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39
40#include <qimage.h>
41#include <private/qimage_p.h>
42#include <private/qsimd_p.h>
43
44#ifdef QT_COMPILER_SUPPORTS_SSSE3
45
46QT_BEGIN_NAMESPACE
47
48// Convert a scanline of RGB888 (src) to RGB32 (dst)
49// src must be at least len * 3 bytes
50// dst must be at least len * 4 bytes
51Q_GUI_EXPORT void QT_FASTCALL qt_convert_rgb888_to_rgb32_ssse3(quint32 *dst, const uchar *src, int len)
52{
53 int i = 0;
54
55 // Prologue, align dst to 16 bytes.
56 ALIGNMENT_PROLOGUE_16BYTES(dst, i, len) {
57 dst[i] = qRgb(src[0], src[1], src[2]);
58 src += 3;
59 }
60
61 // Mask the 4 first colors of the RGB888 vector
62 const __m128i shuffleMask = _mm_set_epi8(char(0xff), 9, 10, 11, char(0xff), 6, 7, 8, char(0xff), 3, 4, 5, char(0xff), 0, 1, 2);
63
64 // Mask the 4 last colors of a RGB888 vector with an offset of 1 (so the last 3 bytes are RGB)
65 const __m128i shuffleMaskEnd = _mm_set_epi8(char(0xff), 13, 14, 15, char(0xff), 10, 11, 12, char(0xff), 7, 8, 9, char(0xff), 4, 5, 6);
66
67 // Mask to have alpha = 0xff
68 const __m128i alphaMask = _mm_set1_epi32(0xff000000);
69
70 const __m128i *inVectorPtr = (const __m128i *)src;
71 __m128i *dstVectorPtr = (__m128i *)(dst + i);
72
73 for (; i < (len - 15); i += 16) { // one iteration in the loop converts 16 pixels
74 /*
75 RGB888 has 5 pixels per vector, + 1 byte from the next pixel. The idea here is
76 to load vectors of RGB888 and use palignr to select a vector out of two vectors.
77
78 After 3 loads of RGB888 and 3 stores of RGB32, we have 4 pixels left in the last
79 vector of RGB888, we can mask it directly to get a last store or RGB32. After that,
80 the first next byte is a R, and we can loop for the next 16 pixels.
81
82 The conversion itself is done with a byte permutation (pshufb).
83 */
84 __m128i firstSrcVector = _mm_lddqu_si128(inVectorPtr);
85 __m128i outputVector = _mm_shuffle_epi8(firstSrcVector, shuffleMask);
86 _mm_store_si128(dstVectorPtr, _mm_or_si128(outputVector, alphaMask));
87 ++inVectorPtr;
88 ++dstVectorPtr;
89
90 // There are 4 unused bytes left in srcVector, we need to load the next 16 bytes
91 // and load the next input with palignr
92 __m128i secondSrcVector = _mm_lddqu_si128(inVectorPtr);
93 __m128i srcVector = _mm_alignr_epi8(secondSrcVector, firstSrcVector, 12);
94 outputVector = _mm_shuffle_epi8(srcVector, shuffleMask);
95 _mm_store_si128(dstVectorPtr, _mm_or_si128(outputVector, alphaMask));
96 ++inVectorPtr;
97 ++dstVectorPtr;
98 firstSrcVector = secondSrcVector;
99
100 // We now have 8 unused bytes left in firstSrcVector
101 secondSrcVector = _mm_lddqu_si128(inVectorPtr);
102 srcVector = _mm_alignr_epi8(secondSrcVector, firstSrcVector, 8);
103 outputVector = _mm_shuffle_epi8(srcVector, shuffleMask);
104 _mm_store_si128(dstVectorPtr, _mm_or_si128(outputVector, alphaMask));
105 ++inVectorPtr;
106 ++dstVectorPtr;
107
108 // There are now 12 unused bytes in firstSrcVector.
109 // We can mask them directly, almost there.
110 outputVector = _mm_shuffle_epi8(secondSrcVector, shuffleMaskEnd);
111 _mm_store_si128(dstVectorPtr, _mm_or_si128(outputVector, alphaMask));
112 ++dstVectorPtr;
113 }
114 src = (const uchar *)inVectorPtr;
115
116 SIMD_EPILOGUE(i, len, 15) {
117 dst[i] = qRgb(src[0], src[1], src[2]);
118 src += 3;
119 }
120}
121
122void convert_RGB888_to_RGB32_ssse3(QImageData *dest, const QImageData *src, Qt::ImageConversionFlags)
123{
124 Q_ASSERT(src->format == QImage::Format_RGB888 || src->format == QImage::Format_BGR888);
125 if (src->format == QImage::Format_BGR888)
126 Q_ASSERT(dest->format == QImage::Format_RGBX8888 || dest->format == QImage::Format_RGBA8888 || dest->format == QImage::Format_RGBA8888_Premultiplied);
127 else
128 Q_ASSERT(dest->format == QImage::Format_RGB32 || dest->format == QImage::Format_ARGB32 || dest->format == QImage::Format_ARGB32_Premultiplied);
129 Q_ASSERT(src->width == dest->width);
130 Q_ASSERT(src->height == dest->height);
131
132 const uchar *src_data = (uchar *) src->data;
133 quint32 *dest_data = (quint32 *) dest->data;
134
135 for (int i = 0; i < src->height; ++i) {
136 qt_convert_rgb888_to_rgb32_ssse3(dest_data, src_data, src->width);
137 src_data += src->bytes_per_line;
138 dest_data = (quint32 *)((uchar*)dest_data + dest->bytes_per_line);
139 }
140}
141
142QT_END_NAMESPACE
143
144#endif // QT_COMPILER_SUPPORTS_SSSE3
145