| 1 | /**************************************************************************** |
| 2 | ** |
| 3 | ** Copyright (C) 2017 The Qt Company Ltd. |
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| 5 | ** |
| 6 | ** This file is part of the examples of the Qt Toolkit. |
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| 8 | ** $QT_BEGIN_LICENSE:BSD$ |
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| 49 | ****************************************************************************/ |
| 50 | |
| 51 | #include "trianglerenderer.h" |
| 52 | #include <QVulkanFunctions> |
| 53 | #include <QFile> |
| 54 | |
| 55 | // Note that the vertex data and the projection matrix assume OpenGL. With |
| 56 | // Vulkan Y is negated in clip space and the near/far plane is at 0/1 instead |
| 57 | // of -1/1. These will be corrected for by an extra transformation when |
| 58 | // calculating the modelview-projection matrix. |
| 59 | static float vertexData[] = { // Y up, front = CCW |
| 60 | 0.0f, 0.5f, 1.0f, 0.0f, 0.0f, |
| 61 | -0.5f, -0.5f, 0.0f, 1.0f, 0.0f, |
| 62 | 0.5f, -0.5f, 0.0f, 0.0f, 1.0f |
| 63 | }; |
| 64 | |
| 65 | static const int UNIFORM_DATA_SIZE = 16 * sizeof(float); |
| 66 | |
| 67 | static inline VkDeviceSize aligned(VkDeviceSize v, VkDeviceSize byteAlign) |
| 68 | { |
| 69 | return (v + byteAlign - 1) & ~(byteAlign - 1); |
| 70 | } |
| 71 | |
| 72 | TriangleRenderer::TriangleRenderer(QVulkanWindow *w, bool msaa) |
| 73 | : m_window(w) |
| 74 | { |
| 75 | if (msaa) { |
| 76 | const QList<int> counts = w->supportedSampleCounts(); |
| 77 | qDebug() << "Supported sample counts:" << counts; |
| 78 | for (int s = 16; s >= 4; s /= 2) { |
| 79 | if (counts.contains(s)) { |
| 80 | qDebug("Requesting sample count %d" , s); |
| 81 | m_window->setSampleCount(s); |
| 82 | break; |
| 83 | } |
| 84 | } |
| 85 | } |
| 86 | } |
| 87 | |
| 88 | VkShaderModule TriangleRenderer::createShader(const QString &name) |
| 89 | { |
| 90 | QFile file(name); |
| 91 | if (!file.open(QIODevice::ReadOnly)) { |
| 92 | qWarning("Failed to read shader %s" , qPrintable(name)); |
| 93 | return VK_NULL_HANDLE; |
| 94 | } |
| 95 | QByteArray blob = file.readAll(); |
| 96 | file.close(); |
| 97 | |
| 98 | VkShaderModuleCreateInfo shaderInfo; |
| 99 | memset(&shaderInfo, 0, sizeof(shaderInfo)); |
| 100 | shaderInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO; |
| 101 | shaderInfo.codeSize = blob.size(); |
| 102 | shaderInfo.pCode = reinterpret_cast<const uint32_t *>(blob.constData()); |
| 103 | VkShaderModule shaderModule; |
| 104 | VkResult err = m_devFuncs->vkCreateShaderModule(m_window->device(), &shaderInfo, nullptr, &shaderModule); |
| 105 | if (err != VK_SUCCESS) { |
| 106 | qWarning("Failed to create shader module: %d" , err); |
| 107 | return VK_NULL_HANDLE; |
| 108 | } |
| 109 | |
| 110 | return shaderModule; |
| 111 | } |
| 112 | |
| 113 | void TriangleRenderer::initResources() |
| 114 | { |
