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39 | |
40 | #include "qscreen.h" |
41 | #include "qscreen_p.h" |
42 | #include "qpixmap.h" |
43 | #include "qguiapplication_p.h" |
44 | #include <qpa/qplatformscreen.h> |
45 | #include <qpa/qplatformscreen_p.h> |
46 | |
47 | #include <QtCore/QDebug> |
48 | #include <QtCore/private/qobject_p.h> |
49 | #include "qhighdpiscaling_p.h" |
50 | |
51 | QT_BEGIN_NAMESPACE |
52 | |
53 | /*! |
54 | \class QScreen |
55 | \since 5.0 |
56 | \brief The QScreen class is used to query screen properties. |
57 | \inmodule QtGui |
58 | |
59 | A note on logical vs physical dots per inch: physical DPI is based on the |
60 | actual physical pixel sizes when available, and is useful for print preview |
61 | and other cases where it's desirable to know the exact physical dimensions |
62 | of screen displayed contents. |
63 | |
64 | Logical dots per inch are used to convert font and user interface elements |
65 | from point sizes to pixel sizes, and might be different from the physical |
66 | dots per inch. The logical dots per inch are sometimes user-settable in the |
67 | desktop environment's settings panel, to let the user globally control UI |
68 | and font sizes in different applications. |
69 | |
70 | \inmodule QtGui |
71 | */ |
72 | |
73 | QScreen::QScreen(QPlatformScreen *screen) |
74 | : QObject(*new QScreenPrivate(), nullptr) |
75 | { |
76 | Q_D(QScreen); |
77 | d->setPlatformScreen(screen); |
78 | } |
79 | |
80 | void QScreenPrivate::updateGeometriesWithSignals() |
81 | { |
82 | const QRect oldGeometry = geometry; |
83 | const QRect oldAvailableGeometry = availableGeometry; |
84 | updateHighDpi(); |
85 | emitGeometryChangeSignals(oldGeometry != geometry, oldAvailableGeometry != availableGeometry); |
86 | } |
87 | |
88 | void QScreenPrivate::emitGeometryChangeSignals(bool geometryChanged, bool availableGeometryChanged) |
89 | { |
90 | Q_Q(QScreen); |
91 | if (geometryChanged) |
92 | emit q->geometryChanged(geometry); |
93 | |
94 | if (availableGeometryChanged) |
95 | emit q->availableGeometryChanged(availableGeometry); |
96 | |
97 | if (geometryChanged || availableGeometryChanged) { |
98 | const auto siblings = q->virtualSiblings(); |
99 | for (QScreen* sibling : siblings) |
100 | emit sibling->virtualGeometryChanged(sibling->virtualGeometry()); |
101 | } |
102 | |
103 | if (geometryChanged) |
104 | emit q->physicalDotsPerInchChanged(q->physicalDotsPerInch()); |
105 | } |
106 | |
107 | void QScreenPrivate::setPlatformScreen(QPlatformScreen *screen) |
108 | { |
109 | Q_Q(QScreen); |
110 | platformScreen = screen; |
111 | platformScreen->d_func()->screen = q; |
112 | orientation = platformScreen->orientation(); |
113 | |
114 | logicalDpi = QPlatformScreen::overrideDpi(platformScreen->logicalDpi()); |
115 | |
116 | refreshRate = platformScreen->refreshRate(); |
117 | // safeguard ourselves against buggy platform behavior... |
118 | if (refreshRate < 1.0) |
119 | refreshRate = 60.0; |
120 | |
121 | updatePrimaryOrientation(); |
122 | updateHighDpi(); |
123 | } |
124 | |
125 | |
126 | /*! |
127 | Destroys the screen. |
128 | */ |
129 | QScreen::~QScreen() |
130 | { |
131 | // Remove screen |
132 | const bool wasPrimary = QGuiApplication::primaryScreen() == this; |
133 | QGuiApplicationPrivate::screen_list.removeOne(this); |
134 | QGuiApplicationPrivate::resetCachedDevicePixelRatio(); |
135 | |
136 | if (!qGuiApp) |
137 | return; |
138 | |
139 | QScreen *newPrimaryScreen = QGuiApplication::primaryScreen(); |
