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| 39 | |
| 40 | #include "qscreen.h" |
| 41 | #include "qscreen_p.h" |
| 42 | #include "qpixmap.h" |
| 43 | #include "qguiapplication_p.h" |
| 44 | #include <qpa/qplatformscreen.h> |
| 45 | #include <qpa/qplatformscreen_p.h> |
| 46 | |
| 47 | #include <QtCore/QDebug> |
| 48 | #include <QtCore/private/qobject_p.h> |
| 49 | #include "qhighdpiscaling_p.h" |
| 50 | |
| 51 | QT_BEGIN_NAMESPACE |
| 52 | |
| 53 | /*! |
| 54 | \class QScreen |
| 55 | \since 5.0 |
| 56 | \brief The QScreen class is used to query screen properties. |
| 57 | \inmodule QtGui |
| 58 | |
| 59 | A note on logical vs physical dots per inch: physical DPI is based on the |
| 60 | actual physical pixel sizes when available, and is useful for print preview |
| 61 | and other cases where it's desirable to know the exact physical dimensions |
| 62 | of screen displayed contents. |
| 63 | |
| 64 | Logical dots per inch are used to convert font and user interface elements |
| 65 | from point sizes to pixel sizes, and might be different from the physical |
| 66 | dots per inch. The logical dots per inch are sometimes user-settable in the |
| 67 | desktop environment's settings panel, to let the user globally control UI |
| 68 | and font sizes in different applications. |
| 69 | |
| 70 | \inmodule QtGui |
| 71 | */ |
| 72 | |
| 73 | QScreen::QScreen(QPlatformScreen *screen) |
| 74 | : QObject(*new QScreenPrivate(), nullptr) |
| 75 | { |
| 76 | Q_D(QScreen); |
| 77 | d->setPlatformScreen(screen); |
| 78 | } |
| 79 | |
| 80 | void QScreenPrivate::updateGeometriesWithSignals() |
| 81 | { |
| 82 | const QRect oldGeometry = geometry; |
| 83 | const QRect oldAvailableGeometry = availableGeometry; |
| 84 | updateHighDpi(); |
| 85 | emitGeometryChangeSignals(oldGeometry != geometry, oldAvailableGeometry != availableGeometry); |
| 86 | } |
| 87 | |
| 88 | void QScreenPrivate::emitGeometryChangeSignals(bool geometryChanged, bool availableGeometryChanged) |
| 89 | { |
| 90 | Q_Q(QScreen); |
| 91 | if (geometryChanged) |
| 92 | emit q->geometryChanged(geometry); |
| 93 | |
| 94 | if (availableGeometryChanged) |
| 95 | emit q->availableGeometryChanged(availableGeometry); |
| 96 | |
| 97 | if (geometryChanged || availableGeometryChanged) { |
| 98 | const auto siblings = q->virtualSiblings(); |
| 99 | for (QScreen* sibling : siblings) |
| 100 | emit sibling->virtualGeometryChanged(sibling->virtualGeometry()); |
| 101 | } |
| 102 | |
| 103 | if (geometryChanged) |
| 104 | emit q->physicalDotsPerInchChanged(q->physicalDotsPerInch()); |
| 105 | } |
| 106 | |
| 107 | void QScreenPrivate::setPlatformScreen(QPlatformScreen *screen) |
| 108 | { |
| 109 | Q_Q(QScreen); |
| 110 | platformScreen = screen; |
| 111 | platformScreen->d_func()->screen = q; |
| 112 | orientation = platformScreen->orientation(); |
| 113 | |
| 114 | logicalDpi = QPlatformScreen::overrideDpi(platformScreen->logicalDpi()); |
| 115 | |
| 116 | refreshRate = platformScreen->refreshRate(); |
| 117 | // safeguard ourselves against buggy platform behavior... |
| 118 | if (refreshRate < 1.0) |
| 119 | refreshRate = 60.0; |
| 120 | |
| 121 | updatePrimaryOrientation(); |
| 122 | updateHighDpi(); |
| 123 | } |
| 124 | |
| 125 | |
| 126 | /*! |
| 127 | Destroys the screen. |
| 128 | */ |
| 129 | QScreen::~QScreen() |
| 130 | { |
| 131 | // Remove screen |
| 132 | const bool wasPrimary = QGuiApplication::primaryScreen() == this; |
| 133 | QGuiApplicationPrivate::screen_list.removeOne(this); |
| 134 | QGuiApplicationPrivate::resetCachedDevicePixelRatio(); |
| 135 | |
| 136 | if (!qGuiApp) |
| 137 | return; |
| 138 | |
| 139 | QScreen *newPrimaryScreen = QGuiApplication::primaryScreen(); |
