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36 | |
37 | #include "qshader_p_p.h" |
38 | #include <QDataStream> |
39 | #include <QBuffer> |
40 | |
41 | QT_BEGIN_NAMESPACE |
42 | |
43 | /*! |
44 | \class QShader |
45 | \internal |
46 | \inmodule QtGui |
47 | |
48 | \brief Contains multiple versions of a shader translated to multiple shading languages, |
49 | together with reflection metadata. |
50 | |
51 | QShader is the entry point to shader code in the graphics API agnostic |
52 | Qt world. Instead of using GLSL shader sources, as was the custom with Qt |
53 | 5.x, new graphics systems with backends for multiple graphics APIs, such |
54 | as, Vulkan, Metal, Direct3D, and OpenGL, take QShader as their input |
55 | whenever a shader needs to be specified. |
56 | |
57 | A QShader instance is empty and thus invalid by default. To get a useful |
58 | instance, the two typical methods are: |
59 | |
60 | \list |
61 | |
62 | \li Generate the contents offline, during build time or earlier, using the |
63 | \c qsb command line tool. The result is a binary file that is shipped with |
64 | the application, read via QIODevice::readAll(), and then deserialized via |
65 | fromSerialized(). For more information, see QShaderBaker. |
66 | |
67 | \li Generate at run time via QShaderBaker. This is an expensive operation, |
68 | but allows applications to use user-provided or dynamically generated |
69 | shader source strings. |
70 | |
71 | \endlist |
72 | |
73 | When used together with the Qt Rendering Hardware Interface and its |
74 | classes, like QRhiGraphicsPipeline, no further action is needed from the |
75 | application's side as these classes are prepared to consume a QShader |
76 | whenever a shader needs to be specified for a given stage of the graphics |
77 | pipeline. |
78 | |
79 | Alternatively, applications can access |
80 | |
81 | \list |
82 | |
83 | \li the source or byte code for any of the shading language versions that |
84 | are included in the QShader, |
85 | |
86 | \li the name of the entry point for the shader, |
87 | |
88 | \li the reflection metadata containing a description of the shader's |
89 | inputs, outputs and resources like uniform blocks. This is essential when |
90 | an application or framework needs to discover the inputs of a shader at |
91 | runtime due to not having advance knowledge of the vertex attributes or the |
92 | layout of the uniform buffers used by the shader. |
93 | |
94 | \endlist |
95 | |
96 | QShader makes no assumption about the shading language that was used |
97 | as the source for generating the various versions and variants that are |
98 | included in it. |
99 | |
100 | QShader uses implicit sharing similarly to many core Qt types, and so |
101 | can be returned or passed by value. Detach happens implicitly when calling |
102 | a setter. |
103 | |
104 | For reference, QRhi expects that a QShader suitable for all its |
105 | backends contains at least the following: |
106 | |
107 | \list |
108 | |
109 | \li SPIR-V 1.0 bytecode suitable for Vulkan 1.0 or newer |
110 | |
111 | \li GLSL/ES 100 source code suitable for OpenGL ES 2.0 or newer |
112 | |
113 | \li GLSL 120 source code suitable for OpenGL 2.1 |
114 | |
115 | \li HLSL Shader Model 5.0 source code or the corresponding DXBC bytecode suitable for Direct3D 11 |
116 | |
117 | \li Metal Shading Language 1.2 source code or the corresponding bytecode suitable for Metal |
118 | |
119 | \endlist |
120 | |
121 | \sa QShaderBaker |
122 | */ |
123 | |
124 | /*! |
125 | \enum QShader::Stage |
126 | Describes the stage of the graphics pipeline the shader is suitable for. |
127 | |
128 | \value VertexStage Vertex shader |
129 | \value TessellationControlStage Tessellation control (hull) shader |
130 | \value TessellationEvaluationStage Tessellation evaluation (domain) shader |
