1/*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
5 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27#ifndef __gl_h_
28#define __gl_h_
29
30/**********************************************************************
31 * Begin system-specific stuff.
32 */
33
34#if defined(_WIN32) && !defined(__WIN32__) && !defined(__CYGWIN__)
35#define __WIN32__
36#endif
37
38#if defined(__WIN32__) && !defined(__CYGWIN__)
39# if (defined(_MSC_VER) || defined(__MINGW32__)) && defined(BUILD_GL32) /* tag specify we're building mesa as a DLL */
40# define GLAPI __declspec(dllexport)
41# elif (defined(_MSC_VER) || defined(__MINGW32__)) && defined(_DLL) /* tag specifying we're building for DLL runtime support */
42# define GLAPI __declspec(dllimport)
43# else /* for use with static link lib build of Win32 edition only */
44# define GLAPI extern
45# endif
46# if defined(__MINGW32__) && defined(GL_NO_STDCALL) || defined(UNDER_CE) /* The generated DLLs by MingW with STDCALL are not compatible with the ones done by Microsoft's compilers */
47# define GLAPIENTRY
48# else
49# define GLAPIENTRY __stdcall
50# endif
51#elif defined(__CYGWIN__) && defined(USE_OPENGL32) /* use native windows opengl32 */
52# define GLAPI extern
53# define GLAPIENTRY __stdcall
54#elif (defined(__GNUC__) && __GNUC__ >= 4) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590))
55# define GLAPI __attribute__((visibility("default")))
56# define GLAPIENTRY
57#endif /* WIN32 && !CYGWIN */
58
59/*
60 * WINDOWS: Include windows.h here to define APIENTRY.
61 * It is also useful when applications include this file by
62 * including only glut.h, since glut.h depends on windows.h.
63 * Applications needing to include windows.h with parms other
64 * than "WIN32_LEAN_AND_MEAN" may include windows.h before
65 * glut.h or gl.h.
66 */
67#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__)
68#ifndef WIN32_LEAN_AND_MEAN
69#define WIN32_LEAN_AND_MEAN 1
70#endif
71#include <windows.h>
72#endif
73
74#ifndef GLAPI
75#define GLAPI extern
76#endif
77
78#ifndef GLAPIENTRY
79#define GLAPIENTRY
80#endif
81
82#ifndef APIENTRY
83#define APIENTRY GLAPIENTRY
84#endif
85
86/* "P" suffix to be used for a pointer to a function */
87#ifndef APIENTRYP
88#define APIENTRYP APIENTRY *
89#endif
90
91#ifndef GLAPIENTRYP
92#define GLAPIENTRYP GLAPIENTRY *
93#endif
94
95/*
96 * End system-specific stuff.
97 **********************************************************************/
98
99
100
101#ifdef __cplusplus
102extern "C" {
103#endif
104
105
106
107#define GL_VERSION_1_1 1
108#define GL_VERSION_1_2 1
109#define GL_VERSION_1_3 1
110#define GL_ARB_imaging 1
111
112
113/*
114 * Datatypes
115 */
116typedef unsigned int GLenum;
117typedef unsigned char GLboolean;
118typedef unsigned int GLbitfield;
119typedef void GLvoid;
120typedef signed char GLbyte; /* 1-byte signed */
121typedef short GLshort; /* 2-byte signed */
122typedef int GLint; /* 4-byte signed */
123typedef unsigned char GLubyte; /* 1-byte unsigned */
124typedef unsigned short GLushort; /* 2-byte unsigned */
125typedef unsigned int GLuint; /* 4-byte unsigned */
126typedef int GLsizei; /* 4-byte signed */
127typedef float GLfloat; /* single precision float */
128typedef float GLclampf; /* single precision float in [0,1] */
129typedef double GLdouble; /* double precision float */
130typedef double GLclampd; /* double precision float in [0,1] */
131
132
133
134/*
135 * Constants
136 */
137
138/* Boolean values */
139#define GL_FALSE 0
140#define GL_TRUE 1
141
142/* Data types */
143#define GL_BYTE 0x1400
144#define GL_UNSIGNED_BYTE 0x1401
145#define GL_SHORT 0x1402
146#define GL_UNSIGNED_SHORT 0x1403
147#define GL_INT 0x1404
148#define GL_UNSIGNED_INT 0x1405
149#define GL_FLOAT 0x1406
150#define GL_2_BYTES 0x1407
151#define GL_3_BYTES 0x1408
152#define GL_4_BYTES 0x1409
153#define GL_DOUBLE 0x140A
154
155/* Primitives */
156#define GL_POINTS 0x0000
157#define GL_LINES 0x0001
158#define GL_LINE_LOOP 0x0002
159#define GL_LINE_STRIP 0x0003
160#define GL_TRIANGLES 0x0004
161#define GL_TRIANGLE_STRIP 0x0005
162#define GL_TRIANGLE_FAN 0x0006
163#define GL_QUADS 0x0007
164#define GL_QUAD_STRIP 0x0008
165#define GL_POLYGON 0x0009
166
167/* Vertex Arrays */
168#define GL_VERTEX_ARRAY 0x8074
169#define GL_NORMAL_ARRAY 0x8075
170#define GL_COLOR_ARRAY 0x8076
171#define GL_INDEX_ARRAY 0x8077
172#define GL_TEXTURE_COORD_ARRAY 0x8078
173#define GL_EDGE_FLAG_ARRAY 0x8079
174#define GL_VERTEX_ARRAY_SIZE 0x807A
175#define GL_VERTEX_ARRAY_TYPE 0x807B
176#define GL_VERTEX_ARRAY_STRIDE 0x807C
177#define GL_NORMAL_ARRAY_TYPE 0x807E
178#define GL_NORMAL_ARRAY_STRIDE 0x807F
179#define GL_COLOR_ARRAY_SIZE 0x8081
180#define GL_COLOR_ARRAY_TYPE 0x8082
181#define GL_COLOR_ARRAY_STRIDE 0x8083
182#define GL_INDEX_ARRAY_TYPE 0x8085
183#define GL_INDEX_ARRAY_STRIDE 0x8086
184#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
185#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
186#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
187#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
188#define GL_VERTEX_ARRAY_POINTER 0x808E
189#define GL_NORMAL_ARRAY_POINTER 0x808F
190#define GL_COLOR_ARRAY_POINTER 0x8090
191#define GL_INDEX_ARRAY_POINTER 0x8091
192#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
193#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
194#define GL_V2F 0x2A20
195#define GL_V3F 0x2A21
196#define GL_C4UB_V2F 0x2A22
197#define GL_C4UB_V3F 0x2A23
198#define GL_C3F_V3F 0x2A24
199#define GL_N3F_V3F 0x2A25
200#define GL_C4F_N3F_V3F 0x2A26
201#define GL_T2F_V3F 0x2A27
202#define GL_T4F_V4F 0x2A28
203#define GL_T2F_C4UB_V3F 0x2A29
204#define GL_T2F_C3F_V3F 0x2A2A
205#define GL_T2F_N3F_V3F 0x2A2B
206#define GL_T2F_C4F_N3F_V3F 0x2A2C
207#define GL_T4F_C4F_N3F_V4F 0x2A2D
208
209/* Matrix Mode */
210#define GL_MATRIX_MODE 0x0BA0
211#define GL_MODELVIEW 0x1700
212#define GL_PROJECTION 0x1701
213#define GL_TEXTURE 0x1702
214
215/* Points */
216#define GL_POINT_SMOOTH 0x0B10
217#define GL_POINT_SIZE 0x0B11
218#define GL_POINT_SIZE_GRANULARITY 0x0B13
219#define GL_POINT_SIZE_RANGE 0x0B12
220
221/* Lines */
222#define GL_LINE_SMOOTH 0x0B20
223#define GL_LINE_STIPPLE 0x0B24
224#define GL_LINE_STIPPLE_PATTERN 0x0B25
225#define GL_LINE_STIPPLE_REPEAT 0x0B26
226#define GL_LINE_WIDTH 0x0B21
227#define GL_LINE_WIDTH_GRANULARITY 0x0B23
228#define GL_LINE_WIDTH_RANGE 0x0B22
229
230/* Polygons */
231#define GL_POINT 0x1B00
232#define GL_LINE 0x1B01
233#define GL_FILL 0x1B02
234#define GL_CW 0x0900
235#define GL_CCW 0x0901
236#define GL_FRONT 0x0404
237#define GL_BACK 0x0405
238#define GL_POLYGON_MODE 0x0B40
239#define GL_POLYGON_SMOOTH 0x0B41
240#define GL_POLYGON_STIPPLE 0x0B42
241#define GL_EDGE_FLAG 0x0B43
242#define GL_CULL_FACE 0x0B44
243#define GL_CULL_FACE_MODE 0x0B45
244#define GL_FRONT_FACE 0x0B46
245#define GL_POLYGON_OFFSET_FACTOR 0x8038
246#define GL_POLYGON_OFFSET_UNITS 0x2A00
247#define GL_POLYGON_OFFSET_POINT 0x2A01
248#define GL_POLYGON_OFFSET_LINE 0x2A02
249#define GL_POLYGON_OFFSET_FILL 0x8037
250
251/* Display Lists */
252#define GL_COMPILE 0x1300
253#define GL_COMPILE_AND_EXECUTE 0x1301
254#define GL_LIST_BASE 0x0B32
255#define GL_LIST_INDEX 0x0B33
256#define GL_LIST_MODE 0x0B30
257
258/* Depth buffer */
259#define GL_NEVER 0x0200
260#define GL_LESS 0x0201
261#define GL_EQUAL 0x0202
262#define GL_LEQUAL 0x0203
263#define GL_GREATER 0x0204
264#define GL_NOTEQUAL 0x0205
265#define GL_GEQUAL 0x0206
266#define GL_ALWAYS 0x0207
267#define GL_DEPTH_TEST 0x0B71
268#define GL_DEPTH_BITS 0x0D56
269#define GL_DEPTH_CLEAR_VALUE 0x0B73
270#define GL_DEPTH_FUNC 0x0B74
271#define GL_DEPTH_RANGE 0x0B70
272#define GL_DEPTH_WRITEMASK 0x0B72
273#define GL_DEPTH_COMPONENT 0x1902
274
275/* Lighting */
276#define GL_LIGHTING 0x0B50
277#define GL_LIGHT0 0x4000
278#define GL_LIGHT1 0x4001
279#define GL_LIGHT2 0x4002
280#define GL_LIGHT3 0x4003
281#define GL_LIGHT4 0x4004
282#define GL_LIGHT5 0x4005
283#define GL_LIGHT6 0x4006
284#define GL_LIGHT7 0x4007
285#define GL_SPOT_EXPONENT 0x1205
286#define GL_SPOT_CUTOFF 0x1206
287#define GL_CONSTANT_ATTENUATION 0x1207
288#define GL_LINEAR_ATTENUATION 0x1208
289#define GL_QUADRATIC_ATTENUATION 0x1209
290#define GL_AMBIENT 0x1200
291#define GL_DIFFUSE 0x1201
292#define GL_SPECULAR 0x1202
293#define GL_SHININESS 0x1601
294#define GL_EMISSION 0x1600
295#define GL_POSITION 0x1203
296#define GL_SPOT_DIRECTION 0x1204
297#define GL_AMBIENT_AND_DIFFUSE 0x1602
298#define GL_COLOR_INDEXES 0x1603
299#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
300#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
301#define GL_LIGHT_MODEL_AMBIENT 0x0B53
302#define GL_FRONT_AND_BACK 0x0408
303#define GL_SHADE_MODEL 0x0B54
304#define GL_FLAT 0x1D00
305#define GL_SMOOTH 0x1D01
306#define GL_COLOR_MATERIAL 0x0B57
307#define GL_COLOR_MATERIAL_FACE 0x0B55
308#define GL_COLOR_MATERIAL_PARAMETER 0x0B56
309#define GL_NORMALIZE 0x0BA1
310
311/* User clipping planes */
312#define GL_CLIP_PLANE0 0x3000
313#define GL_CLIP_PLANE1 0x3001
314#define GL_CLIP_PLANE2 0x3002
315#define GL_CLIP_PLANE3 0x3003
316#define GL_CLIP_PLANE4 0x3004
317#define GL_CLIP_PLANE5 0x3005
318
319/* Accumulation buffer */
320#define GL_ACCUM_RED_BITS 0x0D58
321#define GL_ACCUM_GREEN_BITS 0x0D59
322#define GL_ACCUM_BLUE_BITS 0x0D5A
323#define GL_ACCUM_ALPHA_BITS 0x0D5B
324#define GL_ACCUM_CLEAR_VALUE 0x0B80
325#define GL_ACCUM 0x0100
326#define GL_ADD 0x0104
327#define GL_LOAD 0x0101
328#define GL_MULT 0x0103
329#define GL_RETURN 0x0102
330
331/* Alpha testing */
332#define GL_ALPHA_TEST 0x0BC0
333#define GL_ALPHA_TEST_REF 0x0BC2
334#define GL_ALPHA_TEST_FUNC 0x0BC1
335
336/* Blending */
337#define GL_BLEND 0x0BE2
338#define GL_BLEND_SRC 0x0BE1
339#define GL_BLEND_DST 0x0BE0
340#define GL_ZERO 0
341#define GL_ONE 1
342#define GL_SRC_COLOR 0x0300
343#define GL_ONE_MINUS_SRC_COLOR 0x0301