140 | if (wasPrimary && newPrimaryScreen) |
141 | emit qGuiApp->primaryScreenChanged(newPrimaryScreen); |
142 | |
143 | // Allow clients to manage windows that are affected by the screen going |
144 | // away, before we fall back to moving them to the primary screen. |
145 | emit qApp->screenRemoved(this); |
146 | |
147 | if (QGuiApplication::closingDown()) |
148 | return; |
149 | |
150 | bool movingFromVirtualSibling = newPrimaryScreen |
151 | && newPrimaryScreen->handle()->virtualSiblings().contains(handle()); |
152 | |
153 | // Move any leftover windows to the primary screen |
154 | const auto allWindows = QGuiApplication::allWindows(); |
155 | for (QWindow *window : allWindows) { |
156 | if (!window->isTopLevel() || window->screen() != this) |
157 | continue; |
158 | |
159 | const bool wasVisible = window->isVisible(); |
160 | window->setScreen(newPrimaryScreen); |
161 | |
162 | // Re-show window if moved from a virtual sibling screen. Otherwise |
163 | // leave it up to the application developer to show the window. |
164 | if (movingFromVirtualSibling) |
165 | window->setVisible(wasVisible); |
166 | } |
167 | } |
168 | |
169 | /*! |
170 | Get the platform screen handle. |
171 | |
172 | \sa {Qt Platform Abstraction}{Qt Platform Abstraction (QPA)} |
173 | */ |
174 | QPlatformScreen *QScreen::handle() const |
175 | { |
176 | Q_D(const QScreen); |
177 | return d->platformScreen; |
178 | } |
179 | |
180 | /*! |
181 | \property QScreen::name |
182 | \brief a user presentable string representing the screen |
183 | |
184 | For example, on X11 these correspond to the XRandr screen names, |
185 | typically "VGA1", "HDMI1", etc. |
186 | */ |
187 | QString QScreen::name() const |
188 | { |
189 | Q_D(const QScreen); |
190 | return d->platformScreen->name(); |
191 | } |
192 | |
193 | /*! |
194 | \property QScreen::manufacturer |
195 | \brief the manufacturer of the screen |
196 | |
197 | \since 5.9 |
198 | */ |
199 | QString QScreen::manufacturer() const |
200 | { |
201 | Q_D(const QScreen); |
202 | return d->platformScreen->manufacturer(); |
203 | } |
204 | |
205 | /*! |
206 | \property QScreen::model |
207 | \brief the model of the screen |
208 | |
209 | \since 5.9 |
210 | */ |
211 | QString QScreen::model() const |
212 | { |
213 | Q_D(const QScreen); |
214 | return d->platformScreen->model(); |
215 | } |
216 | |
217 | /*! |
218 | \property QScreen::serialNumber |
219 | \brief the serial number of the screen |
220 | |
221 | \since 5.9 |
222 | */ |
223 | QString QScreen::serialNumber() const |
224 | { |
225 | Q_D(const QScreen); |
226 | return d->platformScreen->serialNumber(); |
227 | } |
228 | |
229 | /*! |
230 | \property QScreen::depth |
231 | \brief the color depth of the screen |
232 | */ |
233 | int QScreen::depth() const |
234 | { |
235 | Q_D(const QScreen); |
236 | return d->platformScreen->depth(); |
237 | } |
238 | |
239 | /*! |
240 | \property QScreen::size |
241 | \brief the pixel resolution of the screen |
242 | */ |
243 | QSize QScreen::size() const |
244 | { |
245 | Q_D(const QScreen); |
246 | return d->geometry.size(); |
247 | } |
248 | |
249 | /*! |
250 | \property QScreen::physicalDotsPerInchX |
251 | \brief the number of physical dots or pixels per inch in the horizontal direction |
252 | |
253 | This value represents the actual horizontal pixel density on the screen's display. |
254 | Depending on what information the underlying system provides the value might not be |
255 | entirely accurate. |
256 | |
257 | \sa physicalDotsPerInchY() |
258 | */ |