131 | \value GeometryStage Geometry shader |
132 | \value FragmentStage Fragment (pixel) shader |
133 | \value ComputeStage Compute shader |
134 | */ |
135 | |
136 | /*! |
137 | \class QShaderVersion |
138 | \internal |
139 | \inmodule QtGui |
140 | |
141 | \brief Specifies the shading language version. |
142 | |
143 | While languages like SPIR-V or the Metal Shading Language use traditional |
144 | version numbers, shaders for other APIs can use slightly different |
145 | versioning schemes. All those are mapped to a single version number in |
146 | here, however. For HLSL, the version refers to the Shader Model version, |
147 | like 5.0, 5.1, or 6.0. For GLSL an additional flag is needed to choose |
148 | between GLSL and GLSL/ES. |
149 | |
150 | Below is a list with the most common examples of shader versions for |
151 | different graphics APIs: |
152 | |
153 | \list |
154 | |
155 | \li Vulkan (SPIR-V): 100 |
156 | \li OpenGL: 120, 330, 440, etc. |
157 | \li OpenGL ES: 100 with GlslEs, 300 with GlslEs, etc. |
158 | \li Direct3D: 50, 51, 60 |
159 | \li Metal: 12, 20 |
160 | \endlist |
161 | |
162 | A default constructed QShaderVersion contains a version of 100 and no |
163 | flags set. |
164 | */ |
165 | |
166 | /*! |
167 | \enum QShaderVersion::Flag |
168 | |
169 | Describes the flags that can be set. |
170 | |
171 | \value GlslEs Indicates that GLSL/ES is meant in combination with GlslShader |
172 | */ |
173 | |
174 | /*! |
175 | \class QShaderKey |
176 | \internal |
177 | \inmodule QtGui |
178 | |
179 | \brief Specifies the shading language, the version with flags, and the variant. |
180 | |
181 | A default constructed QShaderKey has source set to SpirvShader and |
182 | sourceVersion set to 100. sourceVariant defaults to StandardShader. |
183 | */ |
184 | |
185 | /*! |
186 | \enum QShader::Source |
187 | Describes what kind of shader code an entry contains. |
188 | |
189 | \value SpirvShader SPIR-V |
190 | \value GlslShader GLSL |
191 | \value HlslShader HLSL |
192 | \value DxbcShader Direct3D bytecode (HLSL compiled by \c fxc) |
193 | \value MslShader Metal Shading Language |
194 | \value DxilShader Direct3D bytecode (HLSL compiled by \c dxc) |
195 | \value MetalLibShader Pre-compiled Metal bytecode |
196 | */ |
197 | |
198 | /*! |
199 | \enum QShader::Variant |
200 | Describes what kind of shader code an entry contains. |
201 | |
202 | \value StandardShader The normal, unmodified version of the shader code. |
203 | \value BatchableVertexShader Vertex shader rewritten to be suitable for Qt Quick scenegraph batching. |
204 | */ |
205 | |
206 | /*! |
207 | \class QShaderCode |
208 | \internal |
209 | \inmodule QtGui |
210 | |
211 | \brief Contains source or binary code for a shader and additional metadata. |
212 | |
213 | When shader() is empty after retrieving a QShaderCode instance from |
214 | QShader, it indicates no shader code was found for the requested key. |
215 | */ |
216 | |
217 | /*! |
218 | Constructs a new, empty (and thus invalid) QShader instance. |
219 | */ |
220 | QShader::QShader() |
221 | : d(new QShaderPrivate) |
222 | { |
223 | } |
224 | |
225 | /*! |
226 | \internal |
227 | */ |
228 | void QShader::detach() |
229 | { |
230 | qAtomicDetach(d); |
231 | } |
232 | |
233 | /*! |
234 | \internal |
235 | */ |
236 | QShader::QShader(const QShader &other) |
237 | : d(other.d) |
238 | { |
239 | d->ref.ref(); |
240 | } |
241 | |
242 | /*! |
243 | \internal |
244 | */ |
245 | QShader &QShader::operator=(const QShader &other) |
246 | { |
247 | qAtomicAssign(d, other.d); |
248 | return *this; |
249 | } |
250 | |
251 | /*! |
252 | Destructor. |
253 | */ |
254 | QShader::~QShader() |
255 | { |
256 | if (!d->ref.deref()) |
257 | delete d; |
258 | } |
259 | |
260 | /*! |
261 | \return true if the QShader contains at least one shader version. |