| 140 | if (wasPrimary && newPrimaryScreen) |
| 141 | emit qGuiApp->primaryScreenChanged(newPrimaryScreen); |
| 142 | |
| 143 | // Allow clients to manage windows that are affected by the screen going |
| 144 | // away, before we fall back to moving them to the primary screen. |
| 145 | emit qApp->screenRemoved(this); |
| 146 | |
| 147 | if (QGuiApplication::closingDown()) |
| 148 | return; |
| 149 | |
| 150 | bool movingFromVirtualSibling = newPrimaryScreen |
| 151 | && newPrimaryScreen->handle()->virtualSiblings().contains(handle()); |
| 152 | |
| 153 | // Move any leftover windows to the primary screen |
| 154 | const auto allWindows = QGuiApplication::allWindows(); |
| 155 | for (QWindow *window : allWindows) { |
| 156 | if (!window->isTopLevel() || window->screen() != this) |
| 157 | continue; |
| 158 | |
| 159 | const bool wasVisible = window->isVisible(); |
| 160 | window->setScreen(newPrimaryScreen); |
| 161 | |
| 162 | // Re-show window if moved from a virtual sibling screen. Otherwise |
| 163 | // leave it up to the application developer to show the window. |
| 164 | if (movingFromVirtualSibling) |
| 165 | window->setVisible(wasVisible); |
| 166 | } |
| 167 | } |
| 168 | |
| 169 | /*! |
| 170 | Get the platform screen handle. |
| 171 | |
| 172 | \sa {Qt Platform Abstraction}{Qt Platform Abstraction (QPA)} |
| 173 | */ |
| 174 | QPlatformScreen *QScreen::handle() const |
| 175 | { |
| 176 | Q_D(const QScreen); |
| 177 | return d->platformScreen; |
| 178 | } |
| 179 | |
| 180 | /*! |
| 181 | \property QScreen::name |
| 182 | \brief a user presentable string representing the screen |
| 183 | |
| 184 | For example, on X11 these correspond to the XRandr screen names, |
| 185 | typically "VGA1", "HDMI1", etc. |
| 186 | */ |
| 187 | QString QScreen::name() const |
| 188 | { |
| 189 | Q_D(const QScreen); |
| 190 | return d->platformScreen->name(); |
| 191 | } |
| 192 | |
| 193 | /*! |
| 194 | \property QScreen::manufacturer |
| 195 | \brief the manufacturer of the screen |
| 196 | |
| 197 | \since 5.9 |
| 198 | */ |
| 199 | QString QScreen::manufacturer() const |
| 200 | { |
| 201 | Q_D(const QScreen); |
| 202 | return d->platformScreen->manufacturer(); |
| 203 | } |
| 204 | |
| 205 | /*! |
| 206 | \property QScreen::model |
| 207 | \brief the model of the screen |
| 208 | |
| 209 | \since 5.9 |
| 210 | */ |
| 211 | QString QScreen::model() const |
| 212 | { |
| 213 | Q_D(const QScreen); |
| 214 | return d->platformScreen->model(); |
| 215 | } |
| 216 | |
| 217 | /*! |
| 218 | \property QScreen::serialNumber |
| 219 | \brief the serial number of the screen |
| 220 | |
| 221 | \since 5.9 |
| 222 | */ |
| 223 | QString QScreen::serialNumber() const |
| 224 | { |
| 225 | Q_D(const QScreen); |
| 226 | return d->platformScreen->serialNumber(); |
| 227 | } |
| 228 | |
| 229 | /*! |
| 230 | \property QScreen::depth |
| 231 | \brief the color depth of the screen |
| 232 | */ |
| 233 | int QScreen::depth() const |
| 234 | { |
| 235 | Q_D(const QScreen); |
| 236 | return d->platformScreen->depth(); |
| 237 | } |
| 238 | |
| 239 | /*! |
| 240 | \property QScreen::size |
| 241 | \brief the pixel resolution of the screen |
| 242 | */ |
| 243 | QSize QScreen::size() const |
| 244 | { |
| 245 | Q_D(const QScreen); |
| 246 | return d->geometry.size(); |
| 247 | } |
| 248 | |
| 249 | /*! |
| 250 | \property QScreen::physicalDotsPerInchX |
| 251 | \brief the number of physical dots or pixels per inch in the horizontal direction |
| 252 | |
| 253 | This value represents the actual horizontal pixel density on the screen's display. |
| 254 | Depending on what information the underlying system provides the value might not be |
| 255 | entirely accurate. |
| 256 | |
