| 1 | /**************************************************************************** | 
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| 2 | ** | 
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| 3 | ** Copyright (C) 2016 The Qt Company Ltd. | 
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| 4 | ** Contact: https://www.qt.io/licensing/ | 
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| 5 | ** | 
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| 6 | ** This file is part of the QtGui module of the Qt Toolkit. | 
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| 7 | ** | 
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| 8 | ** $QT_BEGIN_LICENSE:LGPL$ | 
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| 9 | ** Commercial License Usage | 
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| 10 | ** Licensees holding valid commercial Qt licenses may use this file in | 
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| 11 | ** accordance with the commercial license agreement provided with the | 
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| 12 | ** Software or, alternatively, in accordance with the terms contained in | 
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| 13 | ** a written agreement between you and The Qt Company. For licensing terms | 
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| 14 | ** and conditions see https://www.qt.io/terms-conditions. For further | 
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| 15 | ** information use the contact form at https://www.qt.io/contact-us. | 
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| 16 | ** | 
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| 17 | ** GNU Lesser General Public License Usage | 
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| 18 | ** Alternatively, this file may be used under the terms of the GNU Lesser | 
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| 19 | ** General Public License version 3 as published by the Free Software | 
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| 20 | ** Foundation and appearing in the file LICENSE.LGPL3 included in the | 
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| 21 | ** packaging of this file. Please review the following information to | 
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| 22 | ** ensure the GNU Lesser General Public License version 3 requirements | 
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| 23 | ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. | 
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| 24 | ** | 
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| 25 | ** GNU General Public License Usage | 
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| 26 | ** Alternatively, this file may be used under the terms of the GNU | 
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| 27 | ** General Public License version 2.0 or (at your option) the GNU General | 
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| 28 | ** Public license version 3 or any later version approved by the KDE Free | 
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| 29 | ** Qt Foundation. The licenses are as published by the Free Software | 
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| 30 | ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 | 
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| 31 | ** included in the packaging of this file. Please review the following | 
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| 32 | ** information to ensure the GNU General Public License requirements will | 
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| 33 | ** be met: https://www.gnu.org/licenses/gpl-2.0.html and | 
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| 34 | ** https://www.gnu.org/licenses/gpl-3.0.html. | 
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| 35 | ** | 
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| 36 | ** $QT_END_LICENSE$ | 
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| 37 | ** | 
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| 38 | ****************************************************************************/ | 
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| 39 |  | 
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| 40 | #ifndef QVECTOR3D_H | 
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| 41 | #define QVECTOR3D_H | 
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| 42 |  | 
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| 43 | #include <QtGui/qtguiglobal.h> | 
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| 44 | #include <QtCore/qpoint.h> | 
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| 45 | #include <QtCore/qmetatype.h> | 
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| 46 |  | 
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| 47 | QT_BEGIN_NAMESPACE | 
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| 48 |  | 
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| 49 |  | 
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| 50 | class QMatrix4x4; | 
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| 51 | class QVector2D; | 
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| 52 | class QVector4D; | 
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| 53 | class QRect; | 
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| 54 |  | 
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| 55 | #ifndef QT_NO_VECTOR3D | 
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| 56 |  | 
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| 57 | class Q_GUI_EXPORT QVector3D | 
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| 58 | { | 
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| 59 | public: | 
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| 60 | constexpr QVector3D(); | 
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| 61 | explicit QVector3D(Qt::Initialization) {} | 
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| 62 | constexpr QVector3D(float xpos, float ypos, float zpos) : v{xpos, ypos, zpos} {} | 
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| 63 |  | 
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| 64 | constexpr explicit QVector3D(const QPoint& point); | 
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| 65 | constexpr explicit QVector3D(const QPointF& point); | 
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| 66 | #ifndef QT_NO_VECTOR2D | 
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| 67 | QVector3D(const QVector2D& vector); | 
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| 68 | QVector3D(const QVector2D& vector, float zpos); | 
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| 69 | #endif | 
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| 70 | #ifndef QT_NO_VECTOR4D | 
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| 71 | explicit QVector3D(const QVector4D& vector); | 
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| 72 | #endif | 
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| 73 |  | 
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| 74 | bool isNull() const; | 
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| 75 |  | 
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| 76 | constexpr float x() const; | 
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| 77 | constexpr float y() const; | 