262 | */ |
263 | bool QShader::isValid() const |
264 | { |
265 | return !d->shaders.isEmpty(); |
266 | } |
267 | |
268 | /*! |
269 | \return the pipeline stage the shader is meant for. |
270 | */ |
271 | QShader::Stage QShader::stage() const |
272 | { |
273 | return d->stage; |
274 | } |
275 | |
276 | /*! |
277 | Sets the pipeline \a stage. |
278 | */ |
279 | void QShader::setStage(Stage stage) |
280 | { |
281 | if (stage != d->stage) { |
282 | detach(); |
283 | d->stage = stage; |
284 | } |
285 | } |
286 | |
287 | /*! |
288 | \return the reflection metadata for the shader. |
289 | */ |
290 | QShaderDescription QShader::description() const |
291 | { |
292 | return d->desc; |
293 | } |
294 | |
295 | /*! |
296 | Sets the reflection metadata to \a desc. |
297 | */ |
298 | void QShader::setDescription(const QShaderDescription &desc) |
299 | { |
300 | detach(); |
301 | d->desc = desc; |
302 | } |
303 | |
304 | /*! |
305 | \return the list of available shader versions |
306 | */ |
307 | QList<QShaderKey> QShader::availableShaders() const |
308 | { |
309 | return d->shaders.keys().toVector(); |
310 | } |
311 | |
312 | /*! |
313 | \return the source or binary code for a given shader version specified by \a key. |
314 | */ |
315 | QShaderCode QShader::shader(const QShaderKey &key) const |
316 | { |
317 | return d->shaders.value(key); |
318 | } |
319 | |
320 | /*! |
321 | Stores the source or binary \a shader code for a given shader version specified by \a key. |
322 | */ |
323 | void QShader::setShader(const QShaderKey &key, const QShaderCode &shader) |
324 | { |
325 | if (d->shaders.value(key) == shader) |
326 | return; |
327 | |
328 | detach(); |
329 | d->shaders[key] = shader; |
330 | } |
331 | |
332 | /*! |
333 | Removes the source or binary shader code for a given \a key. |
334 | Does nothing when not found. |
335 | */ |
336 | void QShader::removeShader(const QShaderKey &key) |
337 | { |
338 | auto it = d->shaders.find(key); |
339 | if (it == d->shaders.end()) |
340 | return; |
341 | |
342 | detach(); |
343 | d->shaders.erase(it); |
344 | } |
345 | |
346 | static void writeShaderKey(QDataStream *ds, const QShaderKey &k) |
347 | { |
348 | *ds << int(k.source()); |
349 | *ds << k.sourceVersion().version(); |
350 | *ds << k.sourceVersion().flags(); |
351 | *ds << int(k.sourceVariant()); |
352 | } |
353 | |
354 | /*! |
355 | \return a serialized binary version of all the data held by the |
356 | QShader, suitable for writing to files or other I/O devices. |
357 | |
358 | \sa fromSerialized() |
359 | */ |
360 | QByteArray QShader::serialized() const |
361 | { |
362 | QBuffer buf; |
363 | QDataStream ds(&buf); |
364 | ds.setVersion(QDataStream::Qt_5_10); |
365 | if (!buf.open(QIODevice::WriteOnly)) |
366 | return QByteArray(); |
367 | |
368 | ds << QShaderPrivate::QSB_VERSION; |
369 | ds << int(d->stage); |
370 | d->desc.serialize(&ds); |
371 | ds << int(d->shaders.count()); |
372 | for (auto it = d->shaders.cbegin(), itEnd = d->shaders.cend(); it != itEnd; ++it) { |
373 | const QShaderKey &k(it.key()); |
374 | writeShaderKey(&ds, k); |
375 | const QShaderCode &shader(d->shaders.value(k)); |
376 | ds << shader.shader(); |
377 | ds << shader.entryPoint(); |
378 | } |
379 | ds << int(d->bindings.count()); |
380 | for (auto it = d->bindings.cbegin(), itEnd = d->bindings.cend(); it != itEnd; ++it) { |
381 | const QShaderKey &k(it.key()); |
382 | writeShaderKey(&ds, k); |
383 | const NativeResourceBindingMap &map(it.value()); |
384 | ds << int(map.count()); |
385 | for (auto mapIt = map.cbegin(), mapItEnd = map.cend(); mapIt != mapItEnd; ++mapIt) { |
386 | ds << mapIt.key(); |
387 | ds << mapIt.value().first; |
388 | ds << mapIt.value().second; |
389 | } |
390 | } |
391 | |
392 | return qCompress(buf.buffer()); |
393 | } |
394 | |
