1 | // |
2 | // MemoryPool.h |
3 | // |
4 | // Library: Foundation |
5 | // Package: Core |
6 | // Module: MemoryPool |
7 | // |
8 | // Definition of the MemoryPool and FastMemoryPool classes. |
9 | // |
10 | // Copyright (c) 2005-2006, Applied Informatics Software Engineering GmbH. |
11 | // and Contributors. |
12 | // |
13 | // SPDX-License-Identifier: BSL-1.0 |
14 | // |
15 | |
16 | |
17 | #ifndef Foundation_MemoryPool_INCLUDED |
18 | #define Foundation_MemoryPool_INCLUDED |
19 | |
20 | |
21 | #include "Poco/Foundation.h" |
22 | #include "Poco/Alignment.h" |
23 | #include "Poco/Mutex.h" |
24 | #include "Poco/NestedDiagnosticContext.h" |
25 | #include <vector> |
26 | #include <cstring> |
27 | #include <cstddef> |
28 | #include <iostream> |
29 | |
30 | |
31 | namespace Poco { |
32 | |
33 | |
34 | class Foundation_API MemoryPool |
35 | /// A simple pool for fixed-size memory blocks. |
36 | /// |
37 | /// The main purpose of this class is to speed-up |
38 | /// memory allocations, as well as to reduce memory |
39 | /// fragmentation in situations where the same blocks |
40 | /// are allocated all over again, such as in server |
41 | /// applications. |
42 | /// |
43 | /// All allocated blocks are retained for future use. |
44 | /// A limit on the number of blocks can be specified. |
45 | /// Blocks can be preallocated. |
46 | { |
47 | public: |
48 | MemoryPool(std::size_t blockSize, int preAlloc = 0, int maxAlloc = 0); |
49 | /// Creates a MemoryPool for blocks with the given blockSize. |
50 | /// The number of blocks given in preAlloc are preallocated. |
51 | |
52 | ~MemoryPool(); |
53 | |
54 | void* get(); |
55 | /// Returns a memory block. If there are no more blocks |
56 | /// in the pool, a new block will be allocated. |
57 | /// |
58 | /// If maxAlloc blocks are already allocated, an |
59 | /// OutOfMemoryException is thrown. |
60 | |
61 | void release(void* ptr); |
62 | /// Releases a memory block and returns it to the pool. |
63 | |
64 | std::size_t blockSize() const; |
65 | /// Returns the block size. |
66 | |
67 | int allocated() const; |
68 | /// Returns the number of allocated blocks. |
69 | |
70 | int available() const; |
71 | /// Returns the number of available blocks in the pool. |
72 | |
73 | private: |
74 | MemoryPool(); |
75 | MemoryPool(const MemoryPool&); |
76 | MemoryPool& operator = (const MemoryPool&); |
77 | |
78 | void clear(); |
79 | |
80 | enum |
81 | { |
82 | BLOCK_RESERVE = 128 |
83 | }; |
84 | |
85 | typedef std::vector<char*> BlockVec; |
86 | |
87 | std::size_t _blockSize; |
88 | int _maxAlloc; |
89 | int _allocated; |
90 | BlockVec _blocks; |
91 | FastMutex _mutex; |
92 | }; |
93 | |
94 | |
95 | // |
96 | // inlines |
97 | // |
98 | inline std::size_t MemoryPool::blockSize() const |
99 | { |
100 | return _blockSize; |
101 | } |
102 | |
103 | |
104 | inline int MemoryPool::allocated() const |
105 | { |
106 | return _allocated; |
107 | } |
108 | |
109 | |
110 | inline int MemoryPool::available() const |
111 | { |
112 | return (int) _blocks.size(); |
113 | } |
114 | |
115 | |
116 | // |
117 | // FastMemoryPool |
118 | // |
119 | |
120 | // Macro defining the default initial size of any |
121 | // FastMemoryPool; can be overriden by specifying |
122 | // FastMemoryPool pre-alloc at runtime. |
123 | #define POCO_FAST_MEMORY_POOL_PREALLOC 1000 |
124 | |
125 | |
126 | template <typename T, typename M = SpinlockMutex> |
127 | class FastMemoryPool |
128 | /// FastMemoryPool is a class for pooling fixed-size blocks of memory. |
129 | /// |
130 | /// The main purpose of this class is to speed-up memory allocations, |
