| 1 | /**************************************************************************** |
| 2 | ** |
| 3 | ** Copyright (C) 2016 The Qt Company Ltd. |
| 4 | ** Contact: https://www.qt.io/licensing/ |
| 5 | ** |
| 6 | ** This file is part of the QtNetwork module of the Qt Toolkit. |
| 7 | ** |
| 8 | ** $QT_BEGIN_LICENSE:LGPL$ |
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| 26 | ** Alternatively, this file may be used under the terms of the GNU |
| 27 | ** General Public License version 2.0 or (at your option) the GNU General |
| 28 | ** Public license version 3 or any later version approved by the KDE Free |
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| 35 | ** |
| 36 | ** $QT_END_LICENSE$ |
| 37 | ** |
| 38 | ****************************************************************************/ |
| 39 | |
| 40 | #include "qlocalserver.h" |
| 41 | #include "qlocalserver_p.h" |
| 42 | #include "qlocalsocket.h" |
| 43 | |
| 44 | #if defined(Q_OS_WIN) && !defined(QT_LOCALSOCKET_TCP) |
| 45 | #include <QtCore/qt_windows.h> |
| 46 | #endif |
| 47 | |
| 48 | QT_BEGIN_NAMESPACE |
| 49 | |
| 50 | /*! |
| 51 | \class QLocalServer |
| 52 | \since 4.4 |
| 53 | \inmodule QtNetwork |
| 54 | |
| 55 | \brief The QLocalServer class provides a local socket based server. |
| 56 | |
| 57 | This class makes it possible to accept incoming local socket |
| 58 | connections. |
| 59 | |
| 60 | Call listen() to have the server start listening |
| 61 | for incoming connections on a specified key. The |
| 62 | newConnection() signal is then emitted each time a client |
| 63 | connects to the server. |
| 64 | |
| 65 | Call nextPendingConnection() to accept the pending connection |
| 66 | as a connected QLocalSocket. The function returns a pointer to a |
| 67 | QLocalSocket that can be used for communicating with the client. |
| 68 | |
| 69 | If an error occurs, serverError() returns the type of error, and |
| 70 | errorString() can be called to get a human readable description |
| 71 | of what happened. |
| 72 | |
| 73 | When listening for connections, the name which the server is |
| 74 | listening on is available through serverName(). |
| 75 | |
| 76 | Calling close() makes QLocalServer stop listening for incoming connections. |
| 77 | |
| 78 | Although QLocalServer is designed for use with an event loop, it's possible |
| 79 | to use it without one. In that case, you must use waitForNewConnection(), |
| 80 | which blocks until either a connection is available or a timeout expires. |
| 81 | |
| 82 | \sa QLocalSocket, QTcpServer |
| 83 | */ |
| 84 | |
| 85 | /*! |
| 86 | \enum QLocalServer::SocketOption |
| 87 | \since 5.0 |
| 88 | |
| 89 | This enum describes the possible options that can be used to create the |
| 90 | socket. This changes the access permissions on platforms (Linux, Windows) |
| 91 | that support access permissions on the socket. Both GroupAccess and OtherAccess |
| 92 | may vary slightly in meanings depending on the platform. |
| 93 | |
| 94 | \value NoOptions No access restrictions have been set. |
| 95 | \value UserAccessOption |
| 96 | Access is restricted to the same user as the process that created the socket. |
| 97 | \value GroupAccessOption |
| 98 | Access is restricted to the same group but not the user that created the socket on Linux. |
| 99 | Access is restricted to the primary group of the process on Windows |
| 100 | \value OtherAccessOption |
| 101 | Access is available to everyone but the user and group that created the socket on Linux. |
| 102 | Access is available to everyone on Windows. |
| 103 | \value WorldAccessOption |
| 104 | No access restrictions. |
| 105 | |
| 106 | \sa socketOptions |
| 107 | */ |
| 108 | |
| 109 | |
| 110 | /*! |
| 111 | Create a new local socket server with the given \a parent. |
| 112 | |
| 113 | \sa listen() |
| 114 | */ |