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| 78 | constexpr float z() const; | 
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| 79 |  | 
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| 80 | void setX(float x); | 
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| 81 | void setY(float y); | 
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| 82 | void setZ(float z); | 
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| 83 |  | 
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| 84 | float &operator[](int i); | 
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| 85 | float operator[](int i) const; | 
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| 86 |  | 
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| 87 | float length() const; | 
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| 88 | float lengthSquared() const; | 
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| 89 |  | 
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| 90 | QVector3D normalized() const; | 
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| 91 | void normalize(); | 
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| 92 |  | 
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| 93 | QVector3D &operator+=(const QVector3D &vector); | 
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| 94 | QVector3D &operator-=(const QVector3D &vector); | 
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| 95 | QVector3D &operator*=(float factor); | 
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| 96 | QVector3D &operator*=(const QVector3D& vector); | 
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| 97 | QVector3D &operator/=(float divisor); | 
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| 98 | inline QVector3D &operator/=(const QVector3D &vector); | 
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| 99 |  | 
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| 100 | static float dotProduct(const QVector3D& v1, const QVector3D& v2); //In Qt 6 convert to inline and constexpr | 
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| 101 | static QVector3D crossProduct(const QVector3D& v1, const QVector3D& v2); //in Qt 6 convert to inline and constexpr | 
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| 102 |  | 
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| 103 | static QVector3D normal(const QVector3D& v1, const QVector3D& v2); | 
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| 104 | static QVector3D normal | 
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| 105 | (const QVector3D& v1, const QVector3D& v2, const QVector3D& v3); | 
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| 106 |  | 
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| 107 | QVector3D project(const QMatrix4x4 &modelView, const QMatrix4x4 &projection, const QRect &viewport) const; | 
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| 108 | QVector3D unproject(const QMatrix4x4 &modelView, const QMatrix4x4 &projection, const QRect &viewport) const; | 
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| 109 |  | 
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| 110 | float distanceToPoint(const QVector3D& point) const; | 
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| 111 | float distanceToPlane(const QVector3D& plane, const QVector3D& normal) const; | 
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| 112 | float distanceToPlane(const QVector3D& plane1, const QVector3D& plane2, const QVector3D& plane3) const; | 
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| 113 | float distanceToLine(const QVector3D& point, const QVector3D& direction) const; | 
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| 114 |  | 
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| 115 | constexpr friend inline bool operator==(const QVector3D &v1, const QVector3D &v2); | 
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| 116 | constexpr friend inline bool operator!=(const QVector3D &v1, const QVector3D &v2); | 
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| 117 | constexpr friend inline const QVector3D operator+(const QVector3D &v1, const QVector3D &v2); | 
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| 118 | constexpr friend inline const QVector3D operator-(const QVector3D &v1, const QVector3D &v2); | 
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| 119 | constexpr friend inline const QVector3D operator*(float factor, const QVector3D &vector); | 
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| 120 | constexpr friend inline const QVector3D operator*(const QVector3D &vector, float factor); | 
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| 121 | constexpr friend const QVector3D operator*(const QVector3D &v1, const QVector3D& v2); | 
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| 122 | constexpr friend inline const QVector3D operator-(const QVector3D &vector); | 
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| 123 | constexpr friend inline const QVector3D operator/(const QVector3D &vector, float divisor); | 
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| 124 | constexpr friend inline const QVector3D operator/(const QVector3D &vector, const QVector3D &divisor); | 
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| 125 |  | 
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| 126 | constexpr friend inline bool qFuzzyCompare(const QVector3D& v1, const QVector3D& v2); | 
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| 127 |  | 
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| 128 | #ifndef QT_NO_VECTOR2D | 
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| 129 | QVector2D toVector2D() const; | 
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| 130 | #endif | 
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| 131 | #ifndef QT_NO_VECTOR4D | 
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| 132 | QVector4D toVector4D() const; | 
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| 133 | #endif | 
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| 134 |  | 
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| 135 | constexpr QPoint toPoint() const; | 
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| 136 | constexpr QPointF toPointF() const; | 
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| 137 |  | 
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| 138 | operator QVariant() const; | 
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| 139 |  | 
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| 140 | private: | 
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| 141 | float v[3]; | 
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| 142 |  | 
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| 143 | friend class QVector2D; | 
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| 144 | friend class QVector4D; | 
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| 145 | #ifndef QT_NO_MATRIX4X4 | 
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| 146 | friend QVector3D operator*(const QVector3D& vector, const QMatrix4x4& matrix); | 
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| 147 | friend QVector3D operator*(const QMatrix4x4& matrix, const QVector3D& vector); | 
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| 148 | #endif | 
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| 149 | }; | 
