->ContextID, (void*) gbd); | 
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| 347 | } | 
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| 348 |  | 
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| 349 |  | 
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| 350 | // Auxiliary to retrieve a pointer to the segmentr containing the Lab value | 
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| 351 | static | 
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| 352 | cmsGDBPoint* GetPoint(cmsGDB* gbd, const cmsCIELab* Lab, cmsSpherical* sp) | 
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| 353 | { | 
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| 354 | cmsVEC3 v; | 
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| 355 | int alpha, theta; | 
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| 356 |  | 
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| 357 | // Housekeeping | 
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| 358 | _cmsAssert(gbd != NULL); | 
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| 359 | _cmsAssert(Lab != NULL); | 
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| 360 | _cmsAssert(sp != NULL); | 
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| 361 |  | 
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| 362 | // Center L* by subtracting half of its domain, that's 50 | 
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| 363 | _cmsVEC3init(&v, Lab ->L - 50.0, Lab ->a, Lab ->b); | 
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| 364 |  | 
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| 365 | // Convert to spherical coordinates | 
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| 366 | ToSpherical(sp, &v); | 
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| 367 |  | 
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| 368 | if (sp ->r < 0 || sp ->alpha < 0 || sp->theta < 0) { | 
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| 369 | cmsSignalError(gbd ->ContextID, cmsERROR_RANGE, "spherical value out of range"); | 
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| 370 | return NULL; | 
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| 371 | } | 
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| 372 |  | 
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| 373 | // On which sector it falls? | 
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| 374 | QuantizeToSector(sp, &alpha, &theta); | 
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| 375 |  | 
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| 376 | if (alpha < 0 || theta < 0 || alpha >= SECTORS || theta >= SECTORS) { | 
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| 377 | cmsSignalError(gbd ->ContextID, cmsERROR_RANGE, " quadrant out of range"); | 
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| 378 | return NULL; | 
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| 379 | } | 
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| 380 |  | 
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| 381 | // Get pointer to the sector | 
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| 382 | return &gbd ->Gamut[theta][alpha]; | 
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| 383 | } | 
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| 384 |  | 
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| 385 | // Add a point to gamut descriptor. Point to add is in Lab color space. | 
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| 386 | // GBD is centered on a=b=0 and L*=50 | 
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| 387 | cmsBool CMSEXPORT cmsGDBAddPoint(cmsHANDLE hGBD, const cmsCIELab* Lab) | 
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| 388 | { | 
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| 389 | cmsGDB* gbd = (cmsGDB*) hGBD; | 
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| 390 | cmsGDBPoint* ptr; | 
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| 391 | cmsSpherical sp; | 
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| 392 |  | 
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| 393 |  | 
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| 394 | // Get pointer to the sector | 
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| 395 | ptr = GetPoint(gbd, Lab, &sp); | 
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| 396 | if (ptr == NULL) return FALSE; | 
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| 397 |  | 