| 115 | QLocalServer::QLocalServer(QObject *parent) |
| 116 | : QObject(*new QLocalServerPrivate, parent) |
| 117 | { |
| 118 | Q_D(QLocalServer); |
| 119 | d->init(); |
| 120 | } |
| 121 | |
| 122 | /*! |
| 123 | Destroys the QLocalServer object. If the server is listening for |
| 124 | connections, it is automatically closed. |
| 125 | |
| 126 | Any client QLocalSockets that are still connected must either |
| 127 | disconnect or be reparented before the server is deleted. |
| 128 | |
| 129 | \sa close() |
| 130 | */ |
| 131 | QLocalServer::~QLocalServer() |
| 132 | { |
| 133 | if (isListening()) |
| 134 | close(); |
| 135 | } |
| 136 | |
| 137 | /*! |
| 138 | \property QLocalServer::socketOptions |
| 139 | \since 5.0 |
| 140 | |
| 141 | The setSocketOptions method controls how the socket operates. |
| 142 | For example the socket may restrict access to what user ids can |
| 143 | connect to the socket. |
| 144 | |
| 145 | These options must be set before listen() is called. |
| 146 | |
| 147 | In some cases, such as with Unix domain sockets on Linux, the |
| 148 | access to the socket will be determined by file system permissions, |
| 149 | and are created based on the umask. Setting the access flags will |
| 150 | overide this and will restrict or permit access as specified. |
| 151 | |
| 152 | Other Unix-based operating systems, such as \macos, do not |
| 153 | honor file permissions for Unix domain sockets and by default |
| 154 | have WorldAccess and these permission flags will have no effect. |
| 155 | |
| 156 | On Windows, UserAccessOption is sufficient to allow a non |
| 157 | elevated process to connect to a local server created by an |
| 158 | elevated process run by the same user. GroupAccessOption |
| 159 | refers to the primary group of the process (see TokenPrimaryGroup |
| 160 | in the Windows documentation). OtherAccessOption refers to |
| 161 | the well known "Everyone" group. |
| 162 | |
| 163 | By default none of the flags are set, access permissions |
| 164 | are the platform default. |
| 165 | |
| 166 | \sa listen() |
| 167 | */ |
| 168 | void QLocalServer::setSocketOptions(SocketOptions options) |
| 169 | { |
| 170 | Q_D(QLocalServer); |
| 171 | |
| 172 | d->socketOptions = options; |
| 173 | } |
| 174 | |
| 175 | /*! |
| 176 | \since 5.0 |
| 177 | Returns the socket options set on the socket. |
| 178 | |
| 179 | \sa setSocketOptions() |
| 180 | */ |
| 181 | QLocalServer::SocketOptions QLocalServer::socketOptions() const |
| 182 | { |
| 183 | Q_D(const QLocalServer); |
| 184 | return d->socketOptions; |
| 185 | } |
| 186 | |
| 187 | /*! |
| 188 | \since 5.10 |
| 189 | Returns the native socket descriptor the server uses to listen |
| 190 | for incoming instructions, or -1 if the server is not listening. |
| 191 | |
| 192 | The type of the descriptor depends on the platform: |
| 193 | \list |
| 194 | \li On Windows, the returned value is a |
| 195 | \l{https://msdn.microsoft.com/en-us/library/windows/desktop/ms740522(v=vs.85).aspx} |
| 196 | {Winsock 2 Socket Handle}. |
| 197 | |
| 198 | \li On INTEGRITY, the returned value is the |
| 199 | QTcpServer socket descriptor and the type is defined by |
| 200 | \l{QTcpServer::socketDescriptor}{socketDescriptor}. |
| 201 | |
| 202 | \li On all other UNIX-like operating systems, the type is |
| 203 | a file descriptor representing a listening socket. |
| 204 | \endlist |
| 205 | |
| 206 | \sa listen() |
| 207 | */ |
| 208 | qintptr QLocalServer::socketDescriptor() const |
| 209 | { |
| 210 | Q_D(const QLocalServer); |
| 211 | if (!isListening()) |
| 212 | return -1; |
| 213 | #if defined(QT_LOCALSOCKET_TCP) |
| 214 | return d->tcpServer.socketDescriptor(); |
| 215 | #elif defined(Q_OS_WIN) |
| 216 | const auto handle = d->connectionEventNotifier->handle(); |
| 217 | return handle != INVALID_HANDLE_VALUE ? qintptr(handle) : -1; |
