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39 | |
40 | #include <qimage.h> |
41 | #include <private/qimage_p.h> |
42 | #include <private/qsimd_p.h> |
43 | |
44 | #ifdef QT_COMPILER_SUPPORTS_SSSE3 |
45 | |
46 | QT_BEGIN_NAMESPACE |
47 | |
48 | // Convert a scanline of RGB888 (src) to RGB32 (dst) |
49 | // src must be at least len * 3 bytes |
50 | // dst must be at least len * 4 bytes |
51 | Q_GUI_EXPORT void QT_FASTCALL qt_convert_rgb888_to_rgb32_ssse3(quint32 *dst, const uchar *src, int len) |
52 | { |
53 | int i = 0; |
54 | |
55 | // Prologue, align dst to 16 bytes. |
56 | ALIGNMENT_PROLOGUE_16BYTES(dst, i, len) { |
57 | dst[i] = qRgb(src[0], src[1], src[2]); |
58 | src += 3; |
59 | } |
60 | |
61 | // Mask the 4 first colors of the RGB888 vector |
62 | const __m128i shuffleMask = _mm_set_epi8(char(0xff), 9, 10, 11, char(0xff), 6, 7, 8, char(0xff), 3, 4, 5, char(0xff), 0, 1, 2); |
63 | |
64 | // Mask the 4 last colors of a RGB888 vector with an offset of 1 (so the last 3 bytes are RGB) |
65 | const __m128i shuffleMaskEnd = _mm_set_epi8(char(0xff), 13, 14, 15, char(0xff), 10, 11, 12, char(0xff), 7, 8, 9, char(0xff), 4, 5, 6); |
66 | |
67 | // Mask to have alpha = 0xff |
68 | const __m128i alphaMask = _mm_set1_epi32(0xff000000); |
69 | |
70 | const __m128i *inVectorPtr = (const __m128i *)src; |
71 | __m128i *dstVectorPtr = (__m128i *)(dst + i); |
72 | |
73 | for (; i < (len - 15); i += 16) { // one iteration in the loop converts 16 pixels |
74 | /* |
75 | RGB888 has 5 pixels per vector, + 1 byte from the next pixel. The idea here is |
76 | to load vectors of RGB888 and use palignr to select a vector out of two vectors. |
77 | |
78 | After 3 loads of RGB888 and 3 stores of RGB32, we have 4 pixels left in the last |
79 | vector of RGB888, we can mask it directly to get a last store or RGB32. After that, |
80 | the first next byte is a R, and we can loop for the next 16 pixels. |
81 | |
82 | The conversion itself is done with a byte permutation (pshufb). |
83 | */ |
84 | __m128i firstSrcVector = _mm_lddqu_si128(inVectorPtr); |
85 | __m128i outputVector = _mm_shuffle_epi8(firstSrcVector, shuffleMask); |
86 | _mm_store_si128(dstVectorPtr, _mm_or_si128(outputVector, alphaMask)); |
87 | ++inVectorPtr; |
88 | ++dstVectorPtr; |
89 | |
90 | // There are 4 unused bytes left in srcVector, we need to load the next 16 bytes |
91 | // and load the next input with palignr |
92 | __m128i secondSrcVector = _mm_lddqu_si128(inVectorPtr); |
93 | __m128i srcVector = _mm_alignr_epi8(secondSrcVector, firstSrcVector, 12); |
94 | outputVector = _mm_shuffle_epi8(srcVector, shuffleMask); |
95 | _mm_store_si128(dstVectorPtr, _mm_or_si128(outputVector, alphaMask)); |
96 | ++inVectorPtr; |
97 | ++dstVectorPtr; |
98 | firstSrcVector = secondSrcVector; |
99 | |
100 | // We now have 8 unused bytes left in firstSrcVector |
101 | secondSrcVector = _mm_lddqu_si128(inVectorPtr); |
102 | srcVector = _mm_alignr_epi8(secondSrcVector, firstSrcVector, 8); |
103 | outputVector = _mm_shuffle_epi8(srcVector, shuffleMask); |
104 | _mm_store_si128(dstVectorPtr, _mm_or_si128(outputVector, alphaMask)); |
105 | ++inVectorPtr; |
106 | ++dstVectorPtr; |
107 | |
108 | // There are now 12 unused bytes in firstSrcVector. |
109 | // We can mask them directly, almost there. |
110 | outputVector = _mm_shuffle_epi8(secondSrcVector, shuffleMaskEnd); |
111 | _mm_store_si128(dstVectorPtr, _mm_or_si128(outputVector, alphaMask)); |
112 | ++dstVectorPtr; |
113 | } |
114 | src = (const uchar *)inVectorPtr; |
115 | |
116 | SIMD_EPILOGUE(i, len, 15) { |
117 | dst[i] = qRgb(src[0], src[1], src[2]); |
118 | src += 3; |
119 | } |
120 | } |
121 | |
122 | void convert_RGB888_to_RGB32_ssse3(QImageData *dest, const QImageData *src, Qt::ImageConversionFlags) |
123 | { |
124 | Q_ASSERT(src->format == QImage::Format_RGB888 || src->format == QImage::Format_BGR888); |
125 | if (src->format == QImage::Format_BGR888) |
126 | Q_ASSERT(dest->format == QImage::Format_RGBX8888 || dest->format == QImage::Format_RGBA8888 || dest->format == QImage::Format_RGBA8888_Premultiplied); |
127 | else |
128 | Q_ASSERT(dest->format == QImage::Format_RGB32 || dest->format == QImage::Format_ARGB32 || dest->format == QImage::Format_ARGB32_Premultiplied); |
129 | Q_ASSERT(src->width == dest->width); |
130 | Q_ASSERT(src->height == dest->height); |
131 | |
132 | const uchar *src_data = (uchar *) src->data; |
133 | quint32 *dest_data = (quint32 *) dest->data; |
134 | |
135 | for (int i = 0; i < src->height; ++i) { |
136 | qt_convert_rgb888_to_rgb32_ssse3(dest_data, src_data, src->width); |
137 | src_data += src->bytes_per_line; |
138 | dest_data = (quint32 *)((uchar*)dest_data + dest->bytes_per_line); |
139 | } |
140 | } |
141 | |
142 | QT_END_NAMESPACE |
143 | |
144 | #endif // QT_COMPILER_SUPPORTS_SSSE3 |
145 | |