1/*******************************************************************************************
2*
3* raylib [audio] example - Module playing (streaming)
4*
5* This example has been created using raylib 1.5 (www.raylib.com)
6* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
7*
8* Copyright (c) 2016 Ramon Santamaria (@raysan5)
9*
10********************************************************************************************/
11
12#include "raylib.h"
13
14#define MAX_CIRCLES 64
15
16typedef struct {
17 Vector2 position;
18 float radius;
19 float alpha;
20 float speed;
21 Color color;
22} CircleWave;
23
24int main(void)
25{
26 // Initialization
27 //--------------------------------------------------------------------------------------
28 const int screenWidth = 800;
29 const int screenHeight = 450;
30
31 SetConfigFlags(FLAG_MSAA_4X_HINT); // NOTE: Try to enable MSAA 4X
32
33 InitWindow(screenWidth, screenHeight, "raylib [audio] example - module playing (streaming)");
34
35 InitAudioDevice(); // Initialize audio device
36
37 Color colors[14] = { ORANGE, RED, GOLD, LIME, BLUE, VIOLET, BROWN, LIGHTGRAY, PINK,
38 YELLOW, GREEN, SKYBLUE, PURPLE, BEIGE };
39
40 // Creates ome circles for visual effect
41 CircleWave circles[MAX_CIRCLES] = { 0 };
42
43 for (int i = MAX_CIRCLES - 1; i >= 0; i--)
44 {
45 circles[i].alpha = 0.0f;
46 circles[i].radius = GetRandomValue(10, 40);
47 circles[i].position.x = GetRandomValue(circles[i].radius, screenWidth - circles[i].radius);
48 circles[i].position.y = GetRandomValue(circles[i].radius, screenHeight - circles[i].radius);
49 circles[i].speed = (float)GetRandomValue(1, 100)/2000.0f;
50 circles[i].color = colors[GetRandomValue(0, 13)];
51 }
52
53 Music music = LoadMusicStream("resources/mini1111.xm");
54
55 PlayMusicStream(music);
56
57 float timePlayed = 0.0f;
58 bool pause = false;
59
60 SetTargetFPS(60); // Set our game to run at 60 frames-per-second
61 //--------------------------------------------------------------------------------------
62
63 // Main game loop
64 while (!WindowShouldClose()) // Detect window close button or ESC key
65 {
66 // Update
67 //----------------------------------------------------------------------------------
68 UpdateMusicStream(music); // Update music buffer with new stream data
69
70 // Restart music playing (stop and play)
71 if (IsKeyPressed(KEY_SPACE))
72 {
73 StopMusicStream(music);
74 PlayMusicStream(music);
75 }
76
77 // Pause/Resume music playing
78 if (IsKeyPressed(KEY_P))
79 {
80 pause = !pause;
81
82 if (pause) PauseMusicStream(music);
83 else ResumeMusicStream(music);
84 }
85
86 // Get timePlayed scaled to bar dimensions
87 timePlayed = GetMusicTimePlayed(music)/GetMusicTimeLength(music)*(screenWidth - 40);
88
89 // Color circles animation
90 for (int i = MAX_CIRCLES - 1; (i >= 0) && !pause; i--)
91 {
92 circles[i].alpha += circles[i].speed;
93 circles[i].radius += circles[i].speed*10.0f;
94
95 if (circles[i].alpha > 1.0f) circles[i].speed *= -1;
96
97 if (circles[i].alpha <= 0.0f)
98 {
99 circles[i].alpha = 0.0f;
100 circles[i].radius = GetRandomValue(10, 40);
101 circles[i].position.x = GetRandomValue(circles[i].radius, screenWidth - circles[i].radius);
102 circles[i].position.y = GetRandomValue(circles[i].radius, screenHeight - circles[i].radius);
103 circles[i].color = colors[GetRandomValue(0, 13)];
104 circles[i].speed = (float)GetRandomValue(1, 100)/2000.0f;
105 }
106 }
107 //----------------------------------------------------------------------------------
108
109 // Draw
110 //----------------------------------------------------------------------------------
111 BeginDrawing();
112
113 ClearBackground(RAYWHITE);
114
115 for (int i = MAX_CIRCLES - 1; i >= 0; i--)
116 {
117 DrawCircleV(circles[i].position, circles[i].radius, Fade(circles[i].color, circles[i].alpha));
118 }
119
120 // Draw time bar
121 DrawRectangle(20, screenHeight - 20 - 12, screenWidth - 40, 12, LIGHTGRAY);
122 DrawRectangle(20, screenHeight - 20 - 12, (int)timePlayed, 12, MAROON);
123 DrawRectangleLines(20, screenHeight - 20 - 12, screenWidth - 40, 12, GRAY);
124
125 EndDrawing();
126 //----------------------------------------------------------------------------------
127 }
128
129 // De-Initialization
130 //--------------------------------------------------------------------------------------
131 UnloadMusicStream(music); // Unload music stream buffers from RAM
132
133 CloseAudioDevice(); // Close audio device (music streaming is automatically stopped)
134
135 CloseWindow(); // Close window and OpenGL context
136 //--------------------------------------------------------------------------------------
137
138 return 0;
139}