131 | /// as well as to reduce memory fragmentation in situations where the |
132 | /// same blocks are allocated all over again, such as in server |
133 | /// applications. It differs from the MemoryPool in the way the block |
134 | /// size is determined - it is inferred form the held type size and |
135 | /// applied statically. It is also, as its name implies, faster than |
136 | /// Poco::MemoryPool. It is likely to be significantly faster than |
137 | /// the runtime platform generic memory allocation functionality |
138 | /// as well, but it has certain limitations (aside from only giving |
139 | /// blocks of fixed size) - see more below. |
140 | /// |
141 | /// An object using memory from the pool should be created using |
142 | /// in-place new operator; once released back to the pool, its |
143 | /// destructor will be called by the pool. The returned pointer |
144 | /// must be a valid pointer to the type for which it was obtained. |
145 | /// |
146 | /// Example use: |
147 | /// |
148 | /// using std::vector; |
149 | /// using std:string; |
150 | /// using std::to_string; |
151 | /// using Poco::FastMemoryPool; |
152 | /// |
153 | /// int blocks = 10; |
154 | /// FastMemoryPool<int> fastIntPool(blocks); |
155 | /// FastMemoryPool<string> fastStringPool(blocks); |
156 | /// |
157 | /// vector<int*> intVec(blocks, 0); |
158 | /// vector<string*> strVec(blocks); |
159 | /// |
160 | /// for (int i = 0; i < blocks; ++i) |
161 | /// { |
162 | /// intVec[i] = new (fastIntPool.get()) int(i); |
163 | /// strVec[i] = new (fastStringPool.get()) string(to_string(i)); |
164 | /// } |
165 | /// |
166 | /// for (int i = 0; i < blocks; ++i) |
167 | /// { |
168 | /// fastIntPool.release(intVec[i]); |
169 | /// fastStringPool.release(strVec[i]); |
170 | /// } |
171 | /// |
172 | /// Pool keeps memory blocks in "buckets". A bucket is an array of |
173 | /// blocks; it is always allocated with a single `new[]`, and its blocks |
174 | /// are initialized at creation time. Whenever the current capacity |
175 | /// of the pool is reached, a new bucket is allocated and its blocks |
176 | /// initialized for internal use. If the new bucket allocation would |
177 | /// exceed allowed maximum size, std::bad_alloc() exception is thrown, |
178 | /// with object itself left intact. |
179 | /// |
180 | /// Pool internally keeps track of available blocks through a linked-list |
181 | /// and utilizes unused memory blocks for that purpose. This means that, |
182 | /// for types smaller than pointer the size of a block will be greater |
183 | /// than the size of the type. The implications are following: |
184 | /// |
185 | /// - FastMemoryPool can not be used for arrays of types smaller |
186 | /// than pointer |
187 | /// |
188 | /// - if FastMemoryPool is used to store variable-size arrays, it |
189 | /// must not have multiple buckets; the way to achieve this is by |
190 | /// specifying proper argument values at construction. |
191 | /// |
192 | /// Neither of the above are primarily intended or recommended modes |
193 | /// of use. It is recommended to use a FastMemoryPool for creation of |
194 | /// many objects of the same type. Furthermore, it is perfectly fine |
195 | /// to have arrays or STL containers of pointers to objects created |
196 | /// in blocks of memory obtained from the FastMemoryPool. |
197 | /// |
198 | /// Before a block is given to the user, it is removed from the list; |
199 | /// when a block is returned to the pool, it is re-inserted in the |
200 | /// list. Pool will return held memory to the system at destruction, |
201 | /// and will not leak memory after destruction; this means that after |