| 257 | \sa physicalDotsPerInchY() |
| 258 | */ |
| 259 | qreal QScreen::physicalDotsPerInchX() const |
| 260 | { |
| 261 | return size().width() / physicalSize().width() * qreal(25.4); |
| 262 | } |
| 263 | |
| 264 | /*! |
| 265 | \property QScreen::physicalDotsPerInchY |
| 266 | \brief the number of physical dots or pixels per inch in the vertical direction |
| 267 | |
| 268 | This value represents the actual vertical pixel density on the screen's display. |
| 269 | Depending on what information the underlying system provides the value might not be |
| 270 | entirely accurate. |
| 271 | |
| 272 | \sa physicalDotsPerInchX() |
| 273 | */ |
| 274 | qreal QScreen::physicalDotsPerInchY() const |
| 275 | { |
| 276 | return size().height() / physicalSize().height() * qreal(25.4); |
| 277 | } |
| 278 | |
| 279 | /*! |
| 280 | \property QScreen::physicalDotsPerInch |
| 281 | \brief the number of physical dots or pixels per inch |
| 282 | |
| 283 | This value represents the pixel density on the screen's display. |
| 284 | Depending on what information the underlying system provides the value might not be |
| 285 | entirely accurate. |
| 286 | |
| 287 | This is a convenience property that's simply the average of the physicalDotsPerInchX |
| 288 | and physicalDotsPerInchY properties. |
| 289 | |
| 290 | \sa physicalDotsPerInchX() |
| 291 | \sa physicalDotsPerInchY() |
| 292 | */ |
| 293 | qreal QScreen::physicalDotsPerInch() const |
| 294 | { |
| 295 | QSize sz = size(); |
| 296 | QSizeF psz = physicalSize(); |
| 297 | return ((sz.height() / psz.height()) + (sz.width() / psz.width())) * qreal(25.4 * 0.5); |
| 298 | } |
| 299 | |
| 300 | /*! |
| 301 | \property QScreen::logicalDotsPerInchX |
| 302 | \brief the number of logical dots or pixels per inch in the horizontal direction |
| 303 | |
| 304 | This value is used to convert font point sizes to pixel sizes. |
| 305 | |
| 306 | \sa logicalDotsPerInchY() |
| 307 | */ |
| 308 | qreal QScreen::logicalDotsPerInchX() const |
| 309 | { |
| 310 | Q_D(const QScreen); |
| 311 | if (QHighDpiScaling::isActive()) |
| 312 | return QHighDpiScaling::logicalDpi(this).first; |
| 313 | return d->logicalDpi.first; |
| 314 | } |
| 315 | |
| 316 | /*! |
| 317 | \property QScreen::logicalDotsPerInchY |
| 318 | \brief the number of logical dots or pixels per inch in the vertical direction |
| 319 | |
| 320 | This value is used to convert font point sizes to pixel sizes. |
| 321 | |
| 322 | \sa logicalDotsPerInchX() |
| 323 | */ |
| 324 | qreal QScreen::logicalDotsPerInchY() const |
| 325 | { |
| 326 | Q_D(const QScreen); |
| 327 | if (QHighDpiScaling::isActive()) |
| 328 | return QHighDpiScaling::logicalDpi(this).second; |
| 329 | return d->logicalDpi.second; |
| 330 | } |
| 331 | |
| 332 | /*! |
| 333 | \property QScreen::logicalDotsPerInch |
| 334 | \brief the number of logical dots or pixels per inch |
| 335 | |
| 336 | This value can be used to convert font point sizes to pixel sizes. |
| 337 | |
| 338 | This is a convenience property that's simply the average of the logicalDotsPerInchX |
| 339 | and logicalDotsPerInchY properties. |
| 340 | |
| 341 | \sa logicalDotsPerInchX() |
| 342 | \sa logicalDotsPerInchY() |
| 343 | */ |
| 344 | qreal QScreen::logicalDotsPerInch() const |
| 345 | { |
| 346 | Q_D(const QScreen); |
| 347 | QDpi dpi = QHighDpiScaling::isActive() ? QHighDpiScaling::logicalDpi(this) : d->logicalDpi; |
| 348 | return (dpi.first + dpi.second) * qreal(0.5); |
| 349 | } |
| 350 | |
| 351 | /*! |
| 352 | \property QScreen::devicePixelRatio |
| 353 | \brief the screen's ratio between physical pixels and device-independent pixels |
| 354 | \since 5.5 |
| 355 | |