344#define GL_SRC_ALPHA 0x0302
345#define GL_ONE_MINUS_SRC_ALPHA 0x0303
346#define GL_DST_ALPHA 0x0304
347#define GL_ONE_MINUS_DST_ALPHA 0x0305
348#define GL_DST_COLOR 0x0306
349#define GL_ONE_MINUS_DST_COLOR 0x0307
350#define GL_SRC_ALPHA_SATURATE 0x0308
351
352/* Render Mode */
353#define GL_FEEDBACK 0x1C01
354#define GL_RENDER 0x1C00
355#define GL_SELECT 0x1C02
356
357/* Feedback */
358#define GL_2D 0x0600
359#define GL_3D 0x0601
360#define GL_3D_COLOR 0x0602
361#define GL_3D_COLOR_TEXTURE 0x0603
362#define GL_4D_COLOR_TEXTURE 0x0604
363#define GL_POINT_TOKEN 0x0701
364#define GL_LINE_TOKEN 0x0702
365#define GL_LINE_RESET_TOKEN 0x0707
366#define GL_POLYGON_TOKEN 0x0703
367#define GL_BITMAP_TOKEN 0x0704
368#define GL_DRAW_PIXEL_TOKEN 0x0705
369#define GL_COPY_PIXEL_TOKEN 0x0706
370#define GL_PASS_THROUGH_TOKEN 0x0700
371#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
372#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
373#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
374
375/* Selection */
376#define GL_SELECTION_BUFFER_POINTER 0x0DF3
377#define GL_SELECTION_BUFFER_SIZE 0x0DF4
378
379/* Fog */
380#define GL_FOG 0x0B60
381#define GL_FOG_MODE 0x0B65
382#define GL_FOG_DENSITY 0x0B62
383#define GL_FOG_COLOR 0x0B66
384#define GL_FOG_INDEX 0x0B61
385#define GL_FOG_START 0x0B63
386#define GL_FOG_END 0x0B64
387#define GL_LINEAR 0x2601
388#define GL_EXP 0x0800
389#define GL_EXP2 0x0801
390
391/* Logic Ops */
392#define GL_LOGIC_OP 0x0BF1
393#define GL_INDEX_LOGIC_OP 0x0BF1
394#define GL_COLOR_LOGIC_OP 0x0BF2
395#define GL_LOGIC_OP_MODE 0x0BF0
396#define GL_CLEAR 0x1500
397#define GL_SET 0x150F
398#define GL_COPY 0x1503
399#define GL_COPY_INVERTED 0x150C
400#define GL_NOOP 0x1505
401#define GL_INVERT 0x150A
402#define GL_AND 0x1501
403#define GL_NAND 0x150E
404#define GL_OR 0x1507
405#define GL_NOR 0x1508
406#define GL_XOR 0x1506
407#define GL_EQUIV 0x1509
408#define GL_AND_REVERSE 0x1502
409#define GL_AND_INVERTED 0x1504
410#define GL_OR_REVERSE 0x150B
411#define GL_OR_INVERTED 0x150D
412
413/* Stencil */
414#define GL_STENCIL_BITS 0x0D57
415#define GL_STENCIL_TEST 0x0B90
416#define GL_STENCIL_CLEAR_VALUE 0x0B91
417#define GL_STENCIL_FUNC 0x0B92
418#define GL_STENCIL_VALUE_MASK 0x0B93
419#define GL_STENCIL_FAIL 0x0B94
420#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
421#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
422#define GL_STENCIL_REF 0x0B97
423#define GL_STENCIL_WRITEMASK 0x0B98
424#define GL_STENCIL_INDEX 0x1901
425#define GL_KEEP 0x1E00
426#define GL_REPLACE 0x1E01
427#define GL_INCR 0x1E02
428#define GL_DECR 0x1E03
429
430/* Buffers, Pixel Drawing/Reading */
431#define GL_NONE 0
432#define GL_LEFT 0x0406
433#define GL_RIGHT 0x0407
434/*GL_FRONT 0x0404 */
435/*GL_BACK 0x0405 */
436/*GL_FRONT_AND_BACK 0x0408 */
437#define GL_FRONT_LEFT 0x0400
438#define GL_FRONT_RIGHT 0x0401
439#define GL_BACK_LEFT 0x0402
440#define GL_BACK_RIGHT 0x0403
441#define GL_AUX0 0x0409
442#define GL_AUX1 0x040A
443#define GL_AUX2 0x040B
444#define GL_AUX3 0x040C
445#define GL_COLOR_INDEX 0x1900
446#define GL_RED 0x1903
447#define GL_GREEN 0x1904
448#define GL_BLUE 0x1905
449#define GL_ALPHA 0x1906
450#define GL_LUMINANCE 0x1909
451#define GL_LUMINANCE_ALPHA 0x190A
452#define GL_ALPHA_BITS 0x0D55
453#define GL_RED_BITS 0x0D52
454#define GL_GREEN_BITS 0x0D53
455#define GL_BLUE_BITS 0x0D54
456#define GL_INDEX_BITS 0x0D51
457#define GL_SUBPIXEL_BITS 0x0D50
458#define GL_AUX_BUFFERS 0x0C00
459#define GL_READ_BUFFER 0x0C02
460#define GL_DRAW_BUFFER 0x0C01
461#define GL_DOUBLEBUFFER 0x0C32
462#define GL_STEREO 0x0C33
463#define GL_BITMAP 0x1A00
464#define GL_COLOR 0x1800
465#define GL_DEPTH 0x1801
466#define GL_STENCIL 0x1802
467#define GL_DITHER 0x0BD0
468#define GL_RGB 0x1907
469#define GL_RGBA 0x1908
470
471/* Implementation limits */
472#define GL_MAX_LIST_NESTING 0x0B31
473#define GL_MAX_EVAL_ORDER 0x0D30
474#define GL_MAX_LIGHTS 0x0D31
475#define GL_MAX_CLIP_PLANES 0x0D32
476#define GL_MAX_TEXTURE_SIZE 0x0D33
477#define GL_MAX_PIXEL_MAP_TABLE 0x0D34
478#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
479#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
480#define GL_MAX_NAME_STACK_DEPTH 0x0D37
481#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
482#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
483#define GL_MAX_VIEWPORT_DIMS 0x0D3A
484#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
485
486/* Gets */
487#define GL_ATTRIB_STACK_DEPTH 0x0BB0
488#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
489#define GL_COLOR_CLEAR_VALUE 0x0C22
490#define GL_COLOR_WRITEMASK 0x0C23
491#define GL_CURRENT_INDEX 0x0B01
492#define GL_CURRENT_COLOR 0x0B00
493#define GL_CURRENT_NORMAL 0x0B02
494#define GL_CURRENT_RASTER_COLOR 0x0B04
495#define GL_CURRENT_RASTER_DISTANCE 0x0B09
496#define GL_CURRENT_RASTER_INDEX 0x0B05
497#define GL_CURRENT_RASTER_POSITION 0x0B07
498#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
499#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
500#define GL_CURRENT_TEXTURE_COORDS 0x0B03
501#define GL_INDEX_CLEAR_VALUE 0x0C20
502#define GL_INDEX_MODE 0x0C30
503#define GL_INDEX_WRITEMASK 0x0C21
504#define GL_MODELVIEW_MATRIX 0x0BA6
505#define GL_MODELVIEW_STACK_DEPTH 0x0BA3
506#define GL_NAME_STACK_DEPTH 0x0D70
507#define GL_PROJECTION_MATRIX 0x0BA7
508#define GL_PROJECTION_STACK_DEPTH 0x0BA4
509#define GL_RENDER_MODE 0x0C40
510#define GL_RGBA_MODE 0x0C31
511#define GL_TEXTURE_MATRIX 0x0BA8
512#define GL_TEXTURE_STACK_DEPTH 0x0BA5
513#define GL_VIEWPORT 0x0BA2
514
515/* Evaluators */
516#define GL_AUTO_NORMAL 0x0D80
517#define GL_MAP1_COLOR_4 0x0D90
518#define GL_MAP1_INDEX 0x0D91
519#define GL_MAP1_NORMAL 0x0D92
520#define GL_MAP1_TEXTURE_COORD_1 0x0D93
521#define GL_MAP1_TEXTURE_COORD_2 0x0D94
522#define GL_MAP1_TEXTURE_COORD_3 0x0D95
523#define GL_MAP1_TEXTURE_COORD_4 0x0D96
524#define GL_MAP1_VERTEX_3 0x0D97
525#define GL_MAP1_VERTEX_4 0x0D98
526#define GL_MAP2_COLOR_4 0x0DB0
527#define GL_MAP2_INDEX 0x0DB1
528#define GL_MAP2_NORMAL 0x0DB2
529#define GL_MAP2_TEXTURE_COORD_1 0x0DB3
530#define GL_MAP2_TEXTURE_COORD_2 0x0DB4
531#define GL_MAP2_TEXTURE_COORD_3 0x0DB5
532#define GL_MAP2_TEXTURE_COORD_4 0x0DB6
533#define GL_MAP2_VERTEX_3 0x0DB7
534#define GL_MAP2_VERTEX_4 0x0DB8
535#define GL_MAP1_GRID_DOMAIN 0x0DD0
536#define GL_MAP1_GRID_SEGMENTS 0x0DD1
537#define GL_MAP2_GRID_DOMAIN 0x0DD2
538#define GL_MAP2_GRID_SEGMENTS 0x0DD3
539#define GL_COEFF 0x0A00
540#define GL_ORDER 0x0A01
541#define GL_DOMAIN 0x0A02
542
543/* Hints */
544#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
545#define GL_POINT_SMOOTH_HINT 0x0C51
546#define GL_LINE_SMOOTH_HINT 0x0C52
547#define GL_POLYGON_SMOOTH_HINT 0x0C53
548#define GL_FOG_HINT 0x0C54
549#define GL_DONT_CARE 0x1100
550#define GL_FASTEST 0x1101
551#define GL_NICEST 0x1102
552
553/* Scissor box */
554#define GL_SCISSOR_BOX 0x0C10
555#define GL_SCISSOR_TEST 0x0C11
556
557/* Pixel Mode / Transfer */
558#define GL_MAP_COLOR 0x0D10
559#define GL_MAP_STENCIL 0x0D11
560#define GL_INDEX_SHIFT 0x0D12
561#define GL_INDEX_OFFSET 0x0D13
562#define GL_RED_SCALE 0x0D14
563#define GL_RED_BIAS 0x0D15
564#define GL_GREEN_SCALE 0x0D18
565#define GL_GREEN_BIAS 0x0D19
566#define GL_BLUE_SCALE 0x0D1A
567#define GL_BLUE_BIAS 0x0D1B
568#define GL_ALPHA_SCALE 0x0D1C
569#define GL_ALPHA_BIAS 0x0D1D
570#define GL_DEPTH_SCALE 0x0D1E
571#define GL_DEPTH_BIAS 0x0D1F
572#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
573#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
574#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
575#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
576#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
577#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
578#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
579#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
580#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
581#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
582#define GL_PIXEL_MAP_S_TO_S 0x0C71
583#define GL_PIXEL_MAP_I_TO_I 0x0C70
584#define GL_PIXEL_MAP_I_TO_R 0x0C72
585#define GL_PIXEL_MAP_I_TO_G 0x0C73
586#define GL_PIXEL_MAP_I_TO_B 0x0C74
587#define GL_PIXEL_MAP_I_TO_A 0x0C75
588#define GL_PIXEL_MAP_R_TO_R 0x0C76
589#define GL_PIXEL_MAP_G_TO_G 0x0C77
590#define GL_PIXEL_MAP_B_TO_B 0x0C78
591#define GL_PIXEL_MAP_A_TO_A 0x0C79
592#define GL_PACK_ALIGNMENT 0x0D05
593#define GL_PACK_LSB_FIRST 0x0D01
594#define GL_PACK_ROW_LENGTH 0x0D02
595#define GL_PACK_SKIP_PIXELS 0x0D04
596#define GL_PACK_SKIP_ROWS 0x0D03
597#define GL_PACK_SWAP_BYTES 0x0D00
598#define GL_UNPACK_ALIGNMENT 0x0CF5
599#define GL_UNPACK_LSB_FIRST 0x0CF1
600#define GL_UNPACK_ROW_LENGTH 0x0CF2
601#define GL_UNPACK_SKIP_PIXELS 0x0CF4
602#define GL_UNPACK_SKIP_ROWS 0x0CF3
603#define GL_UNPACK_SWAP_BYTES 0x0CF0
604#define GL_ZOOM_X 0x0D16
605#define GL_ZOOM_Y 0x0D17
606
607/* Texture mapping */
608#define GL_TEXTURE_ENV 0x2300
609#define GL_TEXTURE_ENV_MODE 0x2200
610#define GL_TEXTURE_1D 0x0DE0
611#define GL_TEXTURE_2D 0x0DE1
612#define GL_TEXTURE_WRAP_S 0x2802
613#define GL_TEXTURE_WRAP_T 0x2803
614#define GL_TEXTURE_MAG_FILTER 0x2800
615#define GL_TEXTURE_MIN_FILTER 0x2801
616#define GL_TEXTURE_ENV_COLOR 0x2201
617#define GL_TEXTURE_GEN_S 0x0C60
618#define GL_TEXTURE_GEN_T 0x0C61
619#define GL_TEXTURE_GEN_R 0x0C62
620#define GL_TEXTURE_GEN_Q 0x0C63
621#define GL_TEXTURE_GEN_MODE 0x2500
622#define GL_TEXTURE_BORDER_COLOR 0x1004
623#define GL_TEXTURE_WIDTH 0x1000
624#define GL_TEXTURE_HEIGHT 0x1001
625#define GL_TEXTURE_BORDER 0x1005
626#define GL_TEXTURE_COMPONENTS 0x1003
627#define GL_TEXTURE_RED_SIZE 0x805C
628#define GL_TEXTURE_GREEN_SIZE 0x805D
629#define GL_TEXTURE_BLUE_SIZE 0x805E
630#define GL_TEXTURE_ALPHA_SIZE 0x805F
631#define GL_TEXTURE_LUMINANCE_SIZE 0x8060
632#define GL_TEXTURE_INTENSITY_SIZE 0x8061
633#define GL_NEAREST_MIPMAP_NEAREST 0x2700
