1/*******************************************************************************************
2*
3* raylib [core] example - Keyboard input
4*
5* This example has been created using raylib 1.0 (www.raylib.com)
6* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
7*
8* Copyright (c) 2014 Ramon Santamaria (@raysan5)
9*
10********************************************************************************************/
11
12#include "raylib.h"
13
14int main(void)
15{
16 // Initialization
17 //--------------------------------------------------------------------------------------
18 const int screenWidth = 800;
19 const int screenHeight = 450;
20
21 InitWindow(screenWidth, screenHeight, "raylib [core] example - keyboard input");
22
23 Vector2 ballPosition = { (float)screenWidth/2, (float)screenHeight/2 };
24
25 SetTargetFPS(60); // Set our game to run at 60 frames-per-second
26 //--------------------------------------------------------------------------------------
27
28 // Main game loop
29 while (!WindowShouldClose()) // Detect window close button or ESC key
30 {
31 // Update
32 //----------------------------------------------------------------------------------
33 if (IsKeyDown(KEY_RIGHT)) ballPosition.x += 2.0f;
34 if (IsKeyDown(KEY_LEFT)) ballPosition.x -= 2.0f;
35 if (IsKeyDown(KEY_UP)) ballPosition.y -= 2.0f;
36 if (IsKeyDown(KEY_DOWN)) ballPosition.y += 2.0f;
37 //----------------------------------------------------------------------------------
38
39 // Draw
40 //----------------------------------------------------------------------------------
41 BeginDrawing();
42
43 ClearBackground(RAYWHITE);
44
45 DrawText("move the ball with arrow keys", 10, 10, 20, DARKGRAY);
46
47 DrawCircleV(ballPosition, 50, MAROON);
48
49 EndDrawing();
50 //----------------------------------------------------------------------------------
51 }
52
53 // De-Initialization
54 //--------------------------------------------------------------------------------------
55 CloseWindow(); // Close window and OpenGL context
56 //--------------------------------------------------------------------------------------
57
58 return 0;
59}