| 115 | qDebug("initResources" ); |
| 116 | |
| 117 | VkDevice dev = m_window->device(); |
| 118 | m_devFuncs = m_window->vulkanInstance()->deviceFunctions(dev); |
| 119 | |
| 120 | // Prepare the vertex and uniform data. The vertex data will never |
| 121 | // change so one buffer is sufficient regardless of the value of |
| 122 | // QVulkanWindow::CONCURRENT_FRAME_COUNT. Uniform data is changing per |
| 123 | // frame however so active frames have to have a dedicated copy. |
| 124 | |
| 125 | // Use just one memory allocation and one buffer. We will then specify the |
| 126 | // appropriate offsets for uniform buffers in the VkDescriptorBufferInfo. |
| 127 | // Have to watch out for |
| 128 | // VkPhysicalDeviceLimits::minUniformBufferOffsetAlignment, though. |
| 129 | |
| 130 | // The uniform buffer is not strictly required in this example, we could |
| 131 | // have used push constants as well since our single matrix (64 bytes) fits |
| 132 | // into the spec mandated minimum limit of 128 bytes. However, once that |
| 133 | // limit is not sufficient, the per-frame buffers, as shown below, will |
| 134 | // become necessary. |
| 135 | |
| 136 | const int concurrentFrameCount = m_window->concurrentFrameCount(); |
| 137 | const VkPhysicalDeviceLimits *pdevLimits = &m_window->physicalDeviceProperties()->limits; |
| 138 | const VkDeviceSize uniAlign = pdevLimits->minUniformBufferOffsetAlignment; |
| 139 | qDebug("uniform buffer offset alignment is %u" , (uint) uniAlign); |
| 140 | VkBufferCreateInfo bufInfo; |
| 141 | memset(&bufInfo, 0, sizeof(bufInfo)); |
| 142 | bufInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO; |
| 143 | // Our internal layout is vertex, uniform, uniform, ... with each uniform buffer start offset aligned to uniAlign. |
| 144 | const VkDeviceSize vertexAllocSize = aligned(sizeof(vertexData), uniAlign); |
| 145 | const VkDeviceSize uniformAllocSize = aligned(UNIFORM_DATA_SIZE, uniAlign); |
| 146 | bufInfo.size = vertexAllocSize + concurrentFrameCount * uniformAllocSize; |
| 147 | bufInfo.usage = VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT; |
| 148 | |
| 149 | VkResult err = m_devFuncs->vkCreateBuffer(dev, &bufInfo, nullptr, &m_buf); |
| 150 | if (err != VK_SUCCESS) |
| 151 | qFatal("Failed to create buffer: %d" , err); |
| 152 | |
| 153 | VkMemoryRequirements memReq; |
| 154 | m_devFuncs->vkGetBufferMemoryRequirements(dev, m_buf, &memReq); |
| 155 | |
| 156 | VkMemoryAllocateInfo memAllocInfo = { |
| 157 | VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO, |
| 158 | nullptr, |
| 159 | memReq.size, |
| 160 | m_window->hostVisibleMemoryIndex() |
| 161 | }; |
| 162 | |
| 163 | err = m_devFuncs->vkAllocateMemory(dev, &memAllocInfo, nullptr, &m_bufMem); |
| 164 | if (err != VK_SUCCESS) |
| 165 | qFatal("Failed to allocate memory: %d" , err); |
| 166 | |
| 167 | err = m_devFuncs->vkBindBufferMemory(dev, m_buf, m_bufMem, 0); |
| 168 | if (err != VK_SUCCESS) |