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| 398 | // If no samples at this sector, add it | 
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| 399 | if (ptr ->Type == GP_EMPTY) { | 
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| 400 |  | 
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| 401 | ptr -> Type = GP_SPECIFIED; | 
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| 402 | ptr -> p    = sp; | 
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| 403 | } | 
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| 404 | else { | 
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| 405 |  | 
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| 406 |  | 
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| 407 | // Substitute only if radius is greater | 
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| 408 | if (sp.r > ptr -> p.r) { | 
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| 409 |  | 
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| 410 | ptr -> Type = GP_SPECIFIED; | 
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| 411 | ptr -> p    = sp; | 
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| 412 | } | 
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| 413 | } | 
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| 414 |  | 
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| 415 | return TRUE; | 
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| 416 | } | 
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| 417 |  | 
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| 418 | // Check if a given point falls inside gamut | 
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| 419 | cmsBool CMSEXPORT cmsGDBCheckPoint(cmsHANDLE hGBD, const cmsCIELab* Lab) | 
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| 420 | { | 
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| 421 | cmsGDB* gbd = (cmsGDB*) hGBD; | 
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| 422 | cmsGDBPoint* ptr; | 
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| 423 | cmsSpherical sp; | 
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| 424 |  | 
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| 425 | // Get pointer to the sector | 
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| 426 | ptr = GetPoint(gbd, Lab, &sp); | 
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| 427 | if (ptr == NULL) return FALSE; | 
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| 428 |  | 
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| 429 | // If no samples at this sector, return no data | 
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| 430 | if (ptr ->Type == GP_EMPTY) return FALSE; | 
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| 431 |  | 
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| 432 | // In gamut only if radius is greater | 
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| 433 |  | 
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| 434 | return (sp.r <= ptr -> p.r); | 
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| 435 | } | 
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| 436 |  | 
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| 437 | // ----------------------------------------------------------------------------------------------------------------------- | 
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| 438 |  | 
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| 439 | // Find near sectors. The list of sectors found is returned on Close[]. | 
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| 440 | // The function returns the number of sectors as well. | 
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| 441 |  | 
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| 442 | // 24   9  10  11  12 | 
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| 443 | // 23   8   1   2  13 | 
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| 444 | // 22   7   *   3  14 | 
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| 445 | // 21   6   5   4  15 | 
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| 446 | // 20  19  18  17  16 | 
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| 447 | // | 
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| 448 | // Those are the relative movements | 
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| 449 | // {-2,-2}, {-1, -2}, {0, -2}, {+1, -2}, {+2,  -2}, | 
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| 450 | // {-2,-1}, {-1, -1}, {0, -1}, {+1, -1}, {+2,  -1}, | 
