1/*******************************************************************************************
2*
3* raylib [models] example - Cubicmap loading and drawing
4*
5* This example has been created using raylib 1.8 (www.raylib.com)
6* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
7*
8* Copyright (c) 2015 Ramon Santamaria (@raysan5)
9*
10********************************************************************************************/
11
12#include "raylib.h"
13
14int main(void)
15{
16 // Initialization
17 //--------------------------------------------------------------------------------------
18 const int screenWidth = 800;
19 const int screenHeight = 450;
20
21 InitWindow(screenWidth, screenHeight, "raylib [models] example - cubesmap loading and drawing");
22
23 // Define the camera to look into our 3d world
24 Camera camera = { { 16.0f, 14.0f, 16.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f, 0 };
25
26 Image image = LoadImage("resources/cubicmap.png"); // Load cubicmap image (RAM)
27 Texture2D cubicmap = LoadTextureFromImage(image); // Convert image to texture to display (VRAM)
28
29 Mesh mesh = GenMeshCubicmap(image, (Vector3){ 1.0f, 1.0f, 1.0f });
30 Model model = LoadModelFromMesh(mesh);
31
32 // NOTE: By default each cube is mapped to one part of texture atlas
33 Texture2D texture = LoadTexture("resources/cubicmap_atlas.png"); // Load map texture
34 model.materials[0].maps[MAP_DIFFUSE].texture = texture; // Set map diffuse texture
35
36 Vector3 mapPosition = { -16.0f, 0.0f, -8.0f }; // Set model position
37
38 UnloadImage(image); // Unload cubesmap image from RAM, already uploaded to VRAM
39
40 SetCameraMode(camera, CAMERA_ORBITAL); // Set an orbital camera mode
41
42 SetTargetFPS(60); // Set our game to run at 60 frames-per-second
43 //--------------------------------------------------------------------------------------
44
45 // Main game loop
46 while (!WindowShouldClose()) // Detect window close button or ESC key
47 {
48 // Update
49 //----------------------------------------------------------------------------------
50 UpdateCamera(&camera); // Update camera
51 //----------------------------------------------------------------------------------
52
53 // Draw
54 //----------------------------------------------------------------------------------
55 BeginDrawing();
56
57 ClearBackground(RAYWHITE);
58
59 BeginMode3D(camera);
60
61 DrawModel(model, mapPosition, 1.0f, WHITE);
62
63 EndMode3D();
64
65 DrawTextureEx(cubicmap, (Vector2){ screenWidth - cubicmap.width*4 - 20, 20 }, 0.0f, 4.0f, WHITE);
66 DrawRectangleLines(screenWidth - cubicmap.width*4 - 20, 20, cubicmap.width*4, cubicmap.height*4, GREEN);
67
68 DrawText("cubicmap image used to", 658, 90, 10, GRAY);
69 DrawText("generate map 3d model", 658, 104, 10, GRAY);
70
71 DrawFPS(10, 10);
72
73 EndDrawing();
74 //----------------------------------------------------------------------------------
75 }
76
77 // De-Initialization
78 //--------------------------------------------------------------------------------------
79 UnloadTexture(cubicmap); // Unload cubicmap texture
80 UnloadTexture(texture); // Unload map texture
81 UnloadModel(model); // Unload map model
82
83 CloseWindow(); // Close window and OpenGL context
84 //--------------------------------------------------------------------------------------
85
86 return 0;
87}
88