1/*******************************************************************************************
2*
3* raylib [textures] example - Image loading and texture creation
4*
5* NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM)
6*
7* This example has been created using raylib 1.3 (www.raylib.com)
8* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
9*
10* Copyright (c) 2015 Ramon Santamaria (@raysan5)
11*
12********************************************************************************************/
13
14#include "raylib.h"
15
16int main(void)
17{
18 // Initialization
19 //--------------------------------------------------------------------------------------
20 const int screenWidth = 800;
21 const int screenHeight = 450;
22
23 InitWindow(screenWidth, screenHeight, "raylib [textures] example - image loading");
24
25 // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
26
27 Image image = LoadImage("resources/raylib_logo.png"); // Loaded in CPU memory (RAM)
28 Texture2D texture = LoadTextureFromImage(image); // Image converted to texture, GPU memory (VRAM)
29
30 UnloadImage(image); // Once image has been converted to texture and uploaded to VRAM, it can be unloaded from RAM
31 //---------------------------------------------------------------------------------------
32
33 // Main game loop
34 while (!WindowShouldClose()) // Detect window close button or ESC key
35 {
36 // Update
37 //----------------------------------------------------------------------------------
38 // TODO: Update your variables here
39 //----------------------------------------------------------------------------------
40
41 // Draw
42 //----------------------------------------------------------------------------------
43 BeginDrawing();
44
45 ClearBackground(RAYWHITE);
46
47 DrawTexture(texture, screenWidth/2 - texture.width/2, screenHeight/2 - texture.height/2, WHITE);
48
49 DrawText("this IS a texture loaded from an image!", 300, 370, 10, GRAY);
50
51 EndDrawing();
52 //----------------------------------------------------------------------------------
53 }
54
55 // De-Initialization
56 //--------------------------------------------------------------------------------------
57 UnloadTexture(texture); // Texture unloading
58
59 CloseWindow(); // Close window and OpenGL context
60 //--------------------------------------------------------------------------------------
61
62 return 0;
63}