1/*******************************************************************************************
2*
3* raylib [text] example - Draw text inside a rectangle
4*
5* This example has been created using raylib 2.3 (www.raylib.com)
6* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
7*
8* Example contributed by Vlad Adrian (@demizdor) and reviewed by Ramon Santamaria (@raysan5)
9*
10* Copyright (c) 2018 Vlad Adrian (@demizdor) and Ramon Santamaria (@raysan5)
11*
12********************************************************************************************/
13
14#include "raylib.h"
15
16int main(void)
17{
18 // Initialization
19 //--------------------------------------------------------------------------------------
20 const int screenWidth = 800;
21 const int screenHeight = 450;
22
23 InitWindow(screenWidth, screenHeight, "raylib [text] example - draw text inside a rectangle");
24
25 const char text[] = "Text cannot escape\tthis container\t...word wrap also works when active so here's \
26a long text for testing.\n\nLorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod \
27tempor incididunt ut labore et dolore magna aliqua. Nec ullamcorper sit amet risus nullam eget felis eget.";
28
29 bool resizing = false;
30 bool wordWrap = true;
31
32 Rectangle container = { 25, 25, screenWidth - 50, screenHeight - 250};
33 Rectangle resizer = { container.x + container.width - 17, container.y + container.height - 17, 14, 14 };
34
35 // Minimum width and heigh for the container rectangle
36 const int minWidth = 60;
37 const int minHeight = 60;
38 const int maxWidth = screenWidth - 50;
39 const int maxHeight = screenHeight - 160;
40
41 Vector2 lastMouse = { 0.0f, 0.0f }; // Stores last mouse coordinates
42 Color borderColor = MAROON; // Container border color
43 Font font = GetFontDefault(); // Get default system font
44
45 SetTargetFPS(60); // Set our game to run at 60 frames-per-second
46 //--------------------------------------------------------------------------------------
47
48 // Main game loop
49 while (!WindowShouldClose()) // Detect window close button or ESC key
50 {
51 // Update
52 //----------------------------------------------------------------------------------
53 if (IsKeyPressed(KEY_SPACE)) wordWrap = !wordWrap;
54
55 Vector2 mouse = GetMousePosition();
56
57 // Check if the mouse is inside the container and toggle border color
58 if (CheckCollisionPointRec(mouse, container)) borderColor = Fade(MAROON, 0.4f);
59 else if (!resizing) borderColor = MAROON;
60
61 // Container resizing logic
62 if (resizing)
63 {
64 if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) resizing = false;
65
66 int width = container.width + (mouse.x - lastMouse.x);
67 container.width = (width > minWidth)? ((width < maxWidth)? width : maxWidth) : minWidth;
68
69 int height = container.height + (mouse.y - lastMouse.y);
70 container.height = (height > minHeight)? ((height < maxHeight)? height : maxHeight) : minHeight;
71 }
72 else
73 {
74 // Check if we're resizing
75 if (IsMouseButtonDown(MOUSE_LEFT_BUTTON) && CheckCollisionPointRec(mouse, resizer)) resizing = true;
76 }
77
78 // Move resizer rectangle properly
79 resizer.x = container.x + container.width - 17;
80 resizer.y = container.y + container.height - 17;
81
82 lastMouse = mouse; // Update mouse
83 //----------------------------------------------------------------------------------
84
85 // Draw
86 //----------------------------------------------------------------------------------
87 BeginDrawing();
88
89 ClearBackground(RAYWHITE);
90
91 DrawRectangleLinesEx(container, 3, borderColor); // Draw container border
92
93 // Draw text in container (add some padding)
94 DrawTextRec(font, text,
95 (Rectangle){ container.x + 4, container.y + 4, container.width - 4, container.height - 4 },
96 20.0f, 2.0f, wordWrap, GRAY);
97
98 DrawRectangleRec(resizer, borderColor); // Draw the resize box
99
100 // Draw bottom info
101 DrawRectangle(0, screenHeight - 54, screenWidth, 54, GRAY);
102 DrawRectangleRec((Rectangle){ 382, screenHeight - 34, 12, 12 }, MAROON);
103
104 DrawText("Word Wrap: ", 313, screenHeight-115, 20, BLACK);
105 if (wordWrap) DrawText("ON", 447, screenHeight - 115, 20, RED);
106 else DrawText("OFF", 447, screenHeight - 115, 20, BLACK);
107
108 DrawText("Press [SPACE] to toggle word wrap", 218, screenHeight - 86, 20, GRAY);
109
110 DrawText("Click hold & drag the to resize the container", 155, screenHeight - 38, 20, RAYWHITE);
111
112 EndDrawing();
113 //----------------------------------------------------------------------------------
114 }
115
116 // De-Initialization
117 //--------------------------------------------------------------------------------------
118 CloseWindow(); // Close window and OpenGL context
119 //--------------------------------------------------------------------------------------
120
121 return 0;
122}