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39 | |
40 | /*! |
41 | \class QSequentialAnimationGroup |
42 | \inmodule QtCore |
43 | \brief The QSequentialAnimationGroup class provides a sequential group of animations. |
44 | \since 4.6 |
45 | \ingroup animation |
46 | |
47 | QSequentialAnimationGroup is a QAnimationGroup that runs its |
48 | animations in sequence, i.e., it starts one animation after |
49 | another has finished playing. The animations are played in the |
50 | order they are added to the group (using |
51 | \l{QAnimationGroup::}{addAnimation()} or |
52 | \l{QAnimationGroup::}{insertAnimation()}). The animation group |
53 | finishes when its last animation has finished. |
54 | |
55 | At each moment there is at most one animation that is active in |
56 | the group; it is returned by currentAnimation(). An empty group |
57 | has no current animation. |
58 | |
59 | A sequential animation group can be treated as any other |
60 | animation, i.e., it can be started, stopped, and added to other |
61 | groups. You can also call addPause() or insertPause() to add a |
62 | pause to a sequential animation group. |
63 | |
64 | \snippet code/src_corelib_animation_qsequentialanimationgroup.cpp 0 |
65 | |
66 | In this example, \c anim1 and \c anim2 are two already set up |
67 | \l{QPropertyAnimation}s. |
68 | |
69 | \sa QAnimationGroup, QAbstractAnimation, {The Animation Framework} |
70 | */ |
71 | |
72 | #include "qsequentialanimationgroup.h" |
73 | #include "qsequentialanimationgroup_p.h" |
74 | |
75 | #include "qpauseanimation.h" |
76 | |
77 | #include <QtCore/qdebug.h> |
78 | |
79 | QT_BEGIN_NAMESPACE |
80 | |
81 | typedef QList<QAbstractAnimation *>::ConstIterator AnimationListConstIt; |
82 | |
83 | bool QSequentialAnimationGroupPrivate::atEnd() const |
84 | { |
85 | // we try to detect if we're at the end of the group |
86 | //this is true if the following conditions are true: |
87 | // 1. we're in the last loop |
88 | // 2. the direction is forward |
89 | // 3. the current animation is the last one |
90 | // 4. the current animation has reached its end |
91 | const int animTotalCurrentTime = QAbstractAnimationPrivate::get(currentAnimation)->totalCurrentTime; |
92 | return (currentLoop == loopCount - 1 |
93 | && direction == QAbstractAnimation::Forward |
94 | && currentAnimation == animations.last() |
95 | && animTotalCurrentTime == animationActualTotalDuration(currentAnimationIndex)); |
96 | } |
97 | |
98 | int QSequentialAnimationGroupPrivate::animationActualTotalDuration(int index) const |
99 | { |
100 | QAbstractAnimation *anim = animations.at(index); |
101 | int ret = anim->totalDuration(); |
102 | if (ret == -1 && actualDuration.size() > index) |
103 | ret = actualDuration.at(index); //we can try the actual duration there |
104 | return ret; |
105 | } |
106 | |
107 | QSequentialAnimationGroupPrivate::AnimationIndex QSequentialAnimationGroupPrivate::indexForCurrentTime() const |
108 | { |
109 | Q_ASSERT(!animations.isEmpty()); |
110 | |
111 | AnimationIndex ret; |
112 | int duration = 0; |
113 | |
114 | for (int i = 0; i < animations.size(); ++i) { |
115 | duration = animationActualTotalDuration(i); |
116 | |
117 | // 'animation' is the current animation if one of these reasons is true: |
118 | // 1. it's duration is undefined |
119 | // 2. it ends after msecs |
120 | // 3. it is the last animation (this can happen in case there is at least 1 uncontrolled animation) |
121 | // 4. it ends exactly in msecs and the direction is backwards |
122 | if (duration == -1 || currentTime < (ret.timeOffset + duration) |
123 | || (currentTime == (ret.timeOffset + duration) && direction == QAbstractAnimation::Backward)) { |
124 | ret.index = i; |
125 | return ret; |
126 | } |
127 | |
128 | // 'animation' has a non-null defined duration and is not the one at time 'msecs'. |
129 | ret.timeOffset += duration; |
130 | } |
131 | |
132 | // this can only happen when one of those conditions is true: |
133 | // 1. the duration of the group is undefined and we passed its actual duration |
