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| 36 | |
| 37 | #include "qshader_p_p.h" |
| 38 | #include <QDataStream> |
| 39 | #include <QBuffer> |
| 40 | |
| 41 | QT_BEGIN_NAMESPACE |
| 42 | |
| 43 | /*! |
| 44 | \class QShader |
| 45 | \internal |
| 46 | \inmodule QtGui |
| 47 | |
| 48 | \brief Contains multiple versions of a shader translated to multiple shading languages, |
| 49 | together with reflection metadata. |
| 50 | |
| 51 | QShader is the entry point to shader code in the graphics API agnostic |
| 52 | Qt world. Instead of using GLSL shader sources, as was the custom with Qt |
| 53 | 5.x, new graphics systems with backends for multiple graphics APIs, such |
| 54 | as, Vulkan, Metal, Direct3D, and OpenGL, take QShader as their input |
| 55 | whenever a shader needs to be specified. |
| 56 | |
| 57 | A QShader instance is empty and thus invalid by default. To get a useful |
| 58 | instance, the two typical methods are: |
| 59 | |
| 60 | \list |
| 61 | |
| 62 | \li Generate the contents offline, during build time or earlier, using the |
| 63 | \c qsb command line tool. The result is a binary file that is shipped with |
| 64 | the application, read via QIODevice::readAll(), and then deserialized via |
| 65 | fromSerialized(). For more information, see QShaderBaker. |
| 66 | |
| 67 | \li Generate at run time via QShaderBaker. This is an expensive operation, |
| 68 | but allows applications to use user-provided or dynamically generated |
| 69 | shader source strings. |
| 70 | |
| 71 | \endlist |
| 72 | |
| 73 | When used together with the Qt Rendering Hardware Interface and its |
| 74 | classes, like QRhiGraphicsPipeline, no further action is needed from the |
| 75 | application's side as these classes are prepared to consume a QShader |
| 76 | whenever a shader needs to be specified for a given stage of the graphics |
| 77 | pipeline. |
| 78 | |
| 79 | Alternatively, applications can access |
| 80 | |
| 81 | \list |
| 82 | |
| 83 | \li the source or byte code for any of the shading language versions that |
| 84 | are included in the QShader, |
| 85 | |
| 86 | \li the name of the entry point for the shader, |
| 87 | |
| 88 | \li the reflection metadata containing a description of the shader's |
| 89 | inputs, outputs and resources like uniform blocks. This is essential when |
| 90 | an application or framework needs to discover the inputs of a shader at |
| 91 | runtime due to not having advance knowledge of the vertex attributes or the |
| 92 | layout of the uniform buffers used by the shader. |
| 93 | |
| 94 | \endlist |
| 95 | |
| 96 | QShader makes no assumption about the shading language that was used |
| 97 | as the source for generating the various versions and variants that are |
| 98 | included in it. |
| 99 | |
| 100 | QShader uses implicit sharing similarly to many core Qt types, and so |
| 101 | can be returned or passed by value. Detach happens implicitly when calling |
| 102 | a setter. |
| 103 | |
| 104 | For reference, QRhi expects that a QShader suitable for all its |
| 105 | backends contains at least the following: |
| 106 | |
| 107 | \list |
| 108 | |
| 109 | \li SPIR-V 1.0 bytecode suitable for Vulkan 1.0 or newer |
| 110 | |
| 111 | \li GLSL/ES 100 source code suitable for OpenGL ES 2.0 or newer |
| 112 | |
| 113 | \li GLSL 120 source code suitable for OpenGL 2.1 |
| 114 | |
| 115 | \li HLSL Shader Model 5.0 source code or the corresponding DXBC bytecode suitable for Direct3D 11 |