259 | qreal QScreen::physicalDotsPerInchX() const |
260 | { |
261 | return size().width() / physicalSize().width() * qreal(25.4); |
262 | } |
263 | |
264 | /*! |
265 | \property QScreen::physicalDotsPerInchY |
266 | \brief the number of physical dots or pixels per inch in the vertical direction |
267 | |
268 | This value represents the actual vertical pixel density on the screen's display. |
269 | Depending on what information the underlying system provides the value might not be |
270 | entirely accurate. |
271 | |
272 | \sa physicalDotsPerInchX() |
273 | */ |
274 | qreal QScreen::physicalDotsPerInchY() const |
275 | { |
276 | return size().height() / physicalSize().height() * qreal(25.4); |
277 | } |
278 | |
279 | /*! |
280 | \property QScreen::physicalDotsPerInch |
281 | \brief the number of physical dots or pixels per inch |
282 | |
283 | This value represents the pixel density on the screen's display. |
284 | Depending on what information the underlying system provides the value might not be |
285 | entirely accurate. |
286 | |
287 | This is a convenience property that's simply the average of the physicalDotsPerInchX |
288 | and physicalDotsPerInchY properties. |
289 | |
290 | \sa physicalDotsPerInchX() |
291 | \sa physicalDotsPerInchY() |
292 | */ |
293 | qreal QScreen::physicalDotsPerInch() const |
294 | { |
295 | QSize sz = size(); |
296 | QSizeF psz = physicalSize(); |
297 | return ((sz.height() / psz.height()) + (sz.width() / psz.width())) * qreal(25.4 * 0.5); |
298 | } |
299 | |
300 | /*! |
301 | \property QScreen::logicalDotsPerInchX |
302 | \brief the number of logical dots or pixels per inch in the horizontal direction |
303 | |
304 | This value is used to convert font point sizes to pixel sizes. |
305 | |
306 | \sa logicalDotsPerInchY() |
307 | */ |
308 | qreal QScreen::logicalDotsPerInchX() const |
309 | { |
310 | Q_D(const QScreen); |
311 | if (QHighDpiScaling::isActive()) |
312 | return QHighDpiScaling::logicalDpi(this).first; |
313 | return d->logicalDpi.first; |
314 | } |
315 | |
316 | /*! |
317 | \property QScreen::logicalDotsPerInchY |
318 | \brief the number of logical dots or pixels per inch in the vertical direction |
319 | |
320 | This value is used to convert font point sizes to pixel sizes. |
321 | |
322 | \sa logicalDotsPerInchX() |
323 | */ |
324 | qreal QScreen::logicalDotsPerInchY() const |
325 | { |
326 | Q_D(const QScreen); |
327 | if (QHighDpiScaling::isActive()) |
328 | return QHighDpiScaling::logicalDpi(this).second; |
329 | return d->logicalDpi.second; |
330 | } |
331 | |
332 | /*! |
333 | \property QScreen::logicalDotsPerInch |
334 | \brief the number of logical dots or pixels per inch |
335 | |
336 | This value can be used to convert font point sizes to pixel sizes. |
337 | |
338 | This is a convenience property that's simply the average of the logicalDotsPerInchX |
339 | and logicalDotsPerInchY properties. |
340 | |
341 | \sa logicalDotsPerInchX() |
342 | \sa logicalDotsPerInchY() |
343 | */ |
344 | qreal QScreen::logicalDotsPerInch() const |
345 | { |
346 | Q_D(const QScreen); |
347 | QDpi dpi = QHighDpiScaling::isActive() ? QHighDpiScaling::logicalDpi(this) : d->logicalDpi; |
348 | return (dpi.first + dpi.second) * qreal(0.5); |
349 | } |
350 | |
351 | /*! |
352 | \property QScreen::devicePixelRatio |
353 | \brief the screen's ratio between physical pixels and device-independent pixels |
354 | \since 5.5 |
355 | |
356 | Returns the ratio between physical pixels and device-independent pixels for the screen. |