395 | static void readShaderKey(QDataStream *ds, QShaderKey *k) |
396 | { |
397 | int intVal; |
398 | *ds >> intVal; |
399 | k->setSource(QShader::Source(intVal)); |
400 | QShaderVersion ver; |
401 | *ds >> intVal; |
402 | ver.setVersion(intVal); |
403 | *ds >> intVal; |
404 | ver.setFlags(QShaderVersion::Flags(intVal)); |
405 | k->setSourceVersion(ver); |
406 | *ds >> intVal; |
407 | k->setSourceVariant(QShader::Variant(intVal)); |
408 | } |
409 | |
410 | /*! |
411 | Creates a new QShader instance from the given \a data. |
412 | |
413 | \sa serialized() |
414 | */ |
415 | QShader QShader::fromSerialized(const QByteArray &data) |
416 | { |
417 | QByteArray udata = qUncompress(data); |
418 | QBuffer buf(&udata); |
419 | QDataStream ds(&buf); |
420 | ds.setVersion(QDataStream::Qt_5_10); |
421 | if (!buf.open(QIODevice::ReadOnly)) |
422 | return QShader(); |
423 | |
424 | QShader bs; |
425 | QShaderPrivate *d = QShaderPrivate::get(&bs); |
426 | Q_ASSERT(d->ref.loadRelaxed() == 1); // must be detached |
427 | int intVal; |
428 | ds >> intVal; |
429 | d->qsbVersion = intVal; |
430 | if (d->qsbVersion != QShaderPrivate::QSB_VERSION |
431 | && d->qsbVersion != QShaderPrivate::QSB_VERSION_WITHOUT_VAR_ARRAYDIMS |
432 | && d->qsbVersion != QShaderPrivate::QSB_VERSION_WITH_CBOR |
433 | && d->qsbVersion != QShaderPrivate::QSB_VERSION_WITH_BINARY_JSON |
434 | && d->qsbVersion != QShaderPrivate::QSB_VERSION_WITHOUT_BINDINGS) |
435 | { |
436 | qWarning("Attempted to deserialize QShader with unknown version %d." , d->qsbVersion); |
437 | return QShader(); |
438 | } |
439 | |
440 | ds >> intVal; |
441 | d->stage = Stage(intVal); |
442 | if (d->qsbVersion > QShaderPrivate::QSB_VERSION_WITH_CBOR) { |
443 | d->desc = QShaderDescription::deserialize(&ds, d->qsbVersion); |
444 | } else if (d->qsbVersion > QShaderPrivate::QSB_VERSION_WITH_BINARY_JSON) { |
445 | qWarning("Can no longer load QShaderDescription from CBOR." ); |
446 | d->desc = QShaderDescription(); |
447 | } else { |
448 | qWarning("Can no longer load QShaderDescription from binary JSON." ); |
449 | d->desc = QShaderDescription(); |
450 | } |
451 | int count; |
452 | ds >> count; |
453 | for (int i = 0; i < count; ++i) { |
454 | QShaderKey k; |
455 | readShaderKey(&ds, &k); |
456 | QShaderCode shader; |
457 | QByteArray s; |
458 | ds >> s; |
459 | shader.setShader(s); |
460 | ds >> s; |
461 | shader.setEntryPoint(s); |
462 | d->shaders[k] = shader; |
463 | } |
464 | |
465 | if (d->qsbVersion > QShaderPrivate::QSB_VERSION_WITHOUT_BINDINGS) { |
466 | ds >> count; |
467 | for (int i = 0; i < count; ++i) { |
468 | QShaderKey k; |
469 | readShaderKey(&ds, &k); |
470 | NativeResourceBindingMap map; |
471 | int mapSize; |
472 | ds >> mapSize; |
473 | for (int b = 0; b < mapSize; ++b) { |
474 | int binding; |
475 | ds >> binding; |
476 | int firstNativeBinding; |
477 | ds >> firstNativeBinding; |
478 | int secondNativeBinding; |
479 | ds >> secondNativeBinding; |
480 | map.insert(binding, { firstNativeBinding, secondNativeBinding }); |
481 | } |
482 | d->bindings.insert(k, map); |
483 | } |
484 | } |
485 | |
486 | return bs; |
487 | } |
488 | |
489 | QShaderVersion::QShaderVersion(int v, Flags f) |
490 | : m_version(v), m_flags(f) |
491 | { |
492 | } |
493 | |
494 | QShaderCode::QShaderCode(const QByteArray &code, const QByteArray &entry) |
495 | : m_shader(code), m_entryPoint(entry) |
496 | { |
497 | } |
498 | |
499 | QShaderKey::QShaderKey(QShader::Source s, |
500 | const QShaderVersion &sver, |
501 | QShader::Variant svar) |
502 | : m_source(s), |
503 | m_sourceVersion(sver), |
504 | m_sourceVariant(svar) |
505 | { |
506 | } |
507 | |
508 | /*! |
509 | Returns \c true if the two QShader objects \a lhs and \a rhs are equal, |
510 | meaning they are for the same stage with matching sets of shader source or |
511 | binary code. |