| 356 | Returns the ratio between physical pixels and device-independent pixels for the screen. |
| 357 | |
| 358 | Common values are 1.0 on normal displays and 2.0 on "retina" displays. |
| 359 | Higher values are also possible. |
| 360 | |
| 361 | \sa QWindow::devicePixelRatio(), QGuiApplication::devicePixelRatio() |
| 362 | */ |
| 363 | qreal QScreen::devicePixelRatio() const |
| 364 | { |
| 365 | Q_D(const QScreen); |
| 366 | return d->platformScreen->devicePixelRatio() * QHighDpiScaling::factor(this); |
| 367 | } |
| 368 | |
| 369 | /*! |
| 370 | \property QScreen::physicalSize |
| 371 | \brief the screen's physical size (in millimeters) |
| 372 | |
| 373 | The physical size represents the actual physical dimensions of the |
| 374 | screen's display. |
| 375 | |
| 376 | Depending on what information the underlying system provides the value |
| 377 | might not be entirely accurate. |
| 378 | */ |
| 379 | QSizeF QScreen::physicalSize() const |
| 380 | { |
| 381 | Q_D(const QScreen); |
| 382 | return d->platformScreen->physicalSize(); |
| 383 | } |
| 384 | |
| 385 | /*! |
| 386 | \property QScreen::availableSize |
| 387 | \brief the screen's available size in pixels |
| 388 | |
| 389 | The available size is the size excluding window manager reserved areas |
| 390 | such as task bars and system menus. |
| 391 | */ |
| 392 | QSize QScreen::availableSize() const |
| 393 | { |
| 394 | Q_D(const QScreen); |
| 395 | return d->availableGeometry.size(); |
| 396 | } |
| 397 | |
| 398 | /*! |
| 399 | \property QScreen::geometry |
| 400 | \brief the screen's geometry in pixels |
| 401 | |
| 402 | As an example this might return QRect(0, 0, 1280, 1024), or in a |
| 403 | virtual desktop setting QRect(1280, 0, 1280, 1024). |
| 404 | */ |
| 405 | QRect QScreen::geometry() const |
| 406 | { |
| 407 | Q_D(const QScreen); |
| 408 | return d->geometry; |
| 409 | } |
| 410 | |
| 411 | /*! |
| 412 | \property QScreen::availableGeometry |
| 413 | \brief the screen's available geometry in pixels |
| 414 | |
| 415 | The available geometry is the geometry excluding window manager reserved areas |
| 416 | such as task bars and system menus. |
| 417 | |
| 418 | Note, on X11 this will return the true available geometry only on systems with one monitor and |
| 419 | if window manager has set _NET_WORKAREA atom. In all other cases this is equal to geometry(). |
| 420 | This is a limitation in X11 window manager specification. |
| 421 | */ |
| 422 | QRect QScreen::availableGeometry() const |
| 423 | { |
| 424 | Q_D(const QScreen); |
| 425 | return d->availableGeometry; |
| 426 | } |
| 427 | |
| 428 | /*! |
| 429 | Get the screen's virtual siblings. |
| 430 | |
| 431 | The virtual siblings are the screen instances sharing the same virtual desktop. |
| 432 | They share a common coordinate system, and windows can freely be moved or |
| 433 | positioned across them without having to be re-created. |
| 434 | */ |
| 435 | QList<QScreen *> QScreen::virtualSiblings() const |
| 436 | { |
| 437 | Q_D(const QScreen); |
| 438 | const QList<QPlatformScreen *> platformScreens = d->platformScreen->virtualSiblings(); |
| 439 | QList<QScreen *> screens; |
| 440 | screens.reserve(platformScreens.count()); |
| 441 | for (QPlatformScreen *platformScreen : platformScreens) |
| 442 | screens << platformScreen->screen(); |
| 443 | return screens; |
| 444 | } |
| 445 | |
| 446 | /*! |
| 447 | \property QScreen::virtualSize |
| 448 | \brief the pixel size of the virtual desktop to which this screen belongs |
| 449 | |
| 450 | Returns the pixel size of the virtual desktop corresponding to this screen. |
| 451 | |
| 452 | This is the combined size of the virtual siblings' individual geometries. |
| 453 | |
| 454 | \sa virtualSiblings() |