357 | |
358 | Common values are 1.0 on normal displays and 2.0 on "retina" displays. |
359 | Higher values are also possible. |
360 | |
361 | \sa QWindow::devicePixelRatio(), QGuiApplication::devicePixelRatio() |
362 | */ |
363 | qreal QScreen::devicePixelRatio() const |
364 | { |
365 | Q_D(const QScreen); |
366 | return d->platformScreen->devicePixelRatio() * QHighDpiScaling::factor(this); |
367 | } |
368 | |
369 | /*! |
370 | \property QScreen::physicalSize |
371 | \brief the screen's physical size (in millimeters) |
372 | |
373 | The physical size represents the actual physical dimensions of the |
374 | screen's display. |
375 | |
376 | Depending on what information the underlying system provides the value |
377 | might not be entirely accurate. |
378 | */ |
379 | QSizeF QScreen::physicalSize() const |
380 | { |
381 | Q_D(const QScreen); |
382 | return d->platformScreen->physicalSize(); |
383 | } |
384 | |
385 | /*! |
386 | \property QScreen::availableSize |
387 | \brief the screen's available size in pixels |
388 | |
389 | The available size is the size excluding window manager reserved areas |
390 | such as task bars and system menus. |
391 | */ |
392 | QSize QScreen::availableSize() const |
393 | { |
394 | Q_D(const QScreen); |
395 | return d->availableGeometry.size(); |
396 | } |
397 | |
398 | /*! |
399 | \property QScreen::geometry |
400 | \brief the screen's geometry in pixels |
401 | |
402 | As an example this might return QRect(0, 0, 1280, 1024), or in a |
403 | virtual desktop setting QRect(1280, 0, 1280, 1024). |
404 | */ |
405 | QRect QScreen::geometry() const |
406 | { |
407 | Q_D(const QScreen); |
408 | return d->geometry; |
409 | } |
410 | |
411 | /*! |
412 | \property QScreen::availableGeometry |
413 | \brief the screen's available geometry in pixels |
414 | |
415 | The available geometry is the geometry excluding window manager reserved areas |
416 | such as task bars and system menus. |
417 | |
418 | Note, on X11 this will return the true available geometry only on systems with one monitor and |
419 | if window manager has set _NET_WORKAREA atom. In all other cases this is equal to geometry(). |
420 | This is a limitation in X11 window manager specification. |
421 | */ |
422 | QRect QScreen::availableGeometry() const |
423 | { |
424 | Q_D(const QScreen); |
425 | return d->availableGeometry; |
426 | } |
427 | |
428 | /*! |
429 | Get the screen's virtual siblings. |
430 | |
431 | The virtual siblings are the screen instances sharing the same virtual desktop. |
432 | They share a common coordinate system, and windows can freely be moved or |
433 | positioned across them without having to be re-created. |
434 | */ |
435 | QList<QScreen *> QScreen::virtualSiblings() const |
436 | { |
437 | Q_D(const QScreen); |
438 | const QList<QPlatformScreen *> platformScreens = d->platformScreen->virtualSiblings(); |
439 | QList<QScreen *> screens; |
440 | screens.reserve(platformScreens.count()); |
441 | for (QPlatformScreen *platformScreen : platformScreens) |
442 | screens << platformScreen->screen(); |
443 | return screens; |
444 | } |
445 | |
446 | /*! |
447 | \property QScreen::virtualSize |
448 | \brief the pixel size of the virtual desktop to which this screen belongs |
449 | |
450 | Returns the pixel size of the virtual desktop corresponding to this screen. |
451 | |
452 | This is the combined size of the virtual siblings' individual geometries. |
453 | |
454 | \sa virtualSiblings() |
455 | */ |
456 | QSize QScreen::virtualSize() const |
