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50 | |
51 | #ifndef RENDERWINDOW_H |
52 | #define RENDERWINDOW_H |
53 | |
54 | #include <QWindow> |
55 | #include <QOpenGLVertexArrayObject> |
56 | #include <QOpenGLBuffer> |
57 | |
58 | QT_FORWARD_DECLARE_CLASS(QOpenGLContext) |
59 | QT_FORWARD_DECLARE_CLASS(QOpenGLShaderProgram) |
60 | |
61 | class RenderWindow : public QWindow |
62 | { |
63 | Q_OBJECT |
64 | |
65 | public: |
66 | RenderWindow(const QSurfaceFormat &format); |
67 | QOpenGLContext *context() { return m_context; } |
68 | void exposeEvent(QExposeEvent *) override; |
69 | void setForceGLSL110(bool enable) { m_forceGLSL110 = enable; } |
70 | |
71 | signals: |
72 | void ready(); |
73 | void error(const QString &msg); |
74 | |
75 | protected: |
76 | bool event(QEvent *ev) override; |
77 | |
78 | private slots: |
79 | void render(); |
80 | |
81 | private: |
82 | void init(); |
83 | void setupVertexAttribs(); |
84 | |
85 | QOpenGLContext *m_context; |
86 | bool m_initialized; |
87 | bool m_forceGLSL110; |
88 | QOpenGLShaderProgram *m_program; |
89 | int m_posAttr, m_colAttr, m_matrixUniform; |
90 | QOpenGLVertexArrayObject m_vao; |
91 | QOpenGLBuffer m_vbo; |
92 | float m_angle; |
93 | }; |
94 | |
95 | #endif // RENDERWINDOW_H |
96 | |