134 | // 2. there are only 0-duration animations in the group |
135 | ret.timeOffset -= duration; |
136 | ret.index = animations.size() - 1; |
137 | return ret; |
138 | } |
139 | |
140 | void QSequentialAnimationGroupPrivate::restart() |
141 | { |
142 | // restarting the group by making the first/last animation the current one |
143 | if (direction == QAbstractAnimation::Forward) { |
144 | lastLoop = 0; |
145 | if (currentAnimationIndex == 0) |
146 | activateCurrentAnimation(); |
147 | else |
148 | setCurrentAnimation(0); |
149 | } else { // direction == QAbstractAnimation::Backward |
150 | lastLoop = loopCount - 1; |
151 | int index = animations.size() - 1; |
152 | if (currentAnimationIndex == index) |
153 | activateCurrentAnimation(); |
154 | else |
155 | setCurrentAnimation(index); |
156 | } |
157 | } |
158 | |
159 | /*! |
160 | \internal |
161 | This manages advancing the execution of a group running forwards (time has gone forward), |
162 | which is the same behaviour for rewinding the execution of a group running backwards |
163 | (time has gone backward). |
164 | */ |
165 | void QSequentialAnimationGroupPrivate::advanceForwards(const AnimationIndex &newAnimationIndex) |
166 | { |
167 | if (lastLoop < currentLoop) { |
168 | // we need to fast forward to the end |
169 | for (int i = currentAnimationIndex; i < animations.size(); ++i) { |
170 | QAbstractAnimation *anim = animations.at(i); |
171 | setCurrentAnimation(i, true); |
172 | anim->setCurrentTime(animationActualTotalDuration(i)); |
173 | } |
174 | // this will make sure the current animation is reset to the beginning |
175 | if (animations.size() == 1) |
176 | // we need to force activation because setCurrentAnimation will have no effect |
177 | activateCurrentAnimation(); |
178 | else |
179 | setCurrentAnimation(0, true); |
180 | } |
181 | |
182 | // and now we need to fast forward from the current position to |
183 | for (int i = currentAnimationIndex; i < newAnimationIndex.index; ++i) { //### WRONG, |
184 | QAbstractAnimation *anim = animations.at(i); |
185 | setCurrentAnimation(i, true); |
186 | anim->setCurrentTime(animationActualTotalDuration(i)); |
187 | } |
188 | // setting the new current animation will happen later |
189 | } |
190 | |
191 | /*! |
192 | \internal |
193 | This manages rewinding the execution of a group running forwards (time has gone forward), |
194 | which is the same behaviour for advancing the execution of a group running backwards |
195 | (time has gone backward). |
196 | */ |
197 | void QSequentialAnimationGroupPrivate::rewindForwards(const AnimationIndex &newAnimationIndex) |
198 | { |
199 | if (lastLoop > currentLoop) { |
200 | // we need to fast rewind to the beginning |
201 | for (int i = currentAnimationIndex; i >= 0 ; --i) { |
202 | QAbstractAnimation *anim = animations.at(i); |
203 | setCurrentAnimation(i, true); |
204 | anim->setCurrentTime(0); |
205 | } |
206 | // this will make sure the current animation is reset to the end |
207 | if (animations.size() == 1) |
208 | // we need to force activation because setCurrentAnimation will have no effect |
209 | activateCurrentAnimation(); |
210 | else |
211 | setCurrentAnimation(animations.count() - 1, true); |
212 | } |
213 | |
214 | // and now we need to fast rewind from the current position to |
215 | for (int i = currentAnimationIndex; i > newAnimationIndex.index; --i) { |
216 | QAbstractAnimation *anim = animations.at(i); |
217 | setCurrentAnimation(i, true); |
218 | anim->setCurrentTime(0); |
219 | } |
220 | // setting the new current animation will happen later |
221 | } |
222 | |
223 | /*! |
224 | \fn QSequentialAnimationGroup::currentAnimationChanged(QAbstractAnimation *current) |
225 | |
226 | QSequentialAnimationGroup emits this signal when currentAnimation |
227 | has been changed. \a current is the current animation. |
228 | |
229 | \sa currentAnimation() |
230 | */ |
231 | |
232 | |
233 | /*! |
234 | Constructs a QSequentialAnimationGroup. |