634#define GL_NEAREST_MIPMAP_LINEAR 0x2702
635#define GL_LINEAR_MIPMAP_NEAREST 0x2701
636#define GL_LINEAR_MIPMAP_LINEAR 0x2703
637#define GL_OBJECT_LINEAR 0x2401
638#define GL_OBJECT_PLANE 0x2501
639#define GL_EYE_LINEAR 0x2400
640#define GL_EYE_PLANE 0x2502
641#define GL_SPHERE_MAP 0x2402
642#define GL_DECAL 0x2101
643#define GL_MODULATE 0x2100
644#define GL_NEAREST 0x2600
645#define GL_REPEAT 0x2901
646#define GL_CLAMP 0x2900
647#define GL_S 0x2000
648#define GL_T 0x2001
649#define GL_R 0x2002
650#define GL_Q 0x2003
651
652/* Utility */
653#define GL_VENDOR 0x1F00
654#define GL_RENDERER 0x1F01
655#define GL_VERSION 0x1F02
656#define GL_EXTENSIONS 0x1F03
657
658/* Errors */
659#define GL_NO_ERROR 0
660#define GL_INVALID_ENUM 0x0500
661#define GL_INVALID_VALUE 0x0501
662#define GL_INVALID_OPERATION 0x0502
663#define GL_STACK_OVERFLOW 0x0503
664#define GL_STACK_UNDERFLOW 0x0504
665#define GL_OUT_OF_MEMORY 0x0505
666
667/* glPush/PopAttrib bits */
668#define GL_CURRENT_BIT 0x00000001
669#define GL_POINT_BIT 0x00000002
670#define GL_LINE_BIT 0x00000004
671#define GL_POLYGON_BIT 0x00000008
672#define GL_POLYGON_STIPPLE_BIT 0x00000010
673#define GL_PIXEL_MODE_BIT 0x00000020
674#define GL_LIGHTING_BIT 0x00000040
675#define GL_FOG_BIT 0x00000080
676#define GL_DEPTH_BUFFER_BIT 0x00000100
677#define GL_ACCUM_BUFFER_BIT 0x00000200
678#define GL_STENCIL_BUFFER_BIT 0x00000400
679#define GL_VIEWPORT_BIT 0x00000800
680#define GL_TRANSFORM_BIT 0x00001000
681#define GL_ENABLE_BIT 0x00002000
682#define GL_COLOR_BUFFER_BIT 0x00004000
683#define GL_HINT_BIT 0x00008000
684#define GL_EVAL_BIT 0x00010000
685#define GL_LIST_BIT 0x00020000
686#define GL_TEXTURE_BIT 0x00040000
687#define GL_SCISSOR_BIT 0x00080000
688#define GL_ALL_ATTRIB_BITS 0xFFFFFFFF
689
690
691/* OpenGL 1.1 */
692#define GL_PROXY_TEXTURE_1D 0x8063
693#define GL_PROXY_TEXTURE_2D 0x8064
694#define GL_TEXTURE_PRIORITY 0x8066
695#define GL_TEXTURE_RESIDENT 0x8067
696#define GL_TEXTURE_BINDING_1D 0x8068
697#define GL_TEXTURE_BINDING_2D 0x8069
698#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
699#define GL_ALPHA4 0x803B
700#define GL_ALPHA8 0x803C
701#define GL_ALPHA12 0x803D
702#define GL_ALPHA16 0x803E
703#define GL_LUMINANCE4 0x803F
704#define GL_LUMINANCE8 0x8040
705#define GL_LUMINANCE12 0x8041
706#define GL_LUMINANCE16 0x8042
707#define GL_LUMINANCE4_ALPHA4 0x8043
708#define GL_LUMINANCE6_ALPHA2 0x8044
709#define GL_LUMINANCE8_ALPHA8 0x8045
710#define GL_LUMINANCE12_ALPHA4 0x8046
711#define GL_LUMINANCE12_ALPHA12 0x8047
712#define GL_LUMINANCE16_ALPHA16 0x8048
713#define GL_INTENSITY 0x8049
714#define GL_INTENSITY4 0x804A
715#define GL_INTENSITY8 0x804B
716#define GL_INTENSITY12 0x804C
717#define GL_INTENSITY16 0x804D
718#define GL_R3_G3_B2 0x2A10
719#define GL_RGB4 0x804F
720#define GL_RGB5 0x8050
721#define GL_RGB8 0x8051
722#define GL_RGB10 0x8052
723#define GL_RGB12 0x8053
724#define GL_RGB16 0x8054
725#define GL_RGBA2 0x8055
726#define GL_RGBA4 0x8056
727#define GL_RGB5_A1 0x8057
728#define GL_RGBA8 0x8058
729#define GL_RGB10_A2 0x8059
730#define GL_RGBA12 0x805A
731#define GL_RGBA16 0x805B
732#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
733#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
734#define GL_ALL_CLIENT_ATTRIB_BITS 0xFFFFFFFF
735#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF
736
737
738
739/*
740 * Miscellaneous
741 */
742
743GLAPI void GLAPIENTRY glClearIndex( GLfloat c );
744
745GLAPI void GLAPIENTRY glClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha );
746
747GLAPI void GLAPIENTRY glClear( GLbitfield mask );
748
749GLAPI void GLAPIENTRY glIndexMask( GLuint mask );
750
751GLAPI void GLAPIENTRY glColorMask( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha );
752
753GLAPI void GLAPIENTRY glAlphaFunc( GLenum func, GLclampf ref );
754
755GLAPI void GLAPIENTRY glBlendFunc( GLenum sfactor, GLenum dfactor );
756
757GLAPI void GLAPIENTRY glLogicOp( GLenum opcode );
758
759GLAPI void GLAPIENTRY glCullFace( GLenum mode );
760
761GLAPI void GLAPIENTRY glFrontFace( GLenum mode );
762
763GLAPI void GLAPIENTRY glPointSize( GLfloat size );
764
765GLAPI void GLAPIENTRY glLineWidth( GLfloat width );
766
767GLAPI void GLAPIENTRY glLineStipple( GLint factor, GLushort pattern );
768
769GLAPI void GLAPIENTRY glPolygonMode( GLenum face, GLenum mode );
770
771GLAPI void GLAPIENTRY glPolygonOffset( GLfloat factor, GLfloat units );
772
773GLAPI void GLAPIENTRY glPolygonStipple( const GLubyte *mask );
774
775GLAPI void GLAPIENTRY glGetPolygonStipple( GLubyte *mask );
776
777GLAPI void GLAPIENTRY glEdgeFlag( GLboolean flag );
778
779GLAPI void GLAPIENTRY glEdgeFlagv( const GLboolean *flag );
780
781GLAPI void GLAPIENTRY glScissor( GLint x, GLint y, GLsizei width, GLsizei height);
782
783GLAPI void GLAPIENTRY glClipPlane( GLenum plane, const GLdouble *equation );
784
785GLAPI void GLAPIENTRY glGetClipPlane( GLenum plane, GLdouble *equation );
786
787GLAPI void GLAPIENTRY glDrawBuffer( GLenum mode );
788
789GLAPI void GLAPIENTRY glReadBuffer( GLenum mode );
790
791GLAPI void GLAPIENTRY glEnable( GLenum cap );
792
793GLAPI void GLAPIENTRY glDisable( GLenum cap );
794
795GLAPI GLboolean GLAPIENTRY glIsEnabled( GLenum cap );
796
797
798GLAPI void GLAPIENTRY glEnableClientState( GLenum cap ); /* 1.1 */
799
800GLAPI void GLAPIENTRY glDisableClientState( GLenum cap ); /* 1.1 */
801
802
803GLAPI void GLAPIENTRY glGetBooleanv( GLenum pname, GLboolean *params );
804
805GLAPI void GLAPIENTRY glGetDoublev( GLenum pname, GLdouble *params );
806
807GLAPI void GLAPIENTRY glGetFloatv( GLenum pname, GLfloat *params );
808
809GLAPI void GLAPIENTRY glGetIntegerv( GLenum pname, GLint *params );
810
811
812GLAPI void GLAPIENTRY glPushAttrib( GLbitfield mask );
813
814GLAPI void GLAPIENTRY glPopAttrib( void );
815
816
817GLAPI void GLAPIENTRY glPushClientAttrib( GLbitfield mask ); /* 1.1 */
818
819GLAPI void GLAPIENTRY glPopClientAttrib( void ); /* 1.1 */
820
821
822GLAPI GLint GLAPIENTRY glRenderMode( GLenum mode );
823
824GLAPI GLenum GLAPIENTRY glGetError( void );
825
826GLAPI const GLubyte * GLAPIENTRY glGetString( GLenum name );
827
828GLAPI void GLAPIENTRY glFinish( void );
829
830GLAPI void GLAPIENTRY glFlush( void );
831
832GLAPI void GLAPIENTRY glHint( GLenum target, GLenum mode );
833
834
835/*
836 * Depth Buffer
837 */
838
839GLAPI void GLAPIENTRY glClearDepth( GLclampd depth );
840
841GLAPI void GLAPIENTRY glDepthFunc( GLenum func );
842
843GLAPI void GLAPIENTRY glDepthMask( GLboolean flag );
844
845GLAPI void GLAPIENTRY glDepthRange( GLclampd near_val, GLclampd far_val );
846
847
848/*
849 * Accumulation Buffer
850 */
851
852GLAPI void GLAPIENTRY glClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha );
853
854GLAPI void GLAPIENTRY glAccum( GLenum op, GLfloat value );
855
856
857/*
858 * Transformation
859 */
860
861GLAPI void GLAPIENTRY glMatrixMode( GLenum mode );
862
863GLAPI void GLAPIENTRY glOrtho( GLdouble left, GLdouble right,
864 GLdouble bottom, GLdouble top,
865 GLdouble near_val, GLdouble far_val );
866
867GLAPI void GLAPIENTRY glFrustum( GLdouble left, GLdouble right,
868 GLdouble bottom, GLdouble top,
869 GLdouble near_val, GLdouble far_val );
870
871GLAPI void GLAPIENTRY glViewport( GLint x, GLint y,
872 GLsizei width, GLsizei height );
873
874GLAPI void GLAPIENTRY glPushMatrix( void );
875
876GLAPI void GLAPIENTRY glPopMatrix( void );
877
878GLAPI void GLAPIENTRY glLoadIdentity( void );
879
880GLAPI void GLAPIENTRY glLoadMatrixd( const GLdouble *m );
881GLAPI void GLAPIENTRY glLoadMatrixf( const GLfloat *m );
882
883GLAPI void GLAPIENTRY glMultMatrixd( const GLdouble *m );
884GLAPI void GLAPIENTRY glMultMatrixf( const GLfloat *m );
885
886GLAPI void GLAPIENTRY glRotated( GLdouble angle,
887 GLdouble x, GLdouble y, GLdouble z );
888GLAPI void GLAPIENTRY glRotatef( GLfloat angle,
889 GLfloat x, GLfloat y, GLfloat z );
890
891GLAPI void GLAPIENTRY glScaled( GLdouble x, GLdouble y, GLdouble z );
892GLAPI void GLAPIENTRY glScalef( GLfloat x, GLfloat y, GLfloat z );
893
894GLAPI void GLAPIENTRY glTranslated( GLdouble x, GLdouble y, GLdouble z );
895GLAPI void GLAPIENTRY glTranslatef( GLfloat x, GLfloat y, GLfloat z );
896
897
898/*
899 * Display Lists
900 */
901
902GLAPI GLboolean GLAPIENTRY glIsList( GLuint list );
903
904GLAPI void GLAPIENTRY glDeleteLists( GLuint list, GLsizei range );
905
906GLAPI GLuint GLAPIENTRY glGenLists( GLsizei range );
907
908GLAPI void GLAPIENTRY glNewList( GLuint list, GLenum mode );
909
910GLAPI void GLAPIENTRY glEndList( void );
911
912GLAPI void GLAPIENTRY glCallList( GLuint list );
913
914GLAPI void GLAPIENTRY glCallLists( GLsizei n, GLenum type,
915 const GLvoid *lists );
916
917GLAPI void GLAPIENTRY glListBase( GLuint base );
918
919
920/*
921 * Drawing Functions
922 */
923
924GLAPI void GLAPIENTRY glBegin( GLenum mode );
925
926GLAPI void GLAPIENTRY glEnd( void );
927
928
929GLAPI void GLAPIENTRY glVertex2d( GLdouble x, GLdouble y );
930GLAPI void GLAPIENTRY glVertex2f( GLfloat x, GLfloat y );
931GLAPI void GLAPIENTRY glVertex2i( GLint x, GLint y );
932GLAPI void GLAPIENTRY glVertex2s( GLshort x, GLshort y );
933
934GLAPI void GLAPIENTRY glVertex3d( GLdouble x, GLdouble y, GLdouble z );
935GLAPI void GLAPIENTRY glVertex3f( GLfloat x, GLfloat y, GLfloat z );
936GLAPI void GLAPIENTRY glVertex3i( GLint x, GLint y, GLint z );
937GLAPI void GLAPIENTRY glVertex3s( GLshort x, GLshort y, GLshort z );
938
939GLAPI void GLAPIENTRY glVertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w );
940GLAPI void GLAPIENTRY glVertex4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w );
941GLAPI void GLAPIENTRY glVertex4i( GLint x, GLint y, GLint z, GLint w );
942GLAPI void GLAPIENTRY glVertex4s( GLshort x, GLshort y, GLshort z, GLshort w );
943
944GLAPI void GLAPIENTRY glVertex2dv( const GLdouble *v );