| 169 | qFatal("Failed to bind buffer memory: %d" , err); |
| 170 | |
| 171 | quint8 *p; |
| 172 | err = m_devFuncs->vkMapMemory(dev, m_bufMem, 0, memReq.size, 0, reinterpret_cast<void **>(&p)); |
| 173 | if (err != VK_SUCCESS) |
| 174 | qFatal("Failed to map memory: %d" , err); |
| 175 | memcpy(p, vertexData, sizeof(vertexData)); |
| 176 | QMatrix4x4 ident; |
| 177 | memset(m_uniformBufInfo, 0, sizeof(m_uniformBufInfo)); |
| 178 | for (int i = 0; i < concurrentFrameCount; ++i) { |
| 179 | const VkDeviceSize offset = vertexAllocSize + i * uniformAllocSize; |
| 180 | memcpy(p + offset, ident.constData(), 16 * sizeof(float)); |
| 181 | m_uniformBufInfo[i].buffer = m_buf; |
| 182 | m_uniformBufInfo[i].offset = offset; |
| 183 | m_uniformBufInfo[i].range = uniformAllocSize; |
| 184 | } |
| 185 | m_devFuncs->vkUnmapMemory(dev, m_bufMem); |
| 186 | |
| 187 | VkVertexInputBindingDescription vertexBindingDesc = { |
| 188 | 0, // binding |
| 189 | 5 * sizeof(float), |
| 190 | VK_VERTEX_INPUT_RATE_VERTEX |
| 191 | }; |
| 192 | VkVertexInputAttributeDescription vertexAttrDesc[] = { |
| 193 | { // position |
| 194 | 0, // location |
| 195 | 0, // binding |
| 196 | VK_FORMAT_R32G32_SFLOAT, |
| 197 | 0 |
| 198 | }, |
| 199 | { // color |
| 200 | 1, |
| 201 | 0, |
| 202 | VK_FORMAT_R32G32B32_SFLOAT, |
| 203 | 2 * sizeof(float) |
| 204 | } |
| 205 | }; |
| 206 | |
| 207 | VkPipelineVertexInputStateCreateInfo vertexInputInfo; |
| 208 | vertexInputInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO; |
| 209 | vertexInputInfo.pNext = nullptr; |
| 210 | vertexInputInfo.flags = 0; |
| 211 | vertexInputInfo.vertexBindingDescriptionCount = 1; |
| 212 | vertexInputInfo.pVertexBindingDescriptions = &vertexBindingDesc; |
| 213 | vertexInputInfo.vertexAttributeDescriptionCount = 2; |
| 214 | vertexInputInfo.pVertexAttributeDescriptions = vertexAttrDesc; |
| 215 | |
| 216 | // Set up descriptor set and its layout. |
| 217 | VkDescriptorPoolSize descPoolSizes = { VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, uint32_t(concurrentFrameCount) }; |
| 218 | VkDescriptorPoolCreateInfo descPoolInfo; |
| 219 | memset(&descPoolInfo, 0, sizeof(descPoolInfo)); |
| 220 | descPoolInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO; |
| 221 | descPoolInfo.maxSets = concurrentFrameCount; |
| 222 | descPoolInfo.poolSizeCount = 1; |
| 223 | descPoolInfo.pPoolSizes = &descPoolSizes; |
| 224 | err = m_devFuncs->vkCreateDescriptorPool(dev, &descPoolInfo, nullptr, &m_descPool); |
| 225 | if (err != VK_SUCCESS) |
| 226 | qFatal("Failed to create descriptor pool: %d" , err); |
| 227 | |
| 228 | VkDescriptorSetLayoutBinding layoutBinding = { |
| 229 | 0, // binding |
| 230 | VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, |
| 231 | 1, |
| 232 | VK_SHADER_STAGE_VERTEX_BIT, |
| 233 | nullptr |
| 234 | }; |
| 235 | VkDescriptorSetLayoutCreateInfo descLayoutInfo = { |
| 236 | VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO, |
| 237 | nullptr, |