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| 451 | // {-2, 0}, {-1,  0}, {0,  0}, {+1,  0}, {+2,   0}, | 
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| 452 | // {-2,+1}, {-1, +1}, {0, +1}, {+1,  +1}, {+2,  +1}, | 
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| 453 | // {-2,+2}, {-1, +2}, {0, +2}, {+1,  +2}, {+2,  +2}}; | 
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| 454 |  | 
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| 455 |  | 
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| 456 | static | 
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| 457 | const struct _spiral { | 
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| 458 |  | 
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| 459 | int AdvX, AdvY; | 
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| 460 |  | 
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| 461 | } Spiral[] = { {0,  -1}, {+1, -1}, {+1,  0}, {+1, +1}, {0,  +1}, {-1, +1}, | 
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| 462 | {-1,  0}, {-1, -1}, {-1, -2}, {0,  -2}, {+1, -2}, {+2, -2}, | 
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| 463 | {+2, -1}, {+2,  0}, {+2, +1}, {+2, +2}, {+1, +2}, {0,  +2}, | 
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| 464 | {-1, +2}, {-2, +2}, {-2, +1}, {-2, 0},  {-2, -1}, {-2, -2} }; | 
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| 465 |  | 
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| 466 | #define NSTEPS (sizeof(Spiral) / sizeof(struct _spiral)) | 
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| 467 |  | 
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| 468 | static | 
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| 469 | int FindNearSectors(cmsGDB* gbd, int alpha, int theta, cmsGDBPoint* Close[]) | 
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| 470 | { | 
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| 471 | int nSectors = 0; | 
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| 472 | int a, t; | 
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| 473 | cmsUInt32Number i; | 
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| 474 | cmsGDBPoint* pt; | 
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| 475 |  | 
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| 476 | for (i=0; i < NSTEPS; i++) { | 
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| 477 |  | 
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| 478 | a = alpha + Spiral[i].AdvX; | 
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| 479 | t = theta + Spiral[i].AdvY; | 
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| 480 |  | 
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| 481 | // Cycle at the end | 
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| 482 | a %= SECTORS; | 
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| 483 | t %= SECTORS; | 
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| 484 |  | 
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| 485 | // Cycle at the begin | 
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| 486 | if (a < 0) a = SECTORS + a; | 
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| 487 | if (t < 0) t = SECTORS + t; | 
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| 488 |  | 
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| 489 | pt = &gbd ->Gamut[t][a]; | 
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| 490 |  | 
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| 491 | if (pt -> Type != GP_EMPTY) { | 
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| 492 |  | 
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| 493 | Close[nSectors++] = pt; | 
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| 494 | } | 
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| 495 | } | 
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| 496 |  | 
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| 497 | return nSectors; | 
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| 498 | } | 
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| 499 |  | 
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| 500 |  | 
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| 501 | // Interpolate a missing sector. Method identifies whatever this is top, bottom or mid | 
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| 502 | static | 
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| 503 | cmsBool InterpolateMissingSector(cmsGDB* gbd, int alpha, int theta) | 