945GLAPI void GLAPIENTRY glVertex2fv( const GLfloat *v );
946GLAPI void GLAPIENTRY glVertex2iv( const GLint *v );
947GLAPI void GLAPIENTRY glVertex2sv( const GLshort *v );
948
949GLAPI void GLAPIENTRY glVertex3dv( const GLdouble *v );
950GLAPI void GLAPIENTRY glVertex3fv( const GLfloat *v );
951GLAPI void GLAPIENTRY glVertex3iv( const GLint *v );
952GLAPI void GLAPIENTRY glVertex3sv( const GLshort *v );
953
954GLAPI void GLAPIENTRY glVertex4dv( const GLdouble *v );
955GLAPI void GLAPIENTRY glVertex4fv( const GLfloat *v );
956GLAPI void GLAPIENTRY glVertex4iv( const GLint *v );
957GLAPI void GLAPIENTRY glVertex4sv( const GLshort *v );
958
959
960GLAPI void GLAPIENTRY glNormal3b( GLbyte nx, GLbyte ny, GLbyte nz );
961GLAPI void GLAPIENTRY glNormal3d( GLdouble nx, GLdouble ny, GLdouble nz );
962GLAPI void GLAPIENTRY glNormal3f( GLfloat nx, GLfloat ny, GLfloat nz );
963GLAPI void GLAPIENTRY glNormal3i( GLint nx, GLint ny, GLint nz );
964GLAPI void GLAPIENTRY glNormal3s( GLshort nx, GLshort ny, GLshort nz );
965
966GLAPI void GLAPIENTRY glNormal3bv( const GLbyte *v );
967GLAPI void GLAPIENTRY glNormal3dv( const GLdouble *v );
968GLAPI void GLAPIENTRY glNormal3fv( const GLfloat *v );
969GLAPI void GLAPIENTRY glNormal3iv( const GLint *v );
970GLAPI void GLAPIENTRY glNormal3sv( const GLshort *v );
971
972
973GLAPI void GLAPIENTRY glIndexd( GLdouble c );
974GLAPI void GLAPIENTRY glIndexf( GLfloat c );
975GLAPI void GLAPIENTRY glIndexi( GLint c );
976GLAPI void GLAPIENTRY glIndexs( GLshort c );
977GLAPI void GLAPIENTRY glIndexub( GLubyte c ); /* 1.1 */
978
979GLAPI void GLAPIENTRY glIndexdv( const GLdouble *c );
980GLAPI void GLAPIENTRY glIndexfv( const GLfloat *c );
981GLAPI void GLAPIENTRY glIndexiv( const GLint *c );
982GLAPI void GLAPIENTRY glIndexsv( const GLshort *c );
983GLAPI void GLAPIENTRY glIndexubv( const GLubyte *c ); /* 1.1 */
984
985GLAPI void GLAPIENTRY glColor3b( GLbyte red, GLbyte green, GLbyte blue );
986GLAPI void GLAPIENTRY glColor3d( GLdouble red, GLdouble green, GLdouble blue );
987GLAPI void GLAPIENTRY glColor3f( GLfloat red, GLfloat green, GLfloat blue );
988GLAPI void GLAPIENTRY glColor3i( GLint red, GLint green, GLint blue );
989GLAPI void GLAPIENTRY glColor3s( GLshort red, GLshort green, GLshort blue );
990GLAPI void GLAPIENTRY glColor3ub( GLubyte red, GLubyte green, GLubyte blue );
991GLAPI void GLAPIENTRY glColor3ui( GLuint red, GLuint green, GLuint blue );
992GLAPI void GLAPIENTRY glColor3us( GLushort red, GLushort green, GLushort blue );
993
994GLAPI void GLAPIENTRY glColor4b( GLbyte red, GLbyte green,
995 GLbyte blue, GLbyte alpha );
996GLAPI void GLAPIENTRY glColor4d( GLdouble red, GLdouble green,
997 GLdouble blue, GLdouble alpha );
998GLAPI void GLAPIENTRY glColor4f( GLfloat red, GLfloat green,
999 GLfloat blue, GLfloat alpha );
1000GLAPI void GLAPIENTRY glColor4i( GLint red, GLint green,
1001 GLint blue, GLint alpha );
1002GLAPI void GLAPIENTRY glColor4s( GLshort red, GLshort green,
1003 GLshort blue, GLshort alpha );
1004GLAPI void GLAPIENTRY glColor4ub( GLubyte red, GLubyte green,
1005 GLubyte blue, GLubyte alpha );
1006GLAPI void GLAPIENTRY glColor4ui( GLuint red, GLuint green,
1007 GLuint blue, GLuint alpha );
1008GLAPI void GLAPIENTRY glColor4us( GLushort red, GLushort green,
1009 GLushort blue, GLushort alpha );
1010
1011
1012GLAPI void GLAPIENTRY glColor3bv( const GLbyte *v );
1013GLAPI void GLAPIENTRY glColor3dv( const GLdouble *v );
1014GLAPI void GLAPIENTRY glColor3fv( const GLfloat *v );
1015GLAPI void GLAPIENTRY glColor3iv( const GLint *v );
1016GLAPI void GLAPIENTRY glColor3sv( const GLshort *v );
1017GLAPI void GLAPIENTRY glColor3ubv( const GLubyte *v );
1018GLAPI void GLAPIENTRY glColor3uiv( const GLuint *v );
1019GLAPI void GLAPIENTRY glColor3usv( const GLushort *v );
1020
1021GLAPI void GLAPIENTRY glColor4bv( const GLbyte *v );
1022GLAPI void GLAPIENTRY glColor4dv( const GLdouble *v );
1023GLAPI void GLAPIENTRY glColor4fv( const GLfloat *v );
1024GLAPI void GLAPIENTRY glColor4iv( const GLint *v );
1025GLAPI void GLAPIENTRY glColor4sv( const GLshort *v );
1026GLAPI void GLAPIENTRY glColor4ubv( const GLubyte *v );
1027GLAPI void GLAPIENTRY glColor4uiv( const GLuint *v );
1028GLAPI void GLAPIENTRY glColor4usv( const GLushort *v );
1029
1030
1031GLAPI void GLAPIENTRY glTexCoord1d( GLdouble s );
1032GLAPI void GLAPIENTRY glTexCoord1f( GLfloat s );
1033GLAPI void GLAPIENTRY glTexCoord1i( GLint s );
1034GLAPI void GLAPIENTRY glTexCoord1s( GLshort s );
1035
1036GLAPI void GLAPIENTRY glTexCoord2d( GLdouble s, GLdouble t );
1037GLAPI void GLAPIENTRY glTexCoord2f( GLfloat s, GLfloat t );
1038GLAPI void GLAPIENTRY glTexCoord2i( GLint s, GLint t );
1039GLAPI void GLAPIENTRY glTexCoord2s( GLshort s, GLshort t );
1040
1041GLAPI void GLAPIENTRY glTexCoord3d( GLdouble s, GLdouble t, GLdouble r );
1042GLAPI void GLAPIENTRY glTexCoord3f( GLfloat s, GLfloat t, GLfloat r );
1043GLAPI void GLAPIENTRY glTexCoord3i( GLint s, GLint t, GLint r );
1044GLAPI void GLAPIENTRY glTexCoord3s( GLshort s, GLshort t, GLshort r );
1045
1046GLAPI void GLAPIENTRY glTexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q );
1047GLAPI void GLAPIENTRY glTexCoord4f( GLfloat s, GLfloat t, GLfloat r, GLfloat q );
1048GLAPI void GLAPIENTRY glTexCoord4i( GLint s, GLint t, GLint r, GLint q );
1049GLAPI void GLAPIENTRY glTexCoord4s( GLshort s, GLshort t, GLshort r, GLshort q );
1050
1051GLAPI void GLAPIENTRY glTexCoord1dv( const GLdouble *v );
1052GLAPI void GLAPIENTRY glTexCoord1fv( const GLfloat *v );
1053GLAPI void GLAPIENTRY glTexCoord1iv( const GLint *v );
1054GLAPI void GLAPIENTRY glTexCoord1sv( const GLshort *v );
1055
1056GLAPI void GLAPIENTRY glTexCoord2dv( const GLdouble *v );
1057GLAPI void GLAPIENTRY glTexCoord2fv( const GLfloat *v );
1058GLAPI void GLAPIENTRY glTexCoord2iv( const GLint *v );
1059GLAPI void GLAPIENTRY glTexCoord2sv( const GLshort *v );
1060
1061GLAPI void GLAPIENTRY glTexCoord3dv( const GLdouble *v );
1062GLAPI void GLAPIENTRY glTexCoord3fv( const GLfloat *v );
1063GLAPI void GLAPIENTRY glTexCoord3iv( const GLint *v );
1064GLAPI void GLAPIENTRY glTexCoord3sv( const GLshort *v );
1065
1066GLAPI void GLAPIENTRY glTexCoord4dv( const GLdouble *v );
1067GLAPI void GLAPIENTRY glTexCoord4fv( const GLfloat *v );
1068GLAPI void GLAPIENTRY glTexCoord4iv( const GLint *v );
1069GLAPI void GLAPIENTRY glTexCoord4sv( const GLshort *v );
1070
1071
1072GLAPI void GLAPIENTRY glRasterPos2d( GLdouble x, GLdouble y );
1073GLAPI void GLAPIENTRY glRasterPos2f( GLfloat x, GLfloat y );
1074GLAPI void GLAPIENTRY glRasterPos2i( GLint x, GLint y );
1075GLAPI void GLAPIENTRY glRasterPos2s( GLshort x, GLshort y );
1076
1077GLAPI void GLAPIENTRY glRasterPos3d( GLdouble x, GLdouble y, GLdouble z );
1078GLAPI void GLAPIENTRY glRasterPos3f( GLfloat x, GLfloat y, GLfloat z );
1079GLAPI void GLAPIENTRY glRasterPos3i( GLint x, GLint y, GLint z );
1080GLAPI void GLAPIENTRY glRasterPos3s( GLshort x, GLshort y, GLshort z );
1081
1082GLAPI void GLAPIENTRY glRasterPos4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w );
1083GLAPI void GLAPIENTRY glRasterPos4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w );
1084GLAPI void GLAPIENTRY glRasterPos4i( GLint x, GLint y, GLint z, GLint w );
1085GLAPI void GLAPIENTRY glRasterPos4s( GLshort x, GLshort y, GLshort z, GLshort w );
1086
1087GLAPI void GLAPIENTRY glRasterPos2dv( const GLdouble *v );
1088GLAPI void GLAPIENTRY glRasterPos2fv( const GLfloat *v );
1089GLAPI void GLAPIENTRY glRasterPos2iv( const GLint *v );
1090GLAPI void GLAPIENTRY glRasterPos2sv( const GLshort *v );
1091
1092GLAPI void GLAPIENTRY glRasterPos3dv( const GLdouble *v );
1093GLAPI void GLAPIENTRY glRasterPos3fv( const GLfloat *v );
1094GLAPI void GLAPIENTRY glRasterPos3iv( const GLint *v );
1095GLAPI void GLAPIENTRY glRasterPos3sv( const GLshort *v );
1096
1097GLAPI void GLAPIENTRY glRasterPos4dv( const GLdouble *v );
1098GLAPI void GLAPIENTRY glRasterPos4fv( const GLfloat *v );
1099GLAPI void GLAPIENTRY glRasterPos4iv( const GLint *v );
1100GLAPI void GLAPIENTRY glRasterPos4sv( const GLshort *v );
1101
1102
1103GLAPI void GLAPIENTRY glRectd( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 );
1104GLAPI void GLAPIENTRY glRectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 );
1105GLAPI void GLAPIENTRY glRecti( GLint x1, GLint y1, GLint x2, GLint y2 );
1106GLAPI void GLAPIENTRY glRects( GLshort x1, GLshort y1, GLshort x2, GLshort y2 );
1107
1108
1109GLAPI void GLAPIENTRY glRectdv( const GLdouble *v1, const GLdouble *v2 );
1110GLAPI void GLAPIENTRY glRectfv( const GLfloat *v1, const GLfloat *v2 );
1111GLAPI void GLAPIENTRY glRectiv( const GLint *v1, const GLint *v2 );
1112GLAPI void GLAPIENTRY glRectsv( const GLshort *v1, const GLshort *v2 );
1113
1114
1115/*
1116 * Vertex Arrays (1.1)
1117 */
1118
1119GLAPI void GLAPIENTRY glVertexPointer( GLint size, GLenum type,
1120 GLsizei stride, const GLvoid *ptr );
1121
1122GLAPI void GLAPIENTRY glNormalPointer( GLenum type, GLsizei stride,
1123 const GLvoid *ptr );
1124
1125GLAPI void GLAPIENTRY glColorPointer( GLint size, GLenum type,
1126 GLsizei stride, const GLvoid *ptr );
1127
1128GLAPI void GLAPIENTRY glIndexPointer( GLenum type, GLsizei stride,
1129 const GLvoid *ptr );
1130
1131GLAPI void GLAPIENTRY glTexCoordPointer( GLint size, GLenum type,
1132 GLsizei stride, const GLvoid *ptr );
1133
1134GLAPI void GLAPIENTRY glEdgeFlagPointer( GLsizei stride, const GLvoid *ptr );
1135
1136GLAPI void GLAPIENTRY glGetPointerv( GLenum pname, GLvoid **params );
1137
1138GLAPI void GLAPIENTRY glArrayElement( GLint i );
1139
1140GLAPI void GLAPIENTRY glDrawArrays( GLenum mode, GLint first, GLsizei count );
1141
1142GLAPI void GLAPIENTRY glDrawElements( GLenum mode, GLsizei count,
1143 GLenum type, const GLvoid *indices );
1144
1145GLAPI void GLAPIENTRY glInterleavedArrays( GLenum format, GLsizei stride,