| 116 | |
| 117 | \li Metal Shading Language 1.2 source code or the corresponding bytecode suitable for Metal |
| 118 | |
| 119 | \endlist |
| 120 | |
| 121 | \sa QShaderBaker |
| 122 | */ |
| 123 | |
| 124 | /*! |
| 125 | \enum QShader::Stage |
| 126 | Describes the stage of the graphics pipeline the shader is suitable for. |
| 127 | |
| 128 | \value VertexStage Vertex shader |
| 129 | \value TessellationControlStage Tessellation control (hull) shader |
| 130 | \value TessellationEvaluationStage Tessellation evaluation (domain) shader |
| 131 | \value GeometryStage Geometry shader |
| 132 | \value FragmentStage Fragment (pixel) shader |
| 133 | \value ComputeStage Compute shader |
| 134 | */ |
| 135 | |
| 136 | /*! |
| 137 | \class QShaderVersion |
| 138 | \internal |
| 139 | \inmodule QtGui |
| 140 | |
| 141 | \brief Specifies the shading language version. |
| 142 | |
| 143 | While languages like SPIR-V or the Metal Shading Language use traditional |
| 144 | version numbers, shaders for other APIs can use slightly different |
| 145 | versioning schemes. All those are mapped to a single version number in |
| 146 | here, however. For HLSL, the version refers to the Shader Model version, |
| 147 | like 5.0, 5.1, or 6.0. For GLSL an additional flag is needed to choose |
| 148 | between GLSL and GLSL/ES. |
| 149 | |
| 150 | Below is a list with the most common examples of shader versions for |
| 151 | different graphics APIs: |
| 152 | |
| 153 | \list |
| 154 | |
| 155 | \li Vulkan (SPIR-V): 100 |
| 156 | \li OpenGL: 120, 330, 440, etc. |
| 157 | \li OpenGL ES: 100 with GlslEs, 300 with GlslEs, etc. |
| 158 | \li Direct3D: 50, 51, 60 |
| 159 | \li Metal: 12, 20 |
| 160 | \endlist |
| 161 | |
| 162 | A default constructed QShaderVersion contains a version of 100 and no |
| 163 | flags set. |
| 164 | */ |
| 165 | |
| 166 | /*! |
| 167 | \enum QShaderVersion::Flag |
| 168 | |
| 169 | Describes the flags that can be set. |
| 170 | |
| 171 | \value GlslEs Indicates that GLSL/ES is meant in combination with GlslShader |
| 172 | */ |
| 173 | |
| 174 | /*! |
| 175 | \class QShaderKey |
| 176 | \internal |
| 177 | \inmodule QtGui |
| 178 | |
| 179 | \brief Specifies the shading language, the version with flags, and the variant. |
| 180 | |
| 181 | A default constructed QShaderKey has source set to SpirvShader and |
| 182 | sourceVersion set to 100. sourceVariant defaults to StandardShader. |
| 183 | */ |
| 184 | |
| 185 | /*! |
| 186 | \enum QShader::Source |
| 187 | Describes what kind of shader code an entry contains. |
| 188 | |
| 189 | \value SpirvShader SPIR-V |
| 190 | \value GlslShader GLSL |
| 191 | \value HlslShader HLSL |
| 192 | \value DxbcShader Direct3D bytecode (HLSL compiled by \c fxc) |
| 193 | \value MslShader Metal Shading Language |
| 194 | \value DxilShader Direct3D bytecode (HLSL compiled by \c dxc) |
| 195 | \value MetalLibShader Pre-compiled Metal bytecode |
| 196 | */ |
| 197 | |
| 198 | /*! |
| 199 | \enum QShader::Variant |
| 200 | Describes what kind of shader code an entry contains. |
| 201 | |
| 202 | \value StandardShader The normal, unmodified version of the shader code. |
| 203 | \value BatchableVertexShader Vertex shader rewritten to be suitable for Qt Quick scenegraph batching. |
| 204 | */ |
| 205 | |
| 206 | /*! |
| 207 | \class QShaderCode |
| 208 | \internal |
| 209 | \inmodule QtGui |
| 210 | |
| 211 | \brief Contains source or binary code for a shader and additional metadata. |