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| 504 | { | 
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| 505 | cmsSpherical sp; | 
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| 506 | cmsVEC3 Lab; | 
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| 507 | cmsVEC3 Centre; | 
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| 508 | cmsLine ray; | 
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| 509 | int nCloseSectors; | 
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| 510 | cmsGDBPoint* Close[NSTEPS + 1]; | 
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| 511 | cmsSpherical closel, templ; | 
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| 512 | cmsLine edge; | 
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| 513 | int k, m; | 
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| 514 |  | 
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| 515 | // Is that point already specified? | 
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| 516 | if (gbd ->Gamut[theta][alpha].Type != GP_EMPTY) return TRUE; | 
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| 517 |  | 
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| 518 | // Fill close points | 
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| 519 | nCloseSectors = FindNearSectors(gbd, alpha, theta, Close); | 
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| 520 |  | 
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| 521 |  | 
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| 522 | // Find a central point on the sector | 
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| 523 | sp.alpha = (cmsFloat64Number) ((alpha + 0.5) * 360.0) / (SECTORS); | 
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| 524 | sp.theta = (cmsFloat64Number) ((theta + 0.5) * 180.0) / (SECTORS); | 
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| 525 | sp.r     = 50.0; | 
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| 526 |  | 
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| 527 | // Convert to Cartesian | 
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| 528 | ToCartesian(&Lab, &sp); | 
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| 529 |  | 
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| 530 | // Create a ray line from centre to this point | 
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| 531 | _cmsVEC3init(&Centre, 50.0, 0, 0); | 
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| 532 | LineOf2Points(&ray, &Lab, &Centre); | 
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| 533 |  | 
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| 534 | // For all close sectors | 
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| 535 | closel.r = 0.0; | 
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| 536 | closel.alpha = 0; | 
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| 537 | closel.theta = 0; | 
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| 538 |  | 
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| 539 | for (k=0; k < nCloseSectors; k++) { | 
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| 540 |  | 
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| 541 | for(m = k+1; m < nCloseSectors; m++) { | 
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| 542 |  | 
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| 543 | cmsVEC3 temp, a1, a2; | 
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| 544 |  | 
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| 545 | // A line from sector to sector | 
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| 546 | ToCartesian(&a1, &Close[k]->p); | 
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| 547 | ToCartesian(&a2, &Close[m]->p); | 
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| 548 |  | 
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| 549 | LineOf2Points(&edge, &a1, &a2); | 
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| 550 |  | 
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| 551 | // Find a line | 
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| 552 | ClosestLineToLine(&temp, &ray, &edge); | 
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| 553 |  | 
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| 554 | // Convert to spherical | 
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| 555 | ToSpherical(&templ, &temp); | 
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| 556 |  | 
