1 | // Copyright 2010 the V8 project authors. All rights reserved. |
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3 | // modification, are permitted provided that the following conditions are |
4 | // met: |
5 | // |
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7 | // notice, this list of conditions and the following disclaimer. |
8 | // * Redistributions in binary form must reproduce the above |
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27 | |
28 | #ifndef DOUBLE_CONVERSION_FAST_DTOA_H_ |
29 | #define DOUBLE_CONVERSION_FAST_DTOA_H_ |
30 | |
31 | #include <double-conversion/utils.h> |
32 | |
33 | namespace double_conversion { |
34 | |
35 | enum FastDtoaMode { |
36 | // Computes the shortest representation of the given input. The returned |
37 | // result will be the most accurate number of this length. Longer |
38 | // representations might be more accurate. |
39 | FAST_DTOA_SHORTEST, |
40 | // Same as FAST_DTOA_SHORTEST but for single-precision floats. |
41 | FAST_DTOA_SHORTEST_SINGLE, |
42 | // Computes a representation where the precision (number of digits) is |
43 | // given as input. The precision is independent of the decimal point. |
44 | FAST_DTOA_PRECISION |
45 | }; |
46 | |
47 | // FastDtoa will produce at most kFastDtoaMaximalLength digits. This does not |
48 | // include the terminating '\0' character. |
49 | static const int kFastDtoaMaximalLength = 17; |
50 | // Same for single-precision numbers. |
51 | static const int kFastDtoaMaximalSingleLength = 9; |
52 | |
53 | // Provides a decimal representation of v. |
54 | // The result should be interpreted as buffer * 10^(point - length). |
55 | // |
56 | // Precondition: |
57 | // * v must be a strictly positive finite double. |
58 | // |
59 | // Returns true if it succeeds, otherwise the result can not be trusted. |
60 | // There will be *length digits inside the buffer followed by a null terminator. |
61 | // If the function returns true and mode equals |
62 | // - FAST_DTOA_SHORTEST, then |
63 | // the parameter requested_digits is ignored. |
64 | // The result satisfies |
65 | // v == (double) (buffer * 10^(point - length)). |
66 | // The digits in the buffer are the shortest representation possible. E.g. |
67 | // if 0.099999999999 and 0.1 represent the same double then "1" is returned |
68 | // with point = 0. |
69 | // The last digit will be closest to the actual v. That is, even if several |
70 | // digits might correctly yield 'v' when read again, the buffer will contain |
71 | // the one closest to v. |
72 | // - FAST_DTOA_PRECISION, then |
73 | // the buffer contains requested_digits digits. |
74 | // the difference v - (buffer * 10^(point-length)) is closest to zero for |
75 | // all possible representations of requested_digits digits. |
76 | // If there are two values that are equally close, then FastDtoa returns |
77 | // false. |
78 | // For both modes the buffer must be large enough to hold the result. |
79 | bool FastDtoa(double d, |
80 | FastDtoaMode mode, |
81 | int requested_digits, |
82 | Vector<char> buffer, |
83 | int* length, |
84 | int* decimal_point); |
85 | |
86 | } // namespace double_conversion |
87 | |
88 | #endif // DOUBLE_CONVERSION_FAST_DTOA_H_ |
89 | |