457 | { |
458 | return virtualGeometry().size(); |
459 | } |
460 | |
461 | /*! |
462 | \property QScreen::virtualGeometry |
463 | \brief the pixel geometry of the virtual desktop to which this screen belongs |
464 | |
465 | Returns the pixel geometry of the virtual desktop corresponding to this screen. |
466 | |
467 | This is the union of the virtual siblings' individual geometries. |
468 | |
469 | \sa virtualSiblings() |
470 | */ |
471 | QRect QScreen::virtualGeometry() const |
472 | { |
473 | QRect result; |
474 | const auto screens = virtualSiblings(); |
475 | for (QScreen *screen : screens) |
476 | result |= screen->geometry(); |
477 | return result; |
478 | } |
479 | |
480 | /*! |
481 | \property QScreen::availableVirtualSize |
482 | \brief the available size of the virtual desktop to which this screen belongs |
483 | |
484 | Returns the available pixel size of the virtual desktop corresponding to this screen. |
485 | |
486 | This is the combined size of the virtual siblings' individual available geometries. |
487 | |
488 | \sa availableSize(), virtualSiblings() |
489 | */ |
490 | QSize QScreen::availableVirtualSize() const |
491 | { |
492 | return availableVirtualGeometry().size(); |
493 | } |
494 | |
495 | /*! |
496 | \property QScreen::availableVirtualGeometry |
497 | \brief the available geometry of the virtual desktop to which this screen belongs |
498 | |
499 | Returns the available geometry of the virtual desktop corresponding to this screen. |
500 | |
501 | This is the union of the virtual siblings' individual available geometries. |
502 | |
503 | \sa availableGeometry(), virtualSiblings() |
504 | */ |
505 | QRect QScreen::availableVirtualGeometry() const |
506 | { |
507 | QRect result; |
508 | const auto screens = virtualSiblings(); |
509 | for (QScreen *screen : screens) |
510 | result |= screen->availableGeometry(); |
511 | return result; |
512 | } |
513 | |
514 | /*! |
515 | \property QScreen::orientation |
516 | \brief the screen orientation |
517 | |
518 | The \c orientation property tells the orientation of the screen from the |
519 | window system perspective. |
520 | |
521 | Most mobile devices and tablet computers contain accelerometer sensors. |
522 | The Qt Sensors module provides the ability to read this sensor directly. |
523 | However, the windowing system may rotate the entire screen automatically |
524 | based on how it is being held; in that case, this \c orientation property |
525 | will change. |
526 | |
527 | \sa primaryOrientation(), QWindow::contentOrientation() |
528 | */ |
529 | Qt::ScreenOrientation QScreen::orientation() const |
530 | { |
531 | Q_D(const QScreen); |
532 | return d->orientation; |
533 | } |
534 | |
535 | /*! |
536 | \property QScreen::refreshRate |
537 | \brief the approximate vertical refresh rate of the screen in Hz |
538 | */ |
539 | qreal QScreen::refreshRate() const |
540 | { |
541 | Q_D(const QScreen); |
542 | return d->refreshRate; |
543 | } |
544 | |
545 | /*! |
546 | \property QScreen::primaryOrientation |
547 | \brief the primary screen orientation |
548 | |
549 | The primary screen orientation is Qt::LandscapeOrientation |
550 | if the screen geometry's width is greater than or equal to its |
551 | height, or Qt::PortraitOrientation otherwise. This property might |
552 | change when the screen orientation was changed (i.e. when the |
553 | display is rotated). |
554 | The behavior is however platform dependent and can often be specified in |
555 | an application manifest file. |
