1/*******************************************************************************************
2*
3* raylib [core] example - Custom logging
4*
5* This example has been created using raylib 2.1 (www.raylib.com)
6* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
7*
8* Example contributed by Pablo Marcos Oltra (@pamarcos) and reviewed by Ramon Santamaria (@raysan5)
9*
10* Copyright (c) 2018 Pablo Marcos Oltra (@pamarcos) and Ramon Santamaria (@raysan5)
11*
12********************************************************************************************/
13
14#include "raylib.h"
15
16#include <stdio.h> // Required for: fopen(), fclose(), fputc(), fwrite(), printf(), fprintf(), funopen()
17#include <time.h> // Required for: time_t, tm, time(), localtime(), strftime()
18
19// Custom logging funtion
20void LogCustom(int msgType, const char *text, va_list args)
21{
22 char timeStr[64] = { 0 };
23 time_t now = time(NULL);
24 struct tm *tm_info = localtime(&now);
25
26 strftime(timeStr, sizeof(timeStr), "%Y-%m-%d %H:%M:%S", tm_info);
27 printf("[%s] ", timeStr);
28
29 switch (msgType)
30 {
31 case LOG_INFO: printf("[INFO] : "); break;
32 case LOG_ERROR: printf("[ERROR]: "); break;
33 case LOG_WARNING: printf("[WARN] : "); break;
34 case LOG_DEBUG: printf("[DEBUG]: "); break;
35 default: break;
36 }
37
38 vprintf(text, args);
39 printf("\n");
40}
41
42int main(int argc, char* argv[])
43{
44 // Initialization
45 //--------------------------------------------------------------------------------------
46 const int screenWidth = 800;
47 const int screenHeight = 450;
48
49 // First thing we do is setting our custom logger to ensure everything raylib logs
50 // will use our own logger instead of its internal one
51 SetTraceLogCallback(LogCustom);
52
53 InitWindow(screenWidth, screenHeight, "raylib [core] example - custom logging");
54
55 SetTargetFPS(60); // Set our game to run at 60 frames-per-second
56 //--------------------------------------------------------------------------------------
57
58 // Main game loop
59 while (!WindowShouldClose()) // Detect window close button or ESC key
60 {
61 // Update
62 //----------------------------------------------------------------------------------
63 // TODO: Update your variables here
64 //----------------------------------------------------------------------------------
65
66 // Draw
67 //----------------------------------------------------------------------------------
68 BeginDrawing();
69
70 ClearBackground(RAYWHITE);
71
72 DrawText("Check out the console output to see the custom logger in action!", 60, 200, 20, LIGHTGRAY);
73
74 EndDrawing();
75 //----------------------------------------------------------------------------------
76 }
77
78 // De-Initialization
79 //--------------------------------------------------------------------------------------
80 CloseWindow(); // Close window and OpenGL context
81 //--------------------------------------------------------------------------------------
82
83 return 0;
84}
85