| 238 | 0, |
| 239 | 1, |
| 240 | &layoutBinding |
| 241 | }; |
| 242 | err = m_devFuncs->vkCreateDescriptorSetLayout(dev, &descLayoutInfo, nullptr, &m_descSetLayout); |
| 243 | if (err != VK_SUCCESS) |
| 244 | qFatal("Failed to create descriptor set layout: %d" , err); |
| 245 | |
| 246 | for (int i = 0; i < concurrentFrameCount; ++i) { |
| 247 | VkDescriptorSetAllocateInfo descSetAllocInfo = { |
| 248 | VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO, |
| 249 | nullptr, |
| 250 | m_descPool, |
| 251 | 1, |
| 252 | &m_descSetLayout |
| 253 | }; |
| 254 | err = m_devFuncs->vkAllocateDescriptorSets(dev, &descSetAllocInfo, &m_descSet[i]); |
| 255 | if (err != VK_SUCCESS) |
| 256 | qFatal("Failed to allocate descriptor set: %d" , err); |
| 257 | |
| 258 | VkWriteDescriptorSet descWrite; |
| 259 | memset(&descWrite, 0, sizeof(descWrite)); |
| 260 | descWrite.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET; |
| 261 | descWrite.dstSet = m_descSet[i]; |
| 262 | descWrite.descriptorCount = 1; |
| 263 | descWrite.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER; |
| 264 | descWrite.pBufferInfo = &m_uniformBufInfo[i]; |
| 265 | m_devFuncs->vkUpdateDescriptorSets(dev, 1, &descWrite, 0, nullptr); |
| 266 | } |
| 267 | |
| 268 | // Pipeline cache |
| 269 | VkPipelineCacheCreateInfo pipelineCacheInfo; |
| 270 | memset(&pipelineCacheInfo, 0, sizeof(pipelineCacheInfo)); |
| 271 | pipelineCacheInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO; |
| 272 | err = m_devFuncs->vkCreatePipelineCache(dev, &pipelineCacheInfo, nullptr, &m_pipelineCache); |
| 273 | if (err != VK_SUCCESS) |
| 274 | qFatal("Failed to create pipeline cache: %d" , err); |
| 275 | |
| 276 | // Pipeline layout |
| 277 | VkPipelineLayoutCreateInfo pipelineLayoutInfo; |
| 278 | memset(&pipelineLayoutInfo, 0, sizeof(pipelineLayoutInfo)); |
| 279 | pipelineLayoutInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO; |
| 280 | pipelineLayoutInfo.setLayoutCount = 1; |
| 281 | pipelineLayoutInfo.pSetLayouts = &m_descSetLayout; |
| 282 | err = m_devFuncs->vkCreatePipelineLayout(dev, &pipelineLayoutInfo, nullptr, &m_pipelineLayout); |
| 283 | if (err != VK_SUCCESS) |
| 284 | qFatal("Failed to create pipeline layout: %d" , err); |
| 285 | |
| 286 | // Shaders |
| 287 | VkShaderModule vertShaderModule = createShader(QStringLiteral(":/color_vert.spv" )); |
| 288 | VkShaderModule fragShaderModule = createShader(QStringLiteral(":/color_frag.spv" )); |
| 289 | |
| 290 | // Graphics pipeline |
| 291 | VkGraphicsPipelineCreateInfo pipelineInfo; |
| 292 | memset(&pipelineInfo, 0, sizeof(pipelineInfo)); |
| 293 | pipelineInfo.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO; |
| 294 | |
| 295 | VkPipelineShaderStageCreateInfo shaderStages[2] = { |
| 296 | { |
| 297 | VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, |
| 298 | nullptr, |
| 299 | 0, |
| 300 | VK_SHADER_STAGE_VERTEX_BIT, |
| 301 | vertShaderModule, |
