1 | /******************************************************************************************* |
2 | * |
3 | * raylib [shapes] example - Colors palette |
4 | * |
5 | * This example has been created using raylib 2.5 (www.raylib.com) |
6 | * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) |
7 | * |
8 | * Copyright (c) 2014-2019 Ramon Santamaria (@raysan5) |
9 | * |
10 | ********************************************************************************************/ |
11 | |
12 | #include "raylib.h" |
13 | |
14 | #define MAX_COLORS_COUNT 21 // Number of colors available |
15 | |
16 | int main(void) |
17 | { |
18 | // Initialization |
19 | //-------------------------------------------------------------------------------------- |
20 | const int screenWidth = 800; |
21 | const int screenHeight = 450; |
22 | |
23 | InitWindow(screenWidth, screenHeight, "raylib [shapes] example - colors palette" ); |
24 | |
25 | Color colors[MAX_COLORS_COUNT] = { |
26 | DARKGRAY, MAROON, ORANGE, DARKGREEN, DARKBLUE, DARKPURPLE, DARKBROWN, |
27 | GRAY, RED, GOLD, LIME, BLUE, VIOLET, BROWN, LIGHTGRAY, PINK, YELLOW, |
28 | GREEN, SKYBLUE, PURPLE, BEIGE }; |
29 | |
30 | const char *colorNames[MAX_COLORS_COUNT] = { |
31 | "DARKGRAY" , "MAROON" , "ORANGE" , "DARKGREEN" , "DARKBLUE" , "DARKPURPLE" , |
32 | "DARKBROWN" , "GRAY" , "RED" , "GOLD" , "LIME" , "BLUE" , "VIOLET" , "BROWN" , |
33 | "LIGHTGRAY" , "PINK" , "YELLOW" , "GREEN" , "SKYBLUE" , "PURPLE" , "BEIGE" }; |
34 | |
35 | Rectangle colorsRecs[MAX_COLORS_COUNT] = { 0 }; // Rectangles array |
36 | |
37 | // Fills colorsRecs data (for every rectangle) |
38 | for (int i = 0; i < MAX_COLORS_COUNT; i++) |
39 | { |
40 | colorsRecs[i].x = 20 + 100*(i%7) + 10*(i%7); |
41 | colorsRecs[i].y = 80 + 100*(i/7) + 10*(i/7); |
42 | colorsRecs[i].width = 100; |
43 | colorsRecs[i].height = 100; |
44 | } |
45 | |
46 | int colorState[MAX_COLORS_COUNT] = { 0 }; // Color state: 0-DEFAULT, 1-MOUSE_HOVER |
47 | |
48 | Vector2 mousePoint = { 0.0f, 0.0f }; |
49 | |
50 | SetTargetFPS(60); // Set our game to run at 60 frames-per-second |
51 | //-------------------------------------------------------------------------------------- |
52 | |
53 | // Main game loop |
54 | while (!WindowShouldClose()) // Detect window close button or ESC key |
55 | { |
56 | // Update |
57 | //---------------------------------------------------------------------------------- |
58 | mousePoint = GetMousePosition(); |
59 | |
60 | for (int i = 0; i < MAX_COLORS_COUNT; i++) |
61 | { |
62 | if (CheckCollisionPointRec(mousePoint, colorsRecs[i])) colorState[i] = 1; |
63 | else colorState[i] = 0; |
64 | } |
65 | //---------------------------------------------------------------------------------- |
66 | |
67 | // Draw |
68 | //---------------------------------------------------------------------------------- |
69 | BeginDrawing(); |
70 | |
71 | ClearBackground(RAYWHITE); |
72 | |
73 | DrawText("raylib colors palette" , 28, 42, 20, BLACK); |
74 | DrawText("press SPACE to see all colors" , GetScreenWidth() - 180, GetScreenHeight() - 40, 10, GRAY); |
75 | |
76 | for (int i = 0; i < MAX_COLORS_COUNT; i++) // Draw all rectangles |
77 | { |
78 | DrawRectangleRec(colorsRecs[i], Fade(colors[i], colorState[i]? 0.6f : 1.0f)); |
79 | |
80 | if (IsKeyDown(KEY_SPACE) || colorState[i]) |
81 | { |
82 | DrawRectangle(colorsRecs[i].x, colorsRecs[i].y + colorsRecs[i].height - 26, colorsRecs[i].width, 20, BLACK); |
83 | DrawRectangleLinesEx(colorsRecs[i], 6, Fade(BLACK, 0.3f)); |
84 | DrawText(colorNames[i], colorsRecs[i].x + colorsRecs[i].width - MeasureText(colorNames[i], 10) - 12, |
85 | colorsRecs[i].y + colorsRecs[i].height - 20, 10, colors[i]); |
86 | } |
87 | } |
88 | |
89 | EndDrawing(); |
90 | //---------------------------------------------------------------------------------- |
91 | } |
92 | |
93 | // De-Initialization |
94 | //-------------------------------------------------------------------------------------- |
95 | CloseWindow(); // Close window and OpenGL context |
96 | //-------------------------------------------------------------------------------------- |
97 | |
98 | return 0; |
99 | } |