1 | /******************************************************************************************* |
2 | * |
3 | * raylib [text] example - Text Writing Animation |
4 | * |
5 | * This example has been created using raylib 2.3 (www.raylib.com) |
6 | * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) |
7 | * |
8 | * Copyright (c) 2016 Ramon Santamaria (@raysan5) |
9 | * |
10 | ********************************************************************************************/ |
11 | |
12 | #include "raylib.h" |
13 | |
14 | int main(void) |
15 | { |
16 | // Initialization |
17 | //-------------------------------------------------------------------------------------- |
18 | const int screenWidth = 800; |
19 | const int screenHeight = 450; |
20 | |
21 | InitWindow(screenWidth, screenHeight, "raylib [text] example - text writing anim" ); |
22 | |
23 | const char message[128] = "This sample illustrates a text writing\nanimation effect! Check it out! ;)" ; |
24 | |
25 | int framesCounter = 0; |
26 | |
27 | SetTargetFPS(60); // Set our game to run at 60 frames-per-second |
28 | //-------------------------------------------------------------------------------------- |
29 | |
30 | // Main game loop |
31 | while (!WindowShouldClose()) // Detect window close button or ESC key |
32 | { |
33 | // Update |
34 | //---------------------------------------------------------------------------------- |
35 | if (IsKeyDown(KEY_SPACE)) framesCounter += 8; |
36 | else framesCounter++; |
37 | |
38 | if (IsKeyPressed(KEY_ENTER)) framesCounter = 0; |
39 | //---------------------------------------------------------------------------------- |
40 | |
41 | // Draw |
42 | //---------------------------------------------------------------------------------- |
43 | BeginDrawing(); |
44 | |
45 | ClearBackground(RAYWHITE); |
46 | |
47 | DrawText(TextSubtext(message, 0, framesCounter/10), 210, 160, 20, MAROON); |
48 | |
49 | DrawText("PRESS [ENTER] to RESTART!" , 240, 260, 20, LIGHTGRAY); |
50 | DrawText("PRESS [SPACE] to SPEED UP!" , 239, 300, 20, LIGHTGRAY); |
51 | |
52 | EndDrawing(); |
53 | //---------------------------------------------------------------------------------- |
54 | } |
55 | |
56 | // De-Initialization |
57 | //-------------------------------------------------------------------------------------- |
58 | CloseWindow(); // Close window and OpenGL context |
59 | //-------------------------------------------------------------------------------------- |
60 | |
61 | return 0; |
62 | } |