| 302 | "main" , |
| 303 | nullptr |
| 304 | }, |
| 305 | { |
| 306 | VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, |
| 307 | nullptr, |
| 308 | 0, |
| 309 | VK_SHADER_STAGE_FRAGMENT_BIT, |
| 310 | fragShaderModule, |
| 311 | "main" , |
| 312 | nullptr |
| 313 | } |
| 314 | }; |
| 315 | pipelineInfo.stageCount = 2; |
| 316 | pipelineInfo.pStages = shaderStages; |
| 317 | |
| 318 | pipelineInfo.pVertexInputState = &vertexInputInfo; |
| 319 | |
| 320 | VkPipelineInputAssemblyStateCreateInfo ia; |
| 321 | memset(&ia, 0, sizeof(ia)); |
| 322 | ia.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO; |
| 323 | ia.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST; |
| 324 | pipelineInfo.pInputAssemblyState = &ia; |
| 325 | |
| 326 | // The viewport and scissor will be set dynamically via vkCmdSetViewport/Scissor. |
| 327 | // This way the pipeline does not need to be touched when resizing the window. |
| 328 | VkPipelineViewportStateCreateInfo vp; |
| 329 | memset(&vp, 0, sizeof(vp)); |
| 330 | vp.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO; |
| 331 | vp.viewportCount = 1; |
| 332 | vp.scissorCount = 1; |
| 333 | pipelineInfo.pViewportState = &vp; |
| 334 | |
| 335 | VkPipelineRasterizationStateCreateInfo rs; |
| 336 | memset(&rs, 0, sizeof(rs)); |
| 337 | rs.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO; |
| 338 | rs.polygonMode = VK_POLYGON_MODE_FILL; |
| 339 | rs.cullMode = VK_CULL_MODE_NONE; // we want the back face as well |
| 340 | rs.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE; |
| 341 | rs.lineWidth = 1.0f; |
| 342 | pipelineInfo.pRasterizationState = &rs; |
| 343 | |
| 344 | VkPipelineMultisampleStateCreateInfo ms; |
| 345 | memset(&ms, 0, sizeof(ms)); |
| 346 | ms.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO; |
| 347 | // Enable multisampling. |
| 348 | ms.rasterizationSamples = m_window->sampleCountFlagBits(); |
| 349 | pipelineInfo.pMultisampleState = &ms; |
| 350 | |
| 351 | VkPipelineDepthStencilStateCreateInfo ds; |
| 352 | memset(&ds, 0, sizeof(ds)); |
| 353 | ds.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO; |
| 354 | ds.depthTestEnable = VK_TRUE; |
| 355 | ds.depthWriteEnable = VK_TRUE; |
| 356 | ds.depthCompareOp = VK_COMPARE_OP_LESS_OR_EQUAL; |
| 357 | pipelineInfo.pDepthStencilState = &ds; |
| 358 | |
| 359 | VkPipelineColorBlendStateCreateInfo cb; |
| 360 | memset(&cb, 0, sizeof(cb)); |
| 361 | cb.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO; |
| 362 | // no blend, write out all of rgba |
| 363 | VkPipelineColorBlendAttachmentState att; |
| 364 | memset(&att, 0, sizeof(att)); |
| 365 | att.colorWriteMask = 0xF; |
| 366 | cb.attachmentCount = 1; |
| 367 | cb.pAttachments = &att; |
| 368 | pipelineInfo.pColorBlendState = &cb; |
| 369 | |
| 370 | VkDynamicState dynEnable[] = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR }; |
| 371 | VkPipelineDynamicStateCreateInfo dyn; |
| 372 | memset(&dyn, 0, sizeof(dyn)); |