512 | |
513 | \relates QShader |
514 | */ |
515 | bool operator==(const QShader &lhs, const QShader &rhs) noexcept |
516 | { |
517 | return lhs.d->stage == rhs.d->stage |
518 | && lhs.d->shaders == rhs.d->shaders; |
519 | // do not bother with desc and bindings, if the shader code is the same, the description must match too |
520 | } |
521 | |
522 | /*! |
523 | \internal |
524 | \fn bool operator!=(const QShader &lhs, const QShader &rhs) |
525 | |
526 | Returns \c false if the values in the two QShader objects \a a and \a b |
527 | are equal; otherwise returns \c true. |
528 | |
529 | \relates QShader |
530 | */ |
531 | |
532 | /*! |
533 | Returns the hash value for \a s, using \a seed to seed the calculation. |
534 | |
535 | \relates QShader |
536 | */ |
537 | size_t qHash(const QShader &s, size_t seed) noexcept |
538 | { |
539 | QtPrivate::QHashCombine hash; |
540 | seed = hash(seed, s.stage()); |
541 | seed = qHashRange(s.d->shaders.keyValueBegin(), |
542 | s.d->shaders.keyValueEnd(), |
543 | seed); |
544 | return seed; |
545 | } |
546 | |
547 | /*! |
548 | Returns \c true if the two QShaderVersion objects \a lhs and \a rhs are |
549 | equal. |
550 | |
551 | \relates QShaderVersion |
552 | */ |
553 | bool operator==(const QShaderVersion &lhs, const QShaderVersion &rhs) noexcept |
554 | { |
555 | return lhs.version() == rhs.version() && lhs.flags() == rhs.flags(); |
556 | } |
557 | |
558 | /*! |
559 | \internal |
560 | \fn bool operator!=(const QShaderVersion &lhs, const QShaderVersion &rhs) |
561 | |
562 | Returns \c false if the values in the two QShaderVersion objects \a a |
563 | and \a b are equal; otherwise returns \c true. |
564 | |
565 | \relates QShaderVersion |
566 | */ |
567 | |
568 | /*! |
569 | Returns \c true if the two QShaderKey objects \a lhs and \a rhs are equal. |
570 | |
571 | \relates QShaderKey |
572 | */ |
573 | bool operator==(const QShaderKey &lhs, const QShaderKey &rhs) noexcept |
574 | { |
575 | return lhs.source() == rhs.source() && lhs.sourceVersion() == rhs.sourceVersion() |
576 | && lhs.sourceVariant() == rhs.sourceVariant(); |
577 | } |
578 | |
579 | /*! |
580 | \internal |
581 | \fn bool operator!=(const QShaderKey &lhs, const QShaderKey &rhs) |
582 | |
583 | Returns \c false if the values in the two QShaderKey objects \a a |
584 | and \a b are equal; otherwise returns \c true. |
585 | |
586 | \relates QShaderKey |
587 | */ |
588 | |
589 | /*! |
590 | Returns the hash value for \a k, using \a seed to seed the calculation. |
591 | |
592 | \relates QShaderKey |
593 | */ |
594 | size_t qHash(const QShaderKey &k, size_t seed) noexcept |
595 | { |
596 | return qHashMulti(seed, |
597 | k.source(), |
598 | k.sourceVersion().version(), |
599 | k.sourceVersion().flags(), |
600 | k.sourceVariant()); |
601 | } |
602 | |
603 | /*! |
604 | Returns \c true if the two QShaderCode objects \a lhs and \a rhs are equal. |
605 | |
606 | \relates QShaderCode |
607 | */ |
608 | bool operator==(const QShaderCode &lhs, const QShaderCode &rhs) noexcept |
609 | { |
610 | return lhs.shader() == rhs.shader() && lhs.entryPoint() == rhs.entryPoint(); |
611 | } |
612 | |
613 | /*! |
614 | \internal |
615 | \fn bool operator!=(const QShaderCode &lhs, const QShaderCode &rhs) |
616 | |
617 | Returns \c false if the values in the two QShaderCode objects \a a |
618 | and \a b are equal; otherwise returns \c true. |
619 | |
620 | \relates QShaderCode |
621 | */ |
622 | |
623 | /*! |
624 | Returns the hash value for \a k, using \a seed to seed the calculation. |
625 | |
626 | \relates QShaderCode |
627 | */ |
628 | size_t qHash(const QShaderCode &k, size_t seed) noexcept |
629 | { |
630 | return qHash(k.shader(), seed); |
631 | } |
632 | |
633 | #ifndef QT_NO_DEBUG_STREAM |
634 | QDebug operator<<(QDebug dbg, const QShader &bs) |
635 | { |