235 | \a parent is passed to QObject's constructor. |
236 | */ |
237 | QSequentialAnimationGroup::QSequentialAnimationGroup(QObject *parent) |
238 | : QAnimationGroup(*new QSequentialAnimationGroupPrivate, parent) |
239 | { |
240 | } |
241 | |
242 | /*! |
243 | \internal |
244 | */ |
245 | QSequentialAnimationGroup::QSequentialAnimationGroup(QSequentialAnimationGroupPrivate &dd, |
246 | QObject *parent) |
247 | : QAnimationGroup(dd, parent) |
248 | { |
249 | } |
250 | |
251 | /*! |
252 | Destroys the animation group. It will also destroy all its animations. |
253 | */ |
254 | QSequentialAnimationGroup::~QSequentialAnimationGroup() |
255 | { |
256 | } |
257 | |
258 | /*! |
259 | Adds a pause of \a msecs to this animation group. |
260 | The pause is considered as a special type of animation, thus |
261 | \l{QAnimationGroup::animationCount()}{animationCount} will be |
262 | increased by one. |
263 | |
264 | \sa insertPause(), QAnimationGroup::addAnimation() |
265 | */ |
266 | QPauseAnimation *QSequentialAnimationGroup::addPause(int msecs) |
267 | { |
268 | QPauseAnimation *pause = new QPauseAnimation(msecs); |
269 | addAnimation(pause); |
270 | return pause; |
271 | } |
272 | |
273 | /*! |
274 | Inserts a pause of \a msecs milliseconds at \a index in this animation |
275 | group. |
276 | |
277 | \sa addPause(), QAnimationGroup::insertAnimation() |
278 | */ |
279 | QPauseAnimation *QSequentialAnimationGroup::insertPause(int index, int msecs) |
280 | { |
281 | Q_D(const QSequentialAnimationGroup); |
282 | |
283 | if (index < 0 || index > d->animations.size()) { |
284 | qWarning("QSequentialAnimationGroup::insertPause: index is out of bounds" ); |
285 | return nullptr; |
286 | } |
287 | |
288 | QPauseAnimation *pause = new QPauseAnimation(msecs); |
289 | insertAnimation(index, pause); |
290 | return pause; |
291 | } |
292 | |
293 | |
294 | /*! |
295 | \property QSequentialAnimationGroup::currentAnimation |
296 | Returns the animation in the current time. |
297 | */ |
298 | QAbstractAnimation *QSequentialAnimationGroup::currentAnimation() const |
299 | { |
300 | Q_D(const QSequentialAnimationGroup); |
301 | return d->currentAnimation; |
302 | } |
303 | |
304 | /*! |
305 | \reimp |
306 | */ |
307 | int QSequentialAnimationGroup::duration() const |
308 | { |
309 | Q_D(const QSequentialAnimationGroup); |
310 | int ret = 0; |
311 | |
312 | for (AnimationListConstIt it = d->animations.constBegin(), cend = d->animations.constEnd(); it != cend; ++it) { |
313 | const int currentDuration = (*it)->totalDuration(); |
314 | if (currentDuration == -1) |
315 | return -1; // Undetermined length |
316 | |
317 | ret += currentDuration; |
318 | } |
319 | |
320 | return ret; |
321 | } |
322 | |
323 | /*! |
324 | \reimp |
325 | */ |
326 | void QSequentialAnimationGroup::updateCurrentTime(int currentTime) |
327 | { |
328 | Q_D(QSequentialAnimationGroup); |
329 | if (!d->currentAnimation) |
330 | return; |
331 | |
332 | const QSequentialAnimationGroupPrivate::AnimationIndex newAnimationIndex = d->indexForCurrentTime(); |
333 | |
334 | // remove unneeded animations from actualDuration list |
335 | while (newAnimationIndex.index < d->actualDuration.size()) |
336 | d->actualDuration.removeLast(); |
337 | |
338 | // newAnimationIndex.index is the new current animation |
339 | if (d->lastLoop < d->currentLoop |
340 | || (d->lastLoop == d->currentLoop && d->currentAnimationIndex < newAnimationIndex.index)) { |
341 | // advancing with forward direction is the same as rewinding with backwards direction |
342 | d->advanceForwards(newAnimationIndex); |
343 | } else if (d->lastLoop > d->currentLoop |
344 | || (d->lastLoop == d->currentLoop && d->currentAnimationIndex > newAnimationIndex.index)) { |
345 | // rewinding with forward direction is the same as advancing with backwards direction |
346 | d->rewindForwards(newAnimationIndex); |
347 | } |
348 | |
349 | d->setCurrentAnimation(newAnimationIndex.index); |
350 | |
351 | const int newCurrentTime = currentTime - newAnimationIndex.timeOffset; |
352 | |