| 373 | dyn.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO; |
| 374 | dyn.dynamicStateCount = sizeof(dynEnable) / sizeof(VkDynamicState); |
| 375 | dyn.pDynamicStates = dynEnable; |
| 376 | pipelineInfo.pDynamicState = &dyn; |
| 377 | |
| 378 | pipelineInfo.layout = m_pipelineLayout; |
| 379 | pipelineInfo.renderPass = m_window->defaultRenderPass(); |
| 380 | |
| 381 | err = m_devFuncs->vkCreateGraphicsPipelines(dev, m_pipelineCache, 1, &pipelineInfo, nullptr, &m_pipeline); |
| 382 | if (err != VK_SUCCESS) |
| 383 | qFatal("Failed to create graphics pipeline: %d" , err); |
| 384 | |
| 385 | if (vertShaderModule) |
| 386 | m_devFuncs->vkDestroyShaderModule(dev, vertShaderModule, nullptr); |
| 387 | if (fragShaderModule) |
| 388 | m_devFuncs->vkDestroyShaderModule(dev, fragShaderModule, nullptr); |
| 389 | } |
| 390 | |
| 391 | void TriangleRenderer::initSwapChainResources() |
| 392 | { |
| 393 | qDebug("initSwapChainResources" ); |
| 394 | |
| 395 | // Projection matrix |
| 396 | m_proj = m_window->clipCorrectionMatrix(); // adjust for Vulkan-OpenGL clip space differences |
| 397 | const QSize sz = m_window->swapChainImageSize(); |
| 398 | m_proj.perspective(45.0f, sz.width() / (float) sz.height(), 0.01f, 100.0f); |
| 399 | m_proj.translate(0, 0, -4); |
| 400 | } |
| 401 | |
| 402 | void TriangleRenderer::releaseSwapChainResources() |
| 403 | { |
| 404 | qDebug("releaseSwapChainResources" ); |
| 405 | } |
| 406 | |
| 407 | void TriangleRenderer::releaseResources() |
| 408 | { |
| 409 | qDebug("releaseResources" ); |
| 410 | |
| 411 | VkDevice dev = m_window->device(); |
| 412 | |
| 413 | if (m_pipeline) { |
| 414 | m_devFuncs->vkDestroyPipeline(dev, m_pipeline, nullptr); |
| 415 | m_pipeline = VK_NULL_HANDLE; |
| 416 | } |
| 417 | |
| 418 | if (m_pipelineLayout) { |
| 419 | m_devFuncs->vkDestroyPipelineLayout(dev, m_pipelineLayout, nullptr); |
| 420 | m_pipelineLayout = VK_NULL_HANDLE; |
| 421 | } |
| 422 | |
| 423 | if (m_pipelineCache) { |
| 424 | m_devFuncs->vkDestroyPipelineCache(dev, m_pipelineCache, nullptr); |
| 425 | m_pipelineCache = VK_NULL_HANDLE; |
| 426 | } |
| 427 | |
| 428 | if (m_descSetLayout) { |
| 429 | m_devFuncs->vkDestroyDescriptorSetLayout(dev, m_descSetLayout, nullptr); |
| 430 | m_descSetLayout = VK_NULL_HANDLE; |
| 431 | } |
| 432 | |
| 433 | if (m_descPool) { |
| 434 | m_devFuncs->vkDestroyDescriptorPool(dev, m_descPool, nullptr); |
| 435 | m_descPool = VK_NULL_HANDLE; |
| 436 | } |
| 437 | |
| 438 | if (m_buf) { |
| 439 | m_devFuncs->vkDestroyBuffer(dev, m_buf, nullptr); |
| 440 | m_buf = VK_NULL_HANDLE; |
| 441 | } |
| 442 | |
| 443 | if (m_bufMem) { |
| 444 | m_devFuncs->vkFreeMemory(dev, m_bufMem, nullptr); |
| 445 | m_bufMem = VK_NULL_HANDLE; |
| 446 | } |
| 447 | } |
| 448 | |
| 449 | void TriangleRenderer::startNextFrame() |
| 450 | { |
| 451 | VkDevice dev = m_window->device(); |
| 452 | VkCommandBuffer cb = m_window->currentCommandBuffer(); |