1146 const GLvoid *pointer );
1147
1148/*
1149 * Lighting
1150 */
1151
1152GLAPI void GLAPIENTRY glShadeModel( GLenum mode );
1153
1154GLAPI void GLAPIENTRY glLightf( GLenum light, GLenum pname, GLfloat param );
1155GLAPI void GLAPIENTRY glLighti( GLenum light, GLenum pname, GLint param );
1156GLAPI void GLAPIENTRY glLightfv( GLenum light, GLenum pname,
1157 const GLfloat *params );
1158GLAPI void GLAPIENTRY glLightiv( GLenum light, GLenum pname,
1159 const GLint *params );
1160
1161GLAPI void GLAPIENTRY glGetLightfv( GLenum light, GLenum pname,
1162 GLfloat *params );
1163GLAPI void GLAPIENTRY glGetLightiv( GLenum light, GLenum pname,
1164 GLint *params );
1165
1166GLAPI void GLAPIENTRY glLightModelf( GLenum pname, GLfloat param );
1167GLAPI void GLAPIENTRY glLightModeli( GLenum pname, GLint param );
1168GLAPI void GLAPIENTRY glLightModelfv( GLenum pname, const GLfloat *params );
1169GLAPI void GLAPIENTRY glLightModeliv( GLenum pname, const GLint *params );
1170
1171GLAPI void GLAPIENTRY glMaterialf( GLenum face, GLenum pname, GLfloat param );
1172GLAPI void GLAPIENTRY glMateriali( GLenum face, GLenum pname, GLint param );
1173GLAPI void GLAPIENTRY glMaterialfv( GLenum face, GLenum pname, const GLfloat *params );
1174GLAPI void GLAPIENTRY glMaterialiv( GLenum face, GLenum pname, const GLint *params );
1175
1176GLAPI void GLAPIENTRY glGetMaterialfv( GLenum face, GLenum pname, GLfloat *params );
1177GLAPI void GLAPIENTRY glGetMaterialiv( GLenum face, GLenum pname, GLint *params );
1178
1179GLAPI void GLAPIENTRY glColorMaterial( GLenum face, GLenum mode );
1180
1181
1182/*
1183 * Raster functions
1184 */
1185
1186GLAPI void GLAPIENTRY glPixelZoom( GLfloat xfactor, GLfloat yfactor );
1187
1188GLAPI void GLAPIENTRY glPixelStoref( GLenum pname, GLfloat param );
1189GLAPI void GLAPIENTRY glPixelStorei( GLenum pname, GLint param );
1190
1191GLAPI void GLAPIENTRY glPixelTransferf( GLenum pname, GLfloat param );
1192GLAPI void GLAPIENTRY glPixelTransferi( GLenum pname, GLint param );
1193
1194GLAPI void GLAPIENTRY glPixelMapfv( GLenum map, GLsizei mapsize,
1195 const GLfloat *values );
1196GLAPI void GLAPIENTRY glPixelMapuiv( GLenum map, GLsizei mapsize,
1197 const GLuint *values );
1198GLAPI void GLAPIENTRY glPixelMapusv( GLenum map, GLsizei mapsize,
1199 const GLushort *values );
1200
1201GLAPI void GLAPIENTRY glGetPixelMapfv( GLenum map, GLfloat *values );
1202GLAPI void GLAPIENTRY glGetPixelMapuiv( GLenum map, GLuint *values );
1203GLAPI void GLAPIENTRY glGetPixelMapusv( GLenum map, GLushort *values );
1204
1205GLAPI void GLAPIENTRY glBitmap( GLsizei width, GLsizei height,
1206 GLfloat xorig, GLfloat yorig,
1207 GLfloat xmove, GLfloat ymove,
1208 const GLubyte *bitmap );
1209
1210GLAPI void GLAPIENTRY glReadPixels( GLint x, GLint y,
1211 GLsizei width, GLsizei height,
1212 GLenum format, GLenum type,
1213 GLvoid *pixels );
1214
1215GLAPI void GLAPIENTRY glDrawPixels( GLsizei width, GLsizei height,
1216 GLenum format, GLenum type,
1217 const GLvoid *pixels );
1218
1219GLAPI void GLAPIENTRY glCopyPixels( GLint x, GLint y,
1220 GLsizei width, GLsizei height,
1221 GLenum type );
1222
1223/*
1224 * Stenciling
1225 */
1226
1227GLAPI void GLAPIENTRY glStencilFunc( GLenum func, GLint ref, GLuint mask );
1228
1229GLAPI void GLAPIENTRY glStencilMask( GLuint mask );
1230
1231GLAPI void GLAPIENTRY glStencilOp( GLenum fail, GLenum zfail, GLenum zpass );
1232
1233GLAPI void GLAPIENTRY glClearStencil( GLint s );
1234
1235
1236
1237/*
1238 * Texture mapping
1239 */
1240
1241GLAPI void GLAPIENTRY glTexGend( GLenum coord, GLenum pname, GLdouble param );
1242GLAPI void GLAPIENTRY glTexGenf( GLenum coord, GLenum pname, GLfloat param );
1243GLAPI void GLAPIENTRY glTexGeni( GLenum coord, GLenum pname, GLint param );
1244
1245GLAPI void GLAPIENTRY glTexGendv( GLenum coord, GLenum pname, const GLdouble *params );
1246GLAPI void GLAPIENTRY glTexGenfv( GLenum coord, GLenum pname, const GLfloat *params );
1247GLAPI void GLAPIENTRY glTexGeniv( GLenum coord, GLenum pname, const GLint *params );
1248
1249GLAPI void GLAPIENTRY glGetTexGendv( GLenum coord, GLenum pname, GLdouble *params );
1250GLAPI void GLAPIENTRY glGetTexGenfv( GLenum coord, GLenum pname, GLfloat *params );
1251GLAPI void GLAPIENTRY glGetTexGeniv( GLenum coord, GLenum pname, GLint *params );
1252
1253
1254GLAPI void GLAPIENTRY glTexEnvf( GLenum target, GLenum pname, GLfloat param );
1255GLAPI void GLAPIENTRY glTexEnvi( GLenum target, GLenum pname, GLint param );
1256
1257GLAPI void GLAPIENTRY glTexEnvfv( GLenum target, GLenum pname, const GLfloat *params );
1258GLAPI void GLAPIENTRY glTexEnviv( GLenum target, GLenum pname, const GLint *params );
1259
1260GLAPI void GLAPIENTRY glGetTexEnvfv( GLenum target, GLenum pname, GLfloat *params );
1261GLAPI void GLAPIENTRY glGetTexEnviv( GLenum target, GLenum pname, GLint *params );
1262
1263
1264GLAPI void GLAPIENTRY glTexParameterf( GLenum target, GLenum pname, GLfloat param );
1265GLAPI void GLAPIENTRY glTexParameteri( GLenum target, GLenum pname, GLint param );
1266
1267GLAPI void GLAPIENTRY glTexParameterfv( GLenum target, GLenum pname,
1268 const GLfloat *params );
1269GLAPI void GLAPIENTRY glTexParameteriv( GLenum target, GLenum pname,
1270 const GLint *params );
1271
1272GLAPI void GLAPIENTRY glGetTexParameterfv( GLenum target,
1273 GLenum pname, GLfloat *params);
1274GLAPI void GLAPIENTRY glGetTexParameteriv( GLenum target,
1275 GLenum pname, GLint *params );
1276
1277GLAPI void GLAPIENTRY glGetTexLevelParameterfv( GLenum target, GLint level,
1278 GLenum pname, GLfloat *params );
1279GLAPI void GLAPIENTRY glGetTexLevelParameteriv( GLenum target, GLint level,
1280 GLenum pname, GLint *params );
1281
1282
1283GLAPI void GLAPIENTRY glTexImage1D( GLenum target, GLint level,
1284 GLint internalFormat,
1285 GLsizei width, GLint border,
1286 GLenum format, GLenum type,
1287 const GLvoid *pixels );
1288
1289GLAPI void GLAPIENTRY glTexImage2D( GLenum target, GLint level,
1290 GLint internalFormat,
1291 GLsizei width, GLsizei height,
1292 GLint border, GLenum format, GLenum type,
1293 const GLvoid *pixels );
1294
1295GLAPI void GLAPIENTRY glGetTexImage( GLenum target, GLint level,
1296 GLenum format, GLenum type,
1297 GLvoid *pixels );
1298
1299
1300/* 1.1 functions */
1301
1302GLAPI void GLAPIENTRY glGenTextures( GLsizei n, GLuint *textures );
1303
1304GLAPI void GLAPIENTRY glDeleteTextures( GLsizei n, const GLuint *textures);
1305
1306GLAPI void GLAPIENTRY glBindTexture( GLenum target, GLuint texture );
1307
1308GLAPI void GLAPIENTRY glPrioritizeTextures( GLsizei n,
1309 const GLuint *textures,
1310 const GLclampf *priorities );
1311
1312GLAPI GLboolean GLAPIENTRY glAreTexturesResident( GLsizei n,
1313 const GLuint *textures,
1314 GLboolean *residences );
1315
1316GLAPI GLboolean GLAPIENTRY glIsTexture( GLuint texture );
1317
1318
1319GLAPI void GLAPIENTRY glTexSubImage1D( GLenum target, GLint level,
1320 GLint xoffset,
1321 GLsizei width, GLenum format,
1322 GLenum type, const GLvoid *pixels );
1323
1324
1325GLAPI void GLAPIENTRY glTexSubImage2D( GLenum target, GLint level,
1326 GLint xoffset, GLint yoffset,
1327 GLsizei width, GLsizei height,
1328 GLenum format, GLenum type,
1329 const GLvoid *pixels );
1330
1331
1332GLAPI void GLAPIENTRY glCopyTexImage1D( GLenum target, GLint level,
1333 GLenum internalformat,
1334 GLint x, GLint y,
1335 GLsizei width, GLint border );
1336
1337
1338GLAPI void GLAPIENTRY glCopyTexImage2D( GLenum target, GLint level,
1339 GLenum internalformat,
1340 GLint x, GLint y,
1341 GLsizei width, GLsizei height,
1342 GLint border );
1343
1344
1345GLAPI void GLAPIENTRY glCopyTexSubImage1D( GLenum target, GLint level,
1346 GLint xoffset, GLint x, GLint y,
1347 GLsizei width );
1348
1349
1350GLAPI void GLAPIENTRY glCopyTexSubImage2D( GLenum target, GLint level,
1351 GLint xoffset, GLint yoffset,
1352 GLint x, GLint y,
1353 GLsizei width, GLsizei height );
1354
1355
1356/*
1357 * Evaluators
1358 */
1359
1360GLAPI void GLAPIENTRY glMap1d( GLenum target, GLdouble u1, GLdouble u2,
1361 GLint stride,
1362 GLint order, const GLdouble *points );
1363GLAPI void GLAPIENTRY glMap1f( GLenum target, GLfloat u1, GLfloat u2,
1364 GLint stride,
1365 GLint order, const GLfloat *points );
1366
1367GLAPI void GLAPIENTRY glMap2d( GLenum target,
1368 GLdouble u1, GLdouble u2, GLint ustride, GLint uorder,
1369 GLdouble v1, GLdouble v2, GLint vstride, GLint vorder,
1370 const GLdouble *points );
1371GLAPI void GLAPIENTRY glMap2f( GLenum target,
1372 GLfloat u1, GLfloat u2, GLint ustride, GLint uorder,
1373 GLfloat v1, GLfloat v2, GLint vstride, GLint vorder,
1374 const GLfloat *points );
1375
1376GLAPI void GLAPIENTRY glGetMapdv( GLenum target, GLenum query, GLdouble *v );
1377GLAPI void GLAPIENTRY glGetMapfv( GLenum target, GLenum query, GLfloat *v );
1378GLAPI void GLAPIENTRY glGetMapiv( GLenum target, GLenum query, GLint *v );
1379
1380GLAPI void GLAPIENTRY glEvalCoord1d( GLdouble u );
1381GLAPI void GLAPIENTRY glEvalCoord1f( GLfloat u );
1382
1383GLAPI void GLAPIENTRY glEvalCoord1dv( const GLdouble *u );
1384GLAPI void GLAPIENTRY glEvalCoord1fv( const GLfloat *u );
1385
1386GLAPI void GLAPIENTRY glEvalCoord2d( GLdouble u, GLdouble v );
1387GLAPI void GLAPIENTRY glEvalCoord2f( GLfloat u, GLfloat v );
1388
1389GLAPI void GLAPIENTRY glEvalCoord2dv( const GLdouble *u );
1390GLAPI void GLAPIENTRY glEvalCoord2fv( const GLfloat *u );
1391
1392GLAPI void GLAPIENTRY glMapGrid1d( GLint un, GLdouble u1, GLdouble u2 );
1393GLAPI void GLAPIENTRY glMapGrid1f( GLint un, GLfloat u1, GLfloat u2 );
1394
1395GLAPI void GLAPIENTRY glMapGrid2d( GLint un, GLdouble u1, GLdouble u2,
1396 GLint vn, GLdouble v1, GLdouble v2 );
1397GLAPI void GLAPIENTRY glMapGrid2f( GLint un, GLfloat u1, GLfloat u2,
1398 GLint vn, GLfloat v1, GLfloat v2 );
1399
1400GLAPI void GLAPIENTRY glEvalPoint1( GLint i );