| 218 | #else |
| 219 | return d->socketNotifier->socket(); |
| 220 | #endif |
| 221 | } |
| 222 | |
| 223 | /*! |
| 224 | Stop listening for incoming connections. Existing connections are not |
| 225 | affected, but any new connections will be refused. |
| 226 | |
| 227 | \sa isListening(), listen() |
| 228 | */ |
| 229 | void QLocalServer::close() |
| 230 | { |
| 231 | Q_D(QLocalServer); |
| 232 | if (!isListening()) |
| 233 | return; |
| 234 | qDeleteAll(d->pendingConnections); |
| 235 | d->pendingConnections.clear(); |
| 236 | d->closeServer(); |
| 237 | d->serverName.clear(); |
| 238 | d->fullServerName.clear(); |
| 239 | d->errorString.clear(); |
| 240 | d->error = QAbstractSocket::UnknownSocketError; |
| 241 | } |
| 242 | |
| 243 | /*! |
| 244 | Returns the human-readable message appropriate to the current error |
| 245 | reported by serverError(). If no suitable string is available, an empty |
| 246 | string is returned. |
| 247 | |
| 248 | \sa serverError() |
| 249 | */ |
| 250 | QString QLocalServer::errorString() const |
| 251 | { |
| 252 | Q_D(const QLocalServer); |
| 253 | return d->errorString; |
| 254 | } |
| 255 | |
| 256 | /*! |
| 257 | Returns \c true if the server has a pending connection; otherwise |
| 258 | returns \c false. |
| 259 | |
| 260 | \sa nextPendingConnection(), setMaxPendingConnections() |
| 261 | */ |
| 262 | bool QLocalServer::hasPendingConnections() const |
| 263 | { |
| 264 | Q_D(const QLocalServer); |
| 265 | return !(d->pendingConnections.isEmpty()); |
| 266 | } |
| 267 | |
| 268 | /*! |
| 269 | This virtual function is called by QLocalServer when a new connection |
| 270 | is available. \a socketDescriptor is the native socket descriptor for |
| 271 | the accepted connection. |
| 272 | |
| 273 | The base implementation creates a QLocalSocket, sets the socket descriptor |
| 274 | and then stores the QLocalSocket in an internal list of pending |
| 275 | connections. Finally newConnection() is emitted. |
| 276 | |
| 277 | Reimplement this function to alter the server's behavior |
| 278 | when a connection is available. |
| 279 | |
| 280 | \sa newConnection(), nextPendingConnection(), |
| 281 | QLocalSocket::setSocketDescriptor() |
| 282 | */ |
| 283 | void QLocalServer::incomingConnection(quintptr socketDescriptor) |
| 284 | { |
| 285 | Q_D(QLocalServer); |
| 286 | QLocalSocket *socket = new QLocalSocket(this); |
| 287 | socket->setSocketDescriptor(socketDescriptor); |
| 288 | d->pendingConnections.enqueue(socket); |
| 289 | emit newConnection(); |
| 290 | } |
| 291 | |
| 292 | /*! |
| 293 | Returns \c true if the server is listening for incoming connections |
| 294 | otherwise false. |
| 295 | |
| 296 | \sa listen(), close() |
| 297 | */ |
| 298 | bool QLocalServer::isListening() const |
| 299 | { |
| 300 | Q_D(const QLocalServer); |
| 301 | return !(d->serverName.isEmpty()); |
| 302 | } |
| 303 | |
| 304 | /*! |
| 305 | Tells the server to listen for incoming connections on \a name. |
| 306 | If the server is currently listening then it will return false. |
| 307 | Return true on success otherwise false. |
| 308 | |
| 309 | \a name can be a single name and QLocalServer will determine |
| 310 | the correct platform specific path. serverName() will return |
| 311 | the name that is passed into listen. |
| 312 | |
| 313 | Usually you would just pass in a name like "foo", but on Unix this |
| 314 | could also be a path such as "/tmp/foo" and on Windows this could |
| 315 | be a pipe path such as "\\\\.\\pipe\\foo" |
| 316 | |
| 317 | \note On Unix if the server crashes without closing listen will fail |
| 318 | with AddressInUseError. To create a new server the file should be removed. |
| 319 | On Windows two local servers can listen to the same pipe at the same |
| 320 | time, but any connections will go to one of the server. |