556 | |
557 | */ |
558 | Qt::ScreenOrientation QScreen::primaryOrientation() const |
559 | { |
560 | Q_D(const QScreen); |
561 | return d->primaryOrientation; |
562 | } |
563 | |
564 | /*! |
565 | \property QScreen::nativeOrientation |
566 | \brief the native screen orientation |
567 | \since 5.2 |
568 | |
569 | The native orientation of the screen is the orientation where the logo |
570 | sticker of the device appears the right way up, or Qt::PrimaryOrientation |
571 | if the platform does not support this functionality. |
572 | |
573 | The native orientation is a property of the hardware, and does not change. |
574 | */ |
575 | Qt::ScreenOrientation QScreen::nativeOrientation() const |
576 | { |
577 | Q_D(const QScreen); |
578 | return d->platformScreen->nativeOrientation(); |
579 | } |
580 | |
581 | /*! |
582 | Convenience function to compute the angle of rotation to get from |
583 | rotation \a a to rotation \a b. |
584 | |
585 | The result will be 0, 90, 180, or 270. |
586 | |
587 | Qt::PrimaryOrientation is interpreted as the screen's primaryOrientation(). |
588 | */ |
589 | int QScreen::angleBetween(Qt::ScreenOrientation a, Qt::ScreenOrientation b) const |
590 | { |
591 | if (a == Qt::PrimaryOrientation) |
592 | a = primaryOrientation(); |
593 | |
594 | if (b == Qt::PrimaryOrientation) |
595 | b = primaryOrientation(); |
596 | |
597 | return QPlatformScreen::angleBetween(a, b); |
598 | } |
599 | |
600 | /*! |
601 | Convenience function to compute a transform that maps from the coordinate system |
602 | defined by orientation \a a into the coordinate system defined by orientation |
603 | \a b and target dimensions \a target. |
604 | |
605 | Example, \a a is Qt::Landscape, \a b is Qt::Portrait, and \a target is QRect(0, 0, w, h) |
606 | the resulting transform will be such that the point QPoint(0, 0) is mapped to QPoint(0, w), |
607 | and QPoint(h, w) is mapped to QPoint(0, h). Thus, the landscape coordinate system QRect(0, 0, h, w) |
608 | is mapped (with a 90 degree rotation) into the portrait coordinate system QRect(0, 0, w, h). |
609 | |
610 | Qt::PrimaryOrientation is interpreted as the screen's primaryOrientation(). |
611 | */ |
612 | QTransform QScreen::transformBetween(Qt::ScreenOrientation a, Qt::ScreenOrientation b, const QRect &target) const |
613 | { |
614 | if (a == Qt::PrimaryOrientation) |
615 | a = primaryOrientation(); |
616 | |
617 | if (b == Qt::PrimaryOrientation) |
618 | b = primaryOrientation(); |
619 | |
620 | return QPlatformScreen::transformBetween(a, b, target); |
621 | } |
622 | |
623 | /*! |
624 | Maps the rect between two screen orientations. |
625 | |
626 | This will flip the x and y dimensions of the rectangle \a{rect} if the orientation \a{a} is |
627 | Qt::PortraitOrientation or Qt::InvertedPortraitOrientation and orientation \a{b} is |
628 | Qt::LandscapeOrientation or Qt::InvertedLandscapeOrientation, or vice versa. |
629 | |
630 | Qt::PrimaryOrientation is interpreted as the screen's primaryOrientation(). |
631 | */ |
632 | QRect QScreen::mapBetween(Qt::ScreenOrientation a, Qt::ScreenOrientation b, const QRect &rect) const |
633 | { |
634 | if (a == Qt::PrimaryOrientation) |
635 | a = primaryOrientation(); |
636 | |
637 | if (b == Qt::PrimaryOrientation) |
638 | b = primaryOrientation(); |
639 | |
640 | return QPlatformScreen::mapBetween(a, b, rect); |
641 | } |
642 | |
643 | /*! |
644 | Convenience function that returns \c true if \a o is either portrait or inverted portrait; |
645 | otherwise returns \c false. |