1401
1402GLAPI void GLAPIENTRY glEvalPoint2( GLint i, GLint j );
1403
1404GLAPI void GLAPIENTRY glEvalMesh1( GLenum mode, GLint i1, GLint i2 );
1405
1406GLAPI void GLAPIENTRY glEvalMesh2( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 );
1407
1408
1409/*
1410 * Fog
1411 */
1412
1413GLAPI void GLAPIENTRY glFogf( GLenum pname, GLfloat param );
1414
1415GLAPI void GLAPIENTRY glFogi( GLenum pname, GLint param );
1416
1417GLAPI void GLAPIENTRY glFogfv( GLenum pname, const GLfloat *params );
1418
1419GLAPI void GLAPIENTRY glFogiv( GLenum pname, const GLint *params );
1420
1421
1422/*
1423 * Selection and Feedback
1424 */
1425
1426GLAPI void GLAPIENTRY glFeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer );
1427
1428GLAPI void GLAPIENTRY glPassThrough( GLfloat token );
1429
1430GLAPI void GLAPIENTRY glSelectBuffer( GLsizei size, GLuint *buffer );
1431
1432GLAPI void GLAPIENTRY glInitNames( void );
1433
1434GLAPI void GLAPIENTRY glLoadName( GLuint name );
1435
1436GLAPI void GLAPIENTRY glPushName( GLuint name );
1437
1438GLAPI void GLAPIENTRY glPopName( void );
1439
1440
1441
1442/*
1443 * OpenGL 1.2
1444 */
1445
1446#define GL_RESCALE_NORMAL 0x803A
1447#define GL_CLAMP_TO_EDGE 0x812F
1448#define GL_MAX_ELEMENTS_VERTICES 0x80E8
1449#define GL_MAX_ELEMENTS_INDICES 0x80E9
1450#define GL_BGR 0x80E0
1451#define GL_BGRA 0x80E1
1452#define GL_UNSIGNED_BYTE_3_3_2 0x8032
1453#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
1454#define GL_UNSIGNED_SHORT_5_6_5 0x8363
1455#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
1456#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
1457#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
1458#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
1459#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
1460#define GL_UNSIGNED_INT_8_8_8_8 0x8035
1461#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
1462#define GL_UNSIGNED_INT_10_10_10_2 0x8036
1463#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
1464#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
1465#define GL_SINGLE_COLOR 0x81F9
1466#define GL_SEPARATE_SPECULAR_COLOR 0x81FA
1467#define GL_TEXTURE_MIN_LOD 0x813A
1468#define GL_TEXTURE_MAX_LOD 0x813B
1469#define GL_TEXTURE_BASE_LEVEL 0x813C
1470#define GL_TEXTURE_MAX_LEVEL 0x813D
1471#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
1472#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
1473#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
1474#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
1475#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
1476#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
1477#define GL_PACK_SKIP_IMAGES 0x806B
1478#define GL_PACK_IMAGE_HEIGHT 0x806C
1479#define GL_UNPACK_SKIP_IMAGES 0x806D
1480#define GL_UNPACK_IMAGE_HEIGHT 0x806E
1481#define GL_TEXTURE_3D 0x806F
1482#define GL_PROXY_TEXTURE_3D 0x8070
1483#define GL_TEXTURE_DEPTH 0x8071
1484#define GL_TEXTURE_WRAP_R 0x8072
1485#define GL_MAX_3D_TEXTURE_SIZE 0x8073
1486#define GL_TEXTURE_BINDING_3D 0x806A
1487
1488GLAPI void GLAPIENTRY glDrawRangeElements( GLenum mode, GLuint start,
1489 GLuint end, GLsizei count, GLenum type, const GLvoid *indices );
1490
1491GLAPI void GLAPIENTRY glTexImage3D( GLenum target, GLint level,
1492 GLint internalFormat,
1493 GLsizei width, GLsizei height,
1494 GLsizei depth, GLint border,
1495 GLenum format, GLenum type,
1496 const GLvoid *pixels );
1497
1498GLAPI void GLAPIENTRY glTexSubImage3D( GLenum target, GLint level,
1499 GLint xoffset, GLint yoffset,
1500 GLint zoffset, GLsizei width,
1501 GLsizei height, GLsizei depth,
1502 GLenum format,
1503 GLenum type, const GLvoid *pixels);
1504
1505GLAPI void GLAPIENTRY glCopyTexSubImage3D( GLenum target, GLint level,
1506 GLint xoffset, GLint yoffset,
1507 GLint zoffset, GLint x,
1508 GLint y, GLsizei width,
1509 GLsizei height );
1510
1511typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
1512typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
1513typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
1514typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
1515
1516
1517/*
1518 * GL_ARB_imaging
1519 */
1520
1521#define GL_CONSTANT_COLOR 0x8001
1522#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
1523#define GL_CONSTANT_ALPHA 0x8003
1524#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
1525#define GL_COLOR_TABLE 0x80D0
1526#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1
1527#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
1528#define GL_PROXY_COLOR_TABLE 0x80D3
1529#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
1530#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
1531#define GL_COLOR_TABLE_SCALE 0x80D6
1532#define GL_COLOR_TABLE_BIAS 0x80D7
1533#define GL_COLOR_TABLE_FORMAT 0x80D8
1534#define GL_COLOR_TABLE_WIDTH 0x80D9
1535#define GL_COLOR_TABLE_RED_SIZE 0x80DA
1536#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB
1537#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC
1538#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD
1539#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE
1540#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF
1541#define GL_CONVOLUTION_1D 0x8010
1542#define GL_CONVOLUTION_2D 0x8011
1543#define GL_SEPARABLE_2D 0x8012
1544#define GL_CONVOLUTION_BORDER_MODE 0x8013
1545#define GL_CONVOLUTION_FILTER_SCALE 0x8014
1546#define GL_CONVOLUTION_FILTER_BIAS 0x8015
1547#define GL_REDUCE 0x8016
1548#define GL_CONVOLUTION_FORMAT 0x8017
1549#define GL_CONVOLUTION_WIDTH 0x8018
1550#define GL_CONVOLUTION_HEIGHT 0x8019
1551#define GL_MAX_CONVOLUTION_WIDTH 0x801A
1552#define GL_MAX_CONVOLUTION_HEIGHT 0x801B
1553#define GL_POST_CONVOLUTION_RED_SCALE 0x801C
1554#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D
1555#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E
1556#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F
1557#define GL_POST_CONVOLUTION_RED_BIAS 0x8020
1558#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021
1559#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022
1560#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023
1561#define GL_CONSTANT_BORDER 0x8151
1562#define GL_REPLICATE_BORDER 0x8153
1563#define GL_CONVOLUTION_BORDER_COLOR 0x8154
1564#define GL_COLOR_MATRIX 0x80B1
1565#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2
1566#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3
1567#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4
1568#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5
1569#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6
1570#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7
1571#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8
1572#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9
1573#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA
1574#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB
1575#define GL_HISTOGRAM 0x8024
1576#define GL_PROXY_HISTOGRAM 0x8025
1577#define GL_HISTOGRAM_WIDTH 0x8026
1578#define GL_HISTOGRAM_FORMAT 0x8027
1579#define GL_HISTOGRAM_RED_SIZE 0x8028
1580#define GL_HISTOGRAM_GREEN_SIZE 0x8029
1581#define GL_HISTOGRAM_BLUE_SIZE 0x802A
1582#define GL_HISTOGRAM_ALPHA_SIZE 0x802B
1583#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C
1584#define GL_HISTOGRAM_SINK 0x802D
1585#define GL_MINMAX 0x802E
1586#define GL_MINMAX_FORMAT 0x802F
1587#define GL_MINMAX_SINK 0x8030
1588#define GL_TABLE_TOO_LARGE 0x8031
1589#define GL_BLEND_EQUATION 0x8009
1590#define GL_MIN 0x8007
1591#define GL_MAX 0x8008
1592#define GL_FUNC_ADD 0x8006
1593#define GL_FUNC_SUBTRACT 0x800A
1594#define GL_FUNC_REVERSE_SUBTRACT 0x800B
1595#define GL_BLEND_COLOR 0x8005
1596
1597
1598GLAPI void GLAPIENTRY glColorTable( GLenum target, GLenum internalformat,
1599 GLsizei width, GLenum format,
1600 GLenum type, const GLvoid *table );
1601
1602GLAPI void GLAPIENTRY glColorSubTable( GLenum target,
1603 GLsizei start, GLsizei count,
1604 GLenum format, GLenum type,
1605 const GLvoid *data );
1606
1607GLAPI void GLAPIENTRY glColorTableParameteriv(GLenum target, GLenum pname,
1608 const GLint *params);
1609
1610GLAPI void GLAPIENTRY glColorTableParameterfv(GLenum target, GLenum pname,
1611 const GLfloat *params);
1612
1613GLAPI void GLAPIENTRY glCopyColorSubTable( GLenum target, GLsizei start,
1614 GLint x, GLint y, GLsizei width );
1615
1616GLAPI void GLAPIENTRY glCopyColorTable( GLenum target, GLenum internalformat,
1617 GLint x, GLint y, GLsizei width );
1618
1619GLAPI void GLAPIENTRY glGetColorTable( GLenum target, GLenum format,
1620 GLenum type, GLvoid *table );
1621
1622GLAPI void GLAPIENTRY glGetColorTableParameterfv( GLenum target, GLenum pname,
1623 GLfloat *params );
1624
1625GLAPI void GLAPIENTRY glGetColorTableParameteriv( GLenum target, GLenum pname,
1626 GLint *params );
1627
1628GLAPI void GLAPIENTRY glBlendEquation( GLenum mode );
1629
1630GLAPI void GLAPIENTRY glBlendColor( GLclampf red, GLclampf green,
1631 GLclampf blue, GLclampf alpha );
1632
1633GLAPI void GLAPIENTRY glHistogram( GLenum target, GLsizei width,
1634 GLenum internalformat, GLboolean sink );
1635
1636GLAPI void GLAPIENTRY glResetHistogram( GLenum target );
1637
1638GLAPI void GLAPIENTRY glGetHistogram( GLenum target, GLboolean reset,
1639 GLenum format, GLenum type,
1640 GLvoid *values );
1641
1642GLAPI void GLAPIENTRY glGetHistogramParameterfv( GLenum target, GLenum pname,
1643 GLfloat *params );
1644
1645GLAPI void GLAPIENTRY glGetHistogramParameteriv( GLenum target, GLenum pname,
1646 GLint *params );
1647
1648GLAPI void GLAPIENTRY glMinmax( GLenum target, GLenum internalformat,
1649 GLboolean sink );
1650
1651GLAPI void GLAPIENTRY glResetMinmax( GLenum target );
1652
1653GLAPI void GLAPIENTRY glGetMinmax( GLenum target, GLboolean reset,
1654 GLenum format, GLenum types,
1655 GLvoid *values );
1656
