1/*******************************************************************************************
2*
3* raylib [core] example - Windows drop files
4*
5* This example only works on platforms that support drag & drop (Windows, Linux, OSX, Html5?)
6*
7* This example has been created using raylib 1.3 (www.raylib.com)
8* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
9*
10* Copyright (c) 2015 Ramon Santamaria (@raysan5)
11*
12********************************************************************************************/
13
14#include "raylib.h"
15
16int main(void)
17{
18 // Initialization
19 //--------------------------------------------------------------------------------------
20 const int screenWidth = 800;
21 const int screenHeight = 450;
22
23 InitWindow(screenWidth, screenHeight, "raylib [core] example - drop files");
24
25 int count = 0;
26 char **droppedFiles = { 0 };
27
28 SetTargetFPS(60); // Set our game to run at 60 frames-per-second
29 //--------------------------------------------------------------------------------------
30
31 // Main game loop
32 while (!WindowShouldClose()) // Detect window close button or ESC key
33 {
34 // Update
35 //----------------------------------------------------------------------------------
36 if (IsFileDropped())
37 {
38 droppedFiles = GetDroppedFiles(&count);
39 }
40 //----------------------------------------------------------------------------------
41
42 // Draw
43 //----------------------------------------------------------------------------------
44 BeginDrawing();
45
46 ClearBackground(RAYWHITE);
47
48 if (count == 0) DrawText("Drop your files to this window!", 100, 40, 20, DARKGRAY);
49 else
50 {
51 DrawText("Dropped files:", 100, 40, 20, DARKGRAY);
52
53 for (int i = 0; i < count; i++)
54 {
55 if (i%2 == 0) DrawRectangle(0, 85 + 40*i, screenWidth, 40, Fade(LIGHTGRAY, 0.5f));
56 else DrawRectangle(0, 85 + 40*i, screenWidth, 40, Fade(LIGHTGRAY, 0.3f));
57
58 DrawText(droppedFiles[i], 120, 100 + 40*i, 10, GRAY);
59 }
60
61 DrawText("Drop new files...", 100, 110 + 40*count, 20, DARKGRAY);
62 }
63
64 EndDrawing();
65 //----------------------------------------------------------------------------------
66 }
67
68 // De-Initialization
69 //--------------------------------------------------------------------------------------
70 ClearDroppedFiles(); // Clear internal buffers
71
72 CloseWindow(); // Close window and OpenGL context
73 //--------------------------------------------------------------------------------------
74
75 return 0;
76}