| 321 | |
| 322 | \sa serverName(), isListening(), close() |
| 323 | */ |
| 324 | bool QLocalServer::listen(const QString &name) |
| 325 | { |
| 326 | Q_D(QLocalServer); |
| 327 | if (isListening()) { |
| 328 | qWarning("QLocalServer::listen() called when already listening" ); |
| 329 | return false; |
| 330 | } |
| 331 | |
| 332 | if (name.isEmpty()) { |
| 333 | d->error = QAbstractSocket::HostNotFoundError; |
| 334 | QString function = QLatin1String("QLocalServer::listen" ); |
| 335 | d->errorString = tr("%1: Name error" ).arg(function); |
| 336 | return false; |
| 337 | } |
| 338 | |
| 339 | if (!d->listen(name)) { |
| 340 | d->serverName.clear(); |
| 341 | d->fullServerName.clear(); |
| 342 | return false; |
| 343 | } |
| 344 | |
| 345 | d->serverName = name; |
| 346 | return true; |
| 347 | } |
| 348 | |
| 349 | /*! |
| 350 | \since 5.0 |
| 351 | |
| 352 | Instructs the server to listen for incoming connections on |
| 353 | \a socketDescriptor. The property returns \c false if the server is |
| 354 | currently listening. It returns \c true on success; otherwise, |
| 355 | it returns \c false. The socket must be ready to accept |
| 356 | new connections with no extra platform-specific functions |
| 357 | called. The socket is set into non-blocking mode. |
| 358 | |
| 359 | serverName(), fullServerName() may return a string with |
| 360 | a name if this option is supported by the platform; |
| 361 | otherwise, they return an empty QString. |
| 362 | |
| 363 | \sa isListening(), close() |
| 364 | */ |
| 365 | bool QLocalServer::listen(qintptr socketDescriptor) |
| 366 | { |
| 367 | Q_D(QLocalServer); |
| 368 | if (isListening()) { |
| 369 | qWarning("QLocalServer::listen() called when already listening" ); |
| 370 | return false; |
| 371 | } |
| 372 | |
| 373 | d->serverName.clear(); |
| 374 | d->fullServerName.clear(); |
| 375 | |
| 376 | if (!d->listen(socketDescriptor)) { |
| 377 | return false; |
| 378 | } |
| 379 | |
| 380 | return true; |
| 381 | } |
| 382 | |
| 383 | /*! |
| 384 | Returns the maximum number of pending accepted connections. |
| 385 | The default is 30. |
| 386 | |
| 387 | \sa setMaxPendingConnections(), hasPendingConnections() |
| 388 | */ |
| 389 | int QLocalServer::maxPendingConnections() const |
| 390 | { |
| 391 | Q_D(const QLocalServer); |
| 392 | return d->maxPendingConnections; |
| 393 | } |
| 394 | |
| 395 | /*! |
| 396 | \fn void QLocalServer::newConnection() |
| 397 | |
| 398 | This signal is emitted every time a new connection is available. |
| 399 | |
| 400 | \sa hasPendingConnections(), nextPendingConnection() |
| 401 | */ |
| 402 | |
| 403 | /*! |
| 404 | Returns the next pending connection as a connected QLocalSocket object. |
| 405 | |
| 406 | The socket is created as a child of the server, which means that it is |
| 407 | automatically deleted when the QLocalServer object is destroyed. It is |
| 408 | still a good idea to delete the object explicitly when you are done with |
| 409 | it, to avoid wasting memory. |
| 410 | |
| 411 | \nullptr is returned if this function is called when there are no pending |
| 412 | connections. |
| 413 | |
| 414 | \sa hasPendingConnections(), newConnection(), incomingConnection() |
| 415 | */ |
| 416 | QLocalSocket *QLocalServer::nextPendingConnection() |
| 417 | { |
| 418 | Q_D(QLocalServer); |
| 419 | if (d->pendingConnections.isEmpty()) |
| 420 | return nullptr; |
| 421 | QLocalSocket *nextSocket = d->pendingConnections.dequeue(); |
| 422 | #ifndef QT_LOCALSOCKET_TCP |
| 423 | if (d->pendingConnections.size() <= d->maxPendingConnections) |
| 424 | #ifndef Q_OS_WIN |
| 425 | d->socketNotifier->setEnabled(true); |
| 426 | #else |
| 427 | d->connectionEventNotifier->setEnabled(true); |
| 428 | #endif |
| 429 | #endif |
| 430 | return nextSocket; |
| 431 | } |
| 432 | |
| 433 | /*! |