| 212 | |
| 213 | When shader() is empty after retrieving a QShaderCode instance from |
| 214 | QShader, it indicates no shader code was found for the requested key. |
| 215 | */ |
| 216 | |
| 217 | /*! |
| 218 | Constructs a new, empty (and thus invalid) QShader instance. |
| 219 | */ |
| 220 | QShader::QShader() |
| 221 | : d(new QShaderPrivate) |
| 222 | { |
| 223 | } |
| 224 | |
| 225 | /*! |
| 226 | \internal |
| 227 | */ |
| 228 | void QShader::detach() |
| 229 | { |
| 230 | qAtomicDetach(d); |
| 231 | } |
| 232 | |
| 233 | /*! |
| 234 | \internal |
| 235 | */ |
| 236 | QShader::QShader(const QShader &other) |
| 237 | : d(other.d) |
| 238 | { |
| 239 | d->ref.ref(); |
| 240 | } |
| 241 | |
| 242 | /*! |
| 243 | \internal |
| 244 | */ |
| 245 | QShader &QShader::operator=(const QShader &other) |
| 246 | { |
| 247 | qAtomicAssign(d, other.d); |
| 248 | return *this; |
| 249 | } |
| 250 | |
| 251 | /*! |
| 252 | Destructor. |
| 253 | */ |
| 254 | QShader::~QShader() |
| 255 | { |
| 256 | if (!d->ref.deref()) |
| 257 | delete d; |
| 258 | } |
| 259 | |
| 260 | /*! |
| 261 | \return true if the QShader contains at least one shader version. |
| 262 | */ |
| 263 | bool QShader::isValid() const |
| 264 | { |
| 265 | return !d->shaders.isEmpty(); |
| 266 | } |
| 267 | |
| 268 | /*! |
| 269 | \return the pipeline stage the shader is meant for. |
| 270 | */ |
| 271 | QShader::Stage QShader::stage() const |
| 272 | { |
| 273 | return d->stage; |
| 274 | } |
| 275 | |
| 276 | /*! |
| 277 | Sets the pipeline \a stage. |
| 278 | */ |
| 279 | void QShader::setStage(Stage stage) |
| 280 | { |
| 281 | if (stage != d->stage) { |
| 282 | detach(); |
| 283 | d->stage = stage; |
| 284 | } |
| 285 | } |
| 286 | |
| 287 | /*! |
| 288 | \return the reflection metadata for the shader. |
| 289 | */ |
| 290 | QShaderDescription QShader::description() const |
| 291 | { |
| 292 | return d->desc; |
| 293 | } |
| 294 | |
| 295 | /*! |
| 296 | Sets the reflection metadata to \a desc. |
| 297 | */ |
| 298 | void QShader::setDescription(const QShaderDescription &desc) |
| 299 | { |
| 300 | detach(); |
| 301 | d->desc = desc; |
| 302 | } |
| 303 | |
| 304 | /*! |
| 305 | \return the list of available shader versions |
| 306 | */ |
| 307 | QList<QShaderKey> QShader::availableShaders() const |
| 308 | { |
| 309 | return d->shaders.keys().toVector(); |
| 310 | } |
| 311 | |
| 312 | /*! |
| 313 | \return the source or binary code for a given shader version specified by \a key. |
| 314 | */ |
| 315 | QShaderCode QShader::shader(const QShaderKey &key) const |
| 316 | { |
| 317 | return d->shaders.value(key); |
| 318 | } |
| 319 | |
| 320 | /*! |
| 321 | Stores the source or binary \a shader code for a given shader version specified by \a key. |
| 322 | */ |
| 323 | void QShader::setShader(const QShaderKey &key, const QShaderCode &shader) |
| 324 | { |
| 325 | if (d->shaders.value(key) == shader) |
| 326 | return; |
| 327 | |
| 328 | detach(); |
| 329 | d->shaders[key] = shader; |
| 330 | } |
| 331 | |
| 332 | /*! |
| 333 | Removes the source or binary shader code for a given \a key. |
| 334 | Does nothing when not found. |
| 335 | */ |
| 336 | void QShader::removeShader(const QShaderKey &key) |
| 337 | { |
| 338 | auto it = d->shaders.find(key); |
| 339 | if (it == d->shaders.end()) |
| 340 | return; |
| 341 | |
| 342 | detach(); |
| 343 | d->shaders.erase(it); |
| 344 | } |
| 345 | |
| 346 | static void writeShaderKey(QDataStream *ds, const QShaderKey &k) |
