| 1 | /*------------------------------------------------------------------------- |
| 2 | * |
| 3 | * latch.h |
| 4 | * Routines for interprocess latches |
| 5 | * |
| 6 | * A latch is a boolean variable, with operations that let processes sleep |
| 7 | * until it is set. A latch can be set from another process, or a signal |
| 8 | * handler within the same process. |
| 9 | * |
| 10 | * The latch interface is a reliable replacement for the common pattern of |
| 11 | * using pg_usleep() or select() to wait until a signal arrives, where the |
| 12 | * signal handler sets a flag variable. Because on some platforms an |
| 13 | * incoming signal doesn't interrupt sleep, and even on platforms where it |
| 14 | * does there is a race condition if the signal arrives just before |
| 15 | * entering the sleep, the common pattern must periodically wake up and |
| 16 | * poll the flag variable. The pselect() system call was invented to solve |
| 17 | * this problem, but it is not portable enough. Latches are designed to |
| 18 | * overcome these limitations, allowing you to sleep without polling and |
| 19 | * ensuring quick response to signals from other processes. |
| 20 | * |
| 21 | * There are two kinds of latches: local and shared. A local latch is |
| 22 | * initialized by InitLatch, and can only be set from the same process. |
| 23 | * A local latch can be used to wait for a signal to arrive, by calling |
| 24 | * SetLatch in the signal handler. A shared latch resides in shared memory, |
| 25 | * and must be initialized at postmaster startup by InitSharedLatch. Before |
| 26 | * a shared latch can be waited on, it must be associated with a process |
| 27 | * with OwnLatch. Only the process owning the latch can wait on it, but any |
| 28 | * process can set it. |
| 29 | * |
| 30 | * There are three basic operations on a latch: |
| 31 | * |
| 32 | * SetLatch - Sets the latch |
| 33 | * ResetLatch - Clears the latch, allowing it to be set again |
| 34 | * WaitLatch - Waits for the latch to become set |
| 35 | * |
| 36 | * WaitLatch includes a provision for timeouts (which should be avoided |
| 37 | * when possible, as they incur extra overhead) and a provision for |
| 38 | * postmaster child processes to wake up immediately on postmaster death. |
| 39 | * See latch.c for detailed specifications for the exported functions. |
| 40 | * |
| 41 | * The correct pattern to wait for event(s) is: |
| 42 | * |
| 43 | * for (;;) |
| 44 | * { |
| 45 | * ResetLatch(); |
| 46 | * if (work to do) |
| 47 | * Do Stuff(); |
| 48 | * WaitLatch(); |
| 49 | * } |
| 50 | * |
| 51 | * It's important to reset the latch *before* checking if there's work to |
| 52 | * do. Otherwise, if someone sets the latch between the check and the |
| 53 | * ResetLatch call, you will miss it and Wait will incorrectly block. |
| 54 | * |
| 55 | * Another valid coding pattern looks like: |
| 56 | * |
| 57 | * for (;;) |
| 58 | * { |
| 59 | * if (work to do) |
| 60 | * Do Stuff(); // in particular, exit loop if some condition satisfied |
| 61 | * WaitLatch(); |
| 62 | * ResetLatch(); |
| 63 | * } |
| 64 | * |
| 65 | * This is useful to reduce latch traffic if it's expected that the loop's |
| 66 | * termination condition will often be satisfied in the first iteration; |
| 67 | * the cost is an extra loop iteration before blocking when it is not. |
| 68 | * What must be avoided is placing any checks for asynchronous events after |
| 69 | * WaitLatch and before ResetLatch, as that creates a race condition. |
| 70 | * |
| 71 | * To wake up the waiter, you must first set a global flag or something |
| 72 | * else that the wait loop tests in the "if (work to do)" part, and call |
| 73 | * SetLatch *after* that. SetLatch is designed to return quickly if the |
| 74 | * latch is already set. |
| 75 | * |
| 76 | * On some platforms, signals will not interrupt the latch wait primitive |
| 77 | * by themselves. Therefore, it is critical that any signal handler that |
| 78 | * is meant to terminate a WaitLatch wait calls SetLatch. |
| 79 | * |
| 80 | * Note that use of the process latch (PGPROC.procLatch) is generally better |
| 81 | * than an ad-hoc shared latch for signaling auxiliary processes. This is |
| 82 | * because generic signal handlers will call SetLatch on the process latch |