1657GLAPI void GLAPIENTRY glGetMinmaxParameterfv( GLenum target, GLenum pname,
1658 GLfloat *params );
1659
1660GLAPI void GLAPIENTRY glGetMinmaxParameteriv( GLenum target, GLenum pname,
1661 GLint *params );
1662
1663GLAPI void GLAPIENTRY glConvolutionFilter1D( GLenum target,
1664 GLenum internalformat, GLsizei width, GLenum format, GLenum type,
1665 const GLvoid *image );
1666
1667GLAPI void GLAPIENTRY glConvolutionFilter2D( GLenum target,
1668 GLenum internalformat, GLsizei width, GLsizei height, GLenum format,
1669 GLenum type, const GLvoid *image );
1670
1671GLAPI void GLAPIENTRY glConvolutionParameterf( GLenum target, GLenum pname,
1672 GLfloat params );
1673
1674GLAPI void GLAPIENTRY glConvolutionParameterfv( GLenum target, GLenum pname,
1675 const GLfloat *params );
1676
1677GLAPI void GLAPIENTRY glConvolutionParameteri( GLenum target, GLenum pname,
1678 GLint params );
1679
1680GLAPI void GLAPIENTRY glConvolutionParameteriv( GLenum target, GLenum pname,
1681 const GLint *params );
1682
1683GLAPI void GLAPIENTRY glCopyConvolutionFilter1D( GLenum target,
1684 GLenum internalformat, GLint x, GLint y, GLsizei width );
1685
1686GLAPI void GLAPIENTRY glCopyConvolutionFilter2D( GLenum target,
1687 GLenum internalformat, GLint x, GLint y, GLsizei width,
1688 GLsizei height);
1689
1690GLAPI void GLAPIENTRY glGetConvolutionFilter( GLenum target, GLenum format,
1691 GLenum type, GLvoid *image );
1692
1693GLAPI void GLAPIENTRY glGetConvolutionParameterfv( GLenum target, GLenum pname,
1694 GLfloat *params );
1695
1696GLAPI void GLAPIENTRY glGetConvolutionParameteriv( GLenum target, GLenum pname,
1697 GLint *params );
1698
1699GLAPI void GLAPIENTRY glSeparableFilter2D( GLenum target,
1700 GLenum internalformat, GLsizei width, GLsizei height, GLenum format,
1701 GLenum type, const GLvoid *row, const GLvoid *column );
1702
1703GLAPI void GLAPIENTRY glGetSeparableFilter( GLenum target, GLenum format,
1704 GLenum type, GLvoid *row, GLvoid *column, GLvoid *span );
1705
1706
1707
1708
1709/*
1710 * OpenGL 1.3
1711 */
1712
1713/* multitexture */
1714#define GL_TEXTURE0 0x84C0
1715#define GL_TEXTURE1 0x84C1
1716#define GL_TEXTURE2 0x84C2
1717#define GL_TEXTURE3 0x84C3
1718#define GL_TEXTURE4 0x84C4
1719#define GL_TEXTURE5 0x84C5
1720#define GL_TEXTURE6 0x84C6
1721#define GL_TEXTURE7 0x84C7
1722#define GL_TEXTURE8 0x84C8
1723#define GL_TEXTURE9 0x84C9
1724#define GL_TEXTURE10 0x84CA
1725#define GL_TEXTURE11 0x84CB
1726#define GL_TEXTURE12 0x84CC
1727#define GL_TEXTURE13 0x84CD
1728#define GL_TEXTURE14 0x84CE
1729#define GL_TEXTURE15 0x84CF
1730#define GL_TEXTURE16 0x84D0
1731#define GL_TEXTURE17 0x84D1
1732#define GL_TEXTURE18 0x84D2
1733#define GL_TEXTURE19 0x84D3
1734#define GL_TEXTURE20 0x84D4
1735#define GL_TEXTURE21 0x84D5
1736#define GL_TEXTURE22 0x84D6
1737#define GL_TEXTURE23 0x84D7
1738#define GL_TEXTURE24 0x84D8
1739#define GL_TEXTURE25 0x84D9
1740#define GL_TEXTURE26 0x84DA
1741#define GL_TEXTURE27 0x84DB
1742#define GL_TEXTURE28 0x84DC
1743#define GL_TEXTURE29 0x84DD
1744#define GL_TEXTURE30 0x84DE
1745#define GL_TEXTURE31 0x84DF
1746#define GL_ACTIVE_TEXTURE 0x84E0
1747#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
1748#define GL_MAX_TEXTURE_UNITS 0x84E2
1749/* texture_cube_map */
1750#define GL_NORMAL_MAP 0x8511
1751#define GL_REFLECTION_MAP 0x8512
1752#define GL_TEXTURE_CUBE_MAP 0x8513
1753#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
1754#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
1755#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
1756#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
1757#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
1758#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
1759#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
1760#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
1761#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
1762/* texture_compression */
1763#define GL_COMPRESSED_ALPHA 0x84E9
1764#define GL_COMPRESSED_LUMINANCE 0x84EA
1765#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
1766#define GL_COMPRESSED_INTENSITY 0x84EC
1767#define GL_COMPRESSED_RGB 0x84ED
1768#define GL_COMPRESSED_RGBA 0x84EE
1769#define GL_TEXTURE_COMPRESSION_HINT 0x84EF
1770#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
1771#define GL_TEXTURE_COMPRESSED 0x86A1
1772#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
1773#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
1774/* multisample */
1775#define GL_MULTISAMPLE 0x809D
1776#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
1777#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
1778#define GL_SAMPLE_COVERAGE 0x80A0
1779#define GL_SAMPLE_BUFFERS 0x80A8
1780#define GL_SAMPLES 0x80A9
1781#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
1782#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
1783#define GL_MULTISAMPLE_BIT 0x20000000
1784/* transpose_matrix */
1785#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
1786#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
1787#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
1788#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
1789/* texture_env_combine */
1790#define GL_COMBINE 0x8570
1791#define GL_COMBINE_RGB 0x8571
1792#define GL_COMBINE_ALPHA 0x8572
1793#define GL_SOURCE0_RGB 0x8580
1794#define GL_SOURCE1_RGB 0x8581
1795#define GL_SOURCE2_RGB 0x8582
1796#define GL_SOURCE0_ALPHA 0x8588
1797#define GL_SOURCE1_ALPHA 0x8589
1798#define GL_SOURCE2_ALPHA 0x858A
1799#define GL_OPERAND0_RGB 0x8590
1800#define GL_OPERAND1_RGB 0x8591
1801#define GL_OPERAND2_RGB 0x8592
1802#define GL_OPERAND0_ALPHA 0x8598
1803#define GL_OPERAND1_ALPHA 0x8599
1804#define GL_OPERAND2_ALPHA 0x859A
1805#define GL_RGB_SCALE 0x8573
1806#define GL_ADD_SIGNED 0x8574
1807#define GL_INTERPOLATE 0x8575
1808#define GL_SUBTRACT 0x84E7
1809#define GL_CONSTANT 0x8576
1810#define GL_PRIMARY_COLOR 0x8577
1811#define GL_PREVIOUS 0x8578
1812/* texture_env_dot3 */
1813#define GL_DOT3_RGB 0x86AE
1814#define GL_DOT3_RGBA 0x86AF
1815/* texture_border_clamp */
1816#define GL_CLAMP_TO_BORDER 0x812D
1817
1818GLAPI void GLAPIENTRY glActiveTexture( GLenum texture );
1819
1820GLAPI void GLAPIENTRY glClientActiveTexture( GLenum texture );
1821
1822GLAPI void GLAPIENTRY glCompressedTexImage1D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data );
1823
1824GLAPI void GLAPIENTRY glCompressedTexImage2D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data );
1825
1826GLAPI void GLAPIENTRY glCompressedTexImage3D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data );
1827
1828GLAPI void GLAPIENTRY glCompressedTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data );
1829
1830GLAPI void GLAPIENTRY glCompressedTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data );
1831
1832GLAPI void GLAPIENTRY glCompressedTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data );
1833
1834GLAPI void GLAPIENTRY glGetCompressedTexImage( GLenum target, GLint lod, GLvoid *img );
1835
1836GLAPI void GLAPIENTRY glMultiTexCoord1d( GLenum target, GLdouble s );
1837
1838GLAPI void GLAPIENTRY glMultiTexCoord1dv( GLenum target, const GLdouble *v );
1839
1840GLAPI void GLAPIENTRY glMultiTexCoord1f( GLenum target, GLfloat s );
1841
1842GLAPI void GLAPIENTRY glMultiTexCoord1fv( GLenum target, const GLfloat *v );
1843
1844GLAPI void GLAPIENTRY glMultiTexCoord1i( GLenum target, GLint s );
1845
1846GLAPI void GLAPIENTRY glMultiTexCoord1iv( GLenum target, const GLint *v );
1847
1848GLAPI void GLAPIENTRY glMultiTexCoord1s( GLenum target, GLshort s );
1849
1850GLAPI void GLAPIENTRY glMultiTexCoord1sv( GLenum target, const GLshort *v );
1851
1852GLAPI void GLAPIENTRY glMultiTexCoord2d( GLenum target, GLdouble s, GLdouble t );
1853
1854GLAPI void GLAPIENTRY glMultiTexCoord2dv( GLenum target, const GLdouble *v );
1855
1856GLAPI void GLAPIENTRY glMultiTexCoord2f( GLenum target, GLfloat s, GLfloat t );
1857
1858GLAPI void GLAPIENTRY glMultiTexCoord2fv( GLenum target, const GLfloat *v );
1859
1860GLAPI void GLAPIENTRY glMultiTexCoord2i( GLenum target, GLint s, GLint t );
1861
1862GLAPI void GLAPIENTRY glMultiTexCoord2iv( GLenum target, const GLint *v );
1863
1864GLAPI void GLAPIENTRY glMultiTexCoord2s( GLenum target, GLshort s, GLshort t );
1865
1866GLAPI void GLAPIENTRY glMultiTexCoord2sv( GLenum target, const GLshort *v );
1867
1868GLAPI void GLAPIENTRY glMultiTexCoord3d( GLenum target, GLdouble s, GLdouble t, GLdouble r );
1869
1870GLAPI void GLAPIENTRY glMultiTexCoord3dv( GLenum target, const GLdouble *v );
1871
1872GLAPI void GLAPIENTRY glMultiTexCoord3f( GLenum target, GLfloat s, GLfloat t, GLfloat r );
1873
1874GLAPI void GLAPIENTRY glMultiTexCoord3fv( GLenum target, const GLfloat *v );
1875
1876GLAPI void GLAPIENTRY glMultiTexCoord3i( GLenum target, GLint s, GLint t, GLint r );
1877
1878GLAPI void GLAPIENTRY glMultiTexCoord3iv( GLenum target, const GLint *v );
1879
1880GLAPI void GLAPIENTRY glMultiTexCoord3s( GLenum target, GLshort s, GLshort t, GLshort r );
1881
1882GLAPI void GLAPIENTRY glMultiTexCoord3sv( GLenum target, const GLshort *v );
1883
1884GLAPI void GLAPIENTRY glMultiTexCoord4d( GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q );
1885
1886GLAPI void GLAPIENTRY glMultiTexCoord4dv( GLenum target, const GLdouble *v );
1887
1888GLAPI void GLAPIENTRY glMultiTexCoord4f( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q );
1889
1890GLAPI void GLAPIENTRY glMultiTexCoord4fv( GLenum target, const GLfloat *v );
1891
1892GLAPI void GLAPIENTRY glMultiTexCoord4i( GLenum target, GLint s, GLint t, GLint r, GLint q );
1893
1894GLAPI void GLAPIENTRY glMultiTexCoord4iv( GLenum target, const GLint *v );
1895
1896GLAPI void GLAPIENTRY glMultiTexCoord4s( GLenum target, GLshort s, GLshort t, GLshort r, GLshort q );
1897
1898GLAPI void GLAPIENTRY glMultiTexCoord4sv( GLenum target, const GLshort *v );
1899