| 434 | \since 4.5 |
| 435 | |
| 436 | Removes any server instance that might cause a call to listen() to fail |
| 437 | and returns \c true if successful; otherwise returns \c false. |
| 438 | This function is meant to recover from a crash, when the previous server |
| 439 | instance has not been cleaned up. |
| 440 | |
| 441 | On Windows, this function does nothing; on Unix, it removes the socket file |
| 442 | given by \a name. |
| 443 | |
| 444 | \warning Be careful to avoid removing sockets of running instances. |
| 445 | */ |
| 446 | bool QLocalServer::removeServer(const QString &name) |
| 447 | { |
| 448 | return QLocalServerPrivate::removeServer(name); |
| 449 | } |
| 450 | |
| 451 | /*! |
| 452 | Returns the server name if the server is listening for connections; |
| 453 | otherwise returns QString() |
| 454 | |
| 455 | \sa listen(), fullServerName() |
| 456 | */ |
| 457 | QString QLocalServer::serverName() const |
| 458 | { |
| 459 | Q_D(const QLocalServer); |
| 460 | return d->serverName; |
| 461 | } |
| 462 | |
| 463 | /*! |
| 464 | Returns the full path that the server is listening on. |
| 465 | |
| 466 | Note: This is platform specific |
| 467 | |
| 468 | \sa listen(), serverName() |
| 469 | */ |
| 470 | QString QLocalServer::fullServerName() const |
| 471 | { |
| 472 | Q_D(const QLocalServer); |
| 473 | return d->fullServerName; |
| 474 | } |
| 475 | |
| 476 | /*! |
| 477 | Returns the type of error that occurred last or NoError. |
| 478 | |
| 479 | \sa errorString() |
| 480 | */ |
| 481 | QAbstractSocket::SocketError QLocalServer::serverError() const |
| 482 | { |
| 483 | Q_D(const QLocalServer); |
| 484 | return d->error; |
| 485 | } |
| 486 | |
| 487 | /*! |
| 488 | Sets the maximum number of pending accepted connections to |
| 489 | \a numConnections. QLocalServer will accept no more than |
| 490 | \a numConnections incoming connections before nextPendingConnection() |
| 491 | is called. |
| 492 | |
| 493 | Note: Even though QLocalServer will stop accepting new connections |
| 494 | after it has reached its maximum number of pending connections, |
| 495 | the operating system may still keep them in queue which will result |
| 496 | in clients signaling that it is connected. |
| 497 | |
| 498 | \sa maxPendingConnections(), hasPendingConnections() |
| 499 | */ |
| 500 | void QLocalServer::setMaxPendingConnections(int numConnections) |
| 501 | { |
| 502 | Q_D(QLocalServer); |
| 503 | d->maxPendingConnections = numConnections; |
| 504 | } |
| 505 | |
| 506 | /*! |
| 507 | Waits for at most \a msec milliseconds or until an incoming connection |
| 508 | is available. Returns \c true if a connection is available; otherwise |
| 509 | returns \c false. If the operation timed out and \a timedOut is not |
| 510 | \nullptr, *timedOut will be set to true. |
| 511 | |
| 512 | This is a blocking function call. Its use is ill-advised in a |
| 513 | single-threaded GUI application, since the whole application will stop |
| 514 | responding until the function returns. waitForNewConnection() is mostly |
| 515 | useful when there is no event loop available. |
| 516 | |
| 517 | The non-blocking alternative is to connect to the newConnection() signal. |
| 518 | |
| 519 | If msec is -1, this function will not time out. |
| 520 | |
| 521 | \sa hasPendingConnections(), nextPendingConnection() |
| 522 | */ |
| 523 | bool QLocalServer::waitForNewConnection(int msec, bool *timedOut) |
| 524 | { |
| 525 | Q_D(QLocalServer); |
| 526 | if (timedOut) |
| 527 | *timedOut = false; |
| 528 | |
| 529 | if (!isListening()) |
| 530 | return false; |
| 531 | |
| 532 | d->waitForNewConnection(msec, timedOut); |
| 533 | |
| 534 | return !d->pendingConnections.isEmpty(); |
| 535 | } |
| 536 | |
| 537 | QT_END_NAMESPACE |
| 538 | |
| 539 | #include "moc_qlocalserver.cpp" |
| 540 | |
| 541 | |