| 455 | */ |
| 456 | QSize QScreen::virtualSize() const |
| 457 | { |
| 458 | return virtualGeometry().size(); |
| 459 | } |
| 460 | |
| 461 | /*! |
| 462 | \property QScreen::virtualGeometry |
| 463 | \brief the pixel geometry of the virtual desktop to which this screen belongs |
| 464 | |
| 465 | Returns the pixel geometry of the virtual desktop corresponding to this screen. |
| 466 | |
| 467 | This is the union of the virtual siblings' individual geometries. |
| 468 | |
| 469 | \sa virtualSiblings() |
| 470 | */ |
| 471 | QRect QScreen::virtualGeometry() const |
| 472 | { |
| 473 | QRect result; |
| 474 | const auto screens = virtualSiblings(); |
| 475 | for (QScreen *screen : screens) |
| 476 | result |= screen->geometry(); |
| 477 | return result; |
| 478 | } |
| 479 | |
| 480 | /*! |
| 481 | \property QScreen::availableVirtualSize |
| 482 | \brief the available size of the virtual desktop to which this screen belongs |
| 483 | |
| 484 | Returns the available pixel size of the virtual desktop corresponding to this screen. |
| 485 | |
| 486 | This is the combined size of the virtual siblings' individual available geometries. |
| 487 | |
| 488 | \sa availableSize(), virtualSiblings() |
| 489 | */ |
| 490 | QSize QScreen::availableVirtualSize() const |
| 491 | { |
| 492 | return availableVirtualGeometry().size(); |
| 493 | } |
| 494 | |
| 495 | /*! |
| 496 | \property QScreen::availableVirtualGeometry |
| 497 | \brief the available geometry of the virtual desktop to which this screen belongs |
| 498 | |
| 499 | Returns the available geometry of the virtual desktop corresponding to this screen. |
| 500 | |
| 501 | This is the union of the virtual siblings' individual available geometries. |
| 502 | |
| 503 | \sa availableGeometry(), virtualSiblings() |
| 504 | */ |
| 505 | QRect QScreen::availableVirtualGeometry() const |
| 506 | { |
| 507 | QRect result; |
| 508 | const auto screens = virtualSiblings(); |
| 509 | for (QScreen *screen : screens) |
| 510 | result |= screen->availableGeometry(); |
| 511 | return result; |
| 512 | } |
| 513 | |
| 514 | /*! |
| 515 | \property QScreen::orientation |
| 516 | \brief the screen orientation |
| 517 | |
| 518 | The \c orientation property tells the orientation of the screen from the |
| 519 | window system perspective. |
| 520 | |
| 521 | Most mobile devices and tablet computers contain accelerometer sensors. |
| 522 | The Qt Sensors module provides the ability to read this sensor directly. |
| 523 | However, the windowing system may rotate the entire screen automatically |
| 524 | based on how it is being held; in that case, this \c orientation property |
| 525 | will change. |
| 526 | |
| 527 | \sa primaryOrientation(), QWindow::contentOrientation() |
| 528 | */ |
| 529 | Qt::ScreenOrientation QScreen::orientation() const |
| 530 | { |
| 531 | Q_D(const QScreen); |
| 532 | return d->orientation; |
| 533 | } |
| 534 | |
| 535 | /*! |
| 536 | \property QScreen::refreshRate |
| 537 | \brief the approximate vertical refresh rate of the screen in Hz |
| 538 | */ |
| 539 | qreal QScreen::refreshRate() const |
| 540 | { |
| 541 | Q_D(const QScreen); |
| 542 | return d->refreshRate; |
| 543 | } |
| 544 | |
| 545 | /*! |
| 546 | \property QScreen::primaryOrientation |
| 547 | \brief the primary screen orientation |
| 548 | |
| 549 | The primary screen orientation is Qt::LandscapeOrientation |
| 550 | if the screen geometry's width is greater than or equal to its |
| 551 | height, or Qt::PortraitOrientation otherwise. This property might |
| 552 | change when the screen orientation was changed (i.e. when the |
| 553 | display is rotated). |
| 554 | The behavior is however platform dependent and can often be specified in |
