| 1 | /**************************************************************************** |
| 2 | ** |
| 3 | ** Copyright (C) 2016 The Qt Company Ltd. |
| 4 | ** Contact: https://www.qt.io/licensing/ |
| 5 | ** |
| 6 | ** This file is part of the examples of the Qt Toolkit. |
| 7 | ** |
| 8 | ** $QT_BEGIN_LICENSE:BSD$ |
| 9 | ** Commercial License Usage |
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| 15 | ** information use the contact form at https://www.qt.io/contact-us. |
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| 17 | ** BSD License Usage |
| 18 | ** Alternatively, you may use this file under the terms of the BSD license |
| 19 | ** as follows: |
| 20 | ** |
| 21 | ** "Redistribution and use in source and binary forms, with or without |
| 22 | ** modification, are permitted provided that the following conditions are |
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| 35 | ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
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| 49 | ****************************************************************************/ |
| 50 | |
| 51 | #include "game.h" |
| 52 | |
| 53 | #include <QCborMap> |
| 54 | #include <QCborValue> |
| 55 | #include <QFile> |
| 56 | #include <QJsonArray> |
| 57 | #include <QJsonDocument> |
| 58 | #include <QRandomGenerator> |
| 59 | #include <QTextStream> |
| 60 | |
| 61 | Character Game::player() const |
| 62 | { |
| 63 | return mPlayer; |
| 64 | } |
| 65 | |
| 66 | QList<Level> Game::levels() const |
| 67 | { |
| 68 | return mLevels; |
| 69 | } |
| 70 | |
| 71 | //! [0] |
| 72 | void Game::newGame() |
| 73 | { |
| 74 | mPlayer = Character(); |
| 75 | mPlayer.setName(QStringLiteral("Hero" )); |
| 76 | mPlayer.setClassType(Character::Archer); |
| 77 | mPlayer.setLevel(QRandomGenerator::global()->bounded(15, 21)); |
| 78 | |
| 79 | mLevels.clear(); |
| 80 | mLevels.reserve(2); |
| 81 | |
| 82 | Level village(QStringLiteral("Village" )); |
| 83 | QList<Character> villageNpcs; |
| 84 | villageNpcs.reserve(2); |
| 85 | villageNpcs.append(Character(QStringLiteral("Barry the Blacksmith" ), |
| 86 | QRandomGenerator::global()->bounded(8, 11), |
| 87 | Character::Warrior)); |
| 88 | villageNpcs.append(Character(QStringLiteral("Terry the Trader" ), |
| 89 | QRandomGenerator::global()->bounded(6, 8), |
| 90 | Character::Warrior)); |
| 91 | village.setNpcs(villageNpcs); |
| 92 | mLevels.append(village); |
| 93 | |
| 94 | Level dungeon(QStringLiteral("Dungeon" )); |
| 95 | QList<Character> dungeonNpcs; |
| 96 | dungeonNpcs.reserve(3); |
| 97 | dungeonNpcs.append(Character(QStringLiteral("Eric the Evil" ), |
| 98 | QRandomGenerator::global()->bounded(18, 26), |
| 99 | Character::Mage)); |
| 100 | dungeonNpcs.append(Character(QStringLiteral("Eric's Left Minion" ), |
| 101 | QRandomGenerator::global()->bounded(5, 7), |
| 102 | Character::Warrior)); |
| 103 | dungeonNpcs.append(Character(QStringLiteral("Eric's Right Minion" ), |
| 104 | QRandomGenerator::global()->bounded(4, 9), |
| 105 | Character::Warrior)); |
| 106 | dungeon.setNpcs(dungeonNpcs); |
| 107 | mLevels.append(dungeon); |
| 108 | } |
| 109 | //! [0] |
| 110 | |
| 111 | //! [3] |
