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50
51#ifndef RENDERWINDOW_H
52#define RENDERWINDOW_H
53
54#include <QWindow>
55#include <QOpenGLVertexArrayObject>
56#include <QOpenGLBuffer>
57
58QT_FORWARD_DECLARE_CLASS(QOpenGLContext)
59QT_FORWARD_DECLARE_CLASS(QOpenGLShaderProgram)
60
61class RenderWindow : public QWindow
62{
63 Q_OBJECT
64
65public:
66 RenderWindow(const QSurfaceFormat &format);
67 QOpenGLContext *context() { return m_context; }
68 void exposeEvent(QExposeEvent *) override;
69 void setForceGLSL110(bool enable) { m_forceGLSL110 = enable; }
70
71signals:
72 void ready();
73 void error(const QString &msg);
74
75protected:
76 bool event(QEvent *ev) override;
77
78private slots:
79 void render();
80
81private:
82 void init();
83 void setupVertexAttribs();
84
85 QOpenGLContext *m_context;
86 bool m_initialized;
87 bool m_forceGLSL110;
88 QOpenGLShaderProgram *m_program;
89 int m_posAttr, m_colAttr, m_matrixUniform;
90 QOpenGLVertexArrayObject m_vao;
91 QOpenGLBuffer m_vbo;
92 float m_angle;
93};
94
95#endif // RENDERWINDOW_H
96