1/*******************************************************************************************
2*
3* raylib [core] example - Mouse input
4*
5* This example has been created using raylib 1.0 (www.raylib.com)
6* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
7*
8* Copyright (c) 2014 Ramon Santamaria (@raysan5)
9*
10********************************************************************************************/
11
12#include "raylib.h"
13
14int main(void)
15{
16 // Initialization
17 //--------------------------------------------------------------------------------------
18 const int screenWidth = 800;
19 const int screenHeight = 450;
20
21 InitWindow(screenWidth, screenHeight, "raylib [core] example - mouse input");
22
23 Vector2 ballPosition = { -100.0f, -100.0f };
24 Color ballColor = DARKBLUE;
25
26 SetTargetFPS(60); // Set our game to run at 60 frames-per-second
27 //---------------------------------------------------------------------------------------
28
29 // Main game loop
30 while (!WindowShouldClose()) // Detect window close button or ESC key
31 {
32 // Update
33 //----------------------------------------------------------------------------------
34 ballPosition = GetMousePosition();
35
36 if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) ballColor = MAROON;
37 else if (IsMouseButtonPressed(MOUSE_MIDDLE_BUTTON)) ballColor = LIME;
38 else if (IsMouseButtonPressed(MOUSE_RIGHT_BUTTON)) ballColor = DARKBLUE;
39 //----------------------------------------------------------------------------------
40
41 // Draw
42 //----------------------------------------------------------------------------------
43 BeginDrawing();
44
45 ClearBackground(RAYWHITE);
46
47 DrawCircleV(ballPosition, 40, ballColor);
48
49 DrawText("move ball with mouse and click mouse button to change color", 10, 10, 20, DARKGRAY);
50
51 EndDrawing();
52 //----------------------------------------------------------------------------------
53 }
54
55 // De-Initialization
56 //--------------------------------------------------------------------------------------
57 CloseWindow(); // Close window and OpenGL context
58 //--------------------------------------------------------------------------------------
59
60 return 0;
61}