202 | /// pool destruction, any memory that was taken from, but not returned |
203 | /// to the pool becomes invalid. |
204 | /// |
205 | /// FastMemoryPool is thread safe; it uses Poco::SpinlockMutex by |
206 | /// default, but other mutexes can be specified through te template |
207 | /// parameter, if needed. Poco::NullMutex can be specified as template |
208 | /// parameter to avoid locking and improve speed in single-threaded |
209 | /// scenarios. |
210 | { |
211 | private: |
212 | class Block |
213 | /// A block of memory. This class represents a memory |
214 | /// block. It has dual use, the primary one being |
215 | /// obvious - memory provided to the user of the pool. |
216 | /// The secondary use is for internal "housekeeping" |
217 | /// purposes. |
218 | /// |
219 | /// It works like this: |
220 | /// |
221 | /// - when initially created, a Block is properly |
222 | /// constructed and positioned into the internal |
223 | /// linked list of blocks |
224 | /// |
225 | /// - when given to the user, the Block is removed |
226 | /// from the internal linked list of blocks |
227 | /// |
228 | /// - when returned back to the pool, the Block |
229 | /// is again in-place constructed and inserted |
230 | /// as next available block in the linked list |
231 | /// of blocks |
232 | { |
233 | public: |
234 | |
235 | Block() |
236 | /// Creates a Block and sets its next pointer. |
237 | /// This constructor should ony be used to initialize |
238 | /// a block sequence (an array of blocks) in a newly |
239 | /// allocated bucket. |
240 | /// |
241 | /// After the construction, the last block's `next` |
242 | /// pointer points outside the allocated memory and |
243 | /// must be set to zero. This design improves performance, |
244 | /// because otherwise the block array would require an |
245 | /// initialization loop after the allocation. |
246 | { |
247 | _memory.next = this + 1; |
248 | } |
249 | |
250 | explicit Block(Block* next) |
251 | /// Creates a Block and sets its next pointer. |
252 | { |
253 | _memory.next = next; |
254 | } |
255 | |
256 | union |
257 | /// Memory block storage. |
258 | /// |
259 | /// Note that this storage is properly aligned |
260 | /// for the datatypes it holds. It will not work |
261 | /// for arrays of types smaller than pointer size. |
262 | /// Furthermore, the pool itself will not work for |
263 | /// a variable-size array of any type after it is |
264 | /// resized. |
265 | { |
266 | char buffer[sizeof(T)]; |
267 | Block* next; |
268 | } _memory; |
269 | |
270 | private: |
271 | Block(const Block&); |
272 | Block& operator = (const Block&); |
273 | Block(Block&&); |
274 | Block& operator = (Block&&); |
275 | }; |
276 | |
277 | public: |
278 | typedef M MutexType; |
279 | typedef typename M::ScopedLock ScopedLock; |
280 | |
281 | typedef Block* Bucket; |
282 | typedef std::vector<Bucket> BucketVec; |
283 | |
284 | FastMemoryPool(std::size_t blocksPerBucket = POCO_FAST_MEMORY_POOL_PREALLOC, std::size_t bucketPreAlloc = 10, std::size_t maxAlloc = 0): |
285 | _blocksPerBucket(blocksPerBucket), |
286 | _maxAlloc(maxAlloc), |
287 | _available(0) |
288 | /// Creates the FastMemoryPool. |
289 | /// |
290 | /// The size of a block is inferred from the type size. Number of blocks |
291 | /// per bucket, pre-allocated bucket pointer storage and maximum allowed |
292 | /// total size of the pool can be customized by overriding default |
293 | /// parameter value: |
294 | /// |
295 | /// - blocksPerBucket specifies how many blocks each bucket contains |
296 | /// defaults to POCO_FAST_MEMORY_POOL_PREALLOC |
297 | /// |