1900
1901GLAPI void GLAPIENTRY glLoadTransposeMatrixd( const GLdouble m[16] );
1902
1903GLAPI void GLAPIENTRY glLoadTransposeMatrixf( const GLfloat m[16] );
1904
1905GLAPI void GLAPIENTRY glMultTransposeMatrixd( const GLdouble m[16] );
1906
1907GLAPI void GLAPIENTRY glMultTransposeMatrixf( const GLfloat m[16] );
1908
1909GLAPI void GLAPIENTRY glSampleCoverage( GLclampf value, GLboolean invert );
1910
1911
1912typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
1913typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert);
1914typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
1915typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
1916typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
1917typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
1918typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
1919typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
1920typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, GLvoid *img);
1921
1922
1923
1924/*
1925 * GL_ARB_multitexture (ARB extension 1 and OpenGL 1.2.1)
1926 */
1927#ifndef GL_ARB_multitexture
1928#define GL_ARB_multitexture 1
1929
1930#define GL_TEXTURE0_ARB 0x84C0
1931#define GL_TEXTURE1_ARB 0x84C1
1932#define GL_TEXTURE2_ARB 0x84C2
1933#define GL_TEXTURE3_ARB 0x84C3
1934#define GL_TEXTURE4_ARB 0x84C4
1935#define GL_TEXTURE5_ARB 0x84C5
1936#define GL_TEXTURE6_ARB 0x84C6
1937#define GL_TEXTURE7_ARB 0x84C7
1938#define GL_TEXTURE8_ARB 0x84C8
1939#define GL_TEXTURE9_ARB 0x84C9
1940#define GL_TEXTURE10_ARB 0x84CA
1941#define GL_TEXTURE11_ARB 0x84CB
1942#define GL_TEXTURE12_ARB 0x84CC
1943#define GL_TEXTURE13_ARB 0x84CD
1944#define GL_TEXTURE14_ARB 0x84CE
1945#define GL_TEXTURE15_ARB 0x84CF
1946#define GL_TEXTURE16_ARB 0x84D0
1947#define GL_TEXTURE17_ARB 0x84D1
1948#define GL_TEXTURE18_ARB 0x84D2
1949#define GL_TEXTURE19_ARB 0x84D3
1950#define GL_TEXTURE20_ARB 0x84D4
1951#define GL_TEXTURE21_ARB 0x84D5
1952#define GL_TEXTURE22_ARB 0x84D6
1953#define GL_TEXTURE23_ARB 0x84D7
1954#define GL_TEXTURE24_ARB 0x84D8
1955#define GL_TEXTURE25_ARB 0x84D9
1956#define GL_TEXTURE26_ARB 0x84DA
1957#define GL_TEXTURE27_ARB 0x84DB
1958#define GL_TEXTURE28_ARB 0x84DC
1959#define GL_TEXTURE29_ARB 0x84DD
1960#define GL_TEXTURE30_ARB 0x84DE
1961#define GL_TEXTURE31_ARB 0x84DF
1962#define GL_ACTIVE_TEXTURE_ARB 0x84E0
1963#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
1964#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
1965
1966GLAPI void GLAPIENTRY glActiveTextureARB(GLenum texture);
1967GLAPI void GLAPIENTRY glClientActiveTextureARB(GLenum texture);
1968GLAPI void GLAPIENTRY glMultiTexCoord1dARB(GLenum target, GLdouble s);
1969GLAPI void GLAPIENTRY glMultiTexCoord1dvARB(GLenum target, const GLdouble *v);
1970GLAPI void GLAPIENTRY glMultiTexCoord1fARB(GLenum target, GLfloat s);
1971GLAPI void GLAPIENTRY glMultiTexCoord1fvARB(GLenum target, const GLfloat *v);
1972GLAPI void GLAPIENTRY glMultiTexCoord1iARB(GLenum target, GLint s);
1973GLAPI void GLAPIENTRY glMultiTexCoord1ivARB(GLenum target, const GLint *v);
1974GLAPI void GLAPIENTRY glMultiTexCoord1sARB(GLenum target, GLshort s);
1975GLAPI void GLAPIENTRY glMultiTexCoord1svARB(GLenum target, const GLshort *v);
1976GLAPI void GLAPIENTRY glMultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t);
1977GLAPI void GLAPIENTRY glMultiTexCoord2dvARB(GLenum target, const GLdouble *v);
1978GLAPI void GLAPIENTRY glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t);
1979GLAPI void GLAPIENTRY glMultiTexCoord2fvARB(GLenum target, const GLfloat *v);
1980GLAPI void GLAPIENTRY glMultiTexCoord2iARB(GLenum target, GLint s, GLint t);
1981GLAPI void GLAPIENTRY glMultiTexCoord2ivARB(GLenum target, const GLint *v);
1982GLAPI void GLAPIENTRY glMultiTexCoord2sARB(GLenum target, GLshort s, GLshort t);
1983GLAPI void GLAPIENTRY glMultiTexCoord2svARB(GLenum target, const GLshort *v);
1984GLAPI void GLAPIENTRY glMultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r);
1985GLAPI void GLAPIENTRY glMultiTexCoord3dvARB(GLenum target, const GLdouble *v);
1986GLAPI void GLAPIENTRY glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r);
1987GLAPI void GLAPIENTRY glMultiTexCoord3fvARB(GLenum target, const GLfloat *v);
1988GLAPI void GLAPIENTRY glMultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r);
1989GLAPI void GLAPIENTRY glMultiTexCoord3ivARB(GLenum target, const GLint *v);
1990GLAPI void GLAPIENTRY glMultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r);
1991GLAPI void GLAPIENTRY glMultiTexCoord3svARB(GLenum target, const GLshort *v);
1992GLAPI void GLAPIENTRY glMultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
1993GLAPI void GLAPIENTRY glMultiTexCoord4dvARB(GLenum target, const GLdouble *v);
1994GLAPI void GLAPIENTRY glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
1995GLAPI void GLAPIENTRY glMultiTexCoord4fvARB(GLenum target, const GLfloat *v);
1996GLAPI void GLAPIENTRY glMultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q);
1997GLAPI void GLAPIENTRY glMultiTexCoord4ivARB(GLenum target, const GLint *v);
1998GLAPI void GLAPIENTRY glMultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
1999GLAPI void GLAPIENTRY glMultiTexCoord4svARB(GLenum target, const GLshort *v);
2000
2001typedef void (APIENTRYP PFNGLACTIVETEXTUREARBPROC) (GLenum texture);
2002typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture);
2003typedef void (APIENTRYP PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s);
2004typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v);
2005typedef void (APIENTRYP PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s);
2006typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v);
2007typedef void (APIENTRYP PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s);
2008typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v);
2009typedef void (APIENTRYP PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s);
2010typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v);
2011typedef void (APIENTRYP PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t);
2012typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v);
2013typedef void (APIENTRYP PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t);
2014typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v);
2015typedef void (APIENTRYP PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t);
2016typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v);
2017typedef void (APIENTRYP PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t);
2018typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v);
2019typedef void (APIENTRYP PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r);
2020typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v);
2021typedef void (APIENTRYP PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r);
2022typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v);
2023typedef void (APIENTRYP PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r);
2024typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v);
2025typedef void (APIENTRYP PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r);
2026typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v);
2027typedef void (APIENTRYP PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
2028typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v);
2029typedef void (APIENTRYP PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
2030typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v);
2031typedef void (APIENTRYP PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q);
2032typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v);
2033typedef void (APIENTRYP PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
2034typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v);
2035
2036#endif /* GL_ARB_multitexture */
2037
2038
2039
2040/*
2041 * Define this token if you want "old-style" header file behaviour (extensions
2042 * defined in gl.h). Otherwise, extensions will be included from glext.h.
2043 */
2044#if defined(GL_GLEXT_LEGACY)
2045
2046/* All extensions that used to be here are now found in glext.h */
2047
2048#else /* GL_GLEXT_LEGACY */
2049
2050#include <GL/glext.h>
2051
2052#endif /* GL_GLEXT_LEGACY */
2053
2054
2055
2056/*
2057 * ???. GL_MESA_packed_depth_stencil
2058 * XXX obsolete
2059 */
2060#ifndef GL_MESA_packed_depth_stencil
2061#define GL_MESA_packed_depth_stencil 1
2062
2063#define GL_DEPTH_STENCIL_MESA 0x8750
2064#define GL_UNSIGNED_INT_24_8_MESA 0x8751
2065#define GL_UNSIGNED_INT_8_24_REV_MESA 0x8752
2066#define GL_UNSIGNED_SHORT_15_1_MESA 0x8753
2067#define GL_UNSIGNED_SHORT_1_15_REV_MESA 0x8754
2068
2069#endif /* GL_MESA_packed_depth_stencil */
2070
2071
2072#ifndef GL_ATI_blend_equation_separate
2073#define GL_ATI_blend_equation_separate 1
2074
2075#define GL_ALPHA_BLEND_EQUATION_ATI 0x883D
2076
2077GLAPI void GLAPIENTRY glBlendEquationSeparateATI( GLenum modeRGB, GLenum modeA );
2078typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEATIPROC) (GLenum modeRGB, GLenum modeA);
2079
2080#endif /* GL_ATI_blend_equation_separate */
2081
2082
2083/* GL_OES_EGL_image */
2084#if !defined(GL_OES_EGL_image) && !defined(GL_EXT_EGL_image_storage)
2085typedef void* GLeglImageOES;
2086#endif
2087
2088#ifndef GL_OES_EGL_image
2089#define GL_OES_EGL_image 1
2090#ifdef GL_GLEXT_PROTOTYPES
2091GLAPI void APIENTRY glEGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image);
2092GLAPI void APIENTRY glEGLImageTargetRenderbufferStorageOES (GLenum target, GLeglImageOES image);
2093#endif
2094typedef void (APIENTRYP PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) (GLenum target, GLeglImageOES image);
2095typedef void (APIENTRYP PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLeglImageOES image);
2096#endif
2097
2098
2099#ifdef __cplusplus
2100}
2101#endif
2102
2103#endif /* __gl_h_ */
2104