353 | if (d->currentAnimation) { |
354 | d->currentAnimation->setCurrentTime(newCurrentTime); |
355 | if (d->atEnd()) { |
356 | //we make sure that we don't exceed the duration here |
357 | d->currentTime += QAbstractAnimationPrivate::get(d->currentAnimation)->totalCurrentTime - newCurrentTime; |
358 | stop(); |
359 | } |
360 | } else { |
361 | //the only case where currentAnimation could be null |
362 | //is when all animations have been removed |
363 | Q_ASSERT(d->animations.isEmpty()); |
364 | d->currentTime = 0; |
365 | stop(); |
366 | } |
367 | |
368 | d->lastLoop = d->currentLoop; |
369 | } |
370 | |
371 | /*! |
372 | \reimp |
373 | */ |
374 | void QSequentialAnimationGroup::updateState(QAbstractAnimation::State newState, |
375 | QAbstractAnimation::State oldState) |
376 | { |
377 | Q_D(QSequentialAnimationGroup); |
378 | QAnimationGroup::updateState(newState, oldState); |
379 | |
380 | if (!d->currentAnimation) |
381 | return; |
382 | |
383 | switch (newState) { |
384 | case Stopped: |
385 | d->currentAnimation->stop(); |
386 | break; |
387 | case Paused: |
388 | if (oldState == d->currentAnimation->state() |
389 | && oldState == QSequentialAnimationGroup::Running) { |
390 | d->currentAnimation->pause(); |
391 | } |
392 | else |
393 | d->restart(); |
394 | break; |
395 | case Running: |
396 | if (oldState == d->currentAnimation->state() |
397 | && oldState == QSequentialAnimationGroup::Paused) |
398 | d->currentAnimation->start(); |
399 | else |
400 | d->restart(); |
401 | break; |
402 | } |
403 | } |
404 | |
405 | /*! |
406 | \reimp |
407 | */ |
408 | void QSequentialAnimationGroup::updateDirection(QAbstractAnimation::Direction direction) |
409 | { |
410 | Q_D(QSequentialAnimationGroup); |
411 | // we need to update the direction of the current animation |
412 | if (state() != Stopped && d->currentAnimation) |
413 | d->currentAnimation->setDirection(direction); |
414 | } |
415 | |
416 | /*! |
417 | \reimp |
418 | */ |
419 | bool QSequentialAnimationGroup::event(QEvent *event) |
420 | { |
421 | return QAnimationGroup::event(event); |
422 | } |
423 | |
424 | void QSequentialAnimationGroupPrivate::setCurrentAnimation(int index, bool intermediate) |
425 | { |
426 | Q_Q(QSequentialAnimationGroup); |
427 | |
428 | index = qMin(index, animations.count() - 1); |
429 | |
430 | if (index == -1) { |
431 | Q_ASSERT(animations.isEmpty()); |
432 | currentAnimationIndex = -1; |
433 | currentAnimation = nullptr; |
434 | return; |
435 | } |
436 | |
437 | // need these two checks below because this func can be called after the current animation |
438 | // has been removed |
439 | if (index == currentAnimationIndex && animations.at(index) == currentAnimation) |
440 | return; |
441 | |
442 | // stop the old current animation |
443 | if (currentAnimation) |
444 | currentAnimation->stop(); |
445 | |
446 | currentAnimation = animations.at(index); |
447 | currentAnimationIndex = index; |
448 | |
449 | emit q->currentAnimationChanged(currentAnimation); |
450 | |
451 | activateCurrentAnimation(intermediate); |
452 | } |
453 | |
454 | void QSequentialAnimationGroupPrivate::activateCurrentAnimation(bool intermediate) |
455 | { |
456 | if (!currentAnimation || state == QSequentialAnimationGroup::Stopped) |
457 | return; |
458 | |
459 | currentAnimation->stop(); |
460 | |
461 | // we ensure the direction is consistent with the group's direction |
462 | currentAnimation->setDirection(direction); |
463 | |
464 | // connects to the finish signal of uncontrolled animations |
465 | if (currentAnimation->totalDuration() == -1) |
466 | connectUncontrolledAnimation(currentAnimation); |
467 | |
468 | currentAnimation->start(); |
469 | if (!intermediate && state == QSequentialAnimationGroup::Paused) |
470 | currentAnimation->pause(); |
471 | } |
472 | |
473 | void QSequentialAnimationGroupPrivate::_q_uncontrolledAnimationFinished() |
474 | { |
475 | Q_Q(QSequentialAnimationGroup); |
476 | Q_ASSERT(qobject_cast<QAbstractAnimation *>(q->sender()) == currentAnimation); |
477 | |