| 555 | an application manifest file. |
| 556 | |
| 557 | */ |
| 558 | Qt::ScreenOrientation QScreen::primaryOrientation() const |
| 559 | { |
| 560 | Q_D(const QScreen); |
| 561 | return d->primaryOrientation; |
| 562 | } |
| 563 | |
| 564 | /*! |
| 565 | \property QScreen::nativeOrientation |
| 566 | \brief the native screen orientation |
| 567 | \since 5.2 |
| 568 | |
| 569 | The native orientation of the screen is the orientation where the logo |
| 570 | sticker of the device appears the right way up, or Qt::PrimaryOrientation |
| 571 | if the platform does not support this functionality. |
| 572 | |
| 573 | The native orientation is a property of the hardware, and does not change. |
| 574 | */ |
| 575 | Qt::ScreenOrientation QScreen::nativeOrientation() const |
| 576 | { |
| 577 | Q_D(const QScreen); |
| 578 | return d->platformScreen->nativeOrientation(); |
| 579 | } |
| 580 | |
| 581 | /*! |
| 582 | Convenience function to compute the angle of rotation to get from |
| 583 | rotation \a a to rotation \a b. |
| 584 | |
| 585 | The result will be 0, 90, 180, or 270. |
| 586 | |
| 587 | Qt::PrimaryOrientation is interpreted as the screen's primaryOrientation(). |
| 588 | */ |
| 589 | int QScreen::angleBetween(Qt::ScreenOrientation a, Qt::ScreenOrientation b) const |
| 590 | { |
| 591 | if (a == Qt::PrimaryOrientation) |
| 592 | a = primaryOrientation(); |
| 593 | |
| 594 | if (b == Qt::PrimaryOrientation) |
| 595 | b = primaryOrientation(); |
| 596 | |
| 597 | return QPlatformScreen::angleBetween(a, b); |
| 598 | } |
| 599 | |
| 600 | /*! |
| 601 | Convenience function to compute a transform that maps from the coordinate system |
| 602 | defined by orientation \a a into the coordinate system defined by orientation |
| 603 | \a b and target dimensions \a target. |
| 604 | |
| 605 | Example, \a a is Qt::Landscape, \a b is Qt::Portrait, and \a target is QRect(0, 0, w, h) |
| 606 | the resulting transform will be such that the point QPoint(0, 0) is mapped to QPoint(0, w), |
| 607 | and QPoint(h, w) is mapped to QPoint(0, h). Thus, the landscape coordinate system QRect(0, 0, h, w) |
| 608 | is mapped (with a 90 degree rotation) into the portrait coordinate system QRect(0, 0, w, h). |
| 609 | |
| 610 | Qt::PrimaryOrientation is interpreted as the screen's primaryOrientation(). |
| 611 | */ |
| 612 | QTransform QScreen::transformBetween(Qt::ScreenOrientation a, Qt::ScreenOrientation b, const QRect &target) const |
| 613 | { |
| 614 | if (a == Qt::PrimaryOrientation) |
| 615 | a = primaryOrientation(); |
| 616 | |
| 617 | if (b == Qt::PrimaryOrientation) |
| 618 | b = primaryOrientation(); |
| 619 | |
| 620 | return QPlatformScreen::transformBetween(a, b, target); |
| 621 | } |
| 622 | |
| 623 | /*! |
| 624 | Maps the rect between two screen orientations. |
| 625 | |
| 626 | This will flip the x and y dimensions of the rectangle \a{rect} if the orientation \a{a} is |
| 627 | Qt::PortraitOrientation or Qt::InvertedPortraitOrientation and orientation \a{b} is |
| 628 | Qt::LandscapeOrientation or Qt::InvertedLandscapeOrientation, or vice versa. |
| 629 | |
| 630 | Qt::PrimaryOrientation is interpreted as the screen's primaryOrientation(). |
| 631 | */ |
| 632 | QRect QScreen::mapBetween(Qt::ScreenOrientation a, Qt::ScreenOrientation b, const QRect &rect) const |
| 633 | { |
| 634 | if (a == Qt::PrimaryOrientation) |
| 635 | a = primaryOrientation(); |
| 636 | |
| 637 | if (b == Qt::PrimaryOrientation) |
| 638 | b = primaryOrientation(); |
| 639 | |
| 640 | return QPlatformScreen::mapBetween(a, b, rect); |
| 641 | } |
| 642 | |
| 643 | /*! |
| 644 | Convenience function that returns \c true if \a o is either portrait or inverted portrait; |
