1/*******************************************************************************************
2*
3* raylib [shapes] example - Cubic-bezier lines
4*
5* This example has been created using raylib 1.7 (www.raylib.com)
6* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
7*
8* Copyright (c) 2017 Ramon Santamaria (@raysan5)
9*
10********************************************************************************************/
11
12#include "raylib.h"
13
14int main(void)
15{
16 // Initialization
17 //--------------------------------------------------------------------------------------
18 const int screenWidth = 800;
19 const int screenHeight = 450;
20
21 SetConfigFlags(FLAG_MSAA_4X_HINT);
22 InitWindow(screenWidth, screenHeight, "raylib [shapes] example - cubic-bezier lines");
23
24 Vector2 start = { 0, 0 };
25 Vector2 end = { screenWidth, screenHeight };
26
27 SetTargetFPS(60); // Set our game to run at 60 frames-per-second
28 //--------------------------------------------------------------------------------------
29
30 // Main game loop
31 while (!WindowShouldClose()) // Detect window close button or ESC key
32 {
33 // Update
34 //----------------------------------------------------------------------------------
35 if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) start = GetMousePosition();
36 else if (IsMouseButtonDown(MOUSE_RIGHT_BUTTON)) end = GetMousePosition();
37 //----------------------------------------------------------------------------------
38
39 // Draw
40 //----------------------------------------------------------------------------------
41 BeginDrawing();
42
43 ClearBackground(RAYWHITE);
44
45 DrawText("USE MOUSE LEFT-RIGHT CLICK to DEFINE LINE START and END POINTS", 15, 20, 20, GRAY);
46
47 DrawLineBezier(start, end, 2.0f, RED);
48
49 EndDrawing();
50 //----------------------------------------------------------------------------------
51 }
52
53 // De-Initialization
54 //--------------------------------------------------------------------------------------
55 CloseWindow(); // Close window and OpenGL context
56 //--------------------------------------------------------------------------------------
57
58 return 0;
59}
60