478 | // we trust the duration returned by the animation |
479 | while (actualDuration.size() < (currentAnimationIndex + 1)) |
480 | actualDuration.append(-1); |
481 | actualDuration[currentAnimationIndex] = currentAnimation->currentTime(); |
482 | |
483 | disconnectUncontrolledAnimation(currentAnimation); |
484 | |
485 | if ((direction == QAbstractAnimation::Forward && currentAnimation == animations.last()) |
486 | || (direction == QAbstractAnimation::Backward && currentAnimationIndex == 0)) { |
487 | // we don't handle looping of a group with undefined duration |
488 | q->stop(); |
489 | } else if (direction == QAbstractAnimation::Forward) { |
490 | // set the current animation to be the next one |
491 | setCurrentAnimation(currentAnimationIndex + 1); |
492 | } else { |
493 | // set the current animation to be the previous one |
494 | setCurrentAnimation(currentAnimationIndex - 1); |
495 | } |
496 | } |
497 | |
498 | /*! |
499 | \internal |
500 | This method is called whenever an animation is added to |
501 | the group at index \a index. |
502 | Note: We only support insertion after the current animation |
503 | */ |
504 | void QSequentialAnimationGroupPrivate::animationInsertedAt(int index) |
505 | { |
506 | if (currentAnimation == nullptr) |
507 | setCurrentAnimation(0); // initialize the current animation |
508 | |
509 | if (currentAnimationIndex == index |
510 | && currentAnimation->currentTime() == 0 && currentAnimation->currentLoop() == 0) { |
511 | //in this case we simply insert an animation before the current one has actually started |
512 | setCurrentAnimation(index); |
513 | } |
514 | |
515 | //we update currentAnimationIndex in case it has changed (the animation pointer is still valid) |
516 | currentAnimationIndex = animations.indexOf(currentAnimation); |
517 | |
518 | if (index < currentAnimationIndex || currentLoop != 0) { |
519 | qWarning("QSequentialGroup::insertAnimation only supports to add animations after the current one." ); |
520 | return; //we're not affected because it is added after the current one |
521 | } |
522 | } |
523 | |
524 | /*! |
525 | \internal |
526 | This method is called whenever an animation is removed from |
527 | the group at index \a index. The animation is no more listed when this |
528 | method is called. |
529 | */ |
530 | void QSequentialAnimationGroupPrivate::animationRemoved(int index, QAbstractAnimation *anim) |
531 | { |
532 | Q_Q(QSequentialAnimationGroup); |
533 | QAnimationGroupPrivate::animationRemoved(index, anim); |
534 | |
535 | if (!currentAnimation) |
536 | return; |
537 | |
538 | if (actualDuration.size() > index) |
539 | actualDuration.removeAt(index); |
540 | |
541 | const int currentIndex = animations.indexOf(currentAnimation); |
542 | if (currentIndex == -1) { |
543 | //we're removing the current animation |
544 | |
545 | disconnectUncontrolledAnimation(currentAnimation); |
546 | |
547 | if (index < animations.count()) |
548 | setCurrentAnimation(index); //let's try to take the next one |
549 | else if (index > 0) |
550 | setCurrentAnimation(index - 1); |
551 | else// case all animations were removed |
552 | setCurrentAnimation(-1); |
553 | } else if (currentAnimationIndex > index) { |
554 | currentAnimationIndex--; |
555 | } |
556 | |
557 | // duration of the previous animations up to the current animation |
558 | currentTime = 0; |
559 | for (int i = 0; i < currentAnimationIndex; ++i) { |
560 | const int current = animationActualTotalDuration(i); |
561 | currentTime += current; |
562 | } |
563 | |
564 | if (currentIndex != -1) { |
565 | //the current animation is not the one being removed |
566 | //so we add its current time to the current time of this group |
567 | currentTime += QAbstractAnimationPrivate::get(currentAnimation)->totalCurrentTime; |
568 | } |
569 | |
570 | //let's also update the total current time |
571 | totalCurrentTime = currentTime + loopCount * q->duration(); |
572 | } |
573 | |
574 | QT_END_NAMESPACE |
575 | |
576 | #include "moc_qsequentialanimationgroup.cpp" |
577 | |