| 347 | { |
| 348 | *ds << int(k.source()); |
| 349 | *ds << k.sourceVersion().version(); |
| 350 | *ds << k.sourceVersion().flags(); |
| 351 | *ds << int(k.sourceVariant()); |
| 352 | } |
| 353 | |
| 354 | /*! |
| 355 | \return a serialized binary version of all the data held by the |
| 356 | QShader, suitable for writing to files or other I/O devices. |
| 357 | |
| 358 | \sa fromSerialized() |
| 359 | */ |
| 360 | QByteArray QShader::serialized() const |
| 361 | { |
| 362 | QBuffer buf; |
| 363 | QDataStream ds(&buf); |
| 364 | ds.setVersion(QDataStream::Qt_5_10); |
| 365 | if (!buf.open(QIODevice::WriteOnly)) |
| 366 | return QByteArray(); |
| 367 | |
| 368 | ds << QShaderPrivate::QSB_VERSION; |
| 369 | ds << int(d->stage); |
| 370 | d->desc.serialize(&ds); |
| 371 | ds << int(d->shaders.count()); |
| 372 | for (auto it = d->shaders.cbegin(), itEnd = d->shaders.cend(); it != itEnd; ++it) { |
| 373 | const QShaderKey &k(it.key()); |
| 374 | writeShaderKey(&ds, k); |
| 375 | const QShaderCode &shader(d->shaders.value(k)); |
| 376 | ds << shader.shader(); |
| 377 | ds << shader.entryPoint(); |
| 378 | } |
| 379 | ds << int(d->bindings.count()); |
| 380 | for (auto it = d->bindings.cbegin(), itEnd = d->bindings.cend(); it != itEnd; ++it) { |
| 381 | const QShaderKey &k(it.key()); |
| 382 | writeShaderKey(&ds, k); |
| 383 | const NativeResourceBindingMap &map(it.value()); |
| 384 | ds << int(map.count()); |
| 385 | for (auto mapIt = map.cbegin(), mapItEnd = map.cend(); mapIt != mapItEnd; ++mapIt) { |
| 386 | ds << mapIt.key(); |
| 387 | ds << mapIt.value().first; |
| 388 | ds << mapIt.value().second; |
| 389 | } |
| 390 | } |
| 391 | |
| 392 | return qCompress(buf.buffer()); |
| 393 | } |
| 394 | |
| 395 | static void readShaderKey(QDataStream *ds, QShaderKey *k) |
| 396 | { |
| 397 | int intVal; |
| 398 | *ds >> intVal; |
| 399 | k->setSource(QShader::Source(intVal)); |
| 400 | QShaderVersion ver; |
| 401 | *ds >> intVal; |
| 402 | ver.setVersion(intVal); |
| 403 | *ds >> intVal; |
| 404 | ver.setFlags(QShaderVersion::Flags(intVal)); |
| 405 | k->setSourceVersion(ver); |
| 406 | *ds >> intVal; |
| 407 | k->setSourceVariant(QShader::Variant(intVal)); |
| 408 | } |
| 409 | |
| 410 | /*! |
| 411 | Creates a new QShader instance from the given \a data. |
| 412 | |
| 413 | \sa serialized() |
| 414 | */ |
| 415 | QShader QShader::fromSerialized(const QByteArray &data) |
| 416 | { |
| 417 | QByteArray udata = qUncompress(data); |
| 418 | QBuffer buf(&udata); |
| 419 | QDataStream ds(&buf); |
| 420 | ds.setVersion(QDataStream::Qt_5_10); |
| 421 | if (!buf.open(QIODevice::ReadOnly)) |
| 422 | return QShader(); |
| 423 | |
| 424 | QShader bs; |
| 425 | QShaderPrivate *d = QShaderPrivate::get(&bs); |
| 426 | Q_ASSERT(d->ref.loadRelaxed() == 1); // must be detached |
| 427 | int intVal; |
| 428 | ds >> intVal; |
| 429 | d->qsbVersion = intVal; |
| 430 | if (d->qsbVersion != QShaderPrivate::QSB_VERSION |
| 431 | && d->qsbVersion != QShaderPrivate::QSB_VERSION_WITHOUT_VAR_ARRAYDIMS |
| 432 | && d->qsbVersion != QShaderPrivate::QSB_VERSION_WITH_CBOR |
| 433 | && d->qsbVersion != QShaderPrivate::QSB_VERSION_WITH_BINARY_JSON |
| 434 | && d->qsbVersion != QShaderPrivate::QSB_VERSION_WITHOUT_BINDINGS) |
| 435 | { |
| 436 | qWarning("Attempted to deserialize QShader with unknown version %d." , d->qsbVersion); |
| 437 | return QShader(); |
| 438 | } |
| 439 | |
| 440 | ds >> intVal; |
| 441 | d->stage = Stage(intVal); |
