1/*******************************************************************************************
2*
3* raylib [core] examples - Mouse wheel input
4*
5* This test has been created using raylib 1.1 (www.raylib.com)
6* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
7*
8* Copyright (c) 2014 Ramon Santamaria (@raysan5)
9*
10********************************************************************************************/
11
12#include "raylib.h"
13
14int main(void)
15{
16 // Initialization
17 //--------------------------------------------------------------------------------------
18 const int screenWidth = 800;
19 const int screenHeight = 450;
20
21 InitWindow(screenWidth, screenHeight, "raylib [core] example - input mouse wheel");
22
23 int boxPositionY = screenHeight/2 - 40;
24 int scrollSpeed = 4; // Scrolling speed in pixels
25
26 SetTargetFPS(60); // Set our game to run at 60 frames-per-second
27 //--------------------------------------------------------------------------------------
28
29 // Main game loop
30 while (!WindowShouldClose()) // Detect window close button or ESC key
31 {
32 // Update
33 //----------------------------------------------------------------------------------
34 boxPositionY -= (GetMouseWheelMove()*scrollSpeed);
35 //----------------------------------------------------------------------------------
36
37 // Draw
38 //----------------------------------------------------------------------------------
39 BeginDrawing();
40
41 ClearBackground(RAYWHITE);
42
43 DrawRectangle(screenWidth/2 - 40, boxPositionY, 80, 80, MAROON);
44
45 DrawText("Use mouse wheel to move the cube up and down!", 10, 10, 20, GRAY);
46 DrawText(FormatText("Box position Y: %03i", boxPositionY), 10, 40, 20, LIGHTGRAY);
47
48 EndDrawing();
49 //----------------------------------------------------------------------------------
50 }
51
52 // De-Initialization
53 //--------------------------------------------------------------------------------------
54 CloseWindow(); // Close window and OpenGL context
55 //--------------------------------------------------------------------------------------
56
57 return 0;
58}