| 112 | bool Game::loadGame(Game::SaveFormat saveFormat) |
| 113 | { |
| 114 | QFile loadFile(saveFormat == Json |
| 115 | ? QStringLiteral("save.json" ) |
| 116 | : QStringLiteral("save.dat" )); |
| 117 | |
| 118 | if (!loadFile.open(QIODevice::ReadOnly)) { |
| 119 | qWarning("Couldn't open save file." ); |
| 120 | return false; |
| 121 | } |
| 122 | |
| 123 | QByteArray saveData = loadFile.readAll(); |
| 124 | |
| 125 | QJsonDocument loadDoc(saveFormat == Json |
| 126 | ? QJsonDocument::fromJson(saveData) |
| 127 | : QJsonDocument(QCborValue::fromCbor(saveData).toMap().toJsonObject())); |
| 128 | |
| 129 | read(loadDoc.object()); |
| 130 | |
| 131 | QTextStream(stdout) << "Loaded save for " |
| 132 | << loadDoc["player" ]["name" ].toString() |
| 133 | << " using " |
| 134 | << (saveFormat != Json ? "CBOR" : "JSON" ) << "...\n" ; |
| 135 | return true; |
| 136 | } |
| 137 | //! [3] |
| 138 | |
| 139 | //! [4] |
| 140 | bool Game::saveGame(Game::SaveFormat saveFormat) const |
| 141 | { |
| 142 | QFile saveFile(saveFormat == Json |
| 143 | ? QStringLiteral("save.json" ) |
| 144 | : QStringLiteral("save.dat" )); |
| 145 | |
| 146 | if (!saveFile.open(QIODevice::WriteOnly)) { |
| 147 | qWarning("Couldn't open save file." ); |
| 148 | return false; |
| 149 | } |
| 150 | |
| 151 | QJsonObject gameObject; |
| 152 | write(gameObject); |
| 153 | saveFile.write(saveFormat == Json |
| 154 | ? QJsonDocument(gameObject).toJson() |
| 155 | : QCborValue::fromJsonValue(gameObject).toCbor()); |
| 156 | |
| 157 | return true; |
| 158 | } |
| 159 | //! [4] |
| 160 | |
| 161 | //! [1] |
| 162 | void Game::read(const QJsonObject &json) |
| 163 | { |
| 164 | if (json.contains("player" ) && json["player" ].isObject()) |
| 165 | mPlayer.read(json["player" ].toObject()); |
| 166 | |
| 167 | if (json.contains("levels" ) && json["levels" ].isArray()) { |
| 168 | QJsonArray levelArray = json["levels" ].toArray(); |
| 169 | mLevels.clear(); |
| 170 | mLevels.reserve(levelArray.size()); |
| 171 | for (int levelIndex = 0; levelIndex < levelArray.size(); ++levelIndex) { |
| 172 | QJsonObject levelObject = levelArray[levelIndex].toObject(); |
| 173 | Level level; |
| 174 | level.read(levelObject); |
| 175 | mLevels.append(level); |
| 176 | } |
| 177 | } |
| 178 | } |
| 179 | //! [1] |
| 180 | |
| 181 | //! [2] |
| 182 | void Game::write(QJsonObject &json) const |
| 183 | { |
| 184 | QJsonObject playerObject; |
| 185 | mPlayer.write(playerObject); |
| 186 | json["player" ] = playerObject; |
| 187 | |
| 188 | QJsonArray levelArray; |
| 189 | for (const Level &level : mLevels) { |
| 190 | QJsonObject levelObject; |
| 191 | level.write(levelObject); |
| 192 | levelArray.append(levelObject); |
| 193 | } |
| 194 | json["levels" ] = levelArray; |
| 195 | } |
| 196 | //! [2] |
| 197 | |
| 198 | void Game::print(int indentation) const |
| 199 | { |
| 200 | const QString indent(indentation * 2, ' '); |
| 201 | QTextStream(stdout) << indent << "Player\n" ; |
| 202 | mPlayer.print(indentation + 1); |
| 203 | |
| 204 | QTextStream(stdout) << indent << "Levels\n" ; |
| 205 | for (Level level : mLevels) |
| 206 | level.print(indentation + 1); |
| 207 | } |
| 208 | |