| 1 | /******************************************************************************************* |
| 2 | * |
| 3 | * raylib [shapes] example - easings ball anim |
| 4 | * |
| 5 | * This example has been created using raylib 2.5 (www.raylib.com) |
| 6 | * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) |
| 7 | * |
| 8 | * Copyright (c) 2014-2019 Ramon Santamaria (@raysan5) |
| 9 | * |
| 10 | ********************************************************************************************/ |
| 11 | |
| 12 | #include "raylib.h" |
| 13 | |
| 14 | #include "easings.h" // Required for easing functions |
| 15 | |
| 16 | int main(void) |
| 17 | { |
| 18 | // Initialization |
| 19 | //-------------------------------------------------------------------------------------- |
| 20 | const int screenWidth = 800; |
| 21 | const int screenHeight = 450; |
| 22 | |
| 23 | InitWindow(screenWidth, screenHeight, "raylib [shapes] example - easings ball anim" ); |
| 24 | |
| 25 | // Ball variable value to be animated with easings |
| 26 | int ballPositionX = -100; |
| 27 | int ballRadius = 20; |
| 28 | float ballAlpha = 0.0f; |
| 29 | |
| 30 | int state = 0; |
| 31 | int framesCounter = 0; |
| 32 | |
| 33 | SetTargetFPS(60); // Set our game to run at 60 frames-per-second |
| 34 | //-------------------------------------------------------------------------------------- |
| 35 | |
| 36 | // Main game loop |
| 37 | while (!WindowShouldClose()) // Detect window close button or ESC key |
| 38 | { |
| 39 | // Update |
| 40 | //---------------------------------------------------------------------------------- |
| 41 | if (state == 0) // Move ball position X with easing |
| 42 | { |
| 43 | framesCounter++; |
| 44 | ballPositionX = EaseElasticOut(framesCounter, -100, screenWidth/2 + 100, 120); |
| 45 | |
| 46 | if (framesCounter >= 120) |
| 47 | { |
| 48 | framesCounter = 0; |
| 49 | state = 1; |
| 50 | } |
| 51 | } |
| 52 | else if (state == 1) // Increase ball radius with easing |
| 53 | { |
| 54 | framesCounter++; |
| 55 | ballRadius = EaseElasticIn(framesCounter, 20, 500, 200); |
| 56 | |
| 57 | if (framesCounter >= 200) |
| 58 | { |
| 59 | framesCounter = 0; |
| 60 | state = 2; |
| 61 | } |
| 62 | } |
| 63 | else if (state == 2) // Change ball alpha with easing (background color blending) |
| 64 | { |
| 65 | framesCounter++; |
| 66 | ballAlpha = EaseCubicOut(framesCounter, 0.0f, 1.0f, 200); |
| 67 | |
| 68 | if (framesCounter >= 200) |
| 69 | { |
| 70 | framesCounter = 0; |
| 71 | state = 3; |
| 72 | } |
| 73 | } |
| 74 | else if (state == 3) // Reset state to play again |
| 75 | { |
| 76 | if (IsKeyPressed(KEY_ENTER)) |
| 77 | { |
| 78 | // Reset required variables to play again |
| 79 | ballPositionX = -100; |
| 80 | ballRadius = 20; |
| 81 | ballAlpha = 0.0f; |
| 82 | state = 0; |
| 83 | } |
| 84 | } |
| 85 | |
| 86 | if (IsKeyPressed(KEY_R)) framesCounter = 0; |
| 87 | //---------------------------------------------------------------------------------- |
| 88 | |
| 89 | // Draw |
| 90 | //---------------------------------------------------------------------------------- |
| 91 | BeginDrawing(); |
| 92 | |
| 93 | ClearBackground(RAYWHITE); |
| 94 | |
| 95 | if (state >= 2) DrawRectangle(0, 0, screenWidth, screenHeight, GREEN); |
| 96 | DrawCircle(ballPositionX, 200, ballRadius, Fade(RED, 1.0f - ballAlpha)); |
| 97 | |
| 98 | if (state == 3) DrawText("PRESS [ENTER] TO PLAY AGAIN!" , 240, 200, 20, BLACK); |
| 99 | |
| 100 | EndDrawing(); |
| 101 | //---------------------------------------------------------------------------------- |
| 102 | } |
| 103 | |
| 104 | // De-Initialization |
| 105 | //-------------------------------------------------------------------------------------- |
| 106 | CloseWindow(); // Close window and OpenGL context |
| 107 | //-------------------------------------------------------------------------------------- |
| 108 | |
| 109 | return 0; |
| 110 | } |