1/*******************************************************************************************
2*
3* raylib [core] example - Gamepad input
4*
5* NOTE: This example requires a Gamepad connected to the system
6* raylib is configured to work with the following gamepads:
7* - Xbox 360 Controller (Xbox 360, Xbox One)
8* - PLAYSTATION(R)3 Controller
9* Check raylib.h for buttons configuration
10*
11* This example has been created using raylib 2.5 (www.raylib.com)
12* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
13*
14* Copyright (c) 2013-2019 Ramon Santamaria (@raysan5)
15*
16********************************************************************************************/
17
18#include "raylib.h"
19
20// NOTE: Gamepad name ID depends on drivers and OS
21#if defined(PLATFORM_RPI)
22 #define XBOX360_NAME_ID "Microsoft X-Box 360 pad"
23 #define PS3_NAME_ID "PLAYSTATION(R)3 Controller"
24#else
25 #define XBOX360_NAME_ID "Xbox 360 Controller"
26 #define PS3_NAME_ID "PLAYSTATION(R)3 Controller"
27#endif
28
29int main(void)
30{
31 // Initialization
32 //--------------------------------------------------------------------------------------
33 const int screenWidth = 800;
34 const int screenHeight = 450;
35
36 SetConfigFlags(FLAG_MSAA_4X_HINT); // Set MSAA 4X hint before windows creation
37
38 InitWindow(screenWidth, screenHeight, "raylib [core] example - gamepad input");
39
40 Texture2D texPs3Pad = LoadTexture("resources/ps3.png");
41 Texture2D texXboxPad = LoadTexture("resources/xbox.png");
42
43 SetTargetFPS(60); // Set our game to run at 60 frames-per-second
44 //--------------------------------------------------------------------------------------
45
46 // Main game loop
47 while (!WindowShouldClose()) // Detect window close button or ESC key
48 {
49 // Update
50 //----------------------------------------------------------------------------------
51 // ...
52 //----------------------------------------------------------------------------------
53
54 // Draw
55 //----------------------------------------------------------------------------------
56 BeginDrawing();
57
58 ClearBackground(RAYWHITE);
59
60 if (IsGamepadAvailable(GAMEPAD_PLAYER1))
61 {
62 DrawText(FormatText("GP1: %s", GetGamepadName(GAMEPAD_PLAYER1)), 10, 10, 10, BLACK);
63
64 if (IsGamepadName(GAMEPAD_PLAYER1, XBOX360_NAME_ID))
65 {
66 DrawTexture(texXboxPad, 0, 0, DARKGRAY);
67
68 // Draw buttons: xbox home
69 if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_BUTTON_MIDDLE)) DrawCircle(394, 89, 19, RED);
70
71 // Draw buttons: basic
72 if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_BUTTON_MIDDLE_RIGHT)) DrawCircle(436, 150, 9, RED);
73 if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_BUTTON_MIDDLE_LEFT)) DrawCircle(352, 150, 9, RED);
74 if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_BUTTON_RIGHT_FACE_LEFT)) DrawCircle(501, 151, 15, BLUE);
75 if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_BUTTON_RIGHT_FACE_DOWN)) DrawCircle(536, 187, 15, LIME);
76 if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_BUTTON_RIGHT_FACE_RIGHT)) DrawCircle(572, 151, 15, MAROON);
77 if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_BUTTON_RIGHT_FACE_UP)) DrawCircle(536, 115, 15, GOLD);
78
79 // Draw buttons: d-pad
80 DrawRectangle(317, 202, 19, 71, BLACK);
81 DrawRectangle(293, 228, 69, 19, BLACK);
82 if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_BUTTON_LEFT_FACE_UP)) DrawRectangle(317, 202, 19, 26, RED);
83 if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_BUTTON_LEFT_FACE_DOWN)) DrawRectangle(317, 202 + 45, 19, 26, RED);
84 if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_BUTTON_LEFT_FACE_LEFT)) DrawRectangle(292, 228, 25, 19, RED);
85 if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_BUTTON_LEFT_FACE_RIGHT)) DrawRectangle(292 + 44, 228, 26, 19, RED);
86
87 // Draw buttons: left-right back
88 if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_BUTTON_LEFT_TRIGGER_1)) DrawCircle(259, 61, 20, RED);
89 if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_BUTTON_RIGHT_TRIGGER_1)) DrawCircle(536, 61, 20, RED);
90
91 // Draw axis: left joystick
92 DrawCircle(259, 152, 39, BLACK);
93 DrawCircle(259, 152, 34, LIGHTGRAY);
94 DrawCircle(259 + (GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_AXIS_LEFT_X)*20),
95 152 - (GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_AXIS_LEFT_Y)*20), 25, BLACK);
96
97 // Draw axis: right joystick
98 DrawCircle(461, 237, 38, BLACK);
99 DrawCircle(461, 237, 33, LIGHTGRAY);
100 DrawCircle(461 + (GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_AXIS_RIGHT_X)*20),
101 237 - (GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_AXIS_RIGHT_Y)*20), 25, BLACK);
102
103 // Draw axis: left-right triggers
104 DrawRectangle(170, 30, 15, 70, GRAY);