| 83 | * only, so using any latch other than the process latch effectively precludes |
| 84 | * use of any generic handler. |
| 85 | * |
| 86 | * |
| 87 | * WaitEventSets allow to wait for latches being set and additional events - |
| 88 | * postmaster dying and socket readiness of several sockets currently - at the |
| 89 | * same time. On many platforms using a long lived event set is more |
| 90 | * efficient than using WaitLatch or WaitLatchOrSocket. |
| 91 | * |
| 92 | * |
| 93 | * Portions Copyright (c) 1996-2019, PostgreSQL Global Development Group |
| 94 | * Portions Copyright (c) 1994, Regents of the University of California |
| 95 | * |
| 96 | * src/include/storage/latch.h |
| 97 | * |
| 98 | *------------------------------------------------------------------------- |
| 99 | */ |
| 100 | #ifndef LATCH_H |
| 101 | #define LATCH_H |
| 102 | |
| 103 | #include <signal.h> |
| 104 | |
| 105 | /* |
| 106 | * Latch structure should be treated as opaque and only accessed through |
| 107 | * the public functions. It is defined here to allow embedding Latches as |
| 108 | * part of bigger structs. |
| 109 | */ |
| 110 | typedef struct Latch |
| 111 | { |
| 112 | sig_atomic_t is_set; |
| 113 | bool is_shared; |
| 114 | int owner_pid; |
| 115 | #ifdef WIN32 |
| 116 | HANDLE event; |
| 117 | #endif |
| 118 | } Latch; |
| 119 | |
| 120 | /* |
| 121 | * Bitmasks for events that may wake-up WaitLatch(), WaitLatchOrSocket(), or |
| 122 | * WaitEventSetWait(). |
| 123 | */ |
| 124 | #define WL_LATCH_SET (1 << 0) |
| 125 | #define WL_SOCKET_READABLE (1 << 1) |
| 126 | #define WL_SOCKET_WRITEABLE (1 << 2) |
| 127 | #define WL_TIMEOUT (1 << 3) /* not for WaitEventSetWait() */ |
| 128 | #define WL_POSTMASTER_DEATH (1 << 4) |
| 129 | #define WL_EXIT_ON_PM_DEATH (1 << 5) |
| 130 | #ifdef WIN32 |
| 131 | #define WL_SOCKET_CONNECTED (1 << 6) |
| 132 | #else |
| 133 | /* avoid having to deal with case on platforms not requiring it */ |
| 134 | #define WL_SOCKET_CONNECTED WL_SOCKET_WRITEABLE |
| 135 | #endif |
| 136 | |
| 137 | #define WL_SOCKET_MASK (WL_SOCKET_READABLE | \ |
| 138 | WL_SOCKET_WRITEABLE | \ |
| 139 | WL_SOCKET_CONNECTED) |
| 140 | |
| 141 | typedef struct WaitEvent |
| 142 | { |
| 143 | int pos; /* position in the event data structure */ |
| 144 | uint32 events; /* triggered events */ |
| 145 | pgsocket fd; /* socket fd associated with event */ |
| 146 | void *user_data; /* pointer provided in AddWaitEventToSet */ |
| 147 | #ifdef WIN32 |
| 148 | bool reset; /* Is reset of the event required? */ |
| 149 | #endif |
| 150 | } WaitEvent; |
| 151 | |
| 152 | /* forward declaration to avoid exposing latch.c implementation details */ |
| 153 | typedef struct WaitEventSet WaitEventSet; |
| 154 | |
| 155 | /* |
| 156 | * prototypes for functions in latch.c |
| 157 | */ |
| 158 | extern void InitializeLatchSupport(void); |
| 159 | extern void InitLatch(Latch *latch); |
| 160 | extern void InitSharedLatch(Latch *latch); |
| 161 | extern void OwnLatch(Latch *latch); |
| 162 | extern void DisownLatch(Latch *latch); |
| 163 | extern void SetLatch(Latch *latch); |
| 164 | extern void ResetLatch(Latch *latch); |
| 165 | |
| 166 | extern WaitEventSet *CreateWaitEventSet(MemoryContext context, int nevents); |
| 167 | extern void FreeWaitEventSet(WaitEventSet *set); |
| 168 | extern int AddWaitEventToSet(WaitEventSet *set, uint32 events, pgsocket fd, |
| 169 | Latch *latch, void *user_data); |
| 170 | extern void ModifyWaitEvent(WaitEventSet *set, int pos, uint32 events, Latch *latch); |
| 171 | |
| 172 | extern int WaitEventSetWait(WaitEventSet *set, long timeout, |
| 173 | WaitEvent *occurred_events, int nevents, |
| 174 | uint32 wait_event_info); |
| 175 | extern int WaitLatch(Latch *latch, int wakeEvents, long timeout, |
| 176 | uint32 wait_event_info); |
| 177 | extern int WaitLatchOrSocket(Latch *latch, int wakeEvents, |
| 178 | pgsocket sock, long timeout, uint32 wait_event_info); |
| 179 | |
| 180 | /* |
| 181 | * Unix implementation uses SIGUSR1 for inter-process signaling. |
| 182 | * Win32 doesn't need this. |
| 183 | */ |
| 184 | #ifndef WIN32 |
| 185 | extern void latch_sigusr1_handler(void); |
| 186 | #else |
| 187 | #define latch_sigusr1_handler() ((void) 0) |
| 188 | #endif |
| 189 | |
| 190 | #endif /* LATCH_H */ |
| 191 | |