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| 150 |  | 
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| 151 | Q_DECLARE_TYPEINFO(QVector3D, Q_PRIMITIVE_TYPE); | 
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| 152 |  | 
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| 153 | constexpr inline QVector3D::QVector3D() : v{0.0f, 0.0f, 0.0f} {} | 
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| 154 |  | 
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| 155 | constexpr inline QVector3D::QVector3D(const QPoint& point) : v{float(point.x()), float(point.y()), float(0.0f)} {} | 
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| 156 |  | 
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| 157 | constexpr inline QVector3D::QVector3D(const QPointF& point) : v{float(point.x()), float(point.y()), 0.0f} {} | 
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| 158 |  | 
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| 159 | inline bool QVector3D::isNull() const | 
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| 160 | { | 
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| 161 | return qIsNull(v[0]) && qIsNull(v[1]) && qIsNull(v[2]); | 
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| 162 | } | 
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| 163 |  | 
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| 164 | constexpr inline float QVector3D::x() const { return v[0]; } | 
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| 165 | constexpr inline float QVector3D::y() const { return v[1]; } | 
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| 166 | constexpr inline float QVector3D::z() const { return v[2]; } | 
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| 167 |  | 
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| 168 | inline void QVector3D::setX(float aX) { v[0] = aX; } | 
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| 169 | inline void QVector3D::setY(float aY) { v[1] = aY; } | 
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| 170 | inline void QVector3D::setZ(float aZ) { v[2] = aZ; } | 
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| 171 |  | 
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| 172 | inline float &QVector3D::operator[](int i) | 
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| 173 | { | 
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| 174 | Q_ASSERT(uint(i) < 3u); | 
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| 175 | return v[i]; | 
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| 176 | } | 
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| 177 |  | 
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| 178 | inline float QVector3D::operator[](int i) const | 
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| 179 | { | 
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| 180 | Q_ASSERT(uint(i) < 3u); | 
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| 181 | return v[i]; | 
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| 182 | } | 
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| 183 |  | 
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| 184 | inline QVector3D &QVector3D::operator+=(const QVector3D &vector) | 
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| 185 | { | 
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| 186 | v[0] += vector.v[0]; | 
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| 187 | v[1] += vector.v[1]; | 
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| 188 | v[2] += vector.v[2]; | 
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| 189 | return *this; | 
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| 190 | } | 
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| 191 |  | 
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| 192 | inline QVector3D &QVector3D::operator-=(const QVector3D &vector) | 
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| 193 | { | 
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| 194 | v[0] -= vector.v[0]; | 
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| 195 | v[1] -= vector.v[1]; | 
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| 196 | v[2] -= vector.v[2]; | 
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| 197 | return *this; | 
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| 198 | } | 
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| 199 |  | 
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| 200 | inline QVector3D &QVector3D::operator*=(float factor) | 
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| 201 | { | 
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| 202 | v[0] *= factor; | 
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| 203 | v[1] *= factor; | 
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| 204 | v[2] *= factor; | 
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| 205 | return *this; | 
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| 206 | } | 
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| 207 |  | 
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| 208 | inline QVector3D &QVector3D::operator*=(const QVector3D& vector) | 
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| 209 | { | 
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| 210 | v[0] *= vector.v[0]; | 
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| 211 | v[1] *= vector.v[1]; | 
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| 212 | v[2] *= vector.v[2]; | 
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| 213 | return *this; | 
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| 214 | } | 
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| 215 |  | 
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| 216 | inline QVector3D &QVector3D::operator/=(float divisor) | 
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| 217 | { | 
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| 218 | v[0] /= divisor; | 
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| 219 | v[1] /= divisor; | 
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| 220 | v[2] /= divisor; | 
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| 221 | return *this; | 
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| 222 | } | 
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| 223 |  | 
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| 224 | inline QVector3D &QVector3D::operator/=(const QVector3D &vector) | 
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| 225 | { | 
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| 226 | v[0] /= vector.v[0]; | 
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| 227 | v[1] /= vector.v[1]; | 
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| 228 | v[2] /= vector.v[2]; | 
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| 229 | return *this; | 
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| 230 | } | 
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| 231 |  | 
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| 232 | QT_WARNING_PUSH | 
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| 233 | QT_WARNING_DISABLE_FLOAT_COMPARE | 
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| 234 |  | 
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| 235 | constexpr inline bool operator==(const QVector3D &v1, const QVector3D &v2) | 
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| 236 | { | 
