1 | /******************************************************************************************* |
2 | * |
3 | * raylib [audio] example - Music playing (streaming) |
4 | * |
5 | * This example has been created using raylib 1.3 (www.raylib.com) |
6 | * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) |
7 | * |
8 | * Copyright (c) 2015 Ramon Santamaria (@raysan5) |
9 | * |
10 | ********************************************************************************************/ |
11 | |
12 | #include "raylib.h" |
13 | |
14 | int main(void) |
15 | { |
16 | // Initialization |
17 | //-------------------------------------------------------------------------------------- |
18 | const int screenWidth = 800; |
19 | const int screenHeight = 450; |
20 | |
21 | InitWindow(screenWidth, screenHeight, "raylib [audio] example - music playing (streaming)" ); |
22 | |
23 | InitAudioDevice(); // Initialize audio device |
24 | |
25 | Music music = LoadMusicStream("resources/guitar_noodling.ogg" ); |
26 | |
27 | PlayMusicStream(music); |
28 | |
29 | float timePlayed = 0.0f; |
30 | bool pause = false; |
31 | |
32 | SetTargetFPS(60); // Set our game to run at 60 frames-per-second |
33 | //-------------------------------------------------------------------------------------- |
34 | |
35 | // Main game loop |
36 | while (!WindowShouldClose()) // Detect window close button or ESC key |
37 | { |
38 | // Update |
39 | //---------------------------------------------------------------------------------- |
40 | UpdateMusicStream(music); // Update music buffer with new stream data |
41 | |
42 | // Restart music playing (stop and play) |
43 | if (IsKeyPressed(KEY_SPACE)) |
44 | { |
45 | StopMusicStream(music); |
46 | PlayMusicStream(music); |
47 | } |
48 | |
49 | // Pause/Resume music playing |
50 | if (IsKeyPressed(KEY_P)) |
51 | { |
52 | pause = !pause; |
53 | |
54 | if (pause) PauseMusicStream(music); |
55 | else ResumeMusicStream(music); |
56 | } |
57 | |
58 | // Get timePlayed scaled to bar dimensions (400 pixels) |
59 | timePlayed = GetMusicTimePlayed(music)/GetMusicTimeLength(music)*400; |
60 | |
61 | if (timePlayed > 400) StopMusicStream(music); |
62 | //---------------------------------------------------------------------------------- |
63 | |
64 | // Draw |
65 | //---------------------------------------------------------------------------------- |
66 | BeginDrawing(); |
67 | |
68 | ClearBackground(RAYWHITE); |
69 | |
70 | DrawText("MUSIC SHOULD BE PLAYING!" , 255, 150, 20, LIGHTGRAY); |
71 | |
72 | DrawRectangle(200, 200, 400, 12, LIGHTGRAY); |
73 | DrawRectangle(200, 200, (int)timePlayed, 12, MAROON); |
74 | DrawRectangleLines(200, 200, 400, 12, GRAY); |
75 | |
76 | DrawText("PRESS SPACE TO RESTART MUSIC" , 215, 250, 20, LIGHTGRAY); |
77 | DrawText("PRESS P TO PAUSE/RESUME MUSIC" , 208, 280, 20, LIGHTGRAY); |
78 | |
79 | EndDrawing(); |
80 | //---------------------------------------------------------------------------------- |
81 | } |
82 | |
83 | // De-Initialization |
84 | //-------------------------------------------------------------------------------------- |
85 | UnloadMusicStream(music); // Unload music stream buffers from RAM |
86 | |
87 | CloseAudioDevice(); // Close audio device (music streaming is automatically stopped) |
88 | |
89 | CloseWindow(); // Close window and OpenGL context |
90 | //-------------------------------------------------------------------------------------- |
91 | |
92 | return 0; |
93 | } |