1 | /******************************************************************************************* |
2 | * |
3 | * raylib [core] example - Generate random values |
4 | * |
5 | * This example has been created using raylib 1.1 (www.raylib.com) |
6 | * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) |
7 | * |
8 | * Copyright (c) 2014 Ramon Santamaria (@raysan5) |
9 | * |
10 | ********************************************************************************************/ |
11 | |
12 | #include "raylib.h" |
13 | |
14 | int main(void) |
15 | { |
16 | // Initialization |
17 | //-------------------------------------------------------------------------------------- |
18 | const int screenWidth = 800; |
19 | const int screenHeight = 450; |
20 | |
21 | InitWindow(screenWidth, screenHeight, "raylib [core] example - generate random values" ); |
22 | |
23 | int framesCounter = 0; // Variable used to count frames |
24 | |
25 | int randValue = GetRandomValue(-8, 5); // Get a random integer number between -8 and 5 (both included) |
26 | |
27 | SetTargetFPS(60); // Set our game to run at 60 frames-per-second |
28 | //-------------------------------------------------------------------------------------- |
29 | |
30 | // Main game loop |
31 | while (!WindowShouldClose()) // Detect window close button or ESC key |
32 | { |
33 | // Update |
34 | //---------------------------------------------------------------------------------- |
35 | framesCounter++; |
36 | |
37 | // Every two seconds (120 frames) a new random value is generated |
38 | if (((framesCounter/120)%2) == 1) |
39 | { |
40 | randValue = GetRandomValue(-8, 5); |
41 | framesCounter = 0; |
42 | } |
43 | //---------------------------------------------------------------------------------- |
44 | |
45 | // Draw |
46 | //---------------------------------------------------------------------------------- |
47 | BeginDrawing(); |
48 | |
49 | ClearBackground(RAYWHITE); |
50 | |
51 | DrawText("Every 2 seconds a new random value is generated:" , 130, 100, 20, MAROON); |
52 | |
53 | DrawText(FormatText("%i" , randValue), 360, 180, 80, LIGHTGRAY); |
54 | |
55 | EndDrawing(); |
56 | //---------------------------------------------------------------------------------- |
57 | } |
58 | |
59 | // De-Initialization |
60 | //-------------------------------------------------------------------------------------- |
61 | CloseWindow(); // Close window and OpenGL context |
62 | //-------------------------------------------------------------------------------------- |
63 | |
64 | return 0; |
65 | } |