636 | const QShaderPrivate *d = bs.d; |
637 | QDebugStateSaver saver(dbg); |
638 | |
639 | dbg.nospace() << "QShader(" |
640 | << "stage=" << d->stage |
641 | << " shaders=" << d->shaders.keys() |
642 | << " desc.isValid=" << d->desc.isValid() |
643 | << ')'; |
644 | |
645 | return dbg; |
646 | } |
647 | |
648 | QDebug operator<<(QDebug dbg, const QShaderKey &k) |
649 | { |
650 | QDebugStateSaver saver(dbg); |
651 | dbg.nospace() << "ShaderKey(" << k.source() |
652 | << " " << k.sourceVersion() |
653 | << " " << k.sourceVariant() << ")" ; |
654 | return dbg; |
655 | } |
656 | |
657 | QDebug operator<<(QDebug dbg, const QShaderVersion &v) |
658 | { |
659 | QDebugStateSaver saver(dbg); |
660 | dbg.nospace() << "Version(" << v.version() << " " << v.flags() << ")" ; |
661 | return dbg; |
662 | } |
663 | #endif // QT_NO_DEBUG_STREAM |
664 | |
665 | /*! |
666 | \typedef QShader::NativeResourceBindingMap |
667 | |
668 | Synonym for QHash<int, QPair<int, int>>. |
669 | |
670 | The resource binding model QRhi assumes is based on SPIR-V. This means that |
671 | uniform buffers, storage buffers, combined image samplers, and storage |
672 | images share a common binding point space. The binding numbers in |
673 | QShaderDescription and QRhiShaderResourceBinding are expected to match the |
674 | \c binding layout qualifier in the Vulkan-compatible GLSL shader. |
675 | |
676 | Graphics APIs other than Vulkan may use a resource binding model that is |
677 | not fully compatible with this. In addition, the generator of the shader |
678 | code translated from SPIR-V may choose not to take the SPIR-V binding |
679 | qualifiers into account, for various reasons. (this is the case with the |
680 | Metal backend of SPIRV-Cross, for example). |
681 | |
682 | Therefore, a QShader may expose an additional map that describes what the |
683 | native binding point for a given SPIR-V binding is. The QRhi backends are |
684 | expected to use this map automatically, as appropriate. The value is a |
685 | pair, because combined image samplers may map to two native resources (a |
686 | texture and a sampler) in some shading languages. In that case the second |
687 | value refers to the sampler. |
688 | |
689 | \note The native binding may be -1, in case there is no active binding for |
690 | the resource in the shader. (for example, there is a uniform block |
691 | declared, but it is not used in the shader code) The map is always |
692 | complete, meaning there is an entry for all declared uniform blocks, |
693 | storage blocks, image objects, and combined samplers, but the value will be |
694 | -1 for those that are not actually referenced in the shader functions. |
695 | */ |
696 | |
697 | /*! |
698 | \return the native binding map for \a key or null if no extra mapping is |
699 | available, or is not applicable. |
700 | */ |
701 | const QShader::NativeResourceBindingMap *QShader::nativeResourceBindingMap(const QShaderKey &key) const |
702 | { |
703 | auto it = d->bindings.constFind(key); |
704 | if (it == d->bindings.cend()) |
705 | return nullptr; |
706 | |
707 | return &it.value(); |
708 | } |
709 | |
710 | /*! |
711 | Stores the given native resource binding \a map associated with \a key. |
712 | |
713 | \sa nativeResourceBindingMap() |
714 | */ |
715 | void QShader::setResourceBindingMap(const QShaderKey &key, const NativeResourceBindingMap &map) |
716 | { |
717 | detach(); |
718 | d->bindings[key] = map; |
719 | } |
720 | |
721 | /*! |
722 | Removes the native resource binding map for \a key. |
723 | */ |
724 | void QShader::removeResourceBindingMap(const QShaderKey &key) |
725 | { |
726 | auto it = d->bindings.find(key); |
727 | if (it == d->bindings.end()) |
728 | return; |
729 | |
730 | detach(); |
731 | d->bindings.erase(it); |
732 | } |
733 | |
734 | QT_END_NAMESPACE |
735 | |