646 | |
647 | Qt::PrimaryOrientation is interpreted as the screen's primaryOrientation(). |
648 | */ |
649 | bool QScreen::isPortrait(Qt::ScreenOrientation o) const |
650 | { |
651 | return o == Qt::PortraitOrientation || o == Qt::InvertedPortraitOrientation |
652 | || (o == Qt::PrimaryOrientation && primaryOrientation() == Qt::PortraitOrientation); |
653 | } |
654 | |
655 | /*! |
656 | Convenience function that returns \c true if \a o is either landscape or inverted landscape; |
657 | otherwise returns \c false. |
658 | |
659 | Qt::PrimaryOrientation is interpreted as the screen's primaryOrientation(). |
660 | */ |
661 | bool QScreen::isLandscape(Qt::ScreenOrientation o) const |
662 | { |
663 | return o == Qt::LandscapeOrientation || o == Qt::InvertedLandscapeOrientation |
664 | || (o == Qt::PrimaryOrientation && primaryOrientation() == Qt::LandscapeOrientation); |
665 | } |
666 | |
667 | /*! |
668 | \fn void QScreen::orientationChanged(Qt::ScreenOrientation orientation) |
669 | |
670 | This signal is emitted when the orientation of the screen |
671 | changes with \a orientation as an argument. |
672 | |
673 | \sa orientation() |
674 | */ |
675 | |
676 | /*! |
677 | \fn void QScreen::primaryOrientationChanged(Qt::ScreenOrientation orientation) |
678 | |
679 | This signal is emitted when the primary orientation of the screen |
680 | changes with \a orientation as an argument. |
681 | |
682 | \sa primaryOrientation() |
683 | */ |
684 | |
685 | void QScreenPrivate::updatePrimaryOrientation() |
686 | { |
687 | primaryOrientation = geometry.width() >= geometry.height() ? Qt::LandscapeOrientation : Qt::PortraitOrientation; |
688 | } |
689 | |
690 | /*! |
691 | Returns the screen at \a point within the set of \l QScreen::virtualSiblings(), |
692 | or \c nullptr if outside of any screen. |
693 | |
694 | The \a point is in relation to the virtualGeometry() of each set of virtual |
695 | siblings. |
696 | |
697 | \since 5.15 |
698 | */ |
699 | QScreen *QScreen::virtualSiblingAt(QPoint point) |
700 | { |
701 | const auto &siblings = virtualSiblings(); |
702 | for (QScreen *sibling : siblings) { |
703 | if (sibling->geometry().contains(point)) |
704 | return sibling; |
705 | } |
706 | return nullptr; |
707 | } |
708 | |
709 | /*! |
710 | Creates and returns a pixmap constructed by grabbing the contents |
711 | of the given \a window restricted by QRect(\a x, \a y, \a width, |
712 | \a height). If \a window is 0, then the entire screen will be |
713 | grabbed. |
714 | |
715 | The arguments (\a{x}, \a{y}) specify the offset in the window, |
716 | whereas (\a{width}, \a{height}) specify the area to be copied. If |
717 | \a width is negative, the function copies everything to the right |
718 | border of the window. If \a height is negative, the function |
719 | copies everything to the bottom of the window. |
720 | |
721 | The offset and size arguments are specified in device independent |
722 | pixels. The returned pixmap may be larger than the requested size |
723 | when grabbing from a high-DPI screen. Call QPixmap::devicePixelRatio() |
724 | to determine if this is the case. |
725 | |
726 | The window system identifier (\c WId) can be retrieved using the |
727 | QWidget::winId() function. The rationale for using a window |
728 | identifier and not a QWidget, is to enable grabbing of windows |
729 | that are not part of the application, window system frames, and so |
730 | on. |
731 | |
732 | \warning Grabbing windows that are not part of the application is |
