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50 | |
51 | #include <QtWidgets> |
52 | |
53 | #include "bubble.h" |
54 | |
55 | Bubble::Bubble(const QPointF &position, qreal radius, const QPointF &velocity) |
56 | : position(position), vel(velocity), radius(radius) |
57 | { |
58 | innerColor = randomColor(); |
59 | outerColor = randomColor(); |
60 | updateBrush(); |
61 | } |
62 | |
63 | //! [0] |
64 | void Bubble::updateCache() |
65 | { |
66 | delete cache; |
67 | cache = new QImage(qRound(radius * 2 + 2), qRound(radius * 2 + 2), QImage::Format_ARGB32_Premultiplied); |
68 | cache->fill(0x00000000); |
69 | QPainter p(cache); |
70 | p.setRenderHint(QPainter::Antialiasing); |
71 | QPen pen(Qt::white); |
72 | pen.setWidth(2); |
73 | p.setPen(pen); |
74 | p.setBrush(brush); |
75 | p.drawEllipse(1, 1, int(2*radius), int(2*radius)); |
76 | } |
77 | //! [0] |
78 | |
79 | Bubble::~Bubble() |
80 | { |
81 | delete cache; |
82 | } |
83 | |
84 | void Bubble::updateBrush() |
85 | { |
86 | QRadialGradient gradient(QPointF(radius, radius), radius, |
87 | QPointF(radius*0.5, radius*0.5)); |
88 | |
89 | gradient.setColorAt(0, QColor(255, 255, 255, 255)); |
90 | gradient.setColorAt(0.25, innerColor); |
91 | gradient.setColorAt(1, outerColor); |
92 | brush = QBrush(gradient); |
93 | updateCache(); |
94 | } |
95 | |
96 | //! [1] |
97 | void Bubble::drawBubble(QPainter *painter) |
98 | { |
99 | painter->save(); |
100 | painter->translate(position.x() - radius, position.y() - radius); |
101 | painter->setOpacity(0.8); |
102 | painter->drawImage(0, 0, *cache); |
103 | painter->restore(); |
104 | } |
105 | //! [1] |
106 | |
107 | QColor Bubble::randomColor() |
108 | { |
109 | int red = int(185 + QRandomGenerator::global()->bounded(70)); |
110 | int green = int(185 + QRandomGenerator::global()->bounded(70)); |
111 | int blue = int(205 + QRandomGenerator::global()->bounded(50)); |
112 | int alpha = int(91 + QRandomGenerator::global()->bounded(100)); |
113 | |
114 | return QColor(red, green, blue, alpha); |
115 | } |
116 | |
117 | void Bubble::move(const QRect &bbox) |
118 | { |
119 | position += vel; |
120 | qreal leftOverflow = position.x() - radius - bbox.left(); |
121 | qreal rightOverflow = position.x() + radius - bbox.right(); |
122 | qreal topOverflow = position.y() - radius - bbox.top(); |
123 | qreal bottomOverflow = position.y() + radius - bbox.bottom(); |
124 | |
125 | if (leftOverflow < 0.0) { |
126 | position.setX(position.x() - 2 * leftOverflow); |
127 | vel.setX(-vel.x()); |
128 | } else if (rightOverflow > 0.0) { |
129 | position.setX(position.x() - 2 * rightOverflow); |
130 | vel.setX(-vel.x()); |
131 | } |
132 | |
133 | if (topOverflow < 0.0) { |
134 | position.setY(position.y() - 2 * topOverflow); |
135 | vel.setY(-vel.y()); |
136 | } else if (bottomOverflow > 0.0) { |
137 | position.setY(position.y() - 2 * bottomOverflow); |
138 | vel.setY(-vel.y()); |
139 | } |
140 | } |
141 | |
142 | QRectF Bubble::rect() |
143 | { |
144 | return QRectF(position.x() - radius, position.y() - radius, |
145 | 2 * radius, 2 * radius); |
146 | } |
147 | |