| 645 | otherwise returns \c false. |
| 646 | |
| 647 | Qt::PrimaryOrientation is interpreted as the screen's primaryOrientation(). |
| 648 | */ |
| 649 | bool QScreen::isPortrait(Qt::ScreenOrientation o) const |
| 650 | { |
| 651 | return o == Qt::PortraitOrientation || o == Qt::InvertedPortraitOrientation |
| 652 | || (o == Qt::PrimaryOrientation && primaryOrientation() == Qt::PortraitOrientation); |
| 653 | } |
| 654 | |
| 655 | /*! |
| 656 | Convenience function that returns \c true if \a o is either landscape or inverted landscape; |
| 657 | otherwise returns \c false. |
| 658 | |
| 659 | Qt::PrimaryOrientation is interpreted as the screen's primaryOrientation(). |
| 660 | */ |
| 661 | bool QScreen::isLandscape(Qt::ScreenOrientation o) const |
| 662 | { |
| 663 | return o == Qt::LandscapeOrientation || o == Qt::InvertedLandscapeOrientation |
| 664 | || (o == Qt::PrimaryOrientation && primaryOrientation() == Qt::LandscapeOrientation); |
| 665 | } |
| 666 | |
| 667 | /*! |
| 668 | \fn void QScreen::orientationChanged(Qt::ScreenOrientation orientation) |
| 669 | |
| 670 | This signal is emitted when the orientation of the screen |
| 671 | changes with \a orientation as an argument. |
| 672 | |
| 673 | \sa orientation() |
| 674 | */ |
| 675 | |
| 676 | /*! |
| 677 | \fn void QScreen::primaryOrientationChanged(Qt::ScreenOrientation orientation) |
| 678 | |
| 679 | This signal is emitted when the primary orientation of the screen |
| 680 | changes with \a orientation as an argument. |
| 681 | |
| 682 | \sa primaryOrientation() |
| 683 | */ |
| 684 | |
| 685 | void QScreenPrivate::updatePrimaryOrientation() |
| 686 | { |
| 687 | primaryOrientation = geometry.width() >= geometry.height() ? Qt::LandscapeOrientation : Qt::PortraitOrientation; |
| 688 | } |
| 689 | |
| 690 | /*! |
| 691 | Returns the screen at \a point within the set of \l QScreen::virtualSiblings(), |
| 692 | or \c nullptr if outside of any screen. |
| 693 | |
| 694 | The \a point is in relation to the virtualGeometry() of each set of virtual |
| 695 | siblings. |
| 696 | |
| 697 | \since 5.15 |
| 698 | */ |
| 699 | QScreen *QScreen::virtualSiblingAt(QPoint point) |
| 700 | { |
| 701 | const auto &siblings = virtualSiblings(); |
| 702 | for (QScreen *sibling : siblings) { |
| 703 | if (sibling->geometry().contains(point)) |
| 704 | return sibling; |
| 705 | } |
| 706 | return nullptr; |
| 707 | } |
| 708 | |
| 709 | /*! |
| 710 | Creates and returns a pixmap constructed by grabbing the contents |
| 711 | of the given \a window restricted by QRect(\a x, \a y, \a width, |
| 712 | \a height). If \a window is 0, then the entire screen will be |
| 713 | grabbed. |
| 714 | |
| 715 | The arguments (\a{x}, \a{y}) specify the offset in the window, |
| 716 | whereas (\a{width}, \a{height}) specify the area to be copied. If |
| 717 | \a width is negative, the function copies everything to the right |
| 718 | border of the window. If \a height is negative, the function |
| 719 | copies everything to the bottom of the window. |
| 720 | |
| 721 | The offset and size arguments are specified in device independent |
| 722 | pixels. The returned pixmap may be larger than the requested size |
| 723 | when grabbing from a high-DPI screen. Call QPixmap::devicePixelRatio() |
| 724 | to determine if this is the case. |
| 725 | |
| 726 | The window system identifier (\c WId) can be retrieved using the |
| 727 | QWidget::winId() function. The rationale for using a window |
| 728 | identifier and not a QWidget, is to enable grabbing of windows |
| 729 | that are not part of the application, window system frames, and so |
| 730 | on. |
| 731 | |
| 732 | \warning Grabbing windows that are not part of the application is |