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| 557 |  | 
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| 558 | if ( templ.r > closel.r && | 
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| 559 | templ.theta >= (theta*180.0/SECTORS) && | 
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| 560 | templ.theta <= ((theta+1)*180.0/SECTORS) && | 
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| 561 | templ.alpha >= (alpha*360.0/SECTORS) && | 
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| 562 | templ.alpha <= ((alpha+1)*360.0/SECTORS)) { | 
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| 563 |  | 
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| 564 | closel = templ; | 
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| 565 | } | 
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| 566 | } | 
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| 567 | } | 
|---|
| 568 |  | 
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| 569 | gbd ->Gamut[theta][alpha].p = closel; | 
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| 570 | gbd ->Gamut[theta][alpha].Type = GP_MODELED; | 
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| 571 |  | 
|---|
| 572 | return TRUE; | 
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| 573 |  | 
|---|
| 574 | } | 
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| 575 |  | 
|---|
| 576 |  | 
|---|
| 577 | // Interpolate missing parts. The algorithm fist computes slices at | 
|---|
| 578 | // theta=0 and theta=Max. | 
|---|
| 579 | cmsBool CMSEXPORT cmsGDBCompute(cmsHANDLE hGBD, cmsUInt32Number dwFlags) | 
|---|
| 580 | { | 
|---|
| 581 | int alpha, theta; | 
|---|
| 582 | cmsGDB* gbd = (cmsGDB*) hGBD; | 
|---|
| 583 |  | 
|---|
| 584 | _cmsAssert(hGBD != NULL); | 
|---|
| 585 |  | 
|---|
| 586 | // Interpolate black | 
|---|
| 587 | for (alpha = 0; alpha < SECTORS; alpha++) { | 
|---|
| 588 |  | 
|---|
| 589 | if (!InterpolateMissingSector(gbd, alpha, 0)) return FALSE; | 
|---|
| 590 | } | 
|---|
| 591 |  | 
|---|
| 592 | // Interpolate white | 
|---|
| 593 | for (alpha = 0; alpha < SECTORS; alpha++) { | 
|---|
| 594 |  | 
|---|
| 595 | if (!InterpolateMissingSector(gbd, alpha, SECTORS-1)) return FALSE; | 
|---|
| 596 | } | 
|---|
| 597 |  | 
|---|
| 598 |  | 
|---|
| 599 | // Interpolate Mid | 
|---|
| 600 | for (theta = 1; theta < SECTORS; theta++) { | 
|---|
| 601 | for (alpha = 0; alpha < SECTORS; alpha++) { | 
|---|
| 602 |  | 
|---|
| 603 | if (!InterpolateMissingSector(gbd, alpha, theta)) return FALSE; | 
|---|
| 604 | } | 
|---|
| 605 | } | 
|---|
| 606 |  | 
|---|
| 607 | // Done | 
|---|
| 608 | return TRUE; | 
|---|
| 609 |  | 
|---|
| 610 | cmsUNUSED_PARAMETER(dwFlags); | 
|---|
| 611 | } | 
|---|
| 612 |  | 
|---|
| 613 |  | 
|---|
| 614 |  | 
|---|
| 615 |  | 
|---|
| 616 | // -------------------------------------------------------------------------------------------------------- | 
|---|
| 617 |  | 
|---|
| 618 | // Great for debug, but not suitable for real use | 
|---|
| 619 |  | 
|---|
| 620 | #if 0 | 
|---|
| 621 | cmsBool cmsGBDdumpVRML(cmsHANDLE hGBD, const char* fname) | 
|---|
| 622 | { | 
|---|
| 623 | FILE* fp; | 
|---|
| 624 | int   i, j; | 
|---|
| 625 | cmsGDB* gbd = (cmsGDB*) hGBD; | 
|---|
| 626 | cmsGDBPoint* pt; | 
|---|
| 627 |  | 
|---|
| 628 | fp = fopen (fname, "wt"); | 
|---|
| 629 | if (fp == NULL) | 
|---|
| 630 | return FALSE; | 
|---|
| 631 |  | 
|---|
| 632 | fprintf (fp, "#VRML V2.0 utf8\n"); | 
|---|
| 633 |  | 
|---|
| 634 | // set the viewing orientation and distance | 
|---|
| 635 | fprintf (fp, "DEF CamTest Group {\n"); | 
|---|
| 636 | fprintf (fp, "\tchildren [\n"); | 
|---|
| 637 | fprintf (fp, "\t\tDEF Cameras Group {\n"); | 
|---|
| 638 | fprintf (fp, "\t\t\tchildren [\n"); | 
|---|
| 639 | fprintf (fp, "\t\t\t\tDEF DefaultView Viewpoint {\n"); | 
|---|
| 640 | fprintf (fp, "\t\t\t\t\tposition 0 0 340\n"); | 
|---|
| 641 | fprintf (fp, "\t\t\t\t\torientation 0 0 1 0\n"); | 
|---|
| 642 | fprintf (fp, "\t\t\t\t\tdescription \"default view\"\n"); | 
|---|
| 643 | fprintf (fp, "\t\t\t\t}\n"); | 
|---|
| 644 | fprintf (fp, "\t\t\t]\n"); | 
|---|
| 645 | fprintf (fp, "\t\t},\n"); | 
|---|
| 646 | fprintf (fp, "\t]\n"); | 
|---|
| 647 | fprintf (fp, "}\n"); | 
|---|
| 648 |  | 
|---|
| 649 | // Output the background stuff | 
|---|
| 650 | fprintf (fp, "Background {\n"); | 
|---|
| 651 | fprintf (fp, "\tskyColor [\n"); | 
|---|
| 652 | fprintf (fp, "\t\t.5 .5 .5\n"); | 
|---|
| 653 | fprintf (fp, "\t]\n"); | 
