1/*******************************************************************************************
2*
3* raylib [core] example - Basic window (adapted for HTML5 platform)
4*
5* This example is prepared to compile for PLATFORM_WEB, PLATFORM_DESKTOP and PLATFORM_RPI
6* As you will notice, code structure is slightly diferent to the other examples...
7* To compile it for PLATFORM_WEB just uncomment #define PLATFORM_WEB at beginning
8*
9* This example has been created using raylib 1.3 (www.raylib.com)
10* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
11*
12* Copyright (c) 2015 Ramon Santamaria (@raysan5)
13*
14********************************************************************************************/
15
16#include "raylib.h"
17
18//#define PLATFORM_WEB
19
20#if defined(PLATFORM_WEB)
21 #include <emscripten/emscripten.h>
22#endif
23
24//----------------------------------------------------------------------------------
25// Global Variables Definition
26//----------------------------------------------------------------------------------
27int screenWidth = 800;
28int screenHeight = 450;
29
30//----------------------------------------------------------------------------------
31// Module Functions Declaration
32//----------------------------------------------------------------------------------
33void UpdateDrawFrame(void); // Update and Draw one frame
34
35//----------------------------------------------------------------------------------
36// Main Enry Point
37//----------------------------------------------------------------------------------
38int main()
39{
40 // Initialization
41 //--------------------------------------------------------------------------------------
42 InitWindow(screenWidth, screenHeight, "raylib [core] example - basic window");
43
44#if defined(PLATFORM_WEB)
45 emscripten_set_main_loop(UpdateDrawFrame, 0, 1);
46#else
47 SetTargetFPS(60); // Set our game to run at 60 frames-per-second
48 //--------------------------------------------------------------------------------------
49
50 // Main game loop
51 while (!WindowShouldClose()) // Detect window close button or ESC key
52 {
53 UpdateDrawFrame();
54 }
55#endif
56
57 // De-Initialization
58 //--------------------------------------------------------------------------------------
59 CloseWindow(); // Close window and OpenGL context
60 //--------------------------------------------------------------------------------------
61
62 return 0;
63}
64
65//----------------------------------------------------------------------------------
66// Module Functions Definition
67//----------------------------------------------------------------------------------
68void UpdateDrawFrame(void)
69{
70 // Update
71 //----------------------------------------------------------------------------------
72 // TODO: Update your variables here
73 //----------------------------------------------------------------------------------
74
75 // Draw
76 //----------------------------------------------------------------------------------
77 BeginDrawing();
78
79 ClearBackground(RAYWHITE);
80
81 DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY);
82
83 EndDrawing();
84 //----------------------------------------------------------------------------------
85}