| 733 | not supported on systems such as iOS, where sandboxing/security |
| 734 | prevents reading pixels of windows not owned by the application. |
| 735 | |
| 736 | The grabWindow() function grabs pixels from the screen, not from |
| 737 | the window, i.e. if there is another window partially or entirely |
| 738 | over the one you grab, you get pixels from the overlying window, |
| 739 | too. The mouse cursor is generally not grabbed. |
| 740 | |
| 741 | Note on X11 that if the given \a window doesn't have the same depth |
| 742 | as the root window, and another window partially or entirely |
| 743 | obscures the one you grab, you will \e not get pixels from the |
| 744 | overlying window. The contents of the obscured areas in the |
| 745 | pixmap will be undefined and uninitialized. |
| 746 | |
| 747 | On Windows Vista and above grabbing a layered window, which is |
| 748 | created by setting the Qt::WA_TranslucentBackground attribute, will |
| 749 | not work. Instead grabbing the desktop widget should work. |
| 750 | |
| 751 | \warning In general, grabbing an area outside the screen is not |
| 752 | safe. This depends on the underlying window system. |
| 753 | */ |
| 754 | |
| 755 | QPixmap QScreen::grabWindow(WId window, int x, int y, int width, int height) |
| 756 | { |
| 757 | const QPlatformScreen *platformScreen = handle(); |
| 758 | if (!platformScreen) { |
| 759 | qWarning("invoked with handle==0" ); |
| 760 | return QPixmap(); |
| 761 | } |
| 762 | const qreal factor = QHighDpiScaling::factor(this); |
| 763 | if (qFuzzyCompare(factor, 1)) |
| 764 | return platformScreen->grabWindow(window, x, y, width, height); |
| 765 | |
| 766 | const QPoint nativePos = QHighDpi::toNative(QPoint(x, y), factor); |
| 767 | QSize nativeSize(width, height); |
| 768 | if (nativeSize.isValid()) |
| 769 | nativeSize = QHighDpi::toNative(nativeSize, factor); |
| 770 | QPixmap result = |
| 771 | platformScreen->grabWindow(window, nativePos.x(), nativePos.y(), |
| 772 | nativeSize.width(), nativeSize.height()); |
| 773 | result.setDevicePixelRatio(result.devicePixelRatio() * factor); |
| 774 | return result; |
| 775 | } |
| 776 | |
| 777 | #ifndef QT_NO_DEBUG_STREAM |
| 778 | |
| 779 | static inline void formatRect(QDebug &debug, const QRect r) |
| 780 | { |
| 781 | debug << r.width() << 'x' << r.height() |
| 782 | << Qt::forcesign << r.x() << r.y() << Qt::noforcesign; |
| 783 | } |
| 784 | |
| 785 | Q_GUI_EXPORT QDebug operator<<(QDebug debug, const QScreen *screen) |
| 786 | { |
| 787 | const QDebugStateSaver saver(debug); |
| 788 | debug.nospace(); |
| 789 | debug << "QScreen(" << (const void *)screen; |
| 790 | if (screen) { |
| 791 | debug << ", name=" << screen->name(); |
| 792 | if (debug.verbosity() > 2) { |
| 793 | if (screen == QGuiApplication::primaryScreen()) |
| 794 | debug << ", primary" ; |
| 795 | debug << ", geometry=" ; |
| 796 | formatRect(debug, screen->geometry()); |
| 797 | debug << ", available=" ; |
| 798 | formatRect(debug, screen->availableGeometry()); |
| 799 | debug << ", logical DPI=" << screen->logicalDotsPerInchX() |
| 800 | << ',' << screen->logicalDotsPerInchY() |
| 801 | << ", physical DPI=" << screen->physicalDotsPerInchX() |
| 802 | << ',' << screen->physicalDotsPerInchY() |
| 803 | << ", devicePixelRatio=" << screen->devicePixelRatio() |
| 804 | << ", orientation=" << screen->orientation() |
| 805 | << ", physical size=" << screen->physicalSize().width() |
| 806 | << 'x' << screen->physicalSize().height() << "mm" ; |
| 807 | } |
| 808 | } |
| 809 | debug << ')'; |
| 810 | return debug; |
| 811 | } |
| 812 | #endif // !QT_NO_DEBUG_STREAM |
| 813 | |
| 814 | QT_END_NAMESPACE |
| 815 | |