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| 237 | return v1.v[0] == v2.v[0] && v1.v[1] == v2.v[1] && v1.v[2] == v2.v[2]; | 
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| 238 | } | 
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| 239 |  | 
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| 240 | constexpr inline bool operator!=(const QVector3D &v1, const QVector3D &v2) | 
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| 241 | { | 
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| 242 | return v1.v[0] != v2.v[0] || v1.v[1] != v2.v[1] || v1.v[2] != v2.v[2]; | 
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| 243 | } | 
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| 244 | QT_WARNING_POP | 
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| 245 |  | 
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| 246 | constexpr inline const QVector3D operator+(const QVector3D &v1, const QVector3D &v2) | 
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| 247 | { | 
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| 248 | return QVector3D(v1.v[0] + v2.v[0], v1.v[1] + v2.v[1], v1.v[2] + v2.v[2]); | 
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| 249 | } | 
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| 250 |  | 
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| 251 | constexpr inline const QVector3D operator-(const QVector3D &v1, const QVector3D &v2) | 
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| 252 | { | 
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| 253 | return QVector3D(v1.v[0] - v2.v[0], v1.v[1] - v2.v[1], v1.v[2] - v2.v[2]); | 
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| 254 | } | 
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| 255 |  | 
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| 256 | constexpr inline const QVector3D operator*(float factor, const QVector3D &vector) | 
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| 257 | { | 
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| 258 | return QVector3D(vector.v[0] * factor, vector.v[1] * factor, vector.v[2] * factor); | 
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| 259 | } | 
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| 260 |  | 
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| 261 | constexpr inline const QVector3D operator*(const QVector3D &vector, float factor) | 
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| 262 | { | 
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| 263 | return QVector3D(vector.v[0] * factor, vector.v[1] * factor, vector.v[2] * factor); | 
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| 264 | } | 
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| 265 |  | 
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| 266 | constexpr inline const QVector3D operator*(const QVector3D &v1, const QVector3D& v2) | 
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| 267 | { | 
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| 268 | return QVector3D(v1.v[0] * v2.v[0], v1.v[1] * v2.v[1], v1.v[2] * v2.v[2]); | 
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| 269 | } | 
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| 270 |  | 
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| 271 | constexpr inline const QVector3D operator-(const QVector3D &vector) | 
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| 272 | { | 
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| 273 | return QVector3D(-vector.v[0], -vector.v[1], -vector.v[2]); | 
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| 274 | } | 
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| 275 |  | 
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| 276 | constexpr inline const QVector3D operator/(const QVector3D &vector, float divisor) | 
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| 277 | { | 
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| 278 | return QVector3D(vector.v[0] / divisor, vector.v[1] / divisor, vector.v[2] / divisor); | 
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| 279 | } | 
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| 280 |  | 
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| 281 | constexpr inline const QVector3D operator/(const QVector3D &vector, const QVector3D &divisor) | 
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| 282 | { | 
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| 283 | return QVector3D(vector.v[0] / divisor.v[0], vector.v[1] / divisor.v[1], vector.v[2] / divisor.v[2]); | 
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| 284 | } | 
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| 285 |  | 
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| 286 | constexpr inline bool qFuzzyCompare(const QVector3D& v1, const QVector3D& v2) | 
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| 287 | { | 
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| 288 | return qFuzzyCompare(v1.v[0], v2.v[0]) && | 
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| 289 | qFuzzyCompare(v1.v[1], v2.v[1]) && | 
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| 290 | qFuzzyCompare(v1.v[2], v2.v[2]); | 
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| 291 | } | 
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| 292 |  | 
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| 293 | constexpr inline QPoint QVector3D::toPoint() const | 
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| 294 | { | 
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| 295 | return QPoint(qRound(v[0]), qRound(v[1])); | 
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| 296 | } | 
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| 297 |  | 
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| 298 | constexpr inline QPointF QVector3D::toPointF() const | 
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| 299 | { | 
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| 300 | return QPointF(qreal(v[0]), qreal(v[1])); | 
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| 301 | } | 
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| 302 |  | 
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| 303 | #ifndef QT_NO_DEBUG_STREAM | 
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| 304 | Q_GUI_EXPORT QDebug operator<<(QDebug dbg, const QVector3D &vector); | 
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| 305 | #endif | 
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| 306 |  | 
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| 307 | #ifndef QT_NO_DATASTREAM | 
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| 308 | Q_GUI_EXPORT QDataStream &operator<<(QDataStream &, const QVector3D &); | 
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| 309 | Q_GUI_EXPORT QDataStream &operator>>(QDataStream &, QVector3D &); | 
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| 310 | #endif | 
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| 311 |  | 
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| 312 | #endif | 
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| 313 |  | 
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| 314 | QT_END_NAMESPACE | 
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| 315 |  | 
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| 316 | #endif | 
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| 317 |  | 
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