| 442 | if (d->qsbVersion > QShaderPrivate::QSB_VERSION_WITH_CBOR) { |
| 443 | d->desc = QShaderDescription::deserialize(&ds, d->qsbVersion); |
| 444 | } else if (d->qsbVersion > QShaderPrivate::QSB_VERSION_WITH_BINARY_JSON) { |
| 445 | qWarning("Can no longer load QShaderDescription from CBOR." ); |
| 446 | d->desc = QShaderDescription(); |
| 447 | } else { |
| 448 | qWarning("Can no longer load QShaderDescription from binary JSON." ); |
| 449 | d->desc = QShaderDescription(); |
| 450 | } |
| 451 | int count; |
| 452 | ds >> count; |
| 453 | for (int i = 0; i < count; ++i) { |
| 454 | QShaderKey k; |
| 455 | readShaderKey(&ds, &k); |
| 456 | QShaderCode shader; |
| 457 | QByteArray s; |
| 458 | ds >> s; |
| 459 | shader.setShader(s); |
| 460 | ds >> s; |
| 461 | shader.setEntryPoint(s); |
| 462 | d->shaders[k] = shader; |
| 463 | } |
| 464 | |
| 465 | if (d->qsbVersion > QShaderPrivate::QSB_VERSION_WITHOUT_BINDINGS) { |
| 466 | ds >> count; |
| 467 | for (int i = 0; i < count; ++i) { |
| 468 | QShaderKey k; |
| 469 | readShaderKey(&ds, &k); |
| 470 | NativeResourceBindingMap map; |
| 471 | int mapSize; |
| 472 | ds >> mapSize; |
| 473 | for (int b = 0; b < mapSize; ++b) { |
| 474 | int binding; |
| 475 | ds >> binding; |
| 476 | int firstNativeBinding; |
| 477 | ds >> firstNativeBinding; |
| 478 | int secondNativeBinding; |
| 479 | ds >> secondNativeBinding; |
| 480 | map.insert(binding, { firstNativeBinding, secondNativeBinding }); |
| 481 | } |
| 482 | d->bindings.insert(k, map); |
| 483 | } |
| 484 | } |
| 485 | |
| 486 | return bs; |
| 487 | } |
| 488 | |
| 489 | QShaderVersion::QShaderVersion(int v, Flags f) |
| 490 | : m_version(v), m_flags(f) |
| 491 | { |
| 492 | } |
| 493 | |
| 494 | QShaderCode::QShaderCode(const QByteArray &code, const QByteArray &entry) |
| 495 | : m_shader(code), m_entryPoint(entry) |
| 496 | { |
| 497 | } |
| 498 | |
| 499 | QShaderKey::QShaderKey(QShader::Source s, |
| 500 | const QShaderVersion &sver, |
| 501 | QShader::Variant svar) |
| 502 | : m_source(s), |
| 503 | m_sourceVersion(sver), |
| 504 | m_sourceVariant(svar) |
| 505 | { |
| 506 | } |
| 507 | |
| 508 | /*! |
| 509 | Returns \c true if the two QShader objects \a lhs and \a rhs are equal, |
| 510 | meaning they are for the same stage with matching sets of shader source or |
| 511 | binary code. |
| 512 | |
| 513 | \relates QShader |
| 514 | */ |
| 515 | bool operator==(const QShader &lhs, const QShader &rhs) noexcept |
| 516 | { |
| 517 | return lhs.d->stage == rhs.d->stage |
| 518 | && lhs.d->shaders == rhs.d->shaders; |
| 519 | // do not bother with desc and bindings, if the shader code is the same, the description must match too |
| 520 | } |
| 521 | |
| 522 | /*! |
| 523 | \internal |
| 524 | \fn bool operator!=(const QShader &lhs, const QShader &rhs) |
| 525 | |
| 526 | Returns \c false if the values in the two QShader objects \a a and \a b |
| 527 | are equal; otherwise returns \c true. |
| 528 | |
| 529 | \relates QShader |
| 530 | */ |
| 531 | |
| 532 | /*! |
| 533 | Returns the hash value for \a s, using \a seed to seed the calculation. |
| 534 | |
| 535 | \relates QShader |
| 536 | */ |
| 537 | size_t qHash(const QShader &s, size_t seed) noexcept |
| 538 | { |
| 539 | QtPrivate::QHashCombine hash; |
| 540 | seed = hash(seed, s.stage()); |
| 541 | seed = qHashRange(s.d->shaders.keyValueBegin(), |
| 542 | s.d->shaders.keyValueEnd(), |
| 543 | seed); |
| 544 | return seed; |
| 545 | } |
| 546 | |
| 547 | /*! |