298 | /// - bucketPreAlloc specifies how much space for bucket pointers |
299 | /// (buckets themselves are not prealocated) will be |
300 | /// pre-alocated. |
301 | /// |
302 | /// - maxAlloc specifies maximum allowed total pool size in bytes. |
303 | { |
304 | if (_blocksPerBucket < 2) |
305 | throw std::invalid_argument("FastMemoryPool: blocksPerBucket must be >=2" ); |
306 | _buckets.reserve(bucketPreAlloc); |
307 | resize(); |
308 | } |
309 | |
310 | ~FastMemoryPool() |
311 | /// Destroys the FastMemoryPool and releases all memory. |
312 | /// Any emory taken from, but not returned to, the pool |
313 | /// becomes invalid. |
314 | { |
315 | clear(); |
316 | } |
317 | |
318 | void* get() |
319 | /// Returns pointer to the next available |
320 | /// memory block. If the pool is exhausted, |
321 | /// it will be resized by allocating a new |
322 | /// bucket. |
323 | { |
324 | Block* ret; |
325 | { |
326 | ScopedLock l(_mutex); |
327 | if(_firstBlock == 0) resize(); |
328 | ret = _firstBlock; |
329 | _firstBlock = _firstBlock->_memory.next; |
330 | } |
331 | --_available; |
332 | return ret; |
333 | } |
334 | |
335 | template <typename P> |
336 | void release(P* ptr) |
337 | /// Recycles the released memory by initializing it for |
338 | /// internal use and setting it as next available block; |
339 | /// previously next block becomes this block's next. |
340 | /// Releasing of null pointers is silently ignored. |
341 | /// Destructor is called for the returned pointer. |
342 | { |
343 | if (!ptr) return; |
344 | reinterpret_cast<P*>(ptr)->~P(); |
345 | ++_available; |
346 | ScopedLock l(_mutex); |
347 | _firstBlock = new (ptr) Block(_firstBlock); |
348 | } |
349 | |
350 | std::size_t blockSize() const |
351 | /// Returns the block size in bytes. |
352 | { |
353 | return sizeof(Block); |
354 | } |
355 | |
356 | std::size_t allocated() const |
357 | /// Returns the total amount of memory allocated, in bytes. |
358 | { |
359 | return _buckets.size() * _blocksPerBucket; |
360 | } |
361 | |
362 | std::size_t available() const |
363 | /// Returns currently available amount of memory in bytes. |
364 | { |
365 | return _available; |
366 | } |
367 | |
368 | private: |
369 | FastMemoryPool(const FastMemoryPool&) = delete; |
370 | FastMemoryPool& operator = (const FastMemoryPool&) = delete; |
371 | FastMemoryPool(FastMemoryPool&&) = delete; |
372 | FastMemoryPool& operator = (FastMemoryPool&&) = delete; |
373 | |
374 | void resize() |
375 | /// Creates new bucket and initializes it for internal use. |
376 | /// Sets the previously next block to point to the new bucket's |
377 | /// first block and the new bucket's last block becomes the |
378 | /// last block. |
379 | { |
380 | if (_buckets.size() == _buckets.capacity()) |
381 | { |
382 | std::size_t newSize = _buckets.capacity() * 2; |
383 | if (_maxAlloc != 0 && newSize > _maxAlloc) throw std::bad_alloc(); |
384 | _buckets.reserve(newSize); |
385 | } |
386 | _buckets.emplace_back(new Block[_blocksPerBucket]); |
387 | _firstBlock = _buckets.back(); |
388 | // terminate last block |
389 | _firstBlock[_blocksPerBucket-1]._memory.next = 0; |
390 | _available += _blocksPerBucket; |
391 | } |
392 | |
393 | void clear() |
394 | { |
395 | for (auto& block : _buckets) delete[] block; |
396 | } |
397 | |
398 | typedef std::atomic<std::size_t> Counter; |
399 | |
400 | std::size_t _blocksPerBucket; |
401 | BucketVec _buckets; |
402 | Block* _firstBlock; |
403 | std::size_t _maxAlloc; |
404 | Counter _available; |
405 | mutable M _mutex; |
406 | }; |
407 | |
408 | |
409 | } // namespace Poco |
410 | |
411 | |
412 | #endif // Foundation_MemoryPool_INCLUDED |
413 | |