105 DrawRectangle(604, 30, 15, 70, GRAY);
106 DrawRectangle(170, 30, 15, (((1.0f + GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_AXIS_LEFT_TRIGGER))/2.0f)*70), RED);
107 DrawRectangle(604, 30, 15, (((1.0f + GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_AXIS_RIGHT_TRIGGER))/2.0f)*70), RED);
108
109 //DrawText(FormatText("Xbox axis LT: %02.02f", GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_AXIS_LEFT_TRIGGER)), 10, 40, 10, BLACK);
110 //DrawText(FormatText("Xbox axis RT: %02.02f", GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_AXIS_RIGHT_TRIGGER)), 10, 60, 10, BLACK);
111 }
112 else if (IsGamepadName(GAMEPAD_PLAYER1, PS3_NAME_ID))
113 {
114 DrawTexture(texPs3Pad, 0, 0, DARKGRAY);
115
116 // Draw buttons: ps
117 if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_BUTTON_MIDDLE)) DrawCircle(396, 222, 13, RED);
118
119 // Draw buttons: basic
120 if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_BUTTON_MIDDLE_LEFT)) DrawRectangle(328, 170, 32, 13, RED);
121 if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_BUTTON_MIDDLE_RIGHT)) DrawTriangle((Vector2){ 436, 168 }, (Vector2){ 436, 185 }, (Vector2){ 464, 177 }, RED);
122 if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_BUTTON_RIGHT_FACE_UP)) DrawCircle(557, 144, 13, LIME);
123 if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_BUTTON_RIGHT_FACE_RIGHT)) DrawCircle(586, 173, 13, RED);
124 if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_BUTTON_RIGHT_FACE_DOWN)) DrawCircle(557, 203, 13, VIOLET);
125 if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_BUTTON_RIGHT_FACE_LEFT)) DrawCircle(527, 173, 13, PINK);
126
127 // Draw buttons: d-pad
128 DrawRectangle(225, 132, 24, 84, BLACK);
129 DrawRectangle(195, 161, 84, 25, BLACK);
130 if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_BUTTON_LEFT_FACE_UP)) DrawRectangle(225, 132, 24, 29, RED);
131 if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_BUTTON_LEFT_FACE_DOWN)) DrawRectangle(225, 132 + 54, 24, 30, RED);
132 if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_BUTTON_LEFT_FACE_LEFT)) DrawRectangle(195, 161, 30, 25, RED);
133 if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_BUTTON_LEFT_FACE_RIGHT)) DrawRectangle(195 + 54, 161, 30, 25, RED);
134
135 // Draw buttons: left-right back buttons
136 if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_BUTTON_LEFT_TRIGGER_1)) DrawCircle(239, 82, 20, RED);
137 if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_BUTTON_RIGHT_TRIGGER_1)) DrawCircle(557, 82, 20, RED);
138
139 // Draw axis: left joystick
140 DrawCircle(319, 255, 35, BLACK);
141 DrawCircle(319, 255, 31, LIGHTGRAY);
142 DrawCircle(319 + (GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_AXIS_LEFT_X)*20),
143 255 + (GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_AXIS_LEFT_Y)*20), 25, BLACK);
144
145 // Draw axis: right joystick
146 DrawCircle(475, 255, 35, BLACK);
147 DrawCircle(475, 255, 31, LIGHTGRAY);
148 DrawCircle(475 + (GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_AXIS_RIGHT_X)*20),
149 255 + (GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_AXIS_RIGHT_Y)*20), 25, BLACK);
150
151 // Draw axis: left-right triggers
152 DrawRectangle(169, 48, 15, 70, GRAY);
153 DrawRectangle(611, 48, 15, 70, GRAY);
154 DrawRectangle(169, 48, 15, (((1.0f - GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_AXIS_LEFT_TRIGGER))/2.0f)*70), RED);
155 DrawRectangle(611, 48, 15, (((1.0f - GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_AXIS_RIGHT_TRIGGER))/2.0f)*70), RED);
156 }
157 else
158 {
159 DrawText("- GENERIC GAMEPAD -", 280, 180, 20, GRAY);
160
161 // TODO: Draw generic gamepad
162 }
163
164 DrawText(FormatText("DETECTED AXIS [%i]:", GetGamepadAxisCount(GAMEPAD_PLAYER1)), 10, 50, 10, MAROON);
165
166 for (int i = 0; i < GetGamepadAxisCount(GAMEPAD_PLAYER1); i++)
167 {
168 DrawText(FormatText("AXIS %i: %.02f", i, GetGamepadAxisMovement(GAMEPAD_PLAYER1, i)), 20, 70 + 20*i, 10, DARKGRAY);
169 }
170
171 if (GetGamepadButtonPressed() != -1) DrawText(FormatText("DETECTED BUTTON: %i", GetGamepadButtonPressed()), 10, 430, 10, RED);
172 else DrawText("DETECTED BUTTON: NONE", 10, 430, 10, GRAY);
173 }
174 else
175 {
176 DrawText("GP1: NOT DETECTED", 10, 10, 10, GRAY);
177
178 DrawTexture(texXboxPad, 0, 0, LIGHTGRAY);
179 }
180
181 EndDrawing();
182 //----------------------------------------------------------------------------------
183 }
184
185 // De-Initialization
186 //--------------------------------------------------------------------------------------
187 UnloadTexture(texPs3Pad);
188 UnloadTexture(texXboxPad);
189
190 CloseWindow(); // Close window and OpenGL context
191 //--------------------------------------------------------------------------------------
192
193 return 0;
194}