1/*******************************************************************************************
2*
3* raylib [shapes] example - draw rectangle rounded (with gui options)
4*
5* This example has been created using raylib 2.5 (www.raylib.com)
6* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
7*
8* Example contributed by Vlad Adrian (@demizdor) and reviewed by Ramon Santamaria (@raysan5)
9*
10* Copyright (c) 2018 Vlad Adrian (@demizdor) and Ramon Santamaria (@raysan5)
11*
12********************************************************************************************/
13
14#include <raylib.h>
15
16#define RAYGUI_IMPLEMENTATION
17#include "raygui.h" // Required for GUI controls
18
19int main(void)
20{
21 // Initialization
22 //--------------------------------------------------------------------------------------
23 const int screenWidth = 800;
24 const int screenHeight = 450;
25
26 InitWindow(screenWidth, screenHeight, "raylib [shapes] example - draw rectangle rounded");
27
28 float roundness = 0.2f;
29 int width = 200;
30 int height = 100;
31 int segments = 0;
32 int lineThick = 1;
33
34 bool drawRect = false;
35 bool drawRoundedRect = true;
36 bool drawRoundedLines = false;
37
38 SetTargetFPS(60); // Set our game to run at 60 frames-per-second
39 //--------------------------------------------------------------------------------------
40
41 // Main game loop
42 while (!WindowShouldClose()) // Detect window close button or ESC key
43 {
44 // Update
45 //----------------------------------------------------------------------------------
46 Rectangle rec = { (GetScreenWidth() - width - 250)/2, (GetScreenHeight() - height)/2, width, height };
47 //----------------------------------------------------------------------------------
48
49 // Draw
50 //----------------------------------------------------------------------------------
51 BeginDrawing();
52
53 ClearBackground(RAYWHITE);
54
55 DrawLine(560, 0, 560, GetScreenHeight(), Fade(LIGHTGRAY, 0.6f));
56 DrawRectangle(560, 0, GetScreenWidth() - 500, GetScreenHeight(), Fade(LIGHTGRAY, 0.3f));
57
58 if (drawRect) DrawRectangleRec(rec, Fade(GOLD, 0.6));
59 if (drawRoundedRect) DrawRectangleRounded(rec, roundness, segments, Fade(MAROON, 0.2));
60 if (drawRoundedLines) DrawRectangleRoundedLines(rec,roundness, segments, lineThick, Fade(MAROON, 0.4));
61
62 // Draw GUI controls
63 //------------------------------------------------------------------------------
64 width = GuiSliderBar((Rectangle){ 640, 40, 105, 20 }, "Width", width, 0, GetScreenWidth() - 300, true );
65 height = GuiSliderBar((Rectangle){ 640, 70, 105, 20 }, "Height", height, 0, GetScreenHeight() - 50, true);
66 roundness = GuiSliderBar((Rectangle){ 640, 140, 105, 20 }, "Roundness", roundness, 0.0f, 1.0f, true);
67 lineThick = GuiSliderBar((Rectangle){ 640, 170, 105, 20 }, "Thickness", lineThick, 0, 20, true);
68 segments = GuiSliderBar((Rectangle){ 640, 240, 105, 20}, "Segments", segments, 0, 60, true);
69
70 drawRoundedRect = GuiCheckBox((Rectangle){ 640, 320, 20, 20 }, "DrawRoundedRect", drawRoundedRect);
71 drawRoundedLines = GuiCheckBox((Rectangle){ 640, 350, 20, 20 }, "DrawRoundedLines", drawRoundedLines);
72 drawRect = GuiCheckBox((Rectangle){ 640, 380, 20, 20}, "DrawRect", drawRect);
73 //------------------------------------------------------------------------------
74
75 DrawText(FormatText("MODE: %s", (segments >= 4)? "MANUAL" : "AUTO"), 640, 280, 10, (segments >= 4)? MAROON : DARKGRAY);
76
77 DrawFPS(10, 10);
78
79 EndDrawing();
80 //----------------------------------------------------------------------------------
81 }
82
83 // De-Initialization
84 //--------------------------------------------------------------------------------------
85 CloseWindow(); // Close window and OpenGL context
86 //--------------------------------------------------------------------------------------
87
88 return 0;
89}
90