|---|
| 654 | fprintf (fp, "}\n"); | 
|---|
| 655 |  | 
|---|
| 656 | // Output the shape stuff | 
|---|
| 657 | fprintf (fp, "Transform {\n"); | 
|---|
| 658 | fprintf (fp, "\tscale .3 .3 .3\n"); | 
|---|
| 659 | fprintf (fp, "\tchildren [\n"); | 
|---|
| 660 |  | 
|---|
| 661 | // Draw the axes as a shape: | 
|---|
| 662 | fprintf (fp, "\t\tShape {\n"); | 
|---|
| 663 | fprintf (fp, "\t\t\tappearance Appearance {\n"); | 
|---|
| 664 | fprintf (fp, "\t\t\t\tmaterial Material {\n"); | 
|---|
| 665 | fprintf (fp, "\t\t\t\t\tdiffuseColor 0 0.8 0\n"); | 
|---|
| 666 | fprintf (fp, "\t\t\t\t\temissiveColor 1.0 1.0 1.0\n"); | 
|---|
| 667 | fprintf (fp, "\t\t\t\t\tshininess 0.8\n"); | 
|---|
| 668 | fprintf (fp, "\t\t\t\t}\n"); | 
|---|
| 669 | fprintf (fp, "\t\t\t}\n"); | 
|---|
| 670 | fprintf (fp, "\t\t\tgeometry IndexedLineSet {\n"); | 
|---|
| 671 | fprintf (fp, "\t\t\t\tcoord Coordinate {\n"); | 
|---|
| 672 | fprintf (fp, "\t\t\t\t\tpoint [\n"); | 
|---|
| 673 | fprintf (fp, "\t\t\t\t\t0.0 0.0 0.0,\n"); | 
|---|
| 674 | fprintf (fp, "\t\t\t\t\t%f 0.0 0.0,\n",  255.0); | 
|---|
| 675 | fprintf (fp, "\t\t\t\t\t0.0 %f 0.0,\n",  255.0); | 
|---|
| 676 | fprintf (fp, "\t\t\t\t\t0.0 0.0 %f]\n",  255.0); | 
|---|
| 677 | fprintf (fp, "\t\t\t\t}\n"); | 
|---|
| 678 | fprintf (fp, "\t\t\t\tcoordIndex [\n"); | 
|---|
| 679 | fprintf (fp, "\t\t\t\t\t0, 1, -1\n"); | 
|---|
| 680 | fprintf (fp, "\t\t\t\t\t0, 2, -1\n"); | 
|---|
| 681 | fprintf (fp, "\t\t\t\t\t0, 3, -1]\n"); | 
|---|
| 682 | fprintf (fp, "\t\t\t}\n"); | 
|---|
| 683 | fprintf (fp, "\t\t}\n"); | 
|---|
| 684 |  | 
|---|
| 685 |  | 
|---|
| 686 | fprintf (fp, "\t\tShape {\n"); | 
|---|
| 687 | fprintf (fp, "\t\t\tappearance Appearance {\n"); | 
|---|
| 688 | fprintf (fp, "\t\t\t\tmaterial Material {\n"); | 
|---|
| 689 | fprintf (fp, "\t\t\t\t\tdiffuseColor 0 0.8 0\n"); | 
|---|
| 690 | fprintf (fp, "\t\t\t\t\temissiveColor 1 1 1\n"); | 
|---|
| 691 | fprintf (fp, "\t\t\t\t\tshininess 0.8\n"); | 
|---|
| 692 | fprintf (fp, "\t\t\t\t}\n"); | 
|---|
| 693 | fprintf (fp, "\t\t\t}\n"); | 
|---|
| 694 | fprintf (fp, "\t\t\tgeometry PointSet {\n"); | 
|---|
| 695 |  | 
|---|
| 696 | // fill in the points here | 
|---|
| 697 | fprintf (fp, "\t\t\t\tcoord Coordinate {\n"); | 
|---|
| 698 | fprintf (fp, "\t\t\t\t\tpoint [\n"); | 
|---|
| 699 |  | 
|---|
| 700 | // We need to transverse all gamut hull. | 
|---|
| 701 | for (i=0; i < SECTORS; i++) | 
|---|
| 702 | for (j=0; j < SECTORS; j++) { | 
|---|
| 703 |  | 
|---|
| 704 | cmsVEC3 v; | 
|---|
| 705 |  | 
|---|
| 706 | pt = &gbd ->Gamut[i][j]; | 
|---|
| 707 | ToCartesian(&v, &pt ->p); | 
|---|
| 708 |  | 
|---|
| 709 | fprintf (fp, "\t\t\t\t\t%g %g %g", v.n[0]+50, v.n[1], v.n[2]); | 
|---|
| 710 |  | 
|---|
| 711 | if ((j == SECTORS - 1) && (i == SECTORS - 1)) | 
|---|
| 712 | fprintf (fp, "]\n"); | 
|---|
| 713 | else | 
|---|
| 714 | fprintf (fp, ",\n"); | 
|---|
| 715 |  | 
|---|
| 716 | } | 
|---|
| 717 |  | 
|---|
| 718 | fprintf (fp, "\t\t\t\t}\n"); | 
|---|
| 719 |  | 
|---|
| 720 |  | 
|---|
| 721 |  | 
|---|
| 722 | // fill in the face colors | 
|---|
| 723 | fprintf (fp, "\t\t\t\tcolor Color {\n"); | 
|---|
| 724 | fprintf (fp, "\t\t\t\t\tcolor [\n"); | 
|---|
| 725 |  | 
|---|
| 726 | for (i=0; i < SECTORS; i++) | 
|---|
| 727 | for (j=0; j < SECTORS; j++) { | 
|---|
| 728 |  | 
|---|
| 729 | cmsVEC3 v; | 
|---|
| 730 |  | 
|---|
| 731 | pt = &gbd ->Gamut[i][j]; | 
|---|
| 732 |  | 
|---|
| 733 |  | 
|---|
| 734 | ToCartesian(&v, &pt ->p); | 
|---|
| 735 |  | 
|---|
| 736 |  | 
|---|
| 737 | if (pt ->Type == GP_EMPTY) | 
|---|
| 738 | fprintf (fp, "\t\t\t\t\t%g %g %g", 0.0, 0.0, 0.0); | 
|---|
| 739 | else | 
|---|
| 740 | if (pt ->Type == GP_MODELED) | 
|---|
| 741 | fprintf (fp, "\t\t\t\t\t%g %g %g", 1.0, .5, .5); | 
|---|
| 742 | else { | 
|---|
| 743 | fprintf (fp, "\t\t\t\t\t%g %g %g", 1.0, 1.0, 1.0); | 
|---|
| 744 |  | 
|---|
| 745 | } | 
|---|
| 746 |  | 
|---|
| 747 | if ((j == SECTORS - 1) && (i == SECTORS - 1)) | 
|---|
| 748 | fprintf (fp, "]\n"); | 
|---|
| 749 | else | 
|---|
| 750 | fprintf (fp, ",\n"); | 
|---|
| 751 | } | 
|---|
| 752 | fprintf (fp, "\t\t\t}\n"); | 
|---|
| 753 |  | 
|---|
| 754 |  | 
|---|
| 755 | fprintf (fp, "\t\t\t}\n"); | 
|---|
| 756 | fprintf (fp, "\t\t}\n"); | 
|---|
| 757 | fprintf (fp, "\t]\n"); | 
|---|
| 758 | fprintf (fp, "}\n"); | 
|---|
| 759 |  | 
|---|
| 760 | fclose (fp); | 
|---|
| 761 |  | 
|---|
| 762 | return TRUE; | 
|---|
| 763 | } | 
|---|
| 764 | #endif | 
|---|
| 765 |  | 
|---|
| 766 |  | 
|---|