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50 | |
51 | #include "mouse.h" |
52 | |
53 | #include <QGraphicsScene> |
54 | #include <QPainter> |
55 | #include <QRandomGenerator> |
56 | #include <QStyleOption> |
57 | #include <QtMath> |
58 | |
59 | constexpr qreal Pi = M_PI; |
60 | constexpr qreal TwoPi = 2 * M_PI; |
61 | |
62 | static qreal normalizeAngle(qreal angle) |
63 | { |
64 | while (angle < 0) |
65 | angle += TwoPi; |
66 | while (angle > TwoPi) |
67 | angle -= TwoPi; |
68 | return angle; |
69 | } |
70 | |
71 | //! [0] |
72 | Mouse::Mouse() : color(QRandomGenerator::global()->bounded(256), |
73 | QRandomGenerator::global()->bounded(256), |
74 | QRandomGenerator::global()->bounded(256)) |
75 | { |
76 | setRotation(QRandomGenerator::global()->bounded(360 * 16)); |
77 | } |
78 | //! [0] |
79 | |
80 | //! [1] |
81 | QRectF Mouse::boundingRect() const |
82 | { |
83 | qreal adjust = 0.5; |
84 | return QRectF(-18 - adjust, -22 - adjust, |
85 | 36 + adjust, 60 + adjust); |
86 | } |
87 | //! [1] |
88 | |
89 | //! [2] |
90 | QPainterPath Mouse::shape() const |
91 | { |
92 | QPainterPath path; |
93 | path.addRect(-10, -20, 20, 40); |
94 | return path; |
95 | } |
96 | //! [2] |
97 | |
98 | //! [3] |
99 | void Mouse::paint(QPainter *painter, const QStyleOptionGraphicsItem *, QWidget *) |
100 | { |
101 | // Body |
102 | painter->setBrush(color); |
103 | painter->drawEllipse(-10, -20, 20, 40); |
104 | |
105 | // Eyes |
106 | painter->setBrush(Qt::white); |
107 | painter->drawEllipse(-10, -17, 8, 8); |
108 | painter->drawEllipse(2, -17, 8, 8); |
109 | |
110 | // Nose |
111 | painter->setBrush(Qt::black); |
112 | painter->drawEllipse(QRectF(-2, -22, 4, 4)); |
113 | |
114 | // Pupils |
115 | painter->drawEllipse(QRectF(-8.0 + mouseEyeDirection, -17, 4, 4)); |
116 | painter->drawEllipse(QRectF(4.0 + mouseEyeDirection, -17, 4, 4)); |
117 | |
118 | // Ears |
119 | painter->setBrush(scene()->collidingItems(this).isEmpty() ? Qt::darkYellow : Qt::red); |
120 | painter->drawEllipse(-17, -12, 16, 16); |
121 | painter->drawEllipse(1, -12, 16, 16); |
122 | |
123 | // Tail |
124 | QPainterPath path(QPointF(0, 20)); |
125 | path.cubicTo(-5, 22, -5, 22, 0, 25); |
126 | path.cubicTo(5, 27, 5, 32, 0, 30); |
127 | path.cubicTo(-5, 32, -5, 42, 0, 35); |
128 | painter->setBrush(Qt::NoBrush); |
129 | painter->drawPath(path); |
130 | } |
131 | //! [3] |
132 | |
133 | //! [4] |
134 | void Mouse::advance(int step) |
135 | { |
136 | if (!step) |
137 | return; |
138 | //! [4] |
139 | // Don't move too far away |
140 | //! [5] |
141 | QLineF lineToCenter(QPointF(0, 0), mapFromScene(0, 0)); |
142 | if (lineToCenter.length() > 150) { |
143 | qreal angleToCenter = std::atan2(lineToCenter.dy(), lineToCenter.dx()); |
144 | angleToCenter = normalizeAngle((Pi - angleToCenter) + Pi / 2); |
145 | |
146 | if (angleToCenter < Pi && angleToCenter > Pi / 4) { |
147 | // Rotate left |
148 | angle += (angle < -Pi / 2) ? 0.25 : -0.25; |
149 | } else if (angleToCenter >= Pi && angleToCenter < (Pi + Pi / 2 + Pi / 4)) { |
150 | // Rotate right |
151 | angle += (angle < Pi / 2) ? 0.25 : -0.25; |
152 | } |
153 | } else if (::sin(angle) < 0) { |
154 | angle += 0.25; |
155 | } else if (::sin(angle) > 0) { |
156 | angle -= 0.25; |
157 | //! [5] //! [6] |
158 | } |
159 | //! [6] |
160 | |
161 | // Try not to crash with any other mice |
162 | //! [7] |
163 | const QList<QGraphicsItem *> dangerMice = scene()->items(QPolygonF() |
164 | << mapToScene(0, 0) |
165 | << mapToScene(-30, -50) |
166 | << mapToScene(30, -50)); |
167 | |
168 | for (const QGraphicsItem *item : dangerMice) { |
169 | if (item == this) |
170 | continue; |
171 | |
172 | QLineF lineToMouse(QPointF(0, 0), mapFromItem(item, 0, 0)); |
173 | qreal angleToMouse = std::atan2(lineToMouse.dy(), lineToMouse.dx()); |
174 | angleToMouse = normalizeAngle((Pi - angleToMouse) + Pi / 2); |
175 | |
176 | if (angleToMouse >= 0 && angleToMouse < Pi / 2) { |
177 | // Rotate right |
178 | angle += 0.5; |
179 | } else if (angleToMouse <= TwoPi && angleToMouse > (TwoPi - Pi / 2)) { |
180 | // Rotate left |
181 | angle -= 0.5; |
182 | //! [7] //! [8] |
183 | } |
184 | //! [8] //! [9] |
185 | } |
186 | //! [9] |
187 | |
188 | // Add some random movement |
189 | //! [10] |
190 | if (dangerMice.size() > 1 && QRandomGenerator::global()->bounded(10) == 0) { |
191 | if (QRandomGenerator::global()->bounded(1)) |
192 | angle += QRandomGenerator::global()->bounded(1 / 500.0); |
193 | else |
194 | angle -= QRandomGenerator::global()->bounded(1 / 500.0); |
195 | } |
196 | //! [10] |
197 | |
198 | //! [11] |
199 | speed += (-50 + QRandomGenerator::global()->bounded(100)) / 100.0; |
200 | |
201 | qreal dx = ::sin(angle) * 10; |
202 | mouseEyeDirection = (qAbs(dx / 5) < 1) ? 0 : dx / 5; |
203 | |
204 | setRotation(rotation() + dx); |
205 | setPos(mapToParent(0, -(3 + sin(speed) * 3))); |
206 | } |
207 | //! [11] |
208 | |