| 548 | Returns \c true if the two QShaderVersion objects \a lhs and \a rhs are |
| 549 | equal. |
| 550 | |
| 551 | \relates QShaderVersion |
| 552 | */ |
| 553 | bool operator==(const QShaderVersion &lhs, const QShaderVersion &rhs) noexcept |
| 554 | { |
| 555 | return lhs.version() == rhs.version() && lhs.flags() == rhs.flags(); |
| 556 | } |
| 557 | |
| 558 | /*! |
| 559 | \internal |
| 560 | \fn bool operator!=(const QShaderVersion &lhs, const QShaderVersion &rhs) |
| 561 | |
| 562 | Returns \c false if the values in the two QShaderVersion objects \a a |
| 563 | and \a b are equal; otherwise returns \c true. |
| 564 | |
| 565 | \relates QShaderVersion |
| 566 | */ |
| 567 | |
| 568 | /*! |
| 569 | Returns \c true if the two QShaderKey objects \a lhs and \a rhs are equal. |
| 570 | |
| 571 | \relates QShaderKey |
| 572 | */ |
| 573 | bool operator==(const QShaderKey &lhs, const QShaderKey &rhs) noexcept |
| 574 | { |
| 575 | return lhs.source() == rhs.source() && lhs.sourceVersion() == rhs.sourceVersion() |
| 576 | && lhs.sourceVariant() == rhs.sourceVariant(); |
| 577 | } |
| 578 | |
| 579 | /*! |
| 580 | \internal |
| 581 | \fn bool operator!=(const QShaderKey &lhs, const QShaderKey &rhs) |
| 582 | |
| 583 | Returns \c false if the values in the two QShaderKey objects \a a |
| 584 | and \a b are equal; otherwise returns \c true. |
| 585 | |
| 586 | \relates QShaderKey |
| 587 | */ |
| 588 | |
| 589 | /*! |
| 590 | Returns the hash value for \a k, using \a seed to seed the calculation. |
| 591 | |
| 592 | \relates QShaderKey |
| 593 | */ |
| 594 | size_t qHash(const QShaderKey &k, size_t seed) noexcept |
| 595 | { |
| 596 | return qHashMulti(seed, |
| 597 | k.source(), |
| 598 | k.sourceVersion().version(), |
| 599 | k.sourceVersion().flags(), |
| 600 | k.sourceVariant()); |
| 601 | } |
| 602 | |
| 603 | /*! |
| 604 | Returns \c true if the two QShaderCode objects \a lhs and \a rhs are equal. |
| 605 | |
| 606 | \relates QShaderCode |
| 607 | */ |
| 608 | bool operator==(const QShaderCode &lhs, const QShaderCode &rhs) noexcept |
| 609 | { |
| 610 | return lhs.shader() == rhs.shader() && lhs.entryPoint() == rhs.entryPoint(); |
| 611 | } |
| 612 | |
| 613 | /*! |
| 614 | \internal |
| 615 | \fn bool operator!=(const QShaderCode &lhs, const QShaderCode &rhs) |
| 616 | |
| 617 | Returns \c false if the values in the two QShaderCode objects \a a |
| 618 | and \a b are equal; otherwise returns \c true. |
| 619 | |
| 620 | \relates QShaderCode |
| 621 | */ |
| 622 | |
| 623 | /*! |
| 624 | Returns the hash value for \a k, using \a seed to seed the calculation. |
| 625 | |
| 626 | \relates QShaderCode |
| 627 | */ |
| 628 | size_t qHash(const QShaderCode &k, size_t seed) noexcept |
| 629 | { |
| 630 | return qHash(k.shader(), seed); |
| 631 | } |
| 632 | |
| 633 | #ifndef QT_NO_DEBUG_STREAM |
| 634 | QDebug operator<<(QDebug dbg, const QShader &bs) |
| 635 | { |
| 636 | const QShaderPrivate *d = bs.d; |
| 637 | QDebugStateSaver saver(dbg); |
| 638 | |
| 639 | dbg.nospace() << "QShader(" |
| 640 | << "stage=" << d->stage |
| 641 | << " shaders=" << d->shaders.keys() |
| 642 | << " desc.isValid=" << d->desc.isValid() |
| 643 | << ')'; |
| 644 | |
| 645 | return dbg; |
| 646 | } |
| 647 | |
| 648 | QDebug operator<<(QDebug dbg, const QShaderKey &k) |
| 649 | { |
| 650 | QDebugStateSaver saver(dbg); |
| 651 | dbg.nospace() << "ShaderKey(" << k.source() |
| 652 | << " " << k.sourceVersion() |