733 | not supported on systems such as iOS, where sandboxing/security |
734 | prevents reading pixels of windows not owned by the application. |
735 | |
736 | The grabWindow() function grabs pixels from the screen, not from |
737 | the window, i.e. if there is another window partially or entirely |
738 | over the one you grab, you get pixels from the overlying window, |
739 | too. The mouse cursor is generally not grabbed. |
740 | |
741 | Note on X11 that if the given \a window doesn't have the same depth |
742 | as the root window, and another window partially or entirely |
743 | obscures the one you grab, you will \e not get pixels from the |
744 | overlying window. The contents of the obscured areas in the |
745 | pixmap will be undefined and uninitialized. |
746 | |
747 | On Windows Vista and above grabbing a layered window, which is |
748 | created by setting the Qt::WA_TranslucentBackground attribute, will |
749 | not work. Instead grabbing the desktop widget should work. |
750 | |
751 | \warning In general, grabbing an area outside the screen is not |
752 | safe. This depends on the underlying window system. |
753 | */ |
754 | |
755 | QPixmap QScreen::grabWindow(WId window, int x, int y, int width, int height) |
756 | { |
757 | const QPlatformScreen *platformScreen = handle(); |
758 | if (!platformScreen) { |
759 | qWarning("invoked with handle==0" ); |
760 | return QPixmap(); |
761 | } |
762 | const qreal factor = QHighDpiScaling::factor(this); |
763 | if (qFuzzyCompare(factor, 1)) |
764 | return platformScreen->grabWindow(window, x, y, width, height); |
765 | |
766 | const QPoint nativePos = QHighDpi::toNative(QPoint(x, y), factor); |
767 | QSize nativeSize(width, height); |
768 | if (nativeSize.isValid()) |
769 | nativeSize = QHighDpi::toNative(nativeSize, factor); |
770 | QPixmap result = |
771 | platformScreen->grabWindow(window, nativePos.x(), nativePos.y(), |
772 | nativeSize.width(), nativeSize.height()); |
773 | result.setDevicePixelRatio(result.devicePixelRatio() * factor); |
774 | return result; |
775 | } |
776 | |
777 | #ifndef QT_NO_DEBUG_STREAM |
778 | |
779 | static inline void formatRect(QDebug &debug, const QRect r) |
780 | { |
781 | debug << r.width() << 'x' << r.height() |
782 | << Qt::forcesign << r.x() << r.y() << Qt::noforcesign; |
783 | } |
784 | |
785 | Q_GUI_EXPORT QDebug operator<<(QDebug debug, const QScreen *screen) |
786 | { |
787 | const QDebugStateSaver saver(debug); |
788 | debug.nospace(); |
789 | debug << "QScreen(" << (const void *)screen; |
790 | if (screen) { |
791 | debug << ", name=" << screen->name(); |
792 | if (debug.verbosity() > 2) { |
793 | if (screen == QGuiApplication::primaryScreen()) |
794 | debug << ", primary" ; |
795 | debug << ", geometry=" ; |
796 | formatRect(debug, screen->geometry()); |
797 | debug << ", available=" ; |
798 | formatRect(debug, screen->availableGeometry()); |
799 | debug << ", logical DPI=" << screen->logicalDotsPerInchX() |
800 | << ',' << screen->logicalDotsPerInchY() |
801 | << ", physical DPI=" << screen->physicalDotsPerInchX() |
802 | << ',' << screen->physicalDotsPerInchY() |
803 | << ", devicePixelRatio=" << screen->devicePixelRatio() |
804 | << ", orientation=" << screen->orientation() |
805 | << ", physical size=" << screen->physicalSize().width() |
806 | << 'x' << screen->physicalSize().height() << "mm" ; |
807 | } |
808 | } |
809 | debug << ')'; |
810 | return debug; |
811 | } |
812 | #endif // !QT_NO_DEBUG_STREAM |
813 | |
814 | QT_END_NAMESPACE |
815 | |