| 453 | const QSize sz = m_window->swapChainImageSize(); |
| 454 | |
| 455 | VkClearColorValue clearColor = {{ 0, 0, 0, 1 }}; |
| 456 | VkClearDepthStencilValue clearDS = { 1, 0 }; |
| 457 | VkClearValue clearValues[3]; |
| 458 | memset(clearValues, 0, sizeof(clearValues)); |
| 459 | clearValues[0].color = clearValues[2].color = clearColor; |
| 460 | clearValues[1].depthStencil = clearDS; |
| 461 | |
| 462 | VkRenderPassBeginInfo rpBeginInfo; |
| 463 | memset(&rpBeginInfo, 0, sizeof(rpBeginInfo)); |
| 464 | rpBeginInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO; |
| 465 | rpBeginInfo.renderPass = m_window->defaultRenderPass(); |
| 466 | rpBeginInfo.framebuffer = m_window->currentFramebuffer(); |
| 467 | rpBeginInfo.renderArea.extent.width = sz.width(); |
| 468 | rpBeginInfo.renderArea.extent.height = sz.height(); |
| 469 | rpBeginInfo.clearValueCount = m_window->sampleCountFlagBits() > VK_SAMPLE_COUNT_1_BIT ? 3 : 2; |
| 470 | rpBeginInfo.pClearValues = clearValues; |
| 471 | VkCommandBuffer cmdBuf = m_window->currentCommandBuffer(); |
| 472 | m_devFuncs->vkCmdBeginRenderPass(cmdBuf, &rpBeginInfo, VK_SUBPASS_CONTENTS_INLINE); |
| 473 | |
| 474 | quint8 *p; |
| 475 | VkResult err = m_devFuncs->vkMapMemory(dev, m_bufMem, m_uniformBufInfo[m_window->currentFrame()].offset, |
| 476 | UNIFORM_DATA_SIZE, 0, reinterpret_cast<void **>(&p)); |
| 477 | if (err != VK_SUCCESS) |
| 478 | qFatal("Failed to map memory: %d" , err); |
| 479 | QMatrix4x4 m = m_proj; |
| 480 | m.rotate(m_rotation, 0, 1, 0); |
| 481 | memcpy(p, m.constData(), 16 * sizeof(float)); |
| 482 | m_devFuncs->vkUnmapMemory(dev, m_bufMem); |
| 483 | |
| 484 | // Not exactly a real animation system, just advance on every frame for now. |
| 485 | m_rotation += 1.0f; |
| 486 | |
| 487 | m_devFuncs->vkCmdBindPipeline(cb, VK_PIPELINE_BIND_POINT_GRAPHICS, m_pipeline); |
| 488 | m_devFuncs->vkCmdBindDescriptorSets(cb, VK_PIPELINE_BIND_POINT_GRAPHICS, m_pipelineLayout, 0, 1, |
| 489 | &m_descSet[m_window->currentFrame()], 0, nullptr); |
| 490 | VkDeviceSize vbOffset = 0; |
| 491 | m_devFuncs->vkCmdBindVertexBuffers(cb, 0, 1, &m_buf, &vbOffset); |
| 492 | |
| 493 | VkViewport viewport; |
| 494 | viewport.x = viewport.y = 0; |
| 495 | viewport.width = sz.width(); |
| 496 | viewport.height = sz.height(); |
| 497 | viewport.minDepth = 0; |
| 498 | viewport.maxDepth = 1; |
| 499 | m_devFuncs->vkCmdSetViewport(cb, 0, 1, &viewport); |
| 500 | |
| 501 | VkRect2D scissor; |
| 502 | scissor.offset.x = scissor.offset.y = 0; |
| 503 | scissor.extent.width = viewport.width; |
| 504 | scissor.extent.height = viewport.height; |
| 505 | m_devFuncs->vkCmdSetScissor(cb, 0, 1, &scissor); |
| 506 | |
| 507 | m_devFuncs->vkCmdDraw(cb, 3, 1, 0, 0); |
| 508 | |
| 509 | m_devFuncs->vkCmdEndRenderPass(cmdBuf); |
| 510 | |
| 511 | m_window->frameReady(); |
| 512 | m_window->requestUpdate(); // render continuously, throttled by the presentation rate |
| 513 | } |
| 514 | |