| 653 | << " " << k.sourceVariant() << ")" ; |
| 654 | return dbg; |
| 655 | } |
| 656 | |
| 657 | QDebug operator<<(QDebug dbg, const QShaderVersion &v) |
| 658 | { |
| 659 | QDebugStateSaver saver(dbg); |
| 660 | dbg.nospace() << "Version(" << v.version() << " " << v.flags() << ")" ; |
| 661 | return dbg; |
| 662 | } |
| 663 | #endif // QT_NO_DEBUG_STREAM |
| 664 | |
| 665 | /*! |
| 666 | \typedef QShader::NativeResourceBindingMap |
| 667 | |
| 668 | Synonym for QHash<int, QPair<int, int>>. |
| 669 | |
| 670 | The resource binding model QRhi assumes is based on SPIR-V. This means that |
| 671 | uniform buffers, storage buffers, combined image samplers, and storage |
| 672 | images share a common binding point space. The binding numbers in |
| 673 | QShaderDescription and QRhiShaderResourceBinding are expected to match the |
| 674 | \c binding layout qualifier in the Vulkan-compatible GLSL shader. |
| 675 | |
| 676 | Graphics APIs other than Vulkan may use a resource binding model that is |
| 677 | not fully compatible with this. In addition, the generator of the shader |
| 678 | code translated from SPIR-V may choose not to take the SPIR-V binding |
| 679 | qualifiers into account, for various reasons. (this is the case with the |
| 680 | Metal backend of SPIRV-Cross, for example). |
| 681 | |
| 682 | Therefore, a QShader may expose an additional map that describes what the |
| 683 | native binding point for a given SPIR-V binding is. The QRhi backends are |
| 684 | expected to use this map automatically, as appropriate. The value is a |
| 685 | pair, because combined image samplers may map to two native resources (a |
| 686 | texture and a sampler) in some shading languages. In that case the second |
| 687 | value refers to the sampler. |
| 688 | |
| 689 | \note The native binding may be -1, in case there is no active binding for |
| 690 | the resource in the shader. (for example, there is a uniform block |
| 691 | declared, but it is not used in the shader code) The map is always |
| 692 | complete, meaning there is an entry for all declared uniform blocks, |
| 693 | storage blocks, image objects, and combined samplers, but the value will be |
| 694 | -1 for those that are not actually referenced in the shader functions. |
| 695 | */ |
| 696 | |
| 697 | /*! |
| 698 | \return the native binding map for \a key or null if no extra mapping is |
| 699 | available, or is not applicable. |
| 700 | */ |
| 701 | const QShader::NativeResourceBindingMap *QShader::nativeResourceBindingMap(const QShaderKey &key) const |
| 702 | { |
| 703 | auto it = d->bindings.constFind(key); |
| 704 | if (it == d->bindings.cend()) |
| 705 | return nullptr; |
| 706 | |
| 707 | return &it.value(); |
| 708 | } |
| 709 | |
| 710 | /*! |
| 711 | Stores the given native resource binding \a map associated with \a key. |
| 712 | |
| 713 | \sa nativeResourceBindingMap() |
| 714 | */ |
| 715 | void QShader::setResourceBindingMap(const QShaderKey &key, const NativeResourceBindingMap &map) |
| 716 | { |
| 717 | detach(); |
| 718 | d->bindings[key] = map; |
| 719 | } |
| 720 | |
| 721 | /*! |
| 722 | Removes the native resource binding map for \a key. |
| 723 | */ |
| 724 | void QShader::removeResourceBindingMap(const QShaderKey &key) |
| 725 | { |
| 726 | auto it = d->bindings.find(key); |
| 727 | if (it == d->bindings.end()) |
| 728 | return; |
| 729 | |
| 730 | detach(); |
| 731 | d->bindings.erase(it); |
| 732 | } |
| 733 | |
